Ok,im trying to build a conserve mp healing set up with what i got without losing my capability in mp& mnd terms.
I got cobra hands and feet that give a total of +6 conserve mp,magnetic earring,+5 for a total of conserve mp +11.
Now,if i'll ever get a seveneyes,that would push my conserve mp up to 18.
Considering that the trait should be active on 25% of the spell cast,if we add +18,we should reach a total of 43% (according to wiki),which means almost 50% =>we have conserve mp active almost every 2 spells...is it right?
And then,considering also our equipement choices,is it worth it?
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Conserve MP+ Is it worth it?
#2
Posted 15 January 2009 - 07:31 AM
Seveneyes is for casting buffs. Use Light Staff for casting Cures. The added chance to shave off a couple extra MP is not worth giving up that 10% guaranteed potency.
Conserve MP isn't a bad thing, but building for it should neither be necessary nor terribly effective. On the other hand, however, if you've got a slot that would only boost your max MP (and you're already below that number, that is, it isn't the start of the party/battle) and nothing better to put in it, Conserve MP wouldn't hurt.
Conserve MP isn't a bad thing, but building for it should neither be necessary nor terribly effective. On the other hand, however, if you've got a slot that would only boost your max MP (and you're already below that number, that is, it isn't the start of the party/battle) and nothing better to put in it, Conserve MP wouldn't hurt.
#3
Posted 15 January 2009 - 08:04 AM
Lol, been reading the whm forums lately? *duck and cover*
My personal opinion on this (and haven't looked into it a whole lot, since my sch is already 68/70 inventory even while leaving some of my obis in MH) is that Conserve MP gear could be useful in situations where you don't have to worry about hate too much (healing xp, or very limited curing in endgame). Sch doesn't get a lot of +potency or haste gear, and stacking MND is really kind of pointless for cures 1-4. Cobra gear is also pretty comparable in MP with sch's other choices for those slots. However, given that we don't get cure V with it's super-low enmity gain per HPs cured, and that our ability to accession buffs, cures, and erase/-nas can pull a ton of hate, -enmity for healing seems more useful to me in any fights lasting longer than a couple of minutes. Wearing full cobra gear (and goliard saio) you can still get your -enmity in the low to mid 30s. Not bad, but I'd want closer to the 50 cap if I was going to be using more than a couple of cure IVs.
As usual with sch, shit is situational... since we don't have a +potency body like whm does, curing in goliard saio with its +haste and conserve MP only makes sense, as does the magnetic earring if you have it, and seveneyes/fourth mace for things like regen and erase. That's already between 35%-42% in gear and conserve MP trait + 10% cost reduction from arts. At that point, you could just add a cobra piece or two where you would see the least reduction in -enmity.
Of course, whether your inventory can handle the strain is another matter. SE should give schs and nins a job trait "Inventory Space +20," amirite?
My personal opinion on this (and haven't looked into it a whole lot, since my sch is already 68/70 inventory even while leaving some of my obis in MH) is that Conserve MP gear could be useful in situations where you don't have to worry about hate too much (healing xp, or very limited curing in endgame). Sch doesn't get a lot of +potency or haste gear, and stacking MND is really kind of pointless for cures 1-4. Cobra gear is also pretty comparable in MP with sch's other choices for those slots. However, given that we don't get cure V with it's super-low enmity gain per HPs cured, and that our ability to accession buffs, cures, and erase/-nas can pull a ton of hate, -enmity for healing seems more useful to me in any fights lasting longer than a couple of minutes. Wearing full cobra gear (and goliard saio) you can still get your -enmity in the low to mid 30s. Not bad, but I'd want closer to the 50 cap if I was going to be using more than a couple of cure IVs.
As usual with sch, shit is situational... since we don't have a +potency body like whm does, curing in goliard saio with its +haste and conserve MP only makes sense, as does the magnetic earring if you have it, and seveneyes/fourth mace for things like regen and erase. That's already between 35%-42% in gear and conserve MP trait + 10% cost reduction from arts. At that point, you could just add a cobra piece or two where you would see the least reduction in -enmity.
Of course, whether your inventory can handle the strain is another matter. SE should give schs and nins a job trait "Inventory Space +20," amirite?
#4
Posted 15 January 2009 - 08:14 AM
Oh hell,right.
Forgot about goliard saio :x
Well,being sch my only end game job,inventory is not a problem to me,im usually 57-60/70.
Meh,i guess i have to re-start nyzul assault.
Btw, i weren't talking about wearing conserve mp all the time,but when (and if it will ever happen lol) ill be low on mp,no matter if i'll die,i'll try to switch as much conserve mp as i can,instead of enmnity-
Forgot about goliard saio :x
Well,being sch my only end game job,inventory is not a problem to me,im usually 57-60/70.
Meh,i guess i have to re-start nyzul assault.
Btw, i weren't talking about wearing conserve mp all the time,but when (and if it will ever happen lol) ill be low on mp,no matter if i'll die,i'll try to switch as much conserve mp as i can,instead of enmnity-
#5
Posted 15 January 2009 - 12:29 PM
As for SCH healing, the 2 most important equip type we need is -enmity and conserve MP gear
-enmity well for cure IV and all the accession we do
and -conserve MP to enhance our trait and with the Arts bonus is pretty good, my cure IV usually takes about 50MP instead of 80+ (average number) but yeah
-enmity well for cure IV and all the accession we do
and -conserve MP to enhance our trait and with the Arts bonus is pretty good, my cure IV usually takes about 50MP instead of 80+ (average number) but yeah
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