Because you know, being bad at everything makes a class good.
No... but being good at many things without being #1 does.
That's the concept of an Hybrid class: a class able to adapt quickly to different situations. The difference between an hybrid and a versatile class is here: hybrids don't need to go to the Mog house but aren't #1s, versatiles are #1s thanks to the mog house ( and stuck without it).
To be honest, asking to be able to be one of the best tanks and one of the best DDs according to subjob choice is utopia, and unfair for others, that's like levelling two classes for the price of one. Other players complain about this and they are right. Two classes are actually versatile in FFXI: Nin and Rdm, and
"surprisingly", these are two classes not getting updates and getting
"crappy" additions ( aka not the ones they want).
I'd rather see Ninja becoming more an Hybrid, and that's possible because the class isn't finished and because many tools aren't really used, leaving the developers a lot of margin to make changes without upsetting the players.
QUOTE ('Amastacia')
From the outset, NIN has always been a DD. It turns out that Utsusemi + strong DD makes for a good tanking class, and that's how NIN got to be where it is today.
The fact is Ninja as a DD tank is dead, because there are many really strong DD classes and they can all access Utsusemi and haste gear. At best Ninja is a first provoke, but I don't think anyone who experienced Ninja 2 years ago can still define it as a viable tank.
It can be a great tank with good support from our partners, but the game have changed so much that no one works this way anymore. When was the last time you saw a Sam using SATA or a Mnk holding back ? They just sub Utsusemi and it makes the group more efficient.
HNM wise, Pld/nin is better. I even think Drk/nin could be better than Nin/drk : they have access to a lot of OShit gear, Dread spikes to protect them even more in OSHit situations, more magic accuracy/potency for their stuns, Absorb Tp to have some control on the mob's actions, Drain and Drain II to support a bit their healers and Aspir to help with Mp management.
They also have access to gear like Ares' cuirass and Parade Gorget to help even more with Mp management.
And I'm not talking about the potential do deal additional damage with Scythe or GSword.
Even their 2Hours could help recovering from bad situations.
I know no one tanks HNMs with Drk/nin, but honestly, what do Nin/drk have over a Drk/nin ?
QUOTE
There are inequities in the system, but the game is not fundamentally broken leveling up. I would rather see that effort focused into balancing the game at level 75.
Well, I think balancing lower levels could lead to a balance at higher levels.
The lv 40 nukes are pretty much all or nothing. The damage per spell is quite weak, but the whole wheel is really strong compared to options available to other jobs.
It's pretty much all or nothing: a player will either spam the wheel or totally ignore the spells.
Even at lv 75, when you can actually use the wheel efficiently it's extremly powerful. Go spam the Ni and San wheels for 100 and 140 dmg/nuke on that orc boss on temenos C3 if you don't believe me.
The wheel is a really powerful tool. I understand this tool isn't available at higher levels, it would be so broken, because unlike MP jobs, there are no restrictions on Ninja nukes. That's why the wheel is broken, and that's why the Ninja nukes aren't available at higher levels, making the job unfinished.
However, if there was a restriction on the spells, players wouldn't be able to spam the wheel, and SE would be able to add better nukes that could be useful. Stronger nukes could become a
support tool for tanking through.
They would add to our total damage on trigger of the player, opposed to the constant and uncontrolled flow of DPS our katanas do.
Ninja would tank though mix of Katana and magic damage instead of tanking with only katana (nin/war) or only spells (nin/drk).
If SE could make something balanced about these spells at lv 40, then they could reproduce it at higher levels, giving Ninja its own hate tools. Something more like over time small spikes to comfort our DPS, a mix of spikes and DPS, something between the raging DPS of a Monk and the high spike hate tools of a Pld... it would make Ninja unique.
( that's why I think it's important to consider the root of the problem which is at lv 40 to balance the lv 75 issues).
I talked about Scholar because I think a good limitation would be an adaptation of the stratagem charges system.
Ninja would have charges reloading over time. A nuke cast without a charge would deal 0 damage, a nuke cast with a charge would do nice damage ( Idk, I'd say 280 dmg on xp mobs, 200 on small HNMs and 100 on stuff like tiamat ~~ doesn't mean much without considering the recast on charges anyways).
The advantage of this would be to give the Ninja an option to manage hate tools: saving charges saving charges to answer to other's actions, or brning a few charges in a row to make a big burst of damage, or using charges regularly to build hate ... there are tons of possibilities.
It would also suit the logic of a DD tank: hate through damage. It would also match the concept of an hybrid class: using various abilties and competences all together to reach their goal: doing damage and tanking.
I'm sure SE gave us nukes and A Ninjutsu skill to work like this, but they don't know how to balance all this.
Honestly, to all the players asking for more DPS, just go play monk, you already have 95% of the gear needed, and Mnk is really what you are looking for ( though War/nin or Sam could probably make you happy as well).
Ps:
Idk why so many people in these boards complain about NIN, even if it is fucking Merits, we got dealt a shitty hand by our shitty dealer, don't like it? level a job with decent merit slots and stop hating on this fucking job.
Says the job with Sam in his comment as main job and Mnk gear in his avatar.
Seems you weren't good enough at Ninja since you end up playing these two others jobs. I understand your bitterness, but cockblocking discussions like you do with negative comments towards people trying to make thing changes like 'j00 SuCk @ NeeJA NooB!" is really annoying.