Just out of curiosity, how much accuracy do you guys wear at 75 merit camps to be able to land slugwinder consistently (at the very least 90%).
This is my gear.
Fransisca/Trailer's Kukri
Optical Hat
Hope Torque
Cassie Earring/Fenrir's Earring
Kirin's Osode
Crimson Finger Gauntlet
Merman's x 2
Amemet Mantle +1
Royal Knight Belt
Scout's Braccae
Marine F Boots
I used to use the following setup for WS, but recent party in Mamool Ja Staging point (camp near entrance) made me trash this setup. Now I keep my TP gear on for weaponskill simply cause I was only getting 71% hit rate on slugwinder... which is very very frustrating.
Fransisca/Trailer's Kukri
Wyvern Helm
Breeze Gorget
Cassie Earring/Fenrir's Earring
Kirin's Osode
Seiryu's Kote
Rajas/Merman's
Amemet Mantle +1
Royal Knight Belt
Pahluwan Seraweels
Marine F Boots
Even after using TP gear to WS, my hit rate was still less than stellar until I switched to sushi. Add to that, the 74 SAM in the party was outdamaging me by about 10% (I parse my parties mainly to see slugwinder reliability).
Finally, I got fed up, switched to NIN and never looked back (I went from 10% below the 74 SAM, to outdamaging him by about 6%, even though the RDM only gave me haste like once every 5-6 fights and I also died like 3 times from pulling too many Skoffins too lol).
PS: I have no merits in Archery or Marksmanship because combat skill merits are already capped unfortunately /cry
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How much RAcc for Slugwinder?
#2
Posted 31 January 2009 - 06:05 PM
get a COR in your party, and stack STR -> RAtk gear.
#3
Posted 31 January 2009 - 08:00 PM
QUOTE (Syc @ Feb 1 2009, 01:05 AM) <{POST_SNAPBACK}>
get a COR with a dark in your party, and stack STR -> RAtk gear.
fixed
and sub war if you are daring
#4
Posted 31 January 2009 - 08:48 PM
QUOTE (rambus @ Feb 1 2009, 02:00 AM) <{POST_SNAPBACK}>
fixed
...
broken?
thinking that having anything other than an Apocalypse and a pimped SAM to SC partner with is an acceptable use of DRK in a merit party... Q.Q
If you're RNGing and CORing, the best use of both jobs is to go COR, KC RNGx3, BRD, RDM and camp on the ledge between middle and {down}{Nyzul Isle}{Bird}.
Also works with an arrow-spamming EBow RNG/SAM as your third: have the /SAM and the BRD drop down, having a cluster of birds slept on the brink between the two levels. /RNG can shoot up for TP, and the KC-users can fire Slugs at the ones below. 40k/hr wut?
#5
Posted 01 February 2009 - 03:12 AM
While I appreciate the replies, it doesn't exactly answer my question. I like to gear myself assuming no support at all as 70-80% of the time, that is the case. Also, it is much easier to adjust gear when you assume no support at first.
All I'm asking are what your gear setups are and what hit rate you are getting with slugwinder (no eye-balling if possible). I've heard too many DD's say "My hit rate is fine even against Mamool Ja Lurker" only to find out when I party with them, they are barely parsing 70% hit rate and insist on march + askar instead of madrigal and hauby too.
All I'm asking are what your gear setups are and what hit rate you are getting with slugwinder (no eye-balling if possible). I've heard too many DD's say "My hit rate is fine even against Mamool Ja Lurker" only to find out when I party with them, they are barely parsing 70% hit rate and insist on march + askar instead of madrigal and hauby too.
#6
Posted 01 February 2009 - 10:37 AM
any DD at all who uses Askar over Hauby+1 should be shot, period. Even GKT 5-hits are ripped apart by GKT 6-hits using a Hagun and Haub+1, so I feel you on that.
As for acc rate - I find if you go with a half and half mix (i.e. Vulcan's/Axe, EBow/Kabura, Wyvern+1, Hope, Bushi/Triumph, Osode, Blood, Rajas/Behe+1, Amemet+1, Scout's, Dusk+1, Marine) you'll do fine at ~ 115% TP on Colibri - parsing solidly-capped acc with a COR and ~87% without, using meat both times. With a COR, I just stack STR everywhere that I've got acc (read: Waist and Legs) while keeping the Behe+1 on unless I'm Unlimited Shotting with PPA, in which case Behe+1 becomes a Flame Ring.
Now, on mamools [Puks you'll be capped pretty much all the time, even at 100% TP] I tend to stick with the above setup and wait 'til 150% TP, as I've math'd out that an extra ~400-600 damage on a weaponskill is worth waiting an extra two shots, especially when the shots are doing a good 280 each, and also, bigger numbers are win. If you don't want to wait this long, then drop the Vulcan's for Krieg/Fran and use another RAcc ring instead of Rajas and WS at ~115% - without a COR you'll still be near as makes no difference to 85%.
Your setup has a bit less in the Ring, Hands and Leg departments, but you're using Axe/Dagger which should help out there. I'd seriously recommend getting a pair of NQ dusk pants, if you can't afford the HQ, and grabbing at least one Behe+1. Also, Skadi's Jambeaux are a godsend.
