Still a fully meritted DNC can now have 10% w.delay reduction for all members and 3-5% increase in damage and critical rate for Weaponskills (not to mention the increased accuracy).
Dancer Category 1 Merit Discussiom
#21
Posted 08 September 2008 - 04:24 PM
Which is pretty much in line with SE's idea of balance. 2% per merit would have given more 'haste' (weapon delay) than a madrigal so they wouldn't allow that 
Still a fully meritted DNC can now have 10% w.delay reduction for all members and 3-5% increase in damage and critical rate for Weaponskills (not to mention the increased accuracy).
Still a fully meritted DNC can now have 10% w.delay reduction for all members and 3-5% increase in damage and critical rate for Weaponskills (not to mention the increased accuracy).
#22
Posted 08 September 2008 - 04:27 PM
so it's noticably faster than an attack without haste samba? hmm im wondering if it's worth it
#23
Posted 08 September 2008 - 04:40 PM
I would have preferred step potency to accuracy. Like more minus evasion on quick step for example.
#24
Posted 09 September 2008 - 12:45 AM
QUOTE (Cream Soda @ Sep 8 2008, 10:40 PM) <{POST_SNAPBACK}>
I would have preferred step potency to accuracy. Like more minus evasion on quick step for example.
My thought's exactly.
Ok, now I'm contemplating on either getting a bit more TP with reverse flourish, or build-up my lolWS damage.
#25
Posted 10 September 2008 - 07:29 PM
I did 5/5 Reverse and 5/5 Building, good choices for what I use my DNC for, 75 tp return is awesome.
#26
Posted 12 September 2008 - 03:22 PM
Someone on ZAM pointed this out:
Evisceration Properties: Gravitation,
Pyrrhic Kleos Properties: Distortion,
Reverce Flourishe Tp Return: 75 TP,
Ability to Solo Darkness Skillchain?
Opinions?
P.S. - Man, that Building Flourish +10 accuracy +5% attack, +5% critical hit rate is sort of enticing but...
Evisceration Properties: Gravitation,
Pyrrhic Kleos Properties: Distortion,
Reverce Flourishe Tp Return: 75 TP,
Ability to Solo Darkness Skillchain?
Opinions?
P.S. - Man, that Building Flourish +10 accuracy +5% attack, +5% critical hit rate is sort of enticing but...
#27
Posted 12 September 2008 - 03:25 PM
Could be possible...I need this WS still first to try and test it >.<
#28
Posted 12 September 2008 - 04:03 PM
For the Dancers that have merited their job so far, in your opinion and observation, what seems better?
Haste + Reverse capped?
Reverse + Building capped?
Haste + Building capped?
Or, a mix of something else?
I'm curious if one or two of the merits we've gotten is more beneficial to us.
Haste + Reverse capped?
Reverse + Building capped?
Haste + Building capped?
Or, a mix of something else?
I'm curious if one or two of the merits we've gotten is more beneficial to us.
#29
Posted 12 September 2008 - 06:00 PM
I capped Haste and decided to cap Reverse because that extra TP + speed helps in more group settings. I don't solo on my dnc much.
I admit, Building entices me a bit.
I admit, Building entices me a bit.
#30
Posted 12 September 2008 - 08:56 PM
Sorry for the newb question I am a dnc 55 and I was curious as to what exactly Building Flourish Effect does. I read on this thread a brief explanation of it but my feable MND cant handle it. Can somebody be more descriptive please?
#32
Posted 13 September 2008 - 09:32 AM
#33
Posted 15 September 2008 - 06:18 PM
; ; Josh, help me get a Rape harness Galka! and fix your avatar and sig, needs more photobucket space.
#35
Posted 29 September 2008 - 02:52 PM
I have the following now:
2 Building Flourish
2 Reverse Flourish
2 Haste Samba
That's 6/10 so far and I may put the last four into Reverse (4/10) and Haste (4/10).
2 Building Flourish
2 Reverse Flourish
2 Haste Samba
That's 6/10 so far and I may put the last four into Reverse (4/10) and Haste (4/10).
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