Killing Ifrit - a Final Fantasy community: Dancing Edge v Evisceration - Killing Ifrit - a Final Fantasy community

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Dancing Edge v Evisceration Without X's Knife.

#41
User is offline   synthetic 

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well considering thats what i merit on 90% of the time i like to use that as a basis for my gear.

on mamools my ws are generally good as well. haven't hit a 2k on mamool yet, but i have done over 1500. and 1k's are no prob.

as far as hnms, my general concern is accuracy for tp gain and sc's. our ls is pretty heavy on blms so mb are important in how we do things.
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#42
User is offline   Cbarra 

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OK, ok, I will try to care about my grammar, syntax, etc. on these forums more.

I noticed someone talking about WSing in brutal, and honestly, not worth it from what I have tested.

The triple attack check came before the double attack check on a WS, you can only proc one or the other, and merited you have double the chance to triple attack on a WS versus double attack with brutal.

There are a few managable, and no too hard to get, DEX earrings in the game now, or even ATK earrings that are going to add more dmg to your WS over time.

Also, tbh, I'm not sure that it can check each hit at a 10% Trip. and 5% DA. rate, 5(6) times because then, chances are, we'd triple attack or double attack on every single WS, as would most jobs that are WAR, or sub WAR and have a multiple hit WS.
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#43
User is offline   Konda 

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Yeah, I think I was incorrect about the Double or Triple on each hit.
However, an additional hit will always out-do say 5 attack on a weaponskill.

This is why people put accuracy in their builds for multihit weaponskills; an additional hit will always out damage the same weaponskill with less hits landed but more modifiers...



However, I believe Evis to be an exception to this rule as stack DEX has multiple benefits:
-Increased weapon DMG when using Sneak Attack
-Increased weaponskill modifiers
-Increased critical hit rate on a critical hit based weaponskill
-Increased Accuracy as a result of stacking DEX
-THF have triple attack to suppliment the loss of the double attack.

If you have an X's, the bolded part is probably the biggest bonus here, as you are trying to get the most from the increased critical hit damage.
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#44
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Exactly, I could get an Evisceration where triple attack procs but no crits go off, and then get another where one hit lands and it crits, doing more damage. The usual rules do not apply.
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#45
User is offline   Cbarra 

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This is true, but strictly speaking of Trip. vs DA on ANY WS as a THF due to brutal is most often not in the favor of brutal. We just have a way better chance to Trip. first, and DEX is just a monumental stat for everything not named Mercy Stroke.

Konda listed just about every reason to NOT use brutal -the crit rate which is Evisceration only, and even then, DEX matters so much more knowing we will almost always Trip. before we DA on a WS.

I may be repeating myself, oh well. DEX means so much more than a brutal on WS. Just my 2 cents.
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#46
User is offline   Shamaya 

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QUOTE
unless you have a mandau (and using ms) i don't see how cuch mantle is considered that much better than af2 cape... unless you're having accuracy problems on your ws, but well if you're having acc probs on your ws then you have bigger things to worry about.
I think I might have forgot you mainly used shark bite. I guess I never ruled SB out of my ws set, but it seemed I only found it useful at birds with no madrigals. Other than that I always stuck to just DE'ing and JA'ing whenever they were up, stacking when convenient. So I can see why you would be more keen to use AF2 cape considering you're using SB. I don't think there's a doubt that Cuch.Mantle is way better for DE/Evisc. I guess it wouldn't be a huge increase for SA+SB and is quite possibly worse than AF2 cape for TA+SB. But other than that I think it dominates AF2 for DE/Evisc.

QUOTE
i have to be misreading what you're saying about each hand swinging once per each hit of a ws. by default that would make thf/nin 10 hit de's and evis 100% of the time (well 8hit but you see what i'm getting at) and thats just not true.
Yar ya did; it's np. What I said was if you have a 2-handed weapon (great axe, scythe, etc), a multi-proc can occur on any hit of the WS (this was ninja'd in a long time ago), so a 3-hit ws like raging rush can be 6-hit if you get a d.a. on each of its hits. But for a Thf/Nin using DE/Evisc, you can proc a t.a. on each hand, but if you proc even one you're at the cap of 8 hits. However for SB you can proc a brutal double and a triple, or two triples, up to a maximum of 7 hits max /nin. It's the same reason why /nin and brutal are still generally the best options for mercy. So brutal is even nicer for SB than DE/EV.

QUOTE
i tried out foragers. average ws went down about 100 compared to my last pt on parse. this pt was double brd last one was brd/cor. so that could make up for the difference.
I'm not gonna say I know that forager's is better than AF2 cape w/ SB. I think the usual discussion is whether or not it's nice for DE/EV. Either way lost faith in parses as the reliable method for comparison for things such as a single gear change.

QUOTE
when your attack is 500 or 600, the attack from foragers becomes almost obsolete(sp?) in the pdif calculations and it becomes more a comparison of 3 str and 5 dex for weaponskills.
Nah I don't think that's the case. But it is true that as your attack goes up, the marginal gains of attack decrease, just like every other stat-stacking in the game. But on merit mobs you're still far enough from the pDif cap at 500-600. Well, with the level 72 ones, you should be hitting cap at around 768 attack. Also to mix things up a bit more, the decreasing marginal gains rule doesn't always work. From 1.25 to 1.5 on the cRatio atk/def, the increases on the curve (the slope) are half of what they are than for 1.5+.



Brutal and EV though... that's something I'm not quite so settled with yet. And I guess it would suck if I had to go out of my way to buy a Pixie.
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