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Need help with CC ~

#1
User is offline   zyaan_of_sylph 

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I am 95+2 CC And i dont know which synth is good for me to skill up.. Any idea? sad.gif
Thanks ~
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#2
User is offline   Avarghaladion 

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Dance Shoes to 98, Al Zahbi Sash 98-99, Blessed Briault 99-100

>.>
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#3
User is offline   zyaan_of_sylph 

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Thanks lol sorry i havent been on for a while..
guess i have to start crafting tomorrow
thanks again
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#4
User is offline   xurion 

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http://wiki.ffxiclopedia.org/wiki/Category:Clothcraft
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#5
User is offline   Avarghaladion 

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QUOTE (xurion @ Jan 11 2009, 07:02 AM) <{POST_SNAPBACK}>


Yarly @_@ plz check it
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#6
User is offline   Busaman 

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Skip blessed briaults and do argent coats now. 1 less Galateia
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#7
User is offline   Avarghaladion 

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QUOTE (Busaman @ Jan 16 2009, 01:08 PM) <{POST_SNAPBACK}>
Skip blessed briaults and do argent coats now. 1 less Galateia


good idea
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#8
User is offline   Byrthnoth 

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The best way to get skillups is to do tier 0 synths that are profit on HQ. It takes a substantial amount of capital to do, but you make money instead of losing it, and that's something.

For instance:
Blessed Mitts/Errant Hpls/Cursed Mitts -> 96
Blessed Trousers/Cursed Slacks -> 97
Errant Cuffs -> 98
Kyudogi/Argent Coat/Cursed Dalmatica -> 100

On any of these synths, NQs sell for moderate to minimal loss, HQs give mega profits. For instance, compare Dance shoes (20k/loss synth) to Blessed Trousers (20k/loss synth). One has a 200k HQ, one has a multiple-mil HQ. The difference is how much money you need to invest and what the turnaround time is on your investment. If a level 100+6 is crafting a tier 0 for profit, then you might as well skill up on it.


Basically, except in rare cases crafting is not a way for the poor to get rich. It's a way for the rich to get richer, and the poor to go broke if they try and rush it.
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#9
User is offline   xurion 

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Lemme get this straight. You're advice is to skill up on cursed gear, where in fact they have far -far- more chance of breaking them synths than HQing? I personally wouldn't want to risk busting a Siren's Macrame for the slight chance i'd HQ.

Oh, and the last line of your post only applies to people who have just a high craft skill - not actual career crafters. There is a big difference.
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#10
User is offline   Dyra 

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I have taken 2 crafts to 90+ and iirc I have only Hqed like twice while skilling up. How is that even moderately a good idea?
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#11
User is offline   stubbieunicornserver 

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QUOTE (xurion @ Jan 17 2009, 09:03 AM) <{POST_SNAPBACK}>
Lemme get this straight. You're advice is to skill up on cursed gear, where in fact they have far -far- more chance of breaking them synths than HQing? I personally wouldn't want to risk busting a Siren's Macrame for the slight chance i'd HQ.



I skilled up on M abj cursed items for gold, as well as koenig shields till their 97 cap, never once hit HQ on a skillup synth... 90-100 never ONCE till later past caps on all those items, i finally hit a couple of them as HQ

Tier 0 fucking hates me.

The real reason for me doing cursed items and koenig shields at that time though was profit on NQ. If you can find a break even or profit tier 0 definitely go for it. People tend to not let things stay good profit for too long but honestly only helmet wearing, short bus window licking retards undercut themselves on high dollar tier 0's with their absurd HQ chances and random break chances. And yah i'm struggling with a couple tier 0 undercut tards at the moment =/ Fucking assholes lol
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#12
User is offline   Byrthnoth 

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You can do a synth that is sure loss, or you can do a synth that's profit. Being too poor to afford the massive number of synths you'll need to do to actually make profit on a tier 0 doesn't change the choices, it just forces you to choose the first one. Tier 0/1 are where the big profit is.

Why would 100+6 clothcrafters synth Errant bodies if they weren't profit? If it's profit for a 100+6, it's profit for a 90+6. I'm sorry if you're going to lose money in the short term, but in the long term it's profit.


It's kind of like saying "zomg, I'm making Chronos Tooths and losing 15k/synth to skill up my bonecrafting to 100 ; ;" Well shit, MAKE WESKITS!!! If a 100+6 does it and it's tier 0, then it's profit as soon as you can hit the synth cap. The difference between making Weskits and making Cursed Harnesses is simply in how much you have to invest.
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#13
User is offline   Dyra 

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One thing you should consider is that most Tier 0s have been turned into loss synth by people who spam them hoping for HQs.

A cursed slack costs half a million to craft...

So in order for you to skill up on it, you need 20-25 of them to gain a level at high levels (results may vary). Thats 10 mil...

Now compare that to an alternative of dance shoes that cost you 30k to craft and 20k loss (give or take). Thats 600k total cost for 20 synth assuming you take the cost as 30k per craft.

Not to mention that if you crit break any of the cursed crafts, which is not uncommon, you are royally bummed.


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#14
User is offline   stubbieunicornserver 

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"Tier 0/1 are where the big profit is."

not entirely true, i find that the smaller tier 2 and 3 items are very very worthwhile, the easy hq rates and much faster sales rates are in fact faster money in most cases... actually i use them mainly to compensate tier 0 and 1 losses, because higher tier is fairly impossible to make profit on otherwise.

in the time it takes me to actually make a 5mil+ HQ item and the 1-2 month selling time wait after wards i could have sold 10mil in 100-200k synths easily.

