The refresh theory on cotehardie is that people on BG, were saying that when they had Refresh spell on, they had an increse in Macc instead of -8
but no one confirmed it
Maximum nuking dmg
#22
Posted 31 January 2009 - 12:44 PM
And even if it was confirmed imho gown +1 or errant are still better (at least compared with the gear that we can wear atm)
#23
Posted 31 January 2009 - 12:53 PM
Yigit Gomlek are actually pretty decent to nuke in if you have no problems with resists. They deal a little bit more damage than errant if you nuke with a Tier 4, but Errant are, I think, better than Yigit for Tier 1 to Tier 3 spells just because the +10INT contribute more than +5MAB.
#24
Posted 31 January 2009 - 02:21 PM
QUOTE (Omgwtftaru @ Jan 31 2009, 12:53 PM) <{POST_SNAPBACK}>
Yigit Gomlek are actually pretty decent to nuke in if you have no problems with resists. They deal a little bit more damage than errant if you nuke with a Tier 4, but Errant are, I think, better than Yigit for Tier 1 to Tier 3 spells just because the +10INT contribute more than +5MAB.
Someone correct me if I'm wrong, but is it the other way around?
#25
Posted 01 February 2009 - 08:30 PM
+10 INT (especially +11 INT from Mahatma houppelande) will definitely do more damage than +5 MAB. The +8 MAB from Morgana's cotehardie will probably do as much if not more damage but you're also losing 8 magic accuracy, which is = to 8 elemental magic skill. Therefore it's only an option on exp mobs and under.
If you're looking to do nice damage without the huge cost of magic accuracy then I suggest the following:
All HQ staves
All Elemental grips (Bugard leather strap +1 with INT will add to damage, but each elemental strap offers ~2 elemental magic skill)
Scholar's mortarboard +1
Snow ring x2 (or Tamas ring)
Novio earring
Moldavite earring
Gleeman's cape
Prudence torque (Uggalepih Pendant - the 8 MAB will do more but who wants to keep macroing it in + INT helps with resists)
All Elemental Obi's
Mahatma slops
Mahatma houppelande
Yigit crackows
Yigit gages (5 INT > 2 MAB; INT helps with resists)
Phantom Tathlum
If you're looking to do nice damage without the huge cost of magic accuracy then I suggest the following:
All HQ staves
All Elemental grips (Bugard leather strap +1 with INT will add to damage, but each elemental strap offers ~2 elemental magic skill)
Scholar's mortarboard +1
Snow ring x2 (or Tamas ring)
Novio earring
Moldavite earring
Gleeman's cape
Prudence torque (Uggalepih Pendant - the 8 MAB will do more but who wants to keep macroing it in + INT helps with resists)
All Elemental Obi's
Mahatma slops
Mahatma houppelande
Yigit crackows
Yigit gages (5 INT > 2 MAB; INT helps with resists)
Phantom Tathlum
#26
Posted 02 February 2009 - 04:15 AM
So much wrong with the post above this one.
1.) INT doesn't always give more damage than Magic Attack Bonus. INT increases damage based on the difference between enemy INT. Magic Attack Bonus is a direct increase in your damage according to a percentage. On harder things you'll want INT, on weaker things you'll want Magic Attack Bonus. (For example, Yigit Gomlek adds more damage than Mahatma Houppelande on Euvhi's in Sea, because they have naturally low INT, making more INT have less effect while Magic Attack Bonus having an even greater effect than normal due to the already high damage from INT difference.)
Quick example for you:
Yigit Gomlek

Errant Houppelande

2.) 1 skill does not equal 1 (magic) accuracy after you pass 200 skill. After 200 skill, 1 skill point becomes 0.9 (magic) accuracy. Meaning, all skill after 200 loses 10% of its accuracy potency. However, accuracy and magic accuracy on gear is always at full effect. Making 10 Magic Accuracy > 10 skill at level 75. This also makes Elemental Grips greatly superior to any INT strap in terms of magic accuracy.
3.) Goliard Cuffs are far better than Yigit Gages for nuking more often than not.
4.) Omega Ring.
5.) Ixion Cape > Gleeman's Cape
6.) Elemental Obi > Argute Belt for main nuke (Blizzard IV)
7.) How does anyone not macro in Uggalepih Pendant? If you're really that lazy, get spellcast to do it for you.
Did I miss anything? Anyone have any way to improve upon this? I'm as curious as anyone else. =o
1.) INT doesn't always give more damage than Magic Attack Bonus. INT increases damage based on the difference between enemy INT. Magic Attack Bonus is a direct increase in your damage according to a percentage. On harder things you'll want INT, on weaker things you'll want Magic Attack Bonus. (For example, Yigit Gomlek adds more damage than Mahatma Houppelande on Euvhi's in Sea, because they have naturally low INT, making more INT have less effect while Magic Attack Bonus having an even greater effect than normal due to the already high damage from INT difference.)
Quick example for you:
Spoiler! --Click here to view--
Yigit Gomlek

