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Blade Kamu

#1
User is offline   conran 

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Havent seen any pics on this/heard anything.

What kind of damage does it do/worth unlocking?



Any info appreciated. Thanks!
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#2
User is offline   Nattack 

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mods are: STR50 INT50, fTP 1.0

it has potential to do some fair damage, but it seems jin will still outdo it as far as damage goes.

however, it also has Fragmentation/Compression properties, so it has a bonus in that we have a weaponskill that can do light.

edit: almost forgot, its more of a utility, its main attraction is that it has an accuracy down effect that stacks with blind
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#3
User is offline   Spartan 

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Absolute shit.
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#4
User is offline   Nightmarelord 

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D:
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#5
User is offline   Nattack 

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negativity! sheesh
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#6
User is offline   Thetone 

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Well so ninja didn't get some over powered ws like drgs, thats ok because ninja is mainly used for tanking and low man groups. So as a ninja when I'm either soloing or doing some low man hunt I usually get screwed with just a drg/mage so no haste making evasion extremely important as shadows can be harder to keep up depending on the mob. Well tossing blind and Kamu on a mob for a little bit of hate from ws dmg while at the same time debuffing should be pretty damn handy. Yes I was also hoping for something that tossed out WTFDMG like my bro with drakesbane but I'll gladly accept something that helps me tank. So what if my rng and mnk got weak ws too........
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#7
User is offline   IronPandemonium 

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I prefer it, damage-wise, over 'Jin on anything where my ATK rating is shit in comparison to the targets' DEF (sup zero katana merits, 'zerk not up, etc). I've done some pretty good numbers with it there... think my record's like 976 on a VT, but other than that, the main use of it's obviously for the accuracy down effect. That, and a good skillchain property position is fantastic.
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#8
User is offline   Thetone 

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Woot Finally someone else that can see the potential of this skill
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#9
User is offline   Amastacia 

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Woot, someone who's got the stars in their eyes.

My Sasuke katana is sitting in my Mog Locker, waiting to be #3 (after the equally situational/lame WSs Tachi: Rana and Death Blossom) once I get my disc the last 30 floors because I just am far too lazy to do it now.

If there wasn't such a broad difference in quality among Nyzul WSs, maybe I'd be more inclined, but there is a short list of WSs that are disgustingly good, and a long list of ones that are depressingly mediocre.

Blade: Kamu is solidly on the mediocre list.

The damage is ass. Even without merits, so long as you can make a somewhat Att-biased (just things like Haub, Kote, back armor, etc.) WS set you can fairly well guarantee a positive pDIF pre-flooring on virtually any merit mob or below. The result of that is that the crits on Jin are working for you in a big way, and it's comparably even better than the alternatives. Even if eyeballing in a small sample size leads you to believe Kamu is better in low-Att situations, the damage formula disagrees and a heavier STR mod is not enough to overcome the advantage of Jin being crit-based.

The Acc down is of questionable utility, at least to me. Most things which can be Evasion tanked at all are already easily handled without Kamu, so you trade kill speed and hate control for a slight increase of safety/error tolerance. I can't think of specific examples off the top of my head where NIN is right on the border with Kurayami and Eva gear, but I'm sure there's something somewhere that presents a very corner-case argument for Kamu's additional effect.

The one redeeming quality it has is that you can make light. It's still a bit of a corner case, imo, because generally only going to be useful as a relatively weak closer (e.g. someone randomly uses a Fusion-side Light opener and you think you can do more damage with Kamu + Light than another WS or another WS + another SC). Opening light with it is usually counterproductive, in my opinion, as you take a damage cut vs. other WS choices and provide the opportunity for a DD to generate even more hate. The main times I'd consider it useful as an opener are when damage is at at premium over hate control or there's some very specific purpose you need a Light skillchain to fulfill.
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#10
User is offline   Ssweet 

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I love this ws but only because of the acc down. That + evasion set = never getting hit to much when you solo
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#11
User is offline   IronPandemonium 

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QUOTE (Amastacia @ Nov 4 2008, 11:43 AM) <{POST_SNAPBACK}>
Blade: Kamu is solidly on the mediocre list.

The damage is ass. Even without merits, so long as you can make a somewhat Att-biased (just things like Haub, Kote, back armor, etc.) WS set you can fairly well guarantee a positive pDIF pre-flooring on virtually any merit mob or below. The result of that is that the crits on Jin are working for you in a big way, and it's comparably even better than the alternatives. Even if eyeballing in a small sample size leads you to believe Kamu is better in low-Att situations, the damage formula disagrees and a heavier STR mod is not enough to overcome the advantage of Jin being crit-based.


Give or take, you're right about the ATK rating being sufficient on anything within the VT range easily (and that there's somewhat my mistake by using a VT as a damage example), but nonetheless, I was more-so aiming towards the actual practical use of it, example being, recently, SCNMs (Marquis Forneus in particular, but even then, the accuracy down doesn't mean jack here because he's got accuracy of God +1).

