I figure I'll mainly use polearm (capped thru 75 due to 75sam) on piercing weak mobs and switch to raging rush on things like mamool and other non-piercing weak. I'm wondering at why more warriors don't use it, especially at bird camp. Even with the low damage on love halberd on SAM, I'm able to push out much higher damage than I see even fully buffed (zerk/gresser/warcry/warriors charge/brd/cor ect) WARs do with their RRs. I know the skill difference is quite a bit, but it's not game-breakingly so.. Why don't more use polearm?
Why don't more warriors use polearm (on piercing weak mobs)? I didn't originally intend for this to be a seperate topic.
#1
Posted 27 January 2009 - 06:10 AM
I leveled 50-55 WAR today on all piercing weak mobs (started @50 on dragonflies in rolanberry fields [s], moved to birds in the mire then finished the day on lesser colibri) and was using polearm the whole way (2 merits in it, just to have it @50). What I got from it all day was just amazing. The average from the entire day was about a 700. Whenever 2hr was up, I'd play with that some and popped off my personal best at 1380 on a lesser colibri @54. I tried sturmwind some but just couldn't come anywhere close. Once I dinged into rampage, I tried that a few times.. but still, nothing like penta.<3
I figure I'll mainly use polearm (capped thru 75 due to 75sam) on piercing weak mobs and switch to raging rush on things like mamool and other non-piercing weak. I'm wondering at why more warriors don't use it, especially at bird camp. Even with the low damage on love halberd on SAM, I'm able to push out much higher damage than I see even fully buffed (zerk/gresser/warcry/warriors charge/brd/cor ect) WARs do with their RRs. I know the skill difference is quite a bit, but it's not game-breakingly so.. Why don't more use polearm?
I figure I'll mainly use polearm (capped thru 75 due to 75sam) on piercing weak mobs and switch to raging rush on things like mamool and other non-piercing weak. I'm wondering at why more warriors don't use it, especially at bird camp. Even with the low damage on love halberd on SAM, I'm able to push out much higher damage than I see even fully buffed (zerk/gresser/warcry/warriors charge/brd/cor ect) WARs do with their RRs. I know the skill difference is quite a bit, but it's not game-breakingly so.. Why don't more use polearm?
#2
Posted 27 January 2009 - 06:42 AM
Sam has overwhelm which helps boost the dmg, and just by using GA you get better DoT, since War has a lack of good polearm options.
(I bet Byte will come in here and argue for polearm since he did a 2.3k penta the other day with his War but he's gimp and doesn't have Perdu Voulge
)
(I bet Byte will come in here and argue for polearm since he did a 2.3k penta the other day with his War but he's gimp and doesn't have Perdu Voulge
#3
Posted 27 January 2009 - 01:07 PM
Supposedly Overwhelm only procs on the first hit of Penta, and there were Polearm SAMs before Tomoe. WAR gets 15% more double Attack than a SAM/DRG with merits and we have Aggressor/higher Haste/better gear options, but they can get a 5-hit on a Polearm pretty easily while we fight to get a 6-hit.
Before I got banned, my long-term plans were to lower Sword and Axe and take Polearm up to 8/8 while I worked on building up gear Polearm WAR/SAM. It has potential if you're well geared for it, otherwise you'll be better off sticking with GA. Really though, if you're going to be eating a Hunter's roll or Madrigal anyway, you might as well let it give you a 25% damage boost.
Before I got banned, my long-term plans were to lower Sword and Axe and take Polearm up to 8/8 while I worked on building up gear Polearm WAR/SAM. It has potential if you're well geared for it, otherwise you'll be better off sticking with GA. Really though, if you're going to be eating a Hunter's roll or Madrigal anyway, you might as well let it give you a 25% damage boost.
#4
Posted 27 January 2009 - 01:36 PM
QUOTE (Byrthnoth @ Jan 27 2009, 12:07 PM) <{POST_SNAPBACK}>
Supposedly Overwhelm only procs on the first hit of Penta, and there were Polearm SAMs before Tomoe. WAR gets 15% more double Attack than a SAM/DRG with merits and we have Aggressor/higher Haste/better gear options, but they can get a 5-hit on a Polearm pretty easily while we fight to get a 6-hit.
Before I got banned, my long-term plans were to lower Sword and Axe and take Polearm up to 8/8 while I worked on building up gear Polearm WAR/SAM. It has potential if you're well geared for it, otherwise you'll be better off sticking with GA. Really though, if you're going to be eating a Hunter's roll or Madrigal anyway, you might as well let it give you a 25% damage boost.
Before I got banned, my long-term plans were to lower Sword and Axe and take Polearm up to 8/8 while I worked on building up gear Polearm WAR/SAM. It has potential if you're well geared for it, otherwise you'll be better off sticking with GA. Really though, if you're going to be eating a Hunter's roll or Madrigal anyway, you might as well let it give you a 25% damage boost.
