This could be interesting, looking forward to it.
New Dances, Relic and Etc
#42
Posted 07 December 2008 - 03:02 PM
QUOTE (octoberasian @ Dec 7 2008, 03:06 PM) <{POST_SNAPBACK}>
I went 4 Haste Samba, 4 Reverse Flourish (get 72 TP back at 5 Finishing Moves), and 2 Building Flourish.
Now, for Group 2, it's between being a pseudo-tank or a pseudo-DD.
I'll definitely go max on No Foot Rise and maybe max merits on Saber Dance. Closed Position sounds tempting if I solo, but I don't do that all the time.
If one were going towards a tank build, maybe max Reverse Flourish and Step Accuracy. Then, for Group 2, max on Fan Dance and then distribute between Closed Position and No Foot Rise. That's what I'm thinking.
Now, for Group 2, it's between being a pseudo-tank or a pseudo-DD.
I'll definitely go max on No Foot Rise and maybe max merits on Saber Dance. Closed Position sounds tempting if I solo, but I don't do that all the time.
If one were going towards a tank build, maybe max Reverse Flourish and Step Accuracy. Then, for Group 2, max on Fan Dance and then distribute between Closed Position and No Foot Rise. That's what I'm thinking.
Try not to think too hard about it until we're certain what these merits will do and how efficacious they are.
#43
Posted 07 December 2008 - 03:52 PM
with closed position & fan dance coupled with dnc's already decent evasion & gear choices im looking forward to soloing me some tough NMs lol
#44
Posted 07 December 2008 - 04:42 PM
Dunno if I'm missing something but the 2 dances are self target only? What a pile of shit if so ^^
#45
Posted 07 December 2008 - 05:11 PM
QUOTE (Starr)
Dunno if I'm missing something but the 2 dances are self target only? What a pile of shit if so ^^
Being able to tank more easily and/or increase TP gain is a bad thing for DNC?
#46
Posted 07 December 2008 - 05:33 PM
QUOTE (Auraeon @ Dec 7 2008, 06:11 PM) <{POST_SNAPBACK}>
Being able to tank more easily and/or increase TP gain is a bad thing for DNC?
I can see the tank thing being worthwhile, but only if its enough of a different for dnc not to be paper thin. Would have to be a huge difference in the damage they take. As for the TP gain, useless if you can't cure with that TP. If I want to DD piercing damage, I have DRG 75.
#47
Posted 07 December 2008 - 05:49 PM
prolly gain a bunch of TP, then click it off to waltz
#48
Posted 07 December 2008 - 05:54 PM
QUOTE (Auraeon @ Dec 7 2008, 11:11 PM) <{POST_SNAPBACK}>
Being able to tank more easily and/or increase TP gain is a bad thing for DNC?
DNC will never tank anything seriously, and what's Double Attack when you miss or hit for 0? This isn't the boost I would have liked to see to the job.
#49
Posted 07 December 2008 - 06:00 PM
QUOTE (Starr @ Dec 8 2008, 12:54 AM) <{POST_SNAPBACK}>
DNC will never tank anything seriously, and what's Double Attack when you miss or hit for 0? This isn't the boost I would have liked to see to the job.
Oh so you've tried out the new abilities? Tell us about them. This isn't what I originally wanted for the job either, however I do like the new direction. I mean DNC can heal for smaller things fine however no one uses DNC for healers. Maybe they'll use them for tanking
#50
Posted 07 December 2008 - 06:04 PM
QUOTE (Yoona @ Dec 7 2008, 07:00 PM) <{POST_SNAPBACK}>
Oh so you've tried out the new abilities? Tell us about them. This isn't what I originally wanted for the job either, however I do like the new direction. I mean DNC can heal for smaller things fine however no one uses DNC for healers. Maybe they'll use them for tanking
While its possible, I don't see it being too likely that dnc will be able to tank anything serious, yet alone well enough to want one over a pld or a nin.
#51
Posted 07 December 2008 - 07:04 PM
I think I`m most interested in the traits, personally. If the extra eva/acc and FM are as good as they sound, that leaves me with all the major soloing strategies covered. (evasion with DNC, kite/nuke with SCH, brute force with DRG).
Sabre Dance is pretty meh for me, even if it`s 100% DA rate I still doubt my DNC could keep up with my DRG on damage. Ditto Fan Dance, DNC relies so heavily on not getting hit in the first place that I can`t really see damage- helping a lot.
