never get things accomplished unless you try. trial and error can lead to success.
Evil Oscar solo?
#22
Posted 26 February 2009 - 01:32 PM
QUOTE (dragonclaw @ Feb 26 2009, 03:33 PM) <{POST_SNAPBACK}>
Leave this ksnm for smn's....dont waste your seals trying to solo something that casts death.
Because that's relevant? Multiple jobs have proven they can melee-solo this. Lets not discourage adventurous players because you're too concerned with failure to grow.
#23
Posted 26 February 2009 - 01:42 PM
It doesn't cast death. It readies (for a long while) an instant death move that can be outrun.
GL with your next attempt Nivek, hope you can record it!!
GL with your next attempt Nivek, hope you can record it!!
#24
Posted 27 February 2009 - 09:15 AM
Thanks guys. I definatly will try again and record it. I recorded my failure as well so I could look back to it. But I probably won't be trying it soon till I get Stringing Pummel
; I'm still at floor 30 and maybe using 4 tags today so hopefully I'll get 100 Soon. So I'll be more prepared next time.
#25
Posted 02 March 2009 - 02:12 PM
I kind of have to agree with Dragonclaw. I have no doubt that on a lucky run a PUP could indeed solo it, but all it takes is one bad gravity and instant death to take you out. I guess I just don't see the value in being able to sometimes solo a BCNM no one really cares about.
HOWEVER, if you are really trying to solo it I would suggest bringing another person or two just so you don't keep losing the BCNM. Yes soloing is spiffy, but getting better at soloing while still getting the win would be better. Getting experience with soloing while getting some of the drops (assuming at least some of them are worth something).
It's not that you shouldn't try to press the job, but that it's rather costly in trying, which the opportunity cost for doing it is coming at a cost of getting some better gear etc. But if you're that pumped for it keep trying!
Also how often were you getting hit? It might be better to just use VE and kill it faster if you're trying to avoid most of the hits. Also does healing waltz get rid of the gravity effect? Might be able to just blood tank it if it isn't hitting too hard (no idea how hard it would be for) and just healing waltz run away when he starts charging.
HOWEVER, if you are really trying to solo it I would suggest bringing another person or two just so you don't keep losing the BCNM. Yes soloing is spiffy, but getting better at soloing while still getting the win would be better. Getting experience with soloing while getting some of the drops (assuming at least some of them are worth something).
It's not that you shouldn't try to press the job, but that it's rather costly in trying, which the opportunity cost for doing it is coming at a cost of getting some better gear etc. But if you're that pumped for it keep trying!
Also how often were you getting hit? It might be better to just use VE and kill it faster if you're trying to avoid most of the hits. Also does healing waltz get rid of the gravity effect? Might be able to just blood tank it if it isn't hitting too hard (no idea how hard it would be for) and just healing waltz run away when he starts charging.
#26
Posted 02 March 2009 - 07:27 PM
If you want to solo this isnt nuke kite the best method? i mean we have access to mobile nukes..fast shoes..and its death spells are slow as is? i rememebr doing this in a pt with just some mages while me and another melee basicaly just ran after it ..this was way back in the day lol we would just scattern when breath was coming.
if the goal is to solo it, blm maton, biggest nuke at start ventril, then follow ur avrage marid nuke pattern. think its easy to outrun, maybe get hit twice with all the JA but i believe you can time it to blink out during the JA animation and just get by fine. death breath is a freebie even i believe, can prolly get a nuke off on it (although i am unsure if it gets the out of range mesg cuz ur too far or if its AoE on the malboro and will hit maton who stays behind for a nuke? idk been a while) in any case this would be my best guess on soloing, only thing i see that could be a problem is if you manage to lose hate through losing shadows to a big nuke that matches ur initial hate ventril from ur first nuke.