Errant Houppelande

2.) 1 skill does not equal 1 (magic) accuracy after you pass 200 skill. After 200 skill, 1 skill point becomes 0.9 (magic) accuracy. Meaning, all skill after 200 loses 10% of its accuracy potency. However, accuracy and magic accuracy on gear is always at full effect. Making 10 Magic Accuracy > 10 skill at level 75. This also makes Elemental Grips greatly superior to any INT strap in terms of magic accuracy.
3.) Goliard Cuffs are far better than Yigit Gages for nuking more often than not.
4.) Omega Ring.
5.) Ixion Cape > Gleeman's Cape
6.) Elemental Obi > Argute Belt for main nuke (Blizzard IV)
7.) How does anyone not macro in Uggalepih Pendant? If you're really that lazy, get spellcast to do it for you.
Did I miss anything? Anyone have any way to improve upon this? I'm as curious as anyone else. =o
#28
Posted 02 February 2009 - 05:03 AM
In reply to the last poster (Auraeon):
- SCH can't wear Ixion cape.
- 5 INT is better than 2 MAB. A good example of this is Valkyrie's Trews (5MAB/5MACC) vs. Morrigan's slops (10 INT). The consensus is that Morrigan's slops are the best BLM pants for damage. The same could be said for Yigit Gomlek (5MAB) vs. Errant houppelande (10 INT). SCH is really a job that should be focusing more on INT and MACC anyway since we don't have as much elemental magic skill as BLM.
- Elemental Obi's I will agree with. I made a mistake by posting argute belt.
- Omega ring is good for resists, but not for damage. +2 INT from either Tamas or Snow ring will outdamage it.
- Uggalepih Pendant is only good under 51% of MP and doesn't help with resists, whereas INT does. But you're right gear swapping should never be an issue for SCH since we are capable of doing so many different things.
- No where did I state that 1 INT offers more magic accuracy than 2 magic accuracy, as far as grips are concerned. I suggested using the INT grip for more damage and the elemental grips for resists.
- Your pictures don't prove anything because it doesn't account for all your gear. And if anything it shows that errant houppelande and yigit gomlek are very close to each other as far as damage is concerned (6 more points of damage shouldn't even be considered as an argument). I also suggested Mahatma houppelande, not errant houppelande so compare 11 INT to 5 MAB alone and get back with me.
- Also recognize that ~ means approx.
Therefore, no there's not "so much wrong" with what I posted.
- SCH can't wear Ixion cape.
- 5 INT is better than 2 MAB. A good example of this is Valkyrie's Trews (5MAB/5MACC) vs. Morrigan's slops (10 INT). The consensus is that Morrigan's slops are the best BLM pants for damage. The same could be said for Yigit Gomlek (5MAB) vs. Errant houppelande (10 INT). SCH is really a job that should be focusing more on INT and MACC anyway since we don't have as much elemental magic skill as BLM.
- Elemental Obi's I will agree with. I made a mistake by posting argute belt.
- Omega ring is good for resists, but not for damage. +2 INT from either Tamas or Snow ring will outdamage it.
- Uggalepih Pendant is only good under 51% of MP and doesn't help with resists, whereas INT does. But you're right gear swapping should never be an issue for SCH since we are capable of doing so many different things.
- No where did I state that 1 INT offers more magic accuracy than 2 magic accuracy, as far as grips are concerned. I suggested using the INT grip for more damage and the elemental grips for resists.
- Your pictures don't prove anything because it doesn't account for all your gear. And if anything it shows that errant houppelande and yigit gomlek are very close to each other as far as damage is concerned (6 more points of damage shouldn't even be considered as an argument). I also suggested Mahatma houppelande, not errant houppelande so compare 11 INT to 5 MAB alone and get back with me.
- Also recognize that ~ means approx.
Therefore, no there's not "so much wrong" with what I posted.
#29
Posted 02 February 2009 - 07:50 AM
QUOTE (Auraeon @ Feb 2 2009, 04:15 AM) <{POST_SNAPBACK}>
1.) INT doesn't always give more damage than Magic Attack Bonus. INT increases damage based on the difference between enemy INT. Magic Attack Bonus is a direct increase in your damage according to a percentage. On harder things you'll want INT, on weaker things you'll want Magic Attack Bonus. (For example, Yigit Gomlek adds more damage than Mahatma Houppelande on Euvhi's in Sea, because they have naturally low INT, making more INT have less effect while Magic Attack Bonus having an even greater effect than normal due to the already high damage from INT difference.)
what you should have said here is "INT offers a linear increase to damage, however spells can cap the INT difference on weaker mobs."
If you cast a spell on something, and add any value of INT, the damage increase will be equivalent to (n)(INT).
y is the actual number that each INT would increase the spell damage.
INT is however much INT you are adding to the cast before it.
#30
Posted 07 February 2009 - 04:58 PM
my gear is a little diffent to yours
i cast storm spells matches the day element and focus on casting the same element of nuke, except on water, earths day. you will see a noticable difference when you have the elemental obi (+25%)
HQ Staff
Scholar's Mortarboard
Scholar's Gown (errant hpl. or Morgana's body when focalisation is active)
Prism Cape
Bugard Leather Strap +1
Enlightened Chain (ugg pendant when mp less than 50%)
Vicious Mufflers
Penitent's Rope (elemental obi)
Loquacious Earring (int earring)
Omega Ring (double snow ring or snow ring+tamas ring)
Mahatma Slops
Phantom Tathlum
Moldavite Earring
Snow Ring
Rostrum Pumps (goliard clogs)
i cast storm spells matches the day element and focus on casting the same element of nuke, except on water, earths day. you will see a noticable difference when you have the elemental obi (+25%)
HQ Staff
Scholar's Mortarboard
Scholar's Gown (errant hpl. or Morgana's body when focalisation is active)
Prism Cape
Bugard Leather Strap +1
Enlightened Chain (ugg pendant when mp less than 50%)
Vicious Mufflers
Penitent's Rope (elemental obi)
Loquacious Earring (int earring)
Omega Ring (double snow ring or snow ring+tamas ring)
Mahatma Slops
Phantom Tathlum
Moldavite Earring
Snow Ring
Rostrum Pumps (goliard clogs)
#31
Posted 31 May 2009 - 09:19 AM

