Perhaps I'm stupid, but what do Stout Bonnet and Monster Gaiters +1 add to the pet? I know they enhance Reward, but couldn't those simply be macro'd in?
Yeah in all honesty you would, together with in example Monster Jackcoat (+1) and Ogre Gloves (+1), just felt like editing them in there.
Sorry but if you want HQ =>
- Breeder Mask : (DEF: 22 Accuracy +4 Enmity -3 Haste +1% Physical damage: "Blaze Spikes" effect
Set: Increases pet defense and enmity)
-Breeder Mufflers : (DEF: 18 DEX +2 INT +2 Accuracy +4 Enmity -4
Set: Increases pet defense and enmity)
You have yet Herder's Subligar : (DEF: 8 Enhances pet accuracy)
and Aymur :DMG: 50 Delay: 312 Pet: Attack Bonus
Enhances "Sic" effect
"Primal Rend"
Aftermath (Incl. Pets):
Inc. Acc./Atk., Occ. attacks twice
Oh yeah, the Breeder set, those instead of Beast bazubands for sure, and that adds a more constant head piece for a set like that.
Totally forgot about that set to be honest, hehe. Indeed the Aymur would be great too, but needs you to be actively fighting beside pet.
Unless I misunderstood how the Aftermath effect works when they added it while I was taking a break from the game.
For fun I just wrote that set up there as a "Oh I'm just going to stand on the side and watch my pet fight while tossing some Rewards."
The comment first of all about HQ versions is because afaik./remember, there ain't really a difference in NQ and HQ version on the Reward.
Editing my post anyways, Breeder is deffo something I shouldn't have overlooked.
Personally considering making this a new TP body for my BST though.
Enhance DW and Acc or DA maybe, I can't really decide on the two stats I'll put on it when I some day get it. Not right now at least.
When thinking "hard" about it, most likely it'll become a macro piece for me. Fast Cast is really tempting.