F5
awaiting massive luls
EDIT:
So apparently the Nagi augment is that you are spared the weakened status after you are raised from using Mijin Gakure. Could be worse, I suppose. It allows for strategic use of Mijin Gakure so that after you get raised you can jump right back into battle instead of wasting time resting.
Still a piece of crap, though.
So what's the record here, 1/9?
Burtgang Δ
Conqueror Δ
Carnwenhan ×
Yagrush ○
Glanzfaust ×
Laevateinn ×
Liberator Δ
Murgleis Δ
Nagi ×
Key:
○: Worth getting
Δ: Meh
×: LOL
BLU and PUP don't really count since those jobs don't have a relic to compare it against. PUP is great, BLU is meh, I'd say.
Nagi
#62
Posted 05 May 2009 - 02:57 AM
I think it's still better than Kikoku because of the enm+ alone
#63
Posted 05 May 2009 - 03:01 AM
Eh...If you're tanking something where you need that much enmity stacked, you're probably not trying to hit it in the first place, so you're using Hades Sainti. I'm not doing all that work for 3 enmity.
#64
Posted 05 May 2009 - 05:11 AM
i'm suprised its actually finished, i'm not suprised that the augment sucks.
#65
Posted 05 May 2009 - 05:39 AM
It's actually better than I thought it'd be. Some people were assuming that it'd either make it not kill you, or send you into weakened status (The latter makes me facepalm because that would actually make the ability even worse than it already is, I can't believe people actually thought of that without realizing that it has zero positives). What we're getting here is basically if you know you're going to die, you can hit Mijin Gakure, get raised, and then get right back into the fight.
What I'm wondering is if you can use Mijin Gakure while weakened so that you can get raised and then be unweakened.
Somehow I'm not surprised the first guy to get Nagi also has a Kikoku.
What I'm wondering is if you can use Mijin Gakure while weakened so that you can get raised and then be unweakened.
Somehow I'm not surprised the first guy to get Nagi also has a Kikoku.
#66
Posted 05 May 2009 - 05:53 AM
QUOTE (Symbios @ May 5 2009, 07:31 AM) <{POST_SNAPBACK}>
F5
awaiting massive luls
EDIT:
So apparently the Nagi augment is that you are spared the weakened status after you are raised from using Mijin Gakure. Could be worse, I suppose. It allows for strategic use of Mijin Gakure so that after you get raised you can jump right back into battle instead of wasting time resting.
Still a piece of crap, though.
So what's the record here, 1/9?
Burtgang Δ
Conqueror Δ
Carnwenhan ×
Yagrush ○
Glanzfaust ×
Laevateinn ×
Liberator Δ
Murgleis Δ
Nagi ×
Key:
○: Worth getting
Δ: Meh
×: LOL
BLU and PUP don't really count since those jobs don't have a relic to compare it against. PUP is great, BLU is meh, I'd say.
awaiting massive luls
EDIT:
So apparently the Nagi augment is that you are spared the weakened status after you are raised from using Mijin Gakure. Could be worse, I suppose. It allows for strategic use of Mijin Gakure so that after you get raised you can jump right back into battle instead of wasting time resting.
Still a piece of crap, though.
So what's the record here, 1/9?
Burtgang Δ
Conqueror Δ
Carnwenhan ×
Yagrush ○
Glanzfaust ×
Laevateinn ×
Liberator Δ
Murgleis Δ
Nagi ×
Key:
○: Worth getting
Δ: Meh
×: LOL
BLU and PUP don't really count since those jobs don't have a relic to compare it against. PUP is great, BLU is meh, I'd say.
cor and dnc?
#67
Posted 05 May 2009 - 05:56 AM
I only listed the ones that have been unlocked so far. Neither of those have been unlocked to my knowledge.
From what I've heard, DNC one sucks too (+1 finishing move per step).
From what I've heard, DNC one sucks too (+1 finishing move per step).
#68
Posted 05 May 2009 - 06:01 AM
I'm shocked someone did BLM staff, what a waise having something under do weapons from 2005? and level 51 ( even after ws)
its only good to use once every 10 mins? and most save that ja for sleep or something not a nuke
its only good to use once every 10 mins? and most save that ja for sleep or something not a nuke
#69
Posted 05 May 2009 - 06:06 AM
Laevateinn Augments makes next spell do 10% more damage. I suppose we can keep a positive attitude:
At least it's better than Claustrum.
At least it's better than Claustrum.
#70
Posted 05 May 2009 - 06:08 AM
the 10% and not 10 MAB is the only thing that saved it, if it was 10 MAB even that would have a hard time outdoing ele staffs ( unless stacked with using ws)
well that staff is useless now that we seen the SMN one is actally good ( i do not know if someone upgraded it) the only thing it may fell short on is the lack of SMN skill ( so you would phy BP on bele staff) other then that SMN mythic is really good in my opion.
