Ok, I'll bite.
This is something I totally disagree with.
Yes, Nin is inferior to Pld, but that's normal since Ninja is ( should be) a versatile ( or hybrid) class able to switch between different roles (like melee, nuker, debuffer or tank) while Pld is a class specialized into tanking.
The Ninja is inferior to many jobs because the class isn't finished
Take a Pld, and remove everything past lv 48. You would loose cure IV, Protect IV, reprisal, rampart, chivalry... ouchies
Take a Mnk and remove kick attacks, counterstance, chi blast, Hp boost III & IV, counter and kick merits... would suck
Take any mage and remove their spells post lv 48... they would definitely suck.
He's actually kinda right here, though it pains me to admit it. NIN pretty much stops after 48, getting only upgrades to existing traits. NIN after 48 is pretty much soley gear-driven, so while it would not be thrilling to remove the upper-tier Dual Wield or Subtle Blow traits, it wouldn't drastically impact the class (aside from making it a less powerful DD).
The problem is that SE can envision the class however it wants, but the playerbase ultimately decides how it's used. Minority of people who do crazy things aside, the bulk of players say NIN = tank, so SE should accept that and make NIN better able to fill that role.
Ninja need a giant fix because the class isn't finished. However, before finishing the class, SE should consider re-balancing what's already existing. It actually sucks that we are the best nukers at lv 40 while blms should be. It also sucks that we have the best slow until lv 75, Rdm should have it.
They kinda fixed our huge DPS ( when you factor in dual-wield, a Senji have something like 14 Dps) by boosting the 2Handers, which is a good thing: 2Handers should be better DDs than us in every circumstances.
There are inequities in the system, but the game is not fundamentally broken leveling up. I would rather see that effort focused into balancing the game at level 75.
They did not fix our DPS, they broke it. From the outset, NIN has always been a DD. It turns out that Utsusemi + strong DD makes for a good tanking class, and that's how NIN got to be where it is today. Destroying NIN's DPS by super-buffing 2h'ers effectively destroyed its ability to tank well leveling up (go XP with a good 2h DD and a NIN tank, tell me how that goes).
It wouldn't be so bad if you could get 99-high stacks of Koga shurikens easily and at reasonable costs, but you can't.
SE haven't finished the Ninja because the class really have an overpowered potential within if they follow its already established scheme of progression.
Imagine what it would be if we had real tier III and IVs nukes ? If we had stronger debuffs as well ? Or dual wield merits ?
That wouldn't be fair towards other classes, and we would go back to the situation we had 2~3 years ago: everyone on Ninja.
NIN is where it is today because of constant adjustment of NIN and other jobs around Utsusemi, basically.
Originally Utsu: Ni had a horrendously long cast time, it was nearly unusable so SE cut it down. It is the only time a higher tier spell line has a shorter casting time than the lower tier.
Tier III or IV NIN nukes (which, judging by other NIN nukes, would be significantly weaker than their BLM counterparts) with appropriately long casting times would not be overpowered, but nor would they really be that useful.
Stronger debuffs would be a slippery slope due to the static nature of NIN enfeebles, but Dual Wield merits would hardly be game-breaking.
I think SE should think of an update for Ninja along the lines of Scholar.
The Scholar is a really versatile and efficient class, however it's limited at the same time.
Stratagems are at the same time making Sch powerful and putting a limitation to what a Scholar can do: it doesn't allow them to go wild like a Blm or a Whm could, but allows them to be stronger than what a Rdm can do in terms of support or nuking... and it also add interactive ( hence playful) restrictions to the job, making player's choices and strategies interesting, making the job fun.
Difference is that SCH was even more brutally underpowered than NIN - before the update they couldn't do enough with either white or black magic to really be useful, as they were missing too many important/powerful spells.
NIN is in a similar position, but not to the same degree SCH was. NIN is usable but subpar. SCH was so poor it was virtually useless.
I would love it if they could make NIN more able as either a tank or DD at the expense of the other, but if they did something like that, I'd appreciate them understanding how the playerbase actually uses NIN, not how their handful of testers on Atomos do.
Would be nice to trade DD ability for extra Evasion and magic damage reduction plus reduced enmity loss, or trade Evasion, damage taken, or somesuch for higher attack speed and increased crit rate.
Once SE will find where the balance and limitations should be between our melee, magic and tanking potential, they will be able to finish Ninja... but are they really thinking this way ?
I think the +10 MAcc and the +10 Enm on the mythic weapon could be a hint about the future: it involves magic, evasion and tanking, and I think the combo of these three elements if done properly would give Nin/war some good tools to become again an interesting end-game tank... maybe not as strong as a Pld/nin in terms of defensive abilities but with the ability to be on equal grounds in terms of global efficiency and with its own potential to add something useful to the group.
NIN has very little magic ability, and that's fine. The ability to selectively choose between being a stronger DD at the expense of being more prone to death (and thus make tanking harder) or a stronger tank at the expense of damage output (and thus preventing being an "overpowered" tank + DD combo) would be great.
I think the NIN weapon is retarded and designed by people fundamentally out of touch with how the game is played, and if it is a vision of the future, I hope it's one that never comes to pass. NIN is not a mage, and very few NINs want it to be one, it's a DD and a tank, and SE should focus down that road.
I'd absolutely hate for NIN/WAR to become an interesting endgame tank. NIN/DRK is in a way already a tradeoff - it is a much less effective DD tank but a much better endgame tank with the proper support. Just need a way to help balance the shortcomings of PLD vs. NIN as an endgame tank, and better separate NIN as a DD from NIN as a tank.
The only snag that's pretty glaring I can think of is how to keep NIN effective as an XP tank, since any sort of "stance" trading would be hugely useful at endgame but probably much less so (depending on how it's implemented) for XP parties since you need damage mitigation and damage to tank well.