Killing Ifrit - a Final Fantasy community: Koggelmander! - Killing Ifrit - a Final Fantasy community

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Koggelmander!

#41
User is offline   Lurker01 

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QUOTE (renzuko @ Dec 12 2008, 01:36 PM) <{POST_SNAPBACK}>
also, each time i glance at the title to this thread, i just keep thinking

cock mongler >.<


i have no idea why, i just do >.<

Why didn't this post appear on 2nd, 3rd or 4th post is the question.
Damn.

But yeah, I'm beginning to believe it's coming from MMM, seeing there is array of Lv72 weapons with "Vs <family> : critical hit rate +7%"
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#42
User is offline   Blueyes 

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I'm actually thinking this weapon could come from the Mercenary Camp BCNM fight.
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#43
User is offline   renzuko 

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... i really, really hope not >.< that bcnm sounds like A BITCH!
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#44
User is offline   Wolf~Knight 

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QUOTE (Blueyes @ Dec 15 2008, 01:01 AM) <{POST_SNAPBACK}>
I'm actually thinking this weapon could come from the Mercenary Camp BCNM fight.

that would be kinda shocking if true, since the fight been in the game for well over a year from fanfest last time, so even though SE made more available doesn't make sense to suddenly add drops to it.
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#45
User is offline   Kerayu2 

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I'd rather it come from MMM as this would be more viable, but I'm still skeptical until they release it. Can be done solo or with group up to 6. Apparently SE made it so you can skill up while doing MMM which could be a nice way to pass time while skilling up or doing WS points, and some how setting it up so you can save favored maze set perhttp://www.onrpg.com/boards/113311.html

QUOTE
On the new Moblin Maze Mongers feature:

Q: When you look at what Vana’diel already has, what made you feel we needed the Moblin Maze?
A: At last year’s Fan Festival, we initially announced this project as “My Dungeon”. One of the reasons we wanted to bring this out was that we are always giving out new content with some way of introducing new items into the game. One thing Vana’diel did not have was something players could do where they can customize something themselves. This is the main attraction of “My Dungeon”; that it is yours. Players get to tweak it and adjust it however they like. So that is something novel to Vana’diel. Also, it provided us with the opportunity to play with some more technical ideas and system side features that we wanted to try out.


Q: About the Moblin Maze function. From the feel of the crowd, 200gil was a little expensive. Is that for a solo player, or a group, and does it scale up for difficulty?
A: It does not scale at all according to the difficulty of the maze or the settings or the level. It is the same for everyone, solo player and full party alike.
A: If a player is entering in a group, only one person has to pay the fee.


Q: Is the Moblin Maze Mongers planned for parties or alliances?
A: The system is set up to accommodate a full alliance.



Q: Any other content that will be available with Moblin marbles?
A: Yes there will be more items available. What we did when we designed these items was instead of making them high level end-game equipment with desirable attributes, it is more of an aesthetic thing, for looks. It was designed this way so that the system will not be mobbed by high end players trying to get gear.


Originally asked in reference to campaign but..for skill ups..

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Q: Any plans to allow skillups in Campaign battles?
A: Unfortunately, it is something that can be exploited very easily so it is something we do not want to allow people to do in Campaign. We would like to have people doing skillups in other parts of the game. Also, the new Moblin Maze Mongers is a likely venue for skillups.

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#46
User is offline   Corrderio 

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After reading that interview again I'm doubting it'll come from MMM after all...

QUOTE
Q: Any other content that will be available with Moblin marbles?
A: Yes there will be more items available. What we did when we designed these items was instead of making them high level end-game equipment with desirable attributes, it is more of an aesthetic thing, for looks. It was designed this way so that the system will not be mobbed by high end players trying to get gear

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#47
User is offline   Kerayu2 

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Yeah my hopes kinda went frrt when I read that part too. So I'm wondering if not from MMM how you'll get this weapon, cause that is just too nice a sword to pass up stat wise.
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#48
User is offline   Komugichan 

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Koggelmander is nice and I really hope this is from something like MMM or maybe even a new Campaign OPs little part of me feels sorry for people who spent money on Fragarach if Kogg is easy to get.
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#49
User is offline   Aleera 

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Would be awesome if they added them in as Allied note items to compliment the body pieces coming out soon. I'm already allied with Sandy, so hopefully they'll get the sword if that holds true. I wanna get the lance, too, but that's probably lolbastok. >.>
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#50
User is offline   Wolf~Knight 

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QUOTE (Aleera @ Dec 15 2008, 09:56 PM) <{POST_SNAPBACK}>
Would be awesome if they added them in as Allied note items to compliment the body pieces coming out soon. I'm already allied with Sandy, so hopefully they'll get the sword if that holds true. I wanna get the lance, too, but that's probably lolbastok. >.>

I hope would give me something nice to spend my AN on and given number of weapons would be atleast 2 per nation and lance has to be sandy, no other nation ever gotten a polearm from CP/AN wink.gif
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#51
User is offline   Aleera 

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True, but you know SE.. lol They gave all the wearable armor for DRG to bastok, but gave sandy a lance. So it could be a toss up.
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#52
User is offline   mightyg 

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i bet it'll be added to the swarm bcnm event they showed off at vanafest and fanfest. why did everyone forget about that? that would make sense regarding the vermin killer lizard killer etc effects on these weapons. also a few of the dev team interviews hinted at this being implemented in wings of the goddess areas. guess we'll find out in an update or two....
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#53
User is offline   Kaslo 

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QUOTE (mightyg @ Dec 16 2008, 01:59 PM) <{POST_SNAPBACK}>
i bet it'll be added to the swarm bcnm event they showed off at vanafest and fanfest. why did everyone forget about that? that would make sense regarding the vermin killer lizard killer etc effects on these weapons. also a few of the dev team interviews hinted at this being implemented in wings of the goddess areas. guess we'll find out in an update or two....


Isn't that BC only for people who attended vana/fanfest? Why would SE add weapons like this to that? At the moment MMM makes the most sense.
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#54
User is offline   Kerayu2 

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The secret is sacrificing many taru to promethia During a new Red moon at midnight at the beastmen strongholds held in control by corrisponding nation. (Speculation isn't a bad thing until proven way to get it emerges)
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#55
User is offline   renzuko 

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well that fight the serpent generals thing was only at fanfest, but now they've released it to the public, atleast, the public that has done the serpent general quest line lol
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#56
User is offline   Corrderio 

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No, that Serpent General BC was an exclusive fight for the 07 Fanfest, then this year SE added Swarm.
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#57
User is offline   Komugichan 

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http://www.bluegartrls.com/forum/ffxi-adva...indings-13.html


seems one of those new mob family crit+7% have been confirmed to come from MMM from the Hoardbox so likely that Koggelmander is obtained in similar way.
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#58
User is offline   Corrderio 

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God dammit, now I gotta find ppl that WANT to do mazes ><
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#59
User is offline   Kyte 

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QUOTE (Corrderio @ Dec 16 2008, 07:21 PM) <{POST_SNAPBACK}>
No, that Serpent General BC was an exclusive fight for the 07 Fanfest, then this year SE added Swarm.



lol, they most certainly did add it. However, it has no drops.
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#60
User is offline   Kaslo 

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QUOTE (Corrderio @ Dec 27 2008, 07:28 PM) <{POST_SNAPBACK}>
God dammit, now I gotta find ppl that WANT to do mazes ><


Sucks that your in a Merc LS tongue.gif
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