Killing Ifrit - a Final Fantasy community: Best vanaday/moon phase to make Aristo Coats? - Killing Ifrit - a Final Fantasy community

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Best vanaday/moon phase to make Aristo Coats?

#1
User is offline   SpringLove 

  • Raise plz
  • PipPip
I bought 3 shining cloths throughout this week and I Was told to try it on 2% Darksday coming up by a fellow player (who has no experience in this but read it as a statistic)


However

I will say at 98+3 cloth I made a demon's cloak on 100% Full Moon Lightsday 1/1

I will also say that my friend, a 100+3 clothcrafter stated he went 2/5 on Aristo Coats on Lightsday 83% Waxing

So it is truly random I believe, but is lightsday really better? or is it just a speculative coincidence?

If you have experience making tier1's please post your best day/times

It's probably super random and im just being extra cautious. I'd like to HQ 2 you know? That's an Ixion Cape for my BLM , finish HQ set, and money for orichalcum ingots needed to make morrigan's coronal.
0

#2
User is offline   Avarghaladion 

  • Slightly Bad Breath
  • PipPipPip
Open your mind, be scientific, and think outside the box.

Just because you can't see something, doesn't mean it isn't there.
0

#3
User is offline   SpringLove 

  • Raise plz
  • PipPip
Kind of vague.. I dont have any mind expanding drugs atm unfortunately - but thanks!

I will say that I see two reports of people crafting this item during lightsday (at varied moon phases, some 100%)

But I wanted to check here also, to get other people's reports and perspectives.
0

#4
User is offline   stubbieunicornserver 

  • Greedalox
  • PipPipPipPipPip
Disclaimer: This post may be long and or slightly offensive to some people who think they know how to control in any way their crafting results, some people just need something to believe i guess, part of human nature seems to be that we always feel the need to have control or at least an illusion of control, i don't though and i found that once i stopped waiting around for "perfect days to synth" i started actually making money. I have several years of crafting experience and this is how I view this subject. You can choose to do the same or you can choose to believe in something that can be proven to be real and factual just as much as the easter bunny i guess.

Ok, here's how tier 0 and 1 works for people who believe that anything you can do will control the outcome of a completely random system with known averages of 1~10% HQ rates:

Step 1: Get an HQ at a certain day/moon pahse/time of day/ facing certain direction/what have you.

Step 2: Speculate and begin to think that these things all have some relevance and think you have it "mastered" and you "know how to HQ".

Step 3: Wait possibly a week IRL at times for these next certain 'ideal conditions' for your next batch of tier 1 or 0.

Final phase: SE's fucks you and says hahahaha sucker you lost gil!



Here's how HQ happens for people who only enjoy crafting (This is how i do it):

Step 1: buy a bunch of crap.

Step 2: maybe wait a day or two ingame at the most if you're not feeling confident.

Step 3: go to guild, get synth support

Step 4: craft above mentioned shit, desynth and re-craft any NQ that's not worth selling and is desynthable

Step 5: Go to AH and list as much shit as you can without flooding the AH and enticing our sworn enemies (the undercutters union) to spoil our profits cuz they love nothing more than to ruin our day, they cream their pants at the thought of selling things at a loss to themselves and everyone else... bazaar the rest of it if applicable till AH clears up some, then log out or go and bazaar all of your overstock if you have any while afk (and having sex with supermodels.)

Step 6: stalk ffxiah.com while doing other more important things than ffxi and log in once sold.

Step 7: get gil from delivery box, start again at step 1.


What i'm trying to say is that i don't believe that anything you can do will help your results aside from simply trying to make this item and actually obtaining some results no matter what they be.

Tier 1 and 0 are just random, with earth crystals i've managed Tier 1's on any given day/moon phase sometimes 1/1 sometimes 3/6 sometimes the dreaded 0/30. Typically i do hit around the 1/10-1/15 thats expected to be tier 1 usually more of 1/15 though.

When you just throw out a small batch statistic like "My friend did 2/5 or I did 1/1" that really doesn't give you enough to work off of, what really matters would be his previous and post batches to get an idea of the total overall averages, I find that when i nail a tier 1 HQ item at an absurd rate like 2 of 6 or so synths which is actually fairly common in the crafting world... either my previous runs or later runs of batches usually make it evened out.

More randomness:

How comes: 50%~ish lightningsday with an earth crystal will HQ just as well as new moon light or darksday at times for me? Does this make any sense at all logically? the day thats weaker than your crystal used and i've popped out tons of HQ on it? No, makes no sense everything i've heard says to go for the day thats stronger than your crystal... Most the time lighningsday is completely horrible but other times... it happens, HQ's just happen if you craft, and while your waiting for the next 'perfect day' your competition is slaughtering you in sales.