The above were assuming 8/8 Archery merits. If you're using a Hellfire, switch it up with a little more RAcc, but I've found the above to work wonders.
Of course, this was pre-KC, and now if i'm missing too often I just wait an extra melee round and the +25%ish TP adds a shitton of accuracy.
As for acc rate - I find if you go with a half and half mix (i.e. Vulcan's/Axe, EBow/Kabura, Wyvern+1, Hope, Bushi/Triumph, Osode, Blood, Rajas/Behe+1, Amemet+1, Scout's, Dusk+1, Marine) you'll do fine at ~ 115% TP on Colibri - parsing solidly-capped acc with a COR and ~87% without, using meat both times. With a COR, I just stack STR everywhere that I've got acc (read: Waist and Legs) while keeping the Behe+1 on unless I'm Unlimited Shotting with PPA, in which case Behe+1 becomes a Flame Ring.
Now, on mamools [Puks you'll be capped pretty much all the time, even at 100% TP] I tend to stick with the above setup and wait 'til 150% TP, as I've math'd out that an extra ~400-600 damage on a weaponskill is worth waiting an extra two shots, especially when the shots are doing a good 280 each, and also, bigger numbers are win. If you don't want to wait this long, then drop the Vulcan's for Krieg/Fran and use another RAcc ring instead of Rajas and WS at ~115% - without a COR you'll still be near as makes no difference to 85%.
Your setup has a bit less in the Ring, Hands and Leg departments, but you're using Axe/Dagger which should help out there. I'd seriously recommend getting a pair of NQ dusk pants, if you can't afford the HQ, and grabbing at least one Behe+1. Also, Skadi's Jambeaux are a godsend.
The above were assuming 8/8 Archery merits. If you're using a Hellfire, switch it up with a little more RAcc, but I've found the above to work wonders.
Of course, this was pre-KC, and now if i'm missing too often I just wait an extra melee round and the +25%ish TP adds a shitton of accuracy.
#7
Posted 01 February 2009 - 11:12 AM
First of all, thanks a lot for the reply! It's the only one I've found to be useful both on here and Alla.
I completely agree with this. Mamools are generally my problems.
I'll try waiting until 150% tp next time and see how it goes.
I admit, I lack a bit in Ring and Legs. I use Merman's because I use them for NIN magic resist gear also and they save me space. As far as hands go, I'm not sure what I lack there. I thought CFG/Seiryu's were as good as you can get. Skadi's Jambeaux would be great, but I rarely do Salvage unfortunately, so I'm out of luck there /cry.
As for NQ dusk pants, I use Scout's Braccae, which are +7 Racc, would an extra 3 Racc really make a difference? I really hate the slow speed on those as I have the hands >_<.
I guess I may have to bite the bullet and demerit one of my combat skills for Archery merits >_<
Again, thanks a lot for the reply!
QUOTE (Syc @ Feb 1 2009, 11:37 AM) <{POST_SNAPBACK}>
Now, on mamools [Puks you'll be capped pretty much all the time, even at 100% TP]
I completely agree with this. Mamools are generally my problems.
QUOTE (Syc @ Feb 1 2009, 11:37 AM) <{POST_SNAPBACK}>
I tend to stick with the above setup and wait 'til 150% TP, as I've math'd out that an extra ~400-600 damage on a weaponskill is worth waiting an extra two shots, especially when the shots are doing a good 280 each, and also, bigger numbers are win.
I'll try waiting until 150% tp next time and see how it goes.
QUOTE (Syc @ Feb 1 2009, 11:37 AM) <{POST_SNAPBACK}>
Your setup has a bit less in the Ring, Hands and Leg departments, but you're using Axe/Dagger which should help out there. I'd seriously recommend getting a pair of NQ dusk pants, if you can't afford the HQ, and grabbing at least one Behe+1. Also, Skadi's Jambeaux are a godsend.
I admit, I lack a bit in Ring and Legs. I use Merman's because I use them for NIN magic resist gear also and they save me space. As far as hands go, I'm not sure what I lack there. I thought CFG/Seiryu's were as good as you can get. Skadi's Jambeaux would be great, but I rarely do Salvage unfortunately, so I'm out of luck there /cry.
As for NQ dusk pants, I use Scout's Braccae, which are +7 Racc, would an extra 3 Racc really make a difference? I really hate the slow speed on those as I have the hands >_<.
QUOTE (Syc @ Feb 1 2009, 11:37 AM) <{POST_SNAPBACK}>
The above were assuming 8/8 Archery merits. If you're using a Hellfire, switch it up with a little more RAcc, but I've found the above to work wonders.
I guess I may have to bite the bullet and demerit one of my combat skills for Archery merits >_<
Again, thanks a lot for the reply!
#8
Posted 24 April 2009 - 01:16 PM
the 3 RAcc difference from pants is Negligible. I gave mine away to war friend and just use Pln Pants or Scout Pants.
The biggest impact is the 8/8 merits. Since its ~15 Racc and 15 Rattack you are missing.
The biggest impact is the 8/8 merits. Since its ~15 Racc and 15 Rattack you are missing.
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