Sabre Dance is pretty meh for me, even if it`s 100% DA rate I still doubt my DNC could keep up with my DRG on damage. Ditto Fan Dance, DNC relies so heavily on not getting hit in the first place that I can`t really see damage- helping a lot.
#52
Posted 07 December 2008 - 08:04 PM
Not dancer, but you guys are reading No Foot Rise wrong. Read the pics from the fanfest. Picture that gives the description of the JA, not trait, right here:
It instantly grants FM. Now, if it instantly gives you steps, then it must have a timer. Doesn't say how many steps it gives, so it must have a set timer. Which means the more merits you put into it, the more FM it gives, by logical thinking and process of elimination. Merit it once, get 1 FM, merit it 5 times, get 5 FM. My guess, it's dancer's version of meditate and will be on a 3 minute timer. There. Now figure out which dance your going to merit and be done with it. Here's a picture of the description of the dances as well:
It instantly grants FM. Now, if it instantly gives you steps, then it must have a timer. Doesn't say how many steps it gives, so it must have a set timer. Which means the more merits you put into it, the more FM it gives, by logical thinking and process of elimination. Merit it once, get 1 FM, merit it 5 times, get 5 FM. My guess, it's dancer's version of meditate and will be on a 3 minute timer. There. Now figure out which dance your going to merit and be done with it. Here's a picture of the description of the dances as well:
#53
Posted 07 December 2008 - 08:11 PM
Where does it say No Foot Raise is an active JA there? If you`d look at it, you`d notice that they`re split in two segments, Fan Dance/Sabre Dance and No Foot Rise/Closed Position.
Virtually every other job gets 2 JA and 2 passive traits as cat 2 merits. The dances are obviously the abilities, so it follows that No Foot Rise and Closed Position are the passive traits, hence the reason for splitting them like that.
Also, it looks like you`re not very familiar with the workings of DNC, so I`ll break ot down for you.
Waltzes=curing dances, which use TP
Steps=enfeebling attacks, which grant 2 Finishing Moves per usage up to a max of 5
Flourishes=special effects which consume a number of your stored FM.
You gain FM from doing Steps, they`re not the same thing. FM sit in your status bar until used up. I`m guessing that No Foot Rise gives a random chance of getting 5 FM from a Step instead of the usual 2.
Virtually every other job gets 2 JA and 2 passive traits as cat 2 merits. The dances are obviously the abilities, so it follows that No Foot Rise and Closed Position are the passive traits, hence the reason for splitting them like that.
Also, it looks like you`re not very familiar with the workings of DNC, so I`ll break ot down for you.
Waltzes=curing dances, which use TP
Steps=enfeebling attacks, which grant 2 Finishing Moves per usage up to a max of 5
Flourishes=special effects which consume a number of your stored FM.
You gain FM from doing Steps, they`re not the same thing. FM sit in your status bar until used up. I`m guessing that No Foot Rise gives a random chance of getting 5 FM from a Step instead of the usual 2.
#54
Posted 07 December 2008 - 08:15 PM
I'd say No Foot Rise is the 10 minute ability for DNC, max merits takes it down to 5 minutes.
SCH got 5 JAs and 1 JT, I don't see why DNC couldn't have 3 JAs and 1 JT. They could easily be anything though.
SCH got 5 JAs and 1 JT, I don't see why DNC couldn't have 3 JAs and 1 JT. They could easily be anything though.
#55
Posted 07 December 2008 - 08:40 PM
Granted, some jobs are exceptions, but 2 JA and 2 JT is usual, and would explain why they`re split like that in the pictures.
#56
Posted 07 December 2008 - 09:34 PM
QUOTE (shadowvincent @ Dec 8 2008, 03:11 AM) <{POST_SNAPBACK}>
Where does it say No Foot Raise is an active JA there? If you`d look at it, you`d notice that they`re split in two segments, Fan Dance/Sabre Dance and No Foot Rise/Closed Position.
Virtually every other job gets 2 JA and 2 passive traits as cat 2 merits. The dances are obviously the abilities, so it follows that No Foot Rise and Closed Position are the passive traits, hence the reason for splitting them like that.
Also, it looks like you`re not very familiar with the workings of DNC, so I`ll break ot down for you.
Waltzes=curing dances, which use TP
Steps=enfeebling attacks, which grant 2 Finishing Moves per usage up to a max of 5
Flourishes=special effects which consume a number of your stored FM.
You gain FM from doing Steps, they`re not the same thing. FM sit in your status bar until used up. I`m guessing that No Foot Rise gives a random chance of getting 5 FM from a Step instead of the usual 2.