A recent example of this is just tonight i had amazing results on Iceday waning crescent 40 some odd percent moon, 5x tier 2 synths total 4 of the 5 turned HQ, 2x genius rings and 2x melody earring +1, Iceday should be relatively neutral element-wise to earth but this was an excellent run, I don't blame iceday for that or moon though, just good luck smile.gif

If you want a tier 1 HQ just get an adequate amount of materials and try like 10 synths and see what happens, it's how it works.

I used to believe in crafting theories but then i realized that the more we speculate about it the less it makes sense, it would have be tons of extra unnecessary programming on SE's part to have such an intricate crafting system, when all they really have to do is throw in some kind of averages... Also i realized that no matter what you believe and think you know, HQ will still bite you in the ass at times, so now i believe that it must just be random + avg %'s with possible ingame day correlation with slight + or -

Either that or SE just has some unbreakable HQ system that took the whole development team years of planning prior to the games actual released to devise. God knows, i've tried everything, every craft theory, every day, every moon phase, everything tons and tons of times, all i do is craft and i know nothing of this either massively complex or very much more likely.... very simple crafting system.

I do know this though I think this is truly the secret of the "HQ code" everyone seeks for this answer but it's been right in front of us all along, many experienced crafters end up at this same conclusion as i did:

Rule #1 The more you craft, the more HQ you get in the long run regardless of environmental conditions in game that may or may not hold bearing to your actual results.

Rule #2 The only thing that seems to ever hold true is the averages, no matter what you do it seems to average out over time. For instance i go 0/12 on a tier 2 synth then a week later im popping out 3/4 on same synth. On the flip side if i nail a major HQ streak i know i'm sooner or later doomed to have failure HQ rates for a while.

Rule #3 Over-analyzing crafting can lead to loss of gil, lack of production, headache, sexual dysfunction, anxiety, depression and in rare cases intestinal bleeding.

Rule #4 You can't HQ anything if you don't craft.


Again this is just my views on this, take it however you wish. I can honestly say that when i ran out of things to believe about HQ'in I ended up with these four rules and thus far i havn't been able to disprove them although all the other theories.. quickly disappointed me.
0

#5
User is offline   Avarghaladion 

  • Slightly Bad Breath
  • PipPipPip
Ya its all voodoo and placebos...

If we can't immediately see something, it doesn't necessarily mean that its not there. Sometimes we have a hard time seeing the forest for the trees. Other times we can't see the trees for the forest.

0

#6
User is offline   SpringLove 

  • Raise plz
  • PipPip
QUOTE (Avarghaladion @ Jan 20 2009, 04:58 PM) <{POST_SNAPBACK}>
Ya its all voodoo and placebos...

If we can't immediately see something, it doesn't necessarily mean that its not there. Sometimes we have a hard time seeing the forest for the trees. Other times we can't see the trees for the forest.



well darkday 2% moon sucked, nq'd all 3 lol.

i shoulda done lightsday 100% like so many people have reported success with. oh well
0

#7
User is offline   stubbieunicornserver 

  • Greedalox
  • PipPipPipPipPip
QUOTE (SpringLove @ Jan 20 2009, 10:10 PM) <{POST_SNAPBACK}>
well darkday 2% moon sucked, nq'd all 3 lol.

i shoulda done lightsday 100% like so many people have reported success with. oh well


Yah well the thing is i've had tier 1 HQ success on any day or moon phase you can name and if you want to call 1/1 or some shit like that amazingly good i've done that any day/moon too but the good always goes with a little bad somewhere. and i've also had financially devastating runs on new moon darksday lightsday, you name it which is the reason why i gave up on waiting for new/full BS.

To be honest i find that the strongest day to craft HQ with earth crystal is watersday. Every tier 0 i have ever made came out of watersday and many many tier 1's dunno why but it has. I dont discredit any days for crafting though, any day can be potentially an amazing profit day smile.gif

People don't generally like when i speak of my crafting ideals because in all reality it's only logical and defies their wanting to feel in control of something, you can't control a system based on programmed averages really, might as well just craft and keep your fingers crossed, has about as much effect on your results imo.

Nothing SE has stated really suggests that the crafting system is even remotely as complex as players theorize, while at the same time laughing about the whole directional crafting theory.

It's financially better to just turn out HQ's than to wait around and think it's gonna happen because of whatever reason you choose your placebo which makes you feel in control or knowledgeable to be. My HQ averages have not suffered at all since adapting this philosophy, in fact they have only turned out better because i'm crafting more and more and more.

