Killing Ifrit - a Final Fantasy community: New Idea for a realistic item - Killing Ifrit - a Final Fantasy community

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New Idea for a realistic item

#1
User is offline   Firewyrm 

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I was looking over some of my old archeological textbooks and came across an item that would actually make sense in regards to being implemented.

Atlatl: used by paleolithic native americans this tool was specifically used to add strength and distance to throwing spears, essentially used to bring down big game animals such as mastodons and other Ice age critters.

Atlatl: (FFXI version) enhances the defense down effect of angons as well as duration, nothing drastic toss on another 15 seconds to Angon effect and maybe bump the def down to 35-40%.
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#2
User is offline   Evane 

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I got nothing on Atlatl but I'd like to see Additional effect: Impairs evasion on Zaide.
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#3
User is offline   Diraphe 

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Damn that's a really good idea actually. The stat increase you give might be a little overpowered but still, any buff to angon would be awesome.
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#4
User is offline   Diraphe 

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On second thought the stat increase would need to be fairly uber to be usable. Considering it would need to take up the ranged weapon slot and would need to be equiped with angons you would be unable to swap out angons for any other stat increasing ammo piece least you loose your tp.
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#5
User is offline   Firewyrm 

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they could always add a small stat bonus to atlatl's, you know acc +3 attack +3 maybe strenght +2 etc
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#6
User is offline   Eladamri 

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Maybe double attack +10% you know, to spice it up a little.
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#7
User is offline   Firewyrm 

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I was actually being serious, what your suggesting is borderline retarded
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#8
User is offline   .Sotek. 

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Effectively knocking out 1 merit from Angon and an extra -15% down seems overpowered.
+3sec/-2% seems way more likely.
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#9
User is offline   Diraphe 

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QUOTE (.Sotek. @ Jan 29 2009, 05:09 PM) <{POST_SNAPBACK}>
Effectively knocking out 1 merit from Angon and an extra -15% down seems overpowered.
+3sec/-2% seems way more likely.

But would anyone be willing to sacrifice a Black Tathlum, Tiphia Sting, Bibiki Seashell, etc for that? I wouldn't.
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#10
User is offline   .Sotek. 

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That's not the point.

What slot is this going in anyway? Can't see why you'd need to wear it full time unless it wipes TP (oh snap).
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#11
User is offline   Firewyrm 

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considering that an atlatl was held in a persons hand to aid in launching the spear, it could easily be implemented in the ranged weapon slot

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#12
User is offline   .Sotek. 

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Making throwing ammo act like both throwing and ranged ammo may be simple enough, but no way in hell SE will be bothered to do such a thing.
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#13
User is offline   Xanthe 

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Make it a special type of angon that is used in place of the normal ones. Problem solved.
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#14
User is offline   .Sotek. 

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Yeah, crafted only while you're at it.

I could do with something other than Shihei to spam the AH with.
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#15
User is offline   MrReinhardt 

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or they could make it a glove of some sort
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#16
User is offline   Diraphe 

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QUOTE (.Sotek. @ Jan 29 2009, 04:25 PM) <{POST_SNAPBACK}>
That's not the point.

What slot is this going in anyway? Can't see why you'd need to wear it full time unless it wipes TP (oh snap).

The TP loss was my main concern. Any such item would probably be a ranged weapon with the angon as the ammo.
Unless they made an exception with this equip; considering its not a ranged weapon that can return TP I can see TP being saved during/after gear swaps.
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#17
User is offline   Agana 

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Legs:

+10 DEX
+8 VIT
Wyvern HP +20%
Jump TP bonus (+4 on jumps)





K those are realistic ^^
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#18
User is offline   Eladamri 

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QUOTE (Firewyrm @ Jan 29 2009, 07:59 AM) <{POST_SNAPBACK}>
I was actually being serious, what your suggesting is borderline retarded

Someone just learned about sarcasm.
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#19
User is offline   Diraphe 

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QUOTE (Agana @ Jan 31 2009, 05:18 AM) <{POST_SNAPBACK}>
Legs:

+10 DEX
+8 VIT
Wyvern HP +20%
Jump TP bonus (+4 on jumps)





K those are realistic ^^

/drool
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#20
User is offline   -Kit- 

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What about...

Spiked Cleaves
Def:W/e
Resist "Gravity" effect
Increases "Jump" damage
Att+5
Lvl W/e
Drg, War, Pld, Drk, ect

And increases Jump by adding another 2 dmg onto base weapon damage. Like Thal's 94+2 on jumps
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