i didn't know where to go for information like this, but i know most of you guys are profficient in the calculation of damage, so i came here
my questions concern fstr. i and my friend are building a calculator in C++ for calculating damage, for the purpose of comparing different pieces of gear to find which is best for DoT and WS dmg. our big hangup is fstr, and how exactly it's calculated. from what i've found from studio gobli (or the translated version on VZX FFXI Doc), the only ambiguities are the following:
-For melee attack, fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1
my question is, does this mean fsrt2 ((dstr+4)/2) divided by 2, thereby producing (dstr+4)/4, which is shown below, or is it something else?
and:
-When STR-VIT value is high,
fSTR2 can be approximated by (dSTR+4)/2 and
fSTR can be approximated by (dSTR+4)/4
now i've been told that the starting point for "when str-vit value is high" occurs at </ 12, which leads me to assume that, when your fstr reaches a value of 12 (not the upper cap, but your actual value), fstr has a different equation, but the equation shown above is the same as the equation i would use for values of fstr which are less than 12.
so can anyone clear up when the cutoff between "high" and "low" str-vit values actually occurs, and the difference in equations between "high" and "low" str-vit values, and also how it would ever take 6 str to raise fstr by 1?
thanks to any who take a look at this
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question(s) about calculation
#2
Posted 21 March 2009 - 05:05 PM
Sounds interesting, sadly my knowledge of in-game mechanics is about as vast as my knowledge of quantum physics. Wait for Shamaya to show his face and expect a wall of complex formulae to drool over.
#3
Posted 21 March 2009 - 11:10 PM
QUOTE (treelo @ Mar 21 2009, 06:05 PM) <{POST_SNAPBACK}>
formulae
NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!
#4
Posted 21 March 2009 - 11:27 PM
QUOTE (Sephie @ Mar 21 2009, 07:00 PM) <{POST_SNAPBACK}>
i didn't know where to go for information
I lost you after here although the fact you try so hard makes me wanna commend you. all i know is more str = more damage but it appears your past that part.
#5
Posted 22 March 2009 - 01:59 AM
According to this gorgeous chart (because neither multiple spaces nor the tab key fucking work on here):
dSTR range | fSTR2
12 + (dSTR + 4)/2
6 to 11 (dSTR + 6)/2
1 to 5 (dSTR + 7)/2
-2 to 0 (dSTR + 8)/2
-7 to -3 (dSTR + 9)/2
-15 to -8 (dSTR + 10)/2
-21 to -16 (dSTR + 12)/2
-22 or less (dSTR + 13)/2
The calculation is the same for any dSTR value equal or above 12.
According to wiki~
fSTR and fSTR2 lower and upper cap equations:
Upper cap of dSTR = (14 + weapon rank x2) x2
Lower cap of dSTR = -(7 + weapon rank x2) x2
I hope this helps, and I hope that I haven't misinterpreted your post, as that would make me look like quite the douche-fag. :3 Good luck, I look forward to your program if you release it to us lazy nab tabs.
EDIT: In fact, this whole post turns out to be on the wiki page for fSTR here (thanks to the guy who pointed that out). Maybe this can help you more if my post couldn't. Good luck again.
dSTR range | fSTR2
12 + (dSTR + 4)/2
6 to 11 (dSTR + 6)/2
1 to 5 (dSTR + 7)/2
-2 to 0 (dSTR + 8)/2
-7 to -3 (dSTR + 9)/2
-15 to -8 (dSTR + 10)/2
-21 to -16 (dSTR + 12)/2
-22 or less (dSTR + 13)/2
The calculation is the same for any dSTR value equal or above 12.
According to wiki~
fSTR and fSTR2 lower and upper cap equations:
Upper cap of dSTR = (14 + weapon rank x2) x2
Lower cap of dSTR = -(7 + weapon rank x2) x2
I hope this helps, and I hope that I haven't misinterpreted your post, as that would make me look like quite the douche-fag. :3 Good luck, I look forward to your program if you release it to us lazy nab tabs.
EDIT: In fact, this whole post turns out to be on the wiki page for fSTR here (thanks to the guy who pointed that out). Maybe this can help you more if my post couldn't. Good luck again.
#7
Posted 23 March 2009 - 12:28 PM
thanks kat, that first table was the kind of thing i was looking for
#8
Posted 28 March 2009 - 09:52 AM
I was always too annoyed to memorize the fStr thing, and looking at that chart I guess I can remember why.
Gl w/ the calc. Post here if you don't mind sharing, when it's done. Only thing that sucks is that a whole slew of gear choices are best made after knowing the relative attributes of what you're fighting. And the sucky thing about that is that these values are usually not known
Gl w/ the calc. Post here if you don't mind sharing, when it's done. Only thing that sucks is that a whole slew of gear choices are best made after knowing the relative attributes of what you're fighting. And the sucky thing about that is that these values are usually not known
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