3 synths is a very small batch of tier 1, shouldn't have expected a miracle, it can happen in a small batch but i'd try double that to expect a shot at a HQ result. Honestly, it's just luck, go sell those 3 and try 3 more till it happens, cant hq if you dont craft.
0

#8
User is offline   Juib 

  • badass with a heart of gold
  • PipPipPipPipPip
awesome posts stubbie, but it would appear they went right over the OP's head =/
0

#9
User is offline   stubbieunicornserver 

  • Greedalox
  • PipPipPipPipPip
It's that or they are still clinging to a futile hope that they can control their synthesis.

Can't imagine why, oh well i thought i knew how to hq at one point or that it was something to be learned. Can't blame em' i guess, give it a few years. lol

I know how 2 control my HQ's, lots as well as /randoms too btw i just wont tell anyone tongue.gif
0

#10
User is offline   firefeng 

  • The falcon cannot hear the falconer.
  • PipPipPipPipPip
QUOTE (Stubbie)
I know how 2 control my HQ's, lots as well as /randoms too btw i just wont tell anyone


Oh, so HQ is based on the millisecond the command goes through, just like lots and /randoms, and is thus controllable with a timer-bot? See wut I did thar?

I toyed with a similar idea on mining drops, I just never had the haxx to zero in on higher value milliseconds.
0

#11
User is offline   stubbieunicornserver 

  • Greedalox
  • PipPipPipPipPip
so today i made a tier 1 morion earring+1 (w/ earth crystal) 1 of 2 synths on 64% Waning Gibbous @ 1:30 lightningsday, go try that I mean thats 50% HQ rate on a tier 1!!!! ... to delve deeper into my recent attempts though you would see that it was just due time, further proving the randomness of it all.
0

#12
User is offline   Rain_of_Blades 

  • Farming crystals
  • Pip
Is it odd that what Stubbie said made me want to start lvling smithing again?
0

#13
User is offline   stubbieunicornserver 

  • Greedalox
  • PipPipPipPipPip
Go for it, i liek to craft. i can say that it's the only reason i still play this game.. since being here since NA PC release and all everything else is lolboring, it's like a gambling addiction... really.

I wanna do a smithing mule for myself actually since my gold main could make a ton of use of a high lvl smither, but the problem with smithing is you have to have like every damn subcraft at 60 plus i really really dont feel like doing gold 0-60 ever again, once was enough so yah it's is good idea but its also a ton of money spent and makes me want to vomit ; ; I only like to craft for profit.. crafting for skill is soo... 2006
0

#14
User is offline   Rain_of_Blades 

  • Farming crystals
  • Pip
Im trying to save up for my hagun atm but ill probably start leveling it again after i get that.
0

#15
User is offline   Ture 

  • Yeah, I am THAT guy
  • PipPipPipPipPip
I get the part about day and time being somewhat random, I had a run of gains from 90.5 to 91 today on a "neutral" day. It was amazing to see 5 .1s in a row, I attributed it to luck because I did 22 synths 2 days ago with .2 gain to get to 90.1. I have seen HQ do that too, I was makign spike necklaces for GP items a week ago and HQ'd 6 in a row. even on a tier 3 that was some great luck. The next day I did 4 bone hairpin +1 in a row, that being a tier 2 synth at the time.

I have always tried something that made my mind comfortable and just pounded away.
0

#16
User is offline   SpringLove 

  • Raise plz
  • PipPip
actually if hq were random it'd be based off of random seed, which is generated by either the number of ticks given off by your cpu, the server's cpu(s), or the srand(time(NULL));
0

#17
User is offline   xurion 

  • Seraph NQ Carpenter
  • PipPipPipPipPip
QUOTE (SpringLove @ Feb 5 2009, 09:45 AM) <{POST_SNAPBACK}>
server's cpu(s)

This.
0

#18
User is offline   LexiconDevil 

  • Can't find a teleport
  • PipPipPipPip
Once for a wind synth i thought id do it on windsday at 5:20am(game time - which would put both hands of the clock southeast) and face southeast. I went 1/1 genie weskit... i tried it again 2 days later and i failed 2 synths, NQ'd 2 others. I sort of obsessed over it and eventually tried it exactly 4 weeks later hoping it would create some miracle. Eventually i realized it was all superstition.

People dont like to fail, and will go to any extent to succeed sometimes. This superstition of direction is only an attempt at controlling the crafting system, which even if SE did create something so complex, i dont think they would - people would figure it out and exploit it. The best and safest method is through averages as the other posters have said.

Not to mention, this game is made by japanese.. most people in the world arent accustomed to as much discipline as JPs are. They are pretty effing stingy. FFXI (figureatively) in some ways can be viewed as an introductory experience into japense culture and/or thought processes(?). Pretty abstract, i guess. Not the actual fantasy of the game, but more basic elements can be seen in this game's overall design, and even other JP games... wow im totally rambling/bullshitting. Sorry.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users