http://wiki.ffxiclopedia.org/wiki/Category:Marksmanship
I was checking out some of the different guns that COR can use..And not 100% sure what the best choice is here..Excluding something like Death Penalty or Great Cassandra. (I may be 100+3 gold, but a 102 synth I don't have much faith on. lol.)
Any advice is wonderful.
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COR Gun choice..
#2
Posted 06 April 2009 - 10:59 AM
Martial Gun forever and always.
Except Pirates +1 for QD onry situations and Peacemaker for pulling.
Except Pirates +1 for QD onry situations and Peacemaker for pulling.
#3
Posted 06 April 2009 - 11:48 AM
QUOTE (Arkley @ Apr 6 2009, 11:59 AM) <{POST_SNAPBACK}>
Martial Gun forever and always.
Except Pirates +1 for QD onry situations and Peacemaker for pulling.
Except Pirates +1 for QD onry situations and Peacemaker for pulling.
Corsair's Gun+1, not Pirates
But yah.. Martial Gun, Peacemaker, and Corsair's Gun+1 will be your only three end-game guns aside from Death Penalty (which I have my doubts about, since it seems TPing in Joyeuse/Martial would be better still).
Oh, and Coffinmaker is cool to run around in Whitegate with just 'cause it is golden >_> That's about all it's good for.
Jak ~ Ramuh
#5
Posted 06 April 2009 - 11:56 AM
There you go Arkley thinkin like a pirate!! MUWAHAHA
DOOD GET THE FIREFLY! GET IIIIEEETTTT!!!! >.>
Then Merit Winning Streak!!!!!!!!!!!!
LULZ! >.>
DOOD GET THE FIREFLY! GET IIIIEEETTTT!!!! >.>
Then Merit Winning Streak!!!!!!!!!!!!
LULZ! >.>
#6
Posted 06 April 2009 - 12:43 PM
Would Coffinmaker actually be a better choice than Martial Gun, specifically in those endgame situations where you would more likely be shooting for TP. Kinda curious. It seems like both are situation weapons. I'm not really seeing a "end all be all" weapon for Corsair. Even Death Penalty looks situational.
Any testing done on the accuracy bonus with Martial Gun for Slug Shot?
Any testing done on the accuracy bonus with Martial Gun for Slug Shot?
#7
Posted 06 April 2009 - 01:18 PM
#9
Posted 06 April 2009 - 03:17 PM
Ahh, yeah keep forgetting about Murderer. That one is pretty good, although it's hard to compare it to Martial Gun's TP Bonus. +8 accuracy, +6 attack and +6 Str is a tough call for weaponskills. Murderer is definitely the most well rounded weapon, but good luck getting the earring to make it work.
#10
Posted 06 April 2009 - 03:18 PM
Martial Gun for ranged damage, Corsair's(+1) for Quickdraw
/End
Murderer was found to be either marginally better, identical, or marginally worse than Corsair's for Quickdraw.. I want to say marginally inferior.
/End
Murderer was found to be either marginally better, identical, or marginally worse than Corsair's for Quickdraw.. I want to say marginally inferior.
#11
Posted 07 April 2009 - 02:52 AM
Marginally inferior, but clearly inferior nonetheless.
#12
Posted 07 April 2009 - 05:52 AM
Martial Gun: Best used in PTs
Corsair's Gun/Corsair's Gun +1: Best gun for Fire/Water/Thunder/Earth/Wind Shot
Peacemaker: Best gun for Light/Dark Shot
Corsair's Gun/Corsair's Gun +1: Best gun for Fire/Water/Thunder/Earth/Wind Shot
Peacemaker: Best gun for Light/Dark Shot
#13
Posted 14 May 2009 - 08:41 PM
how much accuracy boost do you get from 100 more tp on Slug shot? everyone says martial gun for acc, but how much more can it be than coffinmaker? +20 acc for 100+ tp?
#14
Posted 14 May 2009 - 09:47 PM
There's also the matter of the bonus to Detonator, which is extremely significant.
#15
Posted 16 May 2009 - 05:10 PM
If you find yourself in a situation where you're TPing up via ranged attacks on HNMs like DI (And.. well, few others, if any) you might find Coffinmaker more useful if you're using slug shot.
And I wouldn't bother with any of ^^^^ unless you're capped or close to cap on Marks merits etc.
But yeah, in most conceivable situations where you wanna WS. Martial.
And I wouldn't bother with any of ^^^^ unless you're capped or close to cap on Marks merits etc.
But yeah, in most conceivable situations where you wanna WS. Martial.
#16
Posted 17 May 2009 - 06:35 AM
so, how much accuracy does it add? or do you just say martial gun goooo for kicks. i have both, and tbh i dont find martial gun is much more accurate, tho obviously its hard to get a good judgment of that without proper testing... untill i get a corsair's +1 i'm going to stick with coffinmaker unless i need all the acc i can get. and about detonator, i usually only use that at 300 tp anyways, but if not than yea, its easily best
#19
Posted 12 June 2009 - 09:49 AM
I know I'm a new poster so I'm sure I'll get flack over this but I personally use Coffinmaker as my gun. I find I dont miss Slugshot often (I have a lot of ranged acc) so the extra damage on the gun is nice. Still pestering people for a Corsair's+1 QQ
I would say with less acc Martial is awesome, Coffinmaker for continued shooting, Corsair's +1 for QD (T.T)
Hello and nice to meet you lol ^^b
I would say with less acc Martial is awesome, Coffinmaker for continued shooting, Corsair's +1 for QD (T.T)
Hello and nice to meet you lol ^^b
#20
Posted 21 June 2009 - 04:37 AM
I remeber asking Arkley about which is better (Coffin or Martial) and now I have both....Damn you! Making me spend me gilz 
An welcome Ventia
An welcome Ventia
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