Switching Hands for Yigit Gages, int+5 ring and back for Gleemans would max out DMG on my set.
oh and Obi depending on day.
#32
Posted 31 May 2009 - 11:41 AM
Actually getting Morgana's, and Vicious mufflers, would be better, but only by a couple more points
#33
Posted 31 May 2009 - 03:25 PM
The actual best setup you can get for SCH for maximum DMG is the following
SCH/BLM
/ja "Ebullience" (+20% Potency)
Main "HQ Stave" (+15% Potency) or "Dorje" (MAB +25) ^^;
Sub "Bugard Strap +1"
Ammo "Phtm. Tathlum"
Head "Sch. M.board +1" or "Ree Habalo's"
Neck "Uggalepih Pendant" (With Latent effect) or "Prudence Torque"
Ear1 "Moldavite Earring"
Ear2 "Novio Earring"
Body "Mrgn. Cotehardie"
Hands "Vicious Mufflers"
Ring1 "Snow Ring"
Ring2 "Snow Ring" or "Tamas Ring"
Back "Gleeman's Cape"
Waist "Elemental Obi" (Day + simple weather + Storm spell for + 35% Potency)
Legs "Mahatma Slops"
Feet "Yigit Crackows"
SCH/BLM
/ja "Ebullience" (+20% Potency)
Main "HQ Stave" (+15% Potency) or "Dorje" (MAB +25) ^^;
Sub "Bugard Strap +1"
Ammo "Phtm. Tathlum"
Head "Sch. M.board +1" or "Ree Habalo's"
Neck "Uggalepih Pendant" (With Latent effect) or "Prudence Torque"
Ear1 "Moldavite Earring"
Ear2 "Novio Earring"
Body "Mrgn. Cotehardie"
Hands "Vicious Mufflers"
Ring1 "Snow Ring"
Ring2 "Snow Ring" or "Tamas Ring"
Back "Gleeman's Cape"
Waist "Elemental Obi" (Day + simple weather + Storm spell for + 35% Potency)
Legs "Mahatma Slops"
Feet "Yigit Crackows"
#34
Posted 01 June 2009 - 12:39 PM
Maximum dmg? Waist = Penitent's rope and prey for bonus damage to proc!
#35
Posted 02 June 2009 - 12:23 AM
QUOTE (Auraeon @ Feb 2 2009, 11:15 AM) <{POST_SNAPBACK}>
So much wrong with the post above this one.
1.) INT doesn't always give more damage than Magic Attack Bonus. INT increases damage based on the difference between enemy INT. Magic Attack Bonus is a direct increase in your damage according to a percentage. On harder things you'll want INT, on weaker things you'll want Magic Attack Bonus. (For example, Yigit Gomlek adds more damage than Mahatma Houppelande on Euvhi's in Sea, because they have naturally low INT, making more INT have less effect while Magic Attack Bonus having an even greater effect than normal due to the already high damage from INT difference.)
Quick example for you:
Yigit Gomlek