A good crafter covers all bases. exclusively doing tier 1 and 0, and ignoring other money making synths is only screwing yourself.
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#15
User is offline   xurion 

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QUOTE (stubbieunicornserver @ Jan 18 2009, 05:39 PM) <{POST_SNAPBACK}>
"Tier 0/1 are where the big profit is."

not entirely true, i find that the smaller tier 2 and 3 items are very very worthwhile, the easy hq rates and much faster sales rates are in fact faster money in most cases... actually i use them mainly to compensate tier 0 and 1 losses, because higher tier is fairly impossible to make profit on otherwise.

in the time it takes me to actually make a 5mil+ HQ item and the 1-2 month selling time wait after wards i could have sold 10mil in 100-200k synths easily.

A good crafter covers all bases. exclusively doing tier 1 and 0, and ignoring other money making synths is only screwing yourself.

Stubbie's post is full of truth and win.
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#16
User is offline   Byrthnoth 

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Look at Cerberus Mantles. Tier 1, Hides go for 1.2mil, 10% HQ rate, Mantles go for 800k. It's 400k/synth loss. In 20 synths you'd expect 400k*17 + 1200k loss, 15000*2 profit. So, 22mil profit for 20 synths. Obviously Cerb Mantle +1s don't sell overnight, but that's still ridiculously good gil

You'd have to make and sell 550 40k profit synths to equal that. Do you really think you can sell 550 t3 HQs before you can sell 2 Cerb Mantle +1s?
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#17
User is offline   stubbieunicornserver 

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what you neglected to mention is that sometimes - you can run 1/30 on tier 1. I have enough times to know that it isnt by any means a reliable source of income it's a random chance, and i find that it's much smarter to roll tier 1 and 0 in small batches meanwhile doing tier 2's mainly for easy to HQ, fast sales money.

You also neglected to mention the NQ, who really wants to hold on to 20 800k items? I know i dont like holding, and you can't list even a quarter of them without price bombing out

I find that if i do a batch of say 6 to 30 T1 synths that usually the HQ would pop in the first 6 if at all, many times ive sat and tried and tried to at least break even on Triumph Earrings and failed soo i run it in smaller batches now if its not gonna happen in 6 it usually doesn't no matter how many you spam, 10% avg, imo is very off but everyone has their own personal luck with tier 1...

I guess it averages out a little because i have also had some crazy 3/6 on tier 1 item times but all in all spamming that many at once is just an expensive, bank depleting crap shot while clinging on to some kind of illogical hope that a 10% + random 'law of averages' will work in your favor as long as you do 10 synths you're destined to get the HQ right?... If only it were that simple, i'd be a bajillionare.

I'm a goldsmith though, i dont know nothing about leather, i just know what works for me, my tier 2's which is what i primarily do.. they aren't 40k synths either.

i systematically compensate losses via the tiers and i find it the best way to capitalize. For instance, i run for bust on morion or triumph ears big loss because the NQ is worth dick right? no, i pop out a few T2 genius rings etc no prob. all the way down the tiers, if i have bad enough luck you'll find me spamming energy earring+1 and balance rings too

Crafting exclusively in one tier is just plain silly when there is so much money to be made in all tiers at 100+3 sure it may take an extra selling mule or two but it's worth it especially since T2 and 3 are basically like free money if you put in very minimal time just for being a crafter, Sticking to one item is retarded too, flooding markets is just asking for undercutters
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#18
User is offline   xurion 

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Yeah, anyone who only uses a certain portion of their crafting levels missed something along their crafting journey.
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#19
User is offline   stubbieunicornserver 

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" Yeah, anyone who only uses a certain portion of their crafting levels missed something along their crafting journey. "



Yah, I loves my tier 2 HQ's man, I Monopolize them things and price hike em and shit.

For instance on my server i have monopolized the following garbage (for now):

Genius rings - I buy up all zircons and translucent rocks, no one can make genius ring w/o those and therefore i put a ridiculous markup on them 30-35k synth and i've inflated these a little bit, 200k per HQ was 140k. Talk about easy, fast money... Good profit and at an easy HQ rate, and! and! and! The NQ is so trashy i can desynth them and get zircons which are slightly rare, (an HQ2 of a rock) back much of the time!

I'm plotting on stepping in to other lvl 54 HQ rings sooner or later but STR rings get spammed much harder, therefore the undercutters union is all over them things, and the flow of sunstones is slightly harder to strangle everyone else out of.

Melody Earring +1 - Easier than genius rings: I buy up all southern pearls, 35k synth total with an HQ i have inflated from 100k to 180k in a couple sales. Also NQ I'm working on jacking up to 20k so it's nearly pure profit to make.

I have them on lockdown, If i can flip 800k-1mil selling this shit everyday, then why would i even want to fuck with anything unreliable, more random and alot slower selling?

Reliable money is better than a 150k-500k all the way up to 4 MIL (manteel is the highest end for me), T0 attempt with a crap shot of HQ, unless of course a T0 is in profit zone, i tap it then.

Monopoly is the name of the game, it's the only way to truly maximize profits, and unless you have a ton more gil than me you can't monopolize the T0's >.>

Tier 3's for me the ingredients are sold by fucking NPC so i can't slap a retarded price hike on those, anyone can make them so i only do em if im hard up, though if no one else is on it i can charge 20k a balance ring sometimes which is massive profit considering the investment...

They are good if broke i'm though, i came back to game recently from a break with only about 100k to my name and quickly i have a bazaar, AH and mules full of "various HQ/NQ shit" and i couldnt have done it without some tier 3's lol
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