In any case this is my idea unless someone can think of a reason it would not work ?
if the goal is to solo it, blm maton, biggest nuke at start ventril, then follow ur avrage marid nuke pattern. think its easy to outrun, maybe get hit twice with all the JA but i believe you can time it to blink out during the JA animation and just get by fine. death breath is a freebie even i believe, can prolly get a nuke off on it (although i am unsure if it gets the out of range mesg cuz ur too far or if its AoE on the malboro and will hit maton who stays behind for a nuke? idk been a while) in any case this would be my best guess on soloing, only thing i see that could be a problem is if you manage to lose hate through losing shadows to a big nuke that matches ur initial hate ventril from ur first nuke.
In any case this is my idea unless someone can think of a reason it would not work ?
#27
Posted 02 March 2009 - 10:29 PM
QUOTE (Requim @ Mar 2 2009, 03:12 PM) <{POST_SNAPBACK}>
I kind of have to agree with Dragonclaw. I have no doubt that on a lucky run a PUP could indeed solo it, but all it takes is one bad gravity and instant death to take you out. I guess I just don't see the value in being able to sometimes solo a BCNM no one really cares about.
There's no agreeing with that whack ass so-called logic in any way, shape or form. If that were the case, then no player should do any BC/KSNM solo or in a group because you can lose to every single one of them with smallest of mistakes.
Brayen
I don't think kite nuking it would be a very effective strategy. While we may be able to outrun the NM with movement speed, the automaton cannot. That unfortunately leaves it open to getting hit at least once which could pretty much end the fight before it even really had started if the player had planned on doing ADD type of strategy.
*For those who are probably going to say you can't ADD anymore*
Activate > Deploy > Deactivate...repeat
Probably just best to stick to Soulsoother while you melee.
#28
Posted 02 March 2009 - 11:07 PM
well that is the strat reguardless if maton can outrun it or not just need it close enough to nuke but far enough to not get hit with breath..IF it is just AoE on malboro and not on target ..if its on target it should get an "out of range" mesg, if you try soloing marids, what iv done has always been open with highest nuke and vent that hate on me, then provided ur following nukes are just below it <1 ice manuver less ex. 2ice 1 water instead of the initial 3 ice> it should not budge from u unless it hits u a time or two..if it does u can repeate it while on the run and ventri again<gotta love low reuse timers!>
Basically using really good hate managment while moving ur nuker along the back and wiping the hate off him, not sure what you meant by the maton can not outrun the NM? but that should be non issue since u should have hate on the master?
Basically using really good hate managment while moving ur nuker along the back and wiping the hate off him, not sure what you meant by the maton can not outrun the NM? but that should be non issue since u should have hate on the master?
#29
Posted 03 March 2009 - 12:04 AM
Skimmed past all the argumentative bullshit;
I've solod this a lot on NIN, and it's really not difficult. I'm sure a PUP with a decent evasion set won't have any issues tanking it, but as stated, keeping your automaton alive might be a bit of a problem.
While extremely bad breath does have a huge charge time, I have no idea how fast automatons run/how fast they respond to retrieve etc.
But, as people said, go for it. It's a fun fight, and chances are you'll win if you don't fuck up horribly.
P.S. Speaking of fucking up horribly, bring poison potions. Sweet Breath > Extremely Bad Breath = crying yourself to sleep that night.
I've solod this a lot on NIN, and it's really not difficult. I'm sure a PUP with a decent evasion set won't have any issues tanking it, but as stated, keeping your automaton alive might be a bit of a problem.
While extremely bad breath does have a huge charge time, I have no idea how fast automatons run/how fast they respond to retrieve etc.
But, as people said, go for it. It's a fun fight, and chances are you'll win if you don't fuck up horribly.
P.S. Speaking of fucking up horribly, bring poison potions. Sweet Breath > Extremely Bad Breath = crying yourself to sleep that night.
#30
Posted 03 March 2009 - 12:08 AM
And somehow I managed to quote my entire previous post. Good work.
#31
Posted 03 March 2009 - 01:42 AM
o.O not sure what I mean by the automaton cant outrun the NM??? speaks for itself to be honest. Sure the hate will be on you if you ventriloquy, but if you're not deactivating the puppet hate will be back on it within the next 2 nukes. One if it hits higher than the first. Even if you do deactivate then reactivate, you've only got the hate of 1 nuke on yourself which will deteriorate as shadows are taken away (given you being /NIN). If you're having your automaton be the main source of damage, it can and will take hate from you. In that case, you will have to worry about it being able to outrun the NM.