SMN one is wroth getting, improves the job nicely is my point. ( it is actually an upgrade)
well that staff is useless now that we seen the SMN one is actally good ( i do not know if someone upgraded it) the only thing it may fell short on is the lack of SMN skill ( so you would phy BP on bele staff) other then that SMN mythic is really good in my opion.
SMN one is wroth getting, improves the job nicely is my point. ( it is actually an upgrade)
#71
Posted 05 May 2009 - 05:36 PM
Right now 11 Mythics have been unlocked, with another two being no mystery (DNC and DRG, more testing needed but seems pretty conclusive). Out of the ones unlocked, the only ones I see as being a huge improvement are WHM and PUP, which are indeed quite impressive.
Tupsimati looks decent, I suppose, just for that gigantic chunk of Enmity minus, but hardly worth the effort. It's also only worth getting if you only level SCH as a mage job because any other mage job would require you to keep all those elemental staves anyway. It's not going to be outdamage HQ staves to my knowledge, with my limited experience with mage jobs, seeing as how Dorje has MAB+25 and only barely outdoes HQ staves in certain situations.
Death Penalty looks meh. It's an enhance quickdraw and not a augment quickdraw, but god knows what it does. The only thing I can imagine that would be good out of enhancing quick draw is if they allowed quick draw to debuff without any debuffs already being on the monster (IE, Earth shot does slow even if you dont have a RDM or WHM casting slow). Knowing SE it's probably just some damage/potency boost.
Let's not be too positive on Vajra. It, too, only has enhance and not augment. Wouldn't be surprised if it did basically the same thing as THF AF hands +1.
Aymur may be slightly better than Guttler.
Gastraphetes does the same idiotic mistake as Kenkonken by putting Snapshot on a weapon. Um, why? Enhanced barrage accuracy seems pretty pointless to me since most RNGs I know say they don't tend to have much problems with accuracy anyway. And I don't play RNG, but isn't there a pretty limited amount of good choices for bolts? I suppose with Trueflight they're trying to make a magic-damage build RNG with holy bolts. It might have some utility but otherwise seems pretty pointless.
Kogarasumaru- lol.
Now Ryunohige looks pretty impressive. As I've heard, it force-crits all jumps and unlike most other Nyzul WS we have, Drakesbane doesn't suck ass.
Nirvana looks good too.
I guess all in all, unless we get a surprise, it's safe to assume we're getting a good Mythic 5/20. That is, PUP, DRG, SMN, WHM, and BST. I realize a couple of you are about to argue that Burtgang is good, but I personally feel that they shot themselves in the foot, ironically, by making Atonement such a powerful WS.
Anyway, I guess I'll stop the Mythic hatin' here. All-in-all they're pretty disappointing, but so were the relics to a lot of people. Relics and Mythics are almost all about the accomplishment factor anyway, so I congratulate anybody who has accomplished such a daunting task. It certainly is a slap to the face to get something that's supposed to be the ultimate weapon and have it be outdone by something 20 levels below it, though.
Tupsimati looks decent, I suppose, just for that gigantic chunk of Enmity minus, but hardly worth the effort. It's also only worth getting if you only level SCH as a mage job because any other mage job would require you to keep all those elemental staves anyway. It's not going to be outdamage HQ staves to my knowledge, with my limited experience with mage jobs, seeing as how Dorje has MAB+25 and only barely outdoes HQ staves in certain situations.
Death Penalty looks meh. It's an enhance quickdraw and not a augment quickdraw, but god knows what it does. The only thing I can imagine that would be good out of enhancing quick draw is if they allowed quick draw to debuff without any debuffs already being on the monster (IE, Earth shot does slow even if you dont have a RDM or WHM casting slow). Knowing SE it's probably just some damage/potency boost.
Let's not be too positive on Vajra. It, too, only has enhance and not augment. Wouldn't be surprised if it did basically the same thing as THF AF hands +1.
Aymur may be slightly better than Guttler.
Gastraphetes does the same idiotic mistake as Kenkonken by putting Snapshot on a weapon. Um, why? Enhanced barrage accuracy seems pretty pointless to me since most RNGs I know say they don't tend to have much problems with accuracy anyway. And I don't play RNG, but isn't there a pretty limited amount of good choices for bolts? I suppose with Trueflight they're trying to make a magic-damage build RNG with holy bolts. It might have some utility but otherwise seems pretty pointless.
Kogarasumaru- lol.
Now Ryunohige looks pretty impressive. As I've heard, it force-crits all jumps and unlike most other Nyzul WS we have, Drakesbane doesn't suck ass.