False.
Theres no way in hell people could do 2600 Penta's if only the first hit got the 19% Damage boost.
"Game Description: Grants a damage bonus with weapon skills perfomed face-to-face with an enemy "
Same as WS Gorgets, people used to "think" that only the first hit was effected by the gorgets, but alot of testing proved that to be false.
#5
Posted 27 January 2009 - 06:12 PM
Yeah I don't see accuracy being an issue or anything (usually isn't on samurai) on birds anyway. Plus like someone mentioned, there are a few good polearms for WAR endgame.
#6
Posted 08 February 2009 - 03:50 PM
QUOTE (Rikkitikkitavi @ Jan 27 2009, 08:36 PM) <{POST_SNAPBACK}>
False.
Theres no way in hell people could do 2600 Penta's if only the first hit got the 19% Damage boost.
Theres no way in hell people could do 2600 Penta's if only the first hit got the 19% Damage boost.
Well DRGs do it all the time but IDK if a sam would need it or not. =P
#7
Posted 16 February 2009 - 08:32 PM
QUOTE (Saxonian @ Jan 27 2009, 12:42 PM) <{POST_SNAPBACK}>
Sam has overwhelm which helps boost the dmg, and just by using GA you get better DoT, since War has a lack of good polearm options.
(I bet Byte will come in here and argue for polearm since he did a 2.3k penta the other day with his War but he's gimp and doesn't have Perdu Voulge
)
(I bet Byte will come in here and argue for polearm since he did a 2.3k penta the other day with his War but he's gimp and doesn't have Perdu Voulge
ahem..

Also, got perdu now XD.
#8
Posted 16 February 2009 - 08:35 PM
Still did 3% more than you at Baha :3
So you'll always be gimp to me.
So you'll always be gimp to me.
#9
Posted 19 February 2009 - 03:26 AM
Iron Ram Lance does surprisingly well. Just finished a merit party where I was about matching the damage of a capped merit rng/war doing 2k+ sidewinders just from spamming swings and 700-1100 pentas. Was keeping hasso up with retaliation and was a lot of fun. It might not do as well as GA, but it can still keep up.
As for why I was using IR lance, I wanted to cap polearm so figured using the lower delay weapon would make it easier, but I had not expected it to keep up on damage. I'ld imagine engetsu or the critical polearm would also work well.
I plan to fiddle around with polearms more just to see how it compares to my GA, but my first experimentation was very positive.
As for why I was using IR lance, I wanted to cap polearm so figured using the lower delay weapon would make it easier, but I had not expected it to keep up on damage. I'ld imagine engetsu or the critical polearm would also work well.
I plan to fiddle around with polearms more just to see how it compares to my GA, but my first experimentation was very positive.
#10
Posted 19 February 2009 - 09:21 AM
QUOTE (Requim @ Feb 19 2009, 09:26 AM) <{POST_SNAPBACK}>
Iron Ram Lance does surprisingly well. Just finished a merit party where I was about matching the damage of a capped merit rng/war doing 2k+ sidewinders just from spamming swings and 700-1100 pentas. Was keeping hasso up with retaliation and was a lot of fun. It might not do as well as GA, but it can still keep up.
As for why I was using IR lance, I wanted to cap polearm so figured using the lower delay weapon would make it easier, but I had not expected it to keep up on damage. I'ld imagine engetsu or the critical polearm would also work well.
I plan to fiddle around with polearms more just to see how it compares to my GA, but my first experimentation was very positive.
As for why I was using IR lance, I wanted to cap polearm so figured using the lower delay weapon would make it easier, but I had not expected it to keep up on damage. I'ld imagine engetsu or the critical polearm would also work well.
I plan to fiddle around with polearms more just to see how it compares to my GA, but my first experimentation was very positive.
Yes, get Engetsuto
#11
Posted 19 February 2009 - 01:58 PM
I'm curious to see how Engetsuto compares to Iron Ram Lance. 15 base damage difference, but with double minuets and meat, as going to see how each hit compared, since IR might put out much higher dot.
TP gain should be even higher in a retaliation setup though since I was only getting 11 tp per swing/retaliate. Really need to get some parse data from people who know I am trying to parse and see how it goes. But at least it seems war polearm can suffice.
TP gain should be even higher in a retaliation setup though since I was only getting 11 tp per swing/retaliate. Really need to get some parse data from people who know I am trying to parse and see how it goes. But at least it seems war polearm can suffice.
#12
Posted 20 February 2009 - 04:33 AM
There's a parse on BG with a E.Body War using Polearm posted in the Gimp thread from a couple days ago. His melee Acc was 82% and his Avg WS was 782, but because it wasn't him being posted as gimp I don't really know what his other gear was which makes it hard to comment.