Errant Houppelande

2.) 1 skill does not equal 1 (magic) accuracy after you pass 200 skill. After 200 skill, 1 skill point becomes 0.9 (magic) accuracy. Meaning, all skill after 200 loses 10% of its accuracy potency. However, accuracy and magic accuracy on gear is always at full effect. Making 10 Magic Accuracy > 10 skill at level 75. This also makes Elemental Grips greatly superior to any INT strap in terms of magic accuracy.
3.) Goliard Cuffs are far better than Yigit Gages for nuking more often than not.
4.) Omega Ring.
5.) Ixion Cape > Gleeman's Cape
6.) Elemental Obi > Argute Belt for main nuke (Blizzard IV)
7.) How does anyone not macro in Uggalepih Pendant? If you're really that lazy, get spellcast to do it for you.
Did I miss anything? Anyone have any way to improve upon this? I'm as curious as anyone else. =o
1.) INT doesn't always give more damage than Magic Attack Bonus. INT increases damage based on the difference between enemy INT. Magic Attack Bonus is a direct increase in your damage according to a percentage. On harder things you'll want INT, on weaker things you'll want Magic Attack Bonus. (For example, Yigit Gomlek adds more damage than Mahatma Houppelande on Euvhi's in Sea, because they have naturally low INT, making more INT have less effect while Magic Attack Bonus having an even greater effect than normal due to the already high damage from INT difference.)
Quick example for you:
Spoiler! --Click here to view--
Yigit Gomlek

Errant Houppelande

2.) 1 skill does not equal 1 (magic) accuracy after you pass 200 skill. After 200 skill, 1 skill point becomes 0.9 (magic) accuracy. Meaning, all skill after 200 loses 10% of its accuracy potency. However, accuracy and magic accuracy on gear is always at full effect. Making 10 Magic Accuracy > 10 skill at level 75. This also makes Elemental Grips greatly superior to any INT strap in terms of magic accuracy.
3.) Goliard Cuffs are far better than Yigit Gages for nuking more often than not.
4.) Omega Ring.
5.) Ixion Cape > Gleeman's Cape
6.) Elemental Obi > Argute Belt for main nuke (Blizzard IV)
7.) How does anyone not macro in Uggalepih Pendant? If you're really that lazy, get spellcast to do it for you.
Did I miss anything? Anyone have any way to improve upon this? I'm as curious as anyone else. =o
dont tell people " so mush worng in the post above this one" when you are trying to figure out damage for a job in the last 6 months when i been doing it for 4 years or so. his general statement is better then yours and your makes less sence.
1.) INT doesn't always give more damage than Magic Attack Bonus. INT increases damage based on the difference between enemy INT. Magic Attack Bonus is a indirect increase in your damage according to a percentage after you add in the base power of the spell
INT difference is the first step and the first direct factor. The more INT difference there is the more bonus you get from the TIM witch is then added to the base of the spell for the MAB to modify. there is select INT differences where 5 MAB outdoes 10 INT but when you typically have the best usually the INT wins. people may flame me because this comes from my blm on iceday but w/e (day and weather is factored after the INT difference is calculated so the 10 int would still do more then 5 mab even if it wasn't. sky just happened to end on iceday)
one more thing, did both ivs come on the same spider like i showing? :