Now I'm not saying it's not a strategy, it's just not a very effective one. Sure you can do this on Marids, but aren't PUPs who do solo them with Spiritreaver frame /SCH for sleeps? Don't think that'll work in there.
Now I'm not saying it's not a strategy, it's just not a very effective one. Sure you can do this on Marids, but aren't PUPs who do solo them with Spiritreaver frame /SCH for sleeps? Don't think that'll work in there.
#32
Posted 03 March 2009 - 06:53 AM
Nope never used /sch when i soloed marids before it was not leveled at the time when i did anyways. It was Nuke hard ventril, then start ADD while at all times running, being marid <and no sandles> they never caught up. yes it does pull hate on the 2nd charge up nuke but thats when u deactivate, and ur pup can run and nuke at the same time..and for those who asked they run at ur speed if i remmeber right, never had it fall behind always catches up after i deploy > retrieve. If hate + breaking ADD is real concern could try /war for voke? engravity will hurt here tho if it lands? some hi pots for cures never forget meds for solo always important reguardless of strat and keep sprinters+ sandles going to keep better distance? this is strat id try~
ANYWAYS If you really want to go with straight out meleeing it i dont see that as fun but ya should be possible no problem just how people have mentioed, however the person who suggested poison pot, that is a death waiting to happen!!! lol or did they ninja fix when whm maton has an inherent need to be the best na mage in game rather then a good heal bot like we want?
edit: yes i meant to be using add not leaving the maton out full time, that is very hard to juggle ventri with that method w/o add and i still dont get what you mean by matoon not being able to outrun NM ;p
ANYWAYS If you really want to go with straight out meleeing it i dont see that as fun but ya should be possible no problem just how people have mentioed, however the person who suggested poison pot, that is a death waiting to happen!!! lol or did they ninja fix when whm maton has an inherent need to be the best na mage in game rather then a good heal bot like we want?
edit: yes i meant to be using add not leaving the maton out full time, that is very hard to juggle ventri with that method w/o add and i still dont get what you mean by matoon not being able to outrun NM ;p
#33
Posted 03 March 2009 - 12:21 PM
QUOTE
There's no agreeing with that whack ass so-called logic in any way, shape or form. If that were the case, then no player should do any BC/KSNM solo or in a group because you can lose to every single one of them with smallest of mistakes.
Fakir, don't quote my out of context. It is one thing to avoid soloing something that has been known to be reliably soloed on your job just because you fear losing. It's quite another to attempt to solo something that has very, very low success rates if any for that job. Again, big difference between trying to kill something that has been known to be defeated under the same conditions and another to keep failing at something under "similar" ie different job.
I am not in any way saying do not push the job's limits, but I am saying that you shouldn't waste time and effort for something you're not prepared for or practiced at. That would be like trying to solo kclub bcnm. Sure, I guess you could definitely try and I believe it has been done, but fuck wasting an orb when I could tribox and leave two characters on the circle to cover if I screwed up or just get a friend or two to help me were I unable to kill it in time.
Also notice the big HOWEVER. I did not say stop trying to solo, I merely suggested decreasing the losses by having backup. As far as I know most bcnms's difficulty do not increase with more people (exception being the mamet one), so why not have some friends sit in on the run and only take action if you screw up? If you solo it, awesome. If you fail, at least you can still get drops. You can get a couple decent money drops from it so I am confused why you wouldn't want to ensure a victory even if it were not solo.
If you want to hardcore solo something for the sake of just having soloed it and are friendless or paranoid, then by all means continue to try, but I just don't see the benefit in lacking contingency plans.
#34
Posted 05 March 2009 - 09:06 PM
I'm just saying, win or lose. Solo it till you find out if you can do it or not. It's just seals. You really aren't losing out on anything. Any words discouraging the thought is plain and simple, stupid. If someone wants to dual or tri-box it, more power to them. But there's nothing like the feeling of soloing something successfully regardless of how many tries it takes.
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