They were getting 2x March with 1 Brd, so no Acc buff or Att buff, which when using a Polearm it seems evident from that parse that madrigal is a must. It's hard to say w/o knowing what else he was wearing, but if he was a good War and knew how to gear well and was still only parsing 82% Acc, I'd prefer to stick with GA and my 95% Acc and not make my pt suffer by having to eat a Madrigal.
However, if I was going to a party where Madrigal was going to be used based on what the other members wanted as buffs, then ya I could probably see breaking out a Polearm seeing how Madrigal wouldn't benefit my GA what so ever.
If I ever end up being in a bird party where Mad is going to be used I'll make sure and parse it, intrested to see what it would result in, but won't go out of my way to request Mad just so I can see.
They were getting 2x March with 1 Brd, so no Acc buff or Att buff, which when using a Polearm it seems evident from that parse that madrigal is a must. It's hard to say w/o knowing what else he was wearing, but if he was a good War and knew how to gear well and was still only parsing 82% Acc, I'd prefer to stick with GA and my 95% Acc and not make my pt suffer by having to eat a Madrigal.
However, if I was going to a party where Madrigal was going to be used based on what the other members wanted as buffs, then ya I could probably see breaking out a Polearm seeing how Madrigal wouldn't benefit my GA what so ever.
If I ever end up being in a bird party where Mad is going to be used I'll make sure and parse it, intrested to see what it would result in, but won't go out of my way to request Mad just so I can see.
#13
Posted 24 February 2009 - 08:42 AM
Engetsuto can be a good polearm on G.Lolibri
I used to use it back when the 2h ratio was 1:1... back then my damage was more than this other's WAR who was similiar geared to mine using a G.AXE
plus using different weapons is fun on WAR. It's nice to know we got options.
And doing 3K on a G.Coli is fucking insane... even back then the most I did was 2k-2.2kish w/ BRD
I used to use it back when the 2h ratio was 1:1... back then my damage was more than this other's WAR who was similiar geared to mine using a G.AXE
plus using different weapons is fun on WAR. It's nice to know we got options.
And doing 3K on a G.Coli is fucking insane... even back then the most I did was 2k-2.2kish w/ BRD
#14
Posted 24 February 2009 - 08:45 AM
QUOTE (Byrthnoth @ Jan 27 2009, 02:07 PM) <{POST_SNAPBACK}>
Supposedly Overwhelm only procs on the first hit of Penta, and there were Polearm SAMs before Tomoe. WAR gets 15% more double Attack than a SAM/DRG with merits and we have Aggressor/higher Haste/better gear options, but they can get a 5-hit on a Polearm pretty easily while we fight to get a 6-hit.
Before I got banned, my long-term plans were to lower Sword and Axe and take Polearm up to 8/8 while I worked on building up gear Polearm WAR/SAM. It has potential if you're well geared for it, otherwise you'll be better off sticking with GA. Really though, if you're going to be eating a Hunter's roll or Madrigal anyway, you might as well let it give you a 25% damage boost.
Before I got banned, my long-term plans were to lower Sword and Axe and take Polearm up to 8/8 while I worked on building up gear Polearm WAR/SAM. It has potential if you're well geared for it, otherwise you'll be better off sticking with GA. Really though, if you're going to be eating a Hunter's roll or Madrigal anyway, you might as well let it give you a 25% damage boost.
You don't sam/drg with polearm, sorry
#15
Posted 24 February 2009 - 10:32 AM
After seeing a WAR in action last night with Polearm on greater colibri I think it would outperform great axe, they were doing some pretty impressive damage. Then again they said they were 8/8 on Polearm.
#16
Posted 25 February 2009 - 09:55 AM
QUOTE (Corrderio @ Feb 24 2009, 11:32 AM) <{POST_SNAPBACK}>
After seeing a WAR in action last night with Polearm on greater colibri I think it would outperform great axe, they were doing some pretty impressive damage. Then again they said they were 8/8 on Polearm.
Even then 8/8 Polearm is helpful but that only brings WAR's Polearm skill from 240 to 256 .. I guess the extra att and acc is of benefit.. but I really don't see how it could make any huge difference... but hey correct me if i'm wrong
#17
Posted 25 February 2009 - 03:19 PM
I cannot remember the exact calculation on skill to acc/atk but 8 merits is ALOT
#18
Posted 25 February 2009 - 03:28 PM
It's 16 Atk and 14 Acc. Essentially a Haubergeon worth of difference. If you wouldn't play without your body armor, you shouldn't play without your weapon merits.
#20
Posted 01 March 2009 - 03:50 AM
QUOTE (Treize Kordero @ Feb 25 2009, 07:55 AM) <{POST_SNAPBACK}>
Even then 8/8 Polearm is helpful but that only brings WAR's Polearm skill from 240 to 256 .. I guess the extra att and acc is of benefit.. but I really don't see how it could make any huge difference... but hey correct me if i'm wrong
16*0.9 = 14.4 acc, and 2 acc = 1% hit rate so 7.2% hit rate increase with merits, plus 16 extra attack.
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