With /NIN skill you're always going to get interrupted regardless of how much spell interruption you stack. With full A- skill with 8 merits, I still get interrupted pretty easily even by like, even matches.
On the other hand, I've seen Paladins block and then get the cast off (Though it might've been lag), so my conclusion would be:
Shield is fucking broken. Abuse it. =P
Spell interruption rate down
#22
Posted 09 April 2009 - 09:18 AM
Shield Mastery permits a Paladin to block and remain uninterrupted. That's... common knowledge.
#24
Posted 09 April 2009 - 11:49 AM
I know that, but I never really checked if it was an interruption rate bonus or an actual solid % chance of not getting interrupted, period- I don't have any jobs that use a shield.
#25
Posted 09 April 2009 - 12:00 PM
Well, for the record: Shield block with Shield Mastery (even subbed) prevents interruption from the blocked attack. I've abused this with bucklers on my White Mage from time to time.
#26
Posted 09 April 2009 - 12:14 PM
love subbing pld on rdm for solo because of it, the fact genbu's procs a lot helps out. gogo fast cast uninterruptable stoneskin.
#27
Posted 11 April 2009 - 03:00 AM
Hate to be one to un-derail a topic.
jkjk
Even if spell interruption down proc'd like that, there's many a mob i'd rather rely on stacked shield skill. If "SIRD" procs, you can still take a hellishly hard hit, furthering enmity loss, and perhaps dangerously low hp, even if you do get shadows up. If shield procs, the hit isn't going to be near as hard.
Dedicated career pld's with sea access can easily achieve 326 shield skill in the right builds.
276 base + 8 merits + 12 AF+1 Feet + 3 Buckler + 7 torque + 10 boxer's + 5 Koenig Schaller + 5 Knight's Earring.
And still be wearing as much as 10-12% or more haste. (Dusk/Homam hands, Homam Legs, Swift belt).
Most the time, in all honestly, I find myself with turban on over schaller
Shield mastery is the most beautiful thing, I love it, and die laughing when I see a pld dual-wielding step up to anything remotely semi something serious.
Tanking on my ninja, as someone else kind of said, if the mob is EM, or truly even DC or above, if you get hit, you can expect an interrupt.
jkjk
Even if spell interruption down proc'd like that, there's many a mob i'd rather rely on stacked shield skill. If "SIRD" procs, you can still take a hellishly hard hit, furthering enmity loss, and perhaps dangerously low hp, even if you do get shadows up. If shield procs, the hit isn't going to be near as hard.
Dedicated career pld's with sea access can easily achieve 326 shield skill in the right builds.
276 base + 8 merits + 12 AF+1 Feet + 3 Buckler + 7 torque + 10 boxer's + 5 Koenig Schaller + 5 Knight's Earring.
And still be wearing as much as 10-12% or more haste. (Dusk/Homam hands, Homam Legs, Swift belt).
Most the time, in all honestly, I find myself with turban on over schaller
Shield mastery is the most beautiful thing, I love it, and die laughing when I see a pld dual-wielding step up to anything remotely semi something serious.
Tanking on my ninja, as someone else kind of said, if the mob is EM, or truly even DC or above, if you get hit, you can expect an interrupt.
#28
Posted 23 April 2009 - 12:56 PM
http://www.bluegartrls.com/forum/73637-spe...-questions.html Edit -> Changed to page one since that's where all the cool testing is.
Summary: Spell Int. appears to have NO cap (well 100%), and is pretty f-in amazing at 100% - at least as far as EP-T mobs go. How it stacks up against stronger mobs is unknown. This was also tested with some pretty piss-poor ninjitsu skill. They seem to be unsure as to when the gear is counted, but initial testing suggests before and during - which makes sense (like calculated on incoming hit) - if thats the case you could still get use out of a precast fast-cast gear macro - giving you fast-cast and spell int.
Max pld can get is 63, and doing so requires some rather damning choices. Let's take a look:
8 merits
5 neck (will pwr. torque)
15 feet (kamzeksekjezke feet)
9 ear (knightly)
8 ear (magnetic)
10 legs (valor)
8 waist (many options)
10 muse shield
63
Losing a lot there, but most of it could be macroed in on ichi I suppose. Of course you lose almost all +shield skill for spell int. This probably would have been useful prior to the shield fix, but now a days, meh. Can SCH accession Aqualviel? LOL Now if we were talking about a RDM tank this might be a much more interesting discussion - seeing as how:
8 merit
12 AFbody+1 - body
8 mag ear - ear 1
15 Karasutengu - feet
8 Solitare Cape - back
10 Narish Turban - head
5 Willpower Torque - neck
10 Druids Rope - waist
25 Em+1 wand - main hand
10 muse shield - off hand
111
Remember you can retain your fast-cast set / benefits since that's determined at the start of the cast. You would lose a ton of haste however, you could retain what 4% with Dusk+1? Drop the Druid Rope get Swift belt back for 4% more. Maybe really good spellcast macro could still reswap all your haste gear for you so you still got he benefit I suppose. Depending on if you feel Aquaviel really works - you might be able to retain almost all your haste gear. Although if you're fighting ichi timers hard core you're probably facing other problems, right?
You do have to use the lvl 30x wand, but a RDM can completely hold hate without melee anyways - and in a lot of cases should. I would assume you'd be macroing out and taking the TP loss for +emn or what have you. Of course macro pieces only - but would still love to how that worked out for a RDM/NIN tank on something worth a damn... Any RDM tanks around there want to post initial thoughts? Thinking outside the box and not being a douche bag of course. I in fact do realize exactly how much one would have to give up gear-wise to achieve that, but let's just for the sake of arguement say... I'm sure Kap will have something to blast me with here, but it's nice to think about at least.