2. I do not care, the ele grips are a waste of space, ill think about getting the dark one..... maybe.... there is no absolute of 10 skill > 10 acc > x amount of int. it depends on what level the mob is, how much skill and int you need. I advise worrying about skill and INT balance over acc for nukes when you are talking about how do i have the most acc for mobs say like kirin or w/e.
3. There is mah hands for 6 int and yiget for 5 int and 2 mab, depending on the int difference of the mob, one of these is best for helix. power nuking you can use v hands, why you would care about goliard i have no idea maybe i would think aobut these if there is no heavy ele skill hands ( BLM have the lugery of having 15 skill and 3 int on hands so my knowalge of this is a bit weak linked to on the fact how much skill + a SCH can get while having a large mount of INT with a few MAB picies ( witch are earrings mainly)
4. if you nuke in omgea ring ill gut whoever i meet doing that.
5. likeo thers said SCH can not wair that wtf.
6. depends on situation, power nuking sure, but if you have a large amount of neg INT difference you may consider no and also consered aobut Enmity (really 5 int and -3 emn is nice)
7. I do not use 3rd party programs
#36
Posted 08 December 2009 - 02:01 PM
Im not very into sch,but i have a question about body pieces.
Correct me if im wrong,but for what i've seen,if a player who plays sch won't spend 10 bucks for ACP,he will never get the best sch nuking body right?
Correct me if im wrong,but for what i've seen,if a player who plays sch won't spend 10 bucks for ACP,he will never get the best sch nuking body right?
#37
Posted 09 December 2009 - 10:42 AM
Minaras, on 08 December 2009 - 02:01 PM, said:
Im not very into sch,but i have a question about body pieces.
Correct me if im wrong,but for what i've seen,if a player who plays sch won't spend 10 bucks for ACP,he will never get the best sch nuking body right?
Correct me if im wrong,but for what i've seen,if a player who plays sch won't spend 10 bucks for ACP,he will never get the best sch nuking body right?
ACP isn't the best nuking body. For mobs that Macc isn't an issue, Morgana's is better. And for resistant mobs AF1 is better. And Mahatma is better for helixes. ACP body could fill all 3 roles but not as good.
#38
Posted 10 December 2009 - 03:32 AM
Ratatapa, on 31 January 2009 - 11:02 AM, said:
lolcotehardie for SCH?
unless the refresh theory is true (which i doubt) i wouldnt touch that with a 15' pole
unless the refresh theory is true (which i doubt) i wouldnt touch that with a 15' pole
refresh theory wtf is that?
and Mrgn. Cotehardie is anything BUT garbage. probably the BEST BEST nuking body piece for sch on floor resist mobs. i average about 1500~ on puddings. U forget SCH's have access to weather. Cotehardie is beneficial with or with/out Sea belts. SOLUTION KLIMAFORM and FOCALIZATion!. as well as 8/8 elemental magic merits.
my current Nuking Setup
HQ staves
magical crit hit rate grip
Sch M.Board
Uggy Pendent
Moldy Earring/Diamond Earring Augment with +2INT and +1MAB
Mrgn. Cotehardie
V.Mufflers/Goliard Cuffs for SLIGHTLY e.g. sky farming etc.
SnowRing/Balhrahn Ring (snowx2 when im not using mrgn. cotehardie.)
Prism Cape
Jungle Rope
Mahatma
River Gaiter's
im working on better feet and legs, gonna get Shantotto pants. but as u can see i have pretty standard AH gear. and i get pretty good results. on puddings i dont bother with kilmaform cause they are just so squisy to magic. on NM or bosses for dyna/einherjar i keep klimaform up if i dont forget. but usually Goliard Clogs even out the resist rates. on NMs with higher magic defense. i nuke in Scholars Gown. If i have 2 strategems up ill stack klimaform and Focalization and nuke with Cotehardie. I ve landed 900 Thunder4 on genbu, and 700-800 Water 4 on Suzaku(with ebullience of course)
#39
Posted 11 December 2009 - 03:34 AM
I think royal red. is better then errant.
I saw some tests made by ellatrix that show that rr is slighty better of errant/mahatma (not sure if she used errant or mahatma).
I saw some tests made by ellatrix that show that rr is slighty better of errant/mahatma (not sure if she used errant or mahatma).
#40
Posted 12 December 2009 - 11:03 PM
Minaras, on 11 December 2009 - 03:34 AM, said:
I think royal red. is better then errant.
I saw some tests made by ellatrix that show that rr is slighty better of errant/mahatma (not sure if she used errant or mahatma).
I saw some tests made by ellatrix that show that rr is slighty better of errant/mahatma (not sure if she used errant or mahatma).
You didn't read carefully, he said Mahatma was better for Helixes, not nukes. For Helix, INT has much more potent effect then MaB. As far as Royal Red., the only reason I'll get ACP is for the nexus cape(It's the only one I don't have), but the redingote is overral useless when you have Mrgn. Cotehardie and AF+1 Body.
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