Nirvana looks good too.
I guess all in all, unless we get a surprise, it's safe to assume we're getting a good Mythic 5/20. That is, PUP, DRG, SMN, WHM, and BST. I realize a couple of you are about to argue that Burtgang is good, but I personally feel that they shot themselves in the foot, ironically, by making Atonement such a powerful WS.
Anyway, I guess I'll stop the Mythic hatin' here. All-in-all they're pretty disappointing, but so were the relics to a lot of people. Relics and Mythics are almost all about the accomplishment factor anyway, so I congratulate anybody who has accomplished such a daunting task. It certainly is a slap to the face to get something that's supposed to be the ultimate weapon and have it be outdone by something 20 levels below it, though.
#72
Posted 05 May 2009 - 06:12 PM
QUOTE (Hyanmensire @ May 5 2009, 04:57 AM) <{POST_SNAPBACK}>
I think it's still better than Kikoku because of the enm+ alone 
I'm with the others on this.
It's +3 Enmity over Sainti, which are fine to use on anything you can't melee.
Kikoku is a sizable boost in melee damage for NIN (doubleplusgood because our damage is so heavily weighted towards melee rather than WS damage), and while the DA rate I'm sure is quite decent on Nagi based on other mythics, you're still left with a weak-ass WS and having to build to 300% occasionally to refresh the Aftermath (which neuters Perdu something awful).
Belated Edit: I'm happy Dillinja upgraded it. I'm 100% behind someone making one favorite job an absolute priority in terms of gear/attention. Rather than spend his gil on something others would consider more "useful" like a mythic/relic for another job, he did something fun and unique for a job he loves.
I think it's kind of dumb to use arguments about cost-effectiveness for things like relics and mythics. They're so ridiculously expensive, that they're trophies more than anything. Both are excellent pieces for their jobs, even if some are better than others in an absolute sense, so if someone particularly likes job XYZ there's no reason they shouldn't get the trophy for that job. No reason to spend that much money for the "best" thing if it's a job that isn't fun to you.
#73
Posted 15 May 2009 - 11:31 AM
The Mijin augment is once you raise it negates the weakness so you could blow up w/ RR let main boss run, get up bene or recover HP somehow and the go too it again.
#74
Posted 16 May 2009 - 12:09 AM
QUOTE
Belated Edit: I'm happy Dillinja upgraded it. I'm 100% behind someone making one favorite job an absolute priority in terms of gear/attention. Rather than spend his gil on something others would consider more "useful" like a mythic/relic for another job, he did something fun and unique for a job he loves.
I think it's kind of dumb to use arguments about cost-effectiveness for things like relics and mythics. They're so ridiculously expensive, that they're trophies more than anything. Both are excellent pieces for their jobs, even if some are better than others in an absolute sense, so if someone particularly likes job XYZ there's no reason they shouldn't get the trophy for that job. No reason to spend that much money for the "best" thing if it's a job that isn't fun to you.
I think it's kind of dumb to use arguments about cost-effectiveness for things like relics and mythics. They're so ridiculously expensive, that they're trophies more than anything. Both are excellent pieces for their jobs, even if some are better than others in an absolute sense, so if someone particularly likes job XYZ there's no reason they shouldn't get the trophy for that job. No reason to spend that much money for the "best" thing if it's a job that isn't fun to you.
I agree with this line of thought, but for me personally, it was never about cost-effectiveness, but rather effectiveness, period. All of the relics sit very comfortably at the highest tier of melee damage dealing for the jobs that can equip them, while most of the Mythics either find very limited use or are just completely worthless. The relics arn't cost effective but they are all an improvement, as far as melee damage goes. Here, most the Mythics can't even give you a improvement, let alone be cost-effective in the slightest.
I guess the mage jobs are the real shafted ones here. The melee jobs can still go for their relics and be just fine. The mage jobs get stuck with either something that is a worthless boost to melee damage, or barely on par with something that you can equip 25 levels under the cap.
#76
Posted 16 May 2009 - 02:31 PM
whm's were shafted by scholar*
what can we even do with an augment like that? kill ourselves. get up to get aggrod in a few seconds and lose full exp
what can we even do with an augment like that? kill ourselves. get up to get aggrod in a few seconds and lose full exp
#77
Posted 16 May 2009 - 09:19 PM
WHM didn't get shafted, but WHM also had the least use out of the elemental staves to my knowledge, mostly just light staff, and you might carry some other ones around in some rare case you need to enfeeble, and dark staff for resting. Having one good mythic out of 20 isn't really any good. Only other two ones that are any good are SMN and PUP. DRG and BST are potentially good, but that remains to be seen.
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