'Jin without 'zerk would throw out like, eh... 130, and meanwhile Kamu'd do a solid 200, just because the DEF rating was so abysmal to put yourself up against. I'm not frowning upon 'Jin and saying 'Kamu could be used 24.7, but personally, this weapon skill here's atleast not complete lol like how 'Rana is (sup using this once every five minutes). You are generally correct though, on the fact that 'Kamu's -accuracy wouldn't be particularly helpful as is, because even for things you'd fight evasion-wise before 'Kamu even came out, it was either do or do not, in which it was always... did. 'Kamu can't necissarily bump that evasion scale any higher without it hindering your kill rate in general, of WHICH if it's that evasion-heavy of a fight, I'd just do full outright Haste regardless (or atleast I'm sure some of you can see the point of which this extends to).

Sound kind of stupid with my "obviously, the main use of it's the accuracy down effect." statement now, but eh... guess that kind of came to mind when I'm still underleveled on Ninjutsu, and I can't land Kurayami reliably, so this takes its' place at times (for now)... /facepalm.

Certainly though, I won't frown upon the skillchain property. Fragmentation's a nice one to have access to these days, especially since everybody hopped the Samurai bandwagon and you can just do Kamu>-<Kasha, and it'd be swell... assuming you're magic bursting for some reason.

By no means ever use this over 'Jin when 'zerk's up definately, but without, and DEPENDING on how retarded your target is... 'Kamu's alright I guess. Doesn't mean it'd OUTDO 'Jin every time, but it stands a chance.

...atleast poser-NINs won't use 'Ku anymore? biggrin.gif
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#12
User is offline   Thetone 

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I think you guys are overlooking that this WS is another tool like Hojo/Kurayami. It can do decent dmg on high def mobs which is a plus but I use this most when solo/duoing mobs. Yes I'm well aware that I can kill faster with jin but when duoing high level mobs that jin doesn't do much dmg to or mobs that can easily destroy me if they get swings off (diorite duoing!) I see this WS as really shining. Golems already have trouble hitting my nin when I land kurayami on them but if I toss a kamu at them they wiff like crazy. Even on the ones that i have trouble debuffing I can toss this ws on it and quickly follow up with jin for dmg.(use mkris because i'm an ass!) This ws isn't amazing by any means but it is useful, I do wish nin got a more powerful ws to go with the blind effect but I'll take kamu for now.
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#13
User is offline   Avivah 

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I use Kamu a lot when soloing stuff. This is my current Kamu build http://ffxigear.com/?ref=2136 this still needs a little work. I have D. Head abjuration but lack the funds to uncurse it and a STR earring instead of the ethereal would be nice to. Damage is usually a couple hundred less then Blade: Jin, but the accuracy down makes this worth it.
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#14
User is offline   Symbios 

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I already have enough space issues that I wouldn't bother with a Kamu build, heh. I really don't understand what SE was thinking, giving us Blade: Kamu as our Mythic WS, especially considering the design they decided on for the Mythic weapon itself (Save up to 300% for best results)- Blade: Kamu was designed so that you'd fire it off as soon as you got 100% TP, or as soon as your last Kamu wore off.

I've not had any situation where I've needed to use Kamu in order to evasion tank reliably. If you need Blade: Kamu to get you over some kind of threshold, it's probably not something you should be trying to evasion tank anyway. I've seen Kamu do some decent number on high-DEF mobs, but this is offset by the fact that the WS can miss pretty easily. Using Blade: Kamu for opening/closing Light really doesn't work these days when everyone's in the dumbass TP Burn mindset, it works about as well as when you try to use Blade: Ku to setup/end a Darkness skillchain.
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#15
User is offline   pathwriter 

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Ninja that I duo with occasionally has used Blade: Kamu to great effect, but that's exactly because we tend to only go after things that one really should not be fighting as a duo and, as such, every little bit in our favor counts (on a related note, I fucking love Auspice).

I get the impression that most people around here have roughly the same attitude towards Kamu that I have towards Evasion stacking on Monk: we don't go to situations where it makes a fundamental difference often enough to matter. I tend to rely on a mixed build when fighting things as Monk, enough Evasion that my shadows last through most of their recast timer so I'm not praying for Counterstance to work properly (it's like Seigan: some days it's awesome, some days you want to take it out back with a shotgun). Blade: Kamu might help, but so would finishing the fight faster, and it becomes a nearly impossible decision as to which would be better.

But there honestly are times that it helps. They may not be situations that the average player finds himself in often, but I badly wish that Monk had gotten Blade: Kamu (as a Hand-to-Hand WS, obviously) instead of bloody Ascetic's Fury, although I have been getting a trickle of information suggesting that Ascetic's Fury is slightly less useless than I'd previously assumed. I love Blade: Retsu on my Ninja even if I can cast Jubaku, so I guess my perspective on debuffing weaponskills is different than the damage-oriented majority.



Incidentally, on the subject of "Everyone just blows TP these days," it's not been true in the parties I've joined. I end up with Warriors and Samurai a lot on my Monk and am happy to teach them that I'll use Asuran Fists so they can close Darkness. Once they figure out what I'm doing (I don't have the patience to explain it), XP takes a surprising jump. There are people who still remember what renkei is, it's just a matter of letting them know that you know, too.
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#16
User is offline   Nattack 

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renkai? darkness? I thought those were just bonuses to spamming WS's in party
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