And I have 30 enmity with no visible cure swaps, using hospitaler.
terror shield, assjamer, ritter gorget, homam hands, sattva, hercules, cerb mantle, trance belt. 4 + 7 + 3 + 3 + 3 + 3 + 3 + 4 = 30.
-5% haste on head,
Used mermaid's because multiple jobs
-4% to -6% haste on waist
I was using full haste setup, assuming you would get haste, march, madrigal for atonements (brd's in my shell do it this way). I suppose you can equip full enm and get 2xmarch, haste. Of course I knew that I couldn't construct an entire real life model in the 30 mins it took to write that one up. I would need to figure cast time for shadows, monster w.delay, average evasion rate of pld (lol), av. block rate (for tp return), av. acc rating and tp return on joyeuse, etc etc etc. Even then, I could see someone finding a flaw.
Realistically, I don't think any of us would spam cures like that - Sentinel, a few Cure IV's, and then tank like a badass. One thing this did show me is that Hospitlar is worth it. With an emn mod of .737 on HP's healed at lvl 75, a Hospiltar Earring is like +3.5enm when curing. Never bothered with it, always though Loq + Enm earring was superior.
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And you're not nonstop casting shadows if you have a decent cotank because its going to be bouncing so much between you that its pretty easy to do Ni to Ni, and get in 2, sometimes more cure 3s before you have to recast.
I was meaning the nonstop casting of Cures in the first two minutes of my scenario, which looking back is moot. Since the last 3 minutes of the scenario is based on mp regeneration, you wouldn't be limited by the sheer volume of cures unless it was under the time limit of Sentinel, and even then I wouldn't be terribly worried about shadows dropping and taking a couple on the chin.
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And my cure IV swap is:
Part 1:
input /equip Back "Settler's Cape";
input /equip Ring1 "Serket Ring";
input /equip Ear1 "Hospitaler Earring";
input /equip Ear2 "Astral Earring";
input /equip Neck "Morgana's Choker";
Part 2:
input /echo hp up!
input /equip Back "Gigant Mantle";
input /equip Ring1 "Bomb Queen Ring";
input /equip Ear2 "Cassie Earring";
input /equip Waist "Steppe Belt";
input /equip Neck "Ritter Gorget";
I can see this only under Sentinel though. You lose a sizeable amount of +enm on back, ring, belt, earring. I'm too tired to do the math delta under regular circumstances, but you still come out as long as you would be using something like this under sentinel.
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Then it cures, and swaps back to my idle set of shadow mantle, sattva, trance, and parade gorget. Gives me a 396 cure IV, and we've begun replacing our whm with scholars in the tank party for aoe stoneskin and phalanx, and if the scholar puts aoe light weather I regularly cure 4 for over 400 and cure 3 for almost 220.
We've only had one mage so inclined to level SCH, and he's main BLM. So I'm jealous. QQ.
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Your numbers work for the average paladin just breaking into endgame because they don't have the gear to pull it off, but if you have the gear to do it, its not really hard to pull off capped hate in sub 5 minutes.
Nah, I modeled the equip's pretty mid-endgame PLD, the problem was that not everything can be taken into account. Like they say, situational shit is situational. But that doesn't mean that the core of this discussion (what to get on the new Crystal gear) make the decision situational. For ACC, you have Haub+1 or Homam. For ATK, you have Haub+1 or Ares. For Refresh you have Ares. Since Atonement relies on enmity accrued, you could wear anything needed on the body (most likely +enm). Casting for enmity, however, is a bigger problem. Imagine getting +5% more hate on a Cure. Imagine finishing Uts: Ichi 5% faster (meaning more melee hits).
Meh. Choice is pretty clear for me. I already have a Haub+1 from my SAM, don't need an NQ haub without the -eva or a Haub-1 with Fast Cast for my PLD.
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edit: oh yeah, had a brainfart when I wrote that. If its not something like tiamat that can potentially 1 shot you if you lag or just get lucky, I use my joyeuse. With capped haste, sushi (sushi has enmity too, yyaayyy), and that good stuff, atonements come pretty quickly.
Thank fucking god. Kap and I went on a tirade about a month ago how Atonement is changing the HNM scene and people should start using Joytoy more often. Everyone went batshit insane and said that wearing Joy would kill you. Good to see more PLD's seeing the benefits of 700+ damage at a 45% faster rate.