Virtually every other job gets 2 JA and 2 passive traits as cat 2 merits. The dances are obviously the abilities, so it follows that No Foot Rise and Closed Position are the passive traits, hence the reason for splitting them like that.
Also, it looks like you`re not very familiar with the workings of DNC, so I`ll break ot down for you.
Waltzes=curing dances, which use TP
Steps=enfeebling attacks, which grant 2 Finishing Moves per usage up to a max of 5
Flourishes=special effects which consume a number of your stored FM.
You gain FM from doing Steps, they`re not the same thing. FM sit in your status bar until used up. I`m guessing that No Foot Rise gives a random chance of getting 5 FM from a Step instead of the usual 2.
I'm not an idiot. I know very much how DNC works. I'm not a high level dancer, but I am level 37. As said before, SCH did get 1 JT only. You assume that I said FM and steps where the same thing, I said nothing of the kind and I clearly know the difference. As the picture states, it plainly says "Instantly grants additional finishing moves". This could be taken two ways. One, my theory, instant JA that gives you FM. Two, when using a step, grants more then 2 FM, which is a JT. Now, if they would've worded it as, "Grants additional finishing moves when using steps," then yes, it would be a JT. The word "instantly" just further validates my arguement that it's a JA, since instantly means at any time, not while using steps. While the word, "additional" is also validating that it's option two of my stated possibilites, and all it does is adds additional FM when using steps. So what this means is...wait untill tomorrow and let's find out. Also, here a few more pics of your explanation of 2JT on one side, while 2 JA on the other:

Here, there is a JT -and- a JA. You could assume Enlightenment is a JT, but that would be grossly overpowering SCH, wouldn't you say?
#57
Posted 07 December 2008 - 10:06 PM
Hm, fair enough then. Sorry, you said you weren`t a DNC, so I assumed you didn`t know how it went. That and this.
Hence my explaining what FM and Steps are, which is bloody confusing without first hand experience.
In any case, I`m still guessing it`s a trait, if only from the "Additional" line there. Gaining addiotnal anything doesn`t make sense if it`s a JA.
QUOTE
Doesn't say how many steps it gives, so it must have a set timer.
Hence my explaining what FM and Steps are, which is bloody confusing without first hand experience.
In any case, I`m still guessing it`s a trait, if only from the "Additional" line there. Gaining addiotnal anything doesn`t make sense if it`s a JA.
#58
Posted 07 December 2008 - 10:47 PM
QUOTE (shadowvincent @ Dec 8 2008, 05:06 AM) <{POST_SNAPBACK}>
Hm, fair enough then. Sorry, you said you weren`t a DNC, so I assumed you didn`t know how it went. That and this.
Hence my explaining what FM and Steps are, which is bloody confusing without first hand experience.
In any case, I`m still guessing it`s a trait, if only from the "Additional" line there. Gaining addiotnal anything doesn`t make sense if it`s a JA.
Hence my explaining what FM and Steps are, which is bloody confusing without first hand experience.
In any case, I`m still guessing it`s a trait, if only from the "Additional" line there. Gaining addiotnal anything doesn`t make sense if it`s a JA.
I'm very surprised at you for saying this. Much respect for you now. If my message was directed at someone else, I would most likely get a childish response, pointing out grammar, or spelling errors in my arguement. Followed by a quick, "Your retarted", or something along those lines and how I know nothing about dancer and go back to the puppetmaster forums. I think you get my point. Much props to you for sticking it out and not bring a jerk about it. Yes, the phrase mentioned in the photo could be taken two different ways, by the strange wording there. I can't wait till tomorrow though, have to try the new MMM for myself. As for the merits themselves, I think SCH has you beat on awesomeness, if you we're to meassure it out on usability. Can't beat mag. acc with anything I believe. The dances will be meh at best, but, will be epic if it is a buff that effects the party. More effective in merit with sword dance, and help those PLDs tank at endgame with fan dance. The other merit looks like "Ambush" and "Overwhelm" had a crazy sex orgy and "Closed Position" was the drunken baby that became of it.
#59
Posted 07 December 2008 - 10:48 PM
It says instantly grants finishing moves. Its obviously a JA. How could it be anything else? If it involved getting more FMs per step it would say so in the description. Something along the lines of "steps have a chance of granting additional FMs". Obviously I"m not sure but if I had to guess, it gives 5 FMs on a 5-10 minute recast timer. With full merits you'll probably be able to get it down to like 2-3 minutes.
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