Summary: Spell Int. appears to have NO cap (well 100%), and is pretty f-in amazing at 100% - at least as far as EP-T mobs go. How it stacks up against stronger mobs is unknown. This was also tested with some pretty piss-poor ninjitsu skill. They seem to be unsure as to when the gear is counted, but initial testing suggests before and during - which makes sense (like calculated on incoming hit) - if thats the case you could still get use out of a precast fast-cast gear macro - giving you fast-cast and spell int.
Max pld can get is 63, and doing so requires some rather damning choices. Let's take a look:
8 merits
5 neck (will pwr. torque)
15 feet (kamzeksekjezke feet)
9 ear (knightly)
8 ear (magnetic)
10 legs (valor)
8 waist (many options)
10 muse shield
63
Losing a lot there, but most of it could be macroed in on ichi I suppose. Of course you lose almost all +shield skill for spell int. This probably would have been useful prior to the shield fix, but now a days, meh. Can SCH accession Aqualviel? LOL Now if we were talking about a RDM tank this might be a much more interesting discussion - seeing as how:
8 merit
12 AFbody+1 - body
8 mag ear - ear 1
15 Karasutengu - feet
8 Solitare Cape - back
10 Narish Turban - head
5 Willpower Torque - neck
10 Druids Rope - waist
25 Em+1 wand - main hand
10 muse shield - off hand
111
Remember you can retain your fast-cast set / benefits since that's determined at the start of the cast. You would lose a ton of haste however, you could retain what 4% with Dusk+1? Drop the Druid Rope get Swift belt back for 4% more. Maybe really good spellcast macro could still reswap all your haste gear for you so you still got he benefit I suppose. Depending on if you feel Aquaviel really works - you might be able to retain almost all your haste gear. Although if you're fighting ichi timers hard core you're probably facing other problems, right?
You do have to use the lvl 30x wand, but a RDM can completely hold hate without melee anyways - and in a lot of cases should. I would assume you'd be macroing out and taking the TP loss for +emn or what have you. Of course macro pieces only - but would still love to how that worked out for a RDM/NIN tank on something worth a damn... Any RDM tanks around there want to post initial thoughts? Thinking outside the box and not being a douche bag of course. I in fact do realize exactly how much one would have to give up gear-wise to achieve that, but let's just for the sake of arguement say... I'm sure Kap will have something to blast me with here, but it's nice to think about at least.
#29
Posted 24 April 2009 - 03:33 PM
QUOTE (Izod @ Apr 23 2009, 07:56 PM) <{POST_SNAPBACK}>
http://www.bluegartrls.com/forum/73637-spe...-questions.html Edit -> Changed to page one since that's where all the cool testing is.
Max pld can get is 63, and doing so requires some rather damning choices. Let's take a look:
8 merits
5 neck (will pwr. torque)
15 feet (kamzeksekjezke feet)
9 ear (knightly)
8 ear (magnetic)
10 legs (valor)
8 waist (many options)
10 muse shield
63
Max pld can get is 63, and doing so requires some rather damning choices. Let's take a look:
8 merits
5 neck (will pwr. torque)
15 feet (kamzeksekjezke feet)
9 ear (knightly)
8 ear (magnetic)
10 legs (valor)
8 waist (many options)
10 muse shield
63
Iron Will?!
#30
Posted 30 April 2009 - 06:35 PM
spell interrupt couldn't hurt a rdm/nin tank setup, though I believe that due to the insane fast cast rdm already has, ichi goes up about as fast as other jobs' ni.
therefore properly timed even ichi shouldn't get interrupted too bad. but of course, it couldn't help to put in unused slots.
therefore properly timed even ichi shouldn't get interrupted too bad. but of course, it couldn't help to put in unused slots.
#31
Posted 02 May 2009 - 04:23 PM
QUOTE (lolwtfbbq @ Apr 24 2009, 09:33 PM) <{POST_SNAPBACK}>
Iron Will?!
I'm was talking about ALL times, not every 4:30 seconds or 3:50 or whatever it would merited - the 30 seconds it's active... If you were really building a spell int. build you'd want it to be something useful at all times, not ever 3-4 minutes... Geezus jones FFXI players are retarded dickwads - LOOK AT ME I KNOW OF 1 SITUATION THAT MAKES YOU WRONG!!! MY EPEEN THROBS!!!
And even with fast-cast having an unstoppable ichi would be pretty nice.
#33
Posted 02 May 2009 - 10:50 PM
QUOTE (Izod @ May 3 2009, 06:23 AM) <{POST_SNAPBACK}>
I'm was talking about ALL times, not every 4:30 seconds or 3:50 or whatever it would merited - the 30 seconds it's active... If you were really building a spell int. build you'd want it to be something useful at all times, not ever 3-4 minutes... Geezus jones FFXI players are retarded dickwads - LOOK AT ME I KNOW OF 1 SITUATION THAT MAKES YOU WRONG!!! MY EPEEN THROBS!!!
And even with fast-cast having an unstoppable ichi would be pretty nice.
And even with fast-cast having an unstoppable ichi would be pretty nice.
As interesting as this new info is, the situation you're describing is about as useful as a fully merited Iron Will anyway. I imagine a RDM with march (capped recast reduction) could find some use with this, but now the question becomes, does anything RDM tank actually require you to take a hit during dry-cast ichi? I can't think of anything off the top of my head that has an especially fast attack rate you need a blink tank for. The closest thing that comes to that, I think, is Charybdis, who actually has a really long delay between attacks.
If you're at capped recast though, I suppose it wouldn't hurt- if this can stop a heavy WS or something that breaks through stoneskin it might have some use for people who hate taking risks.
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