Killing Ifrit - a Final Fantasy community: Dual Wieldz effect - Killing Ifrit - a Final Fantasy community

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Dual Wieldz effect

#41
User is offline   Symbios 

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Yes.
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#42
User is offline   Cosmos 

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QUOTE
I really can't imagine any build on Mirke being better for WS than Haub+1.

Accuracy+10 Crit+3% STR+5 DEX+5

Accuracy+12 Attack+12 STR+6 DEX+6

2.5 Attack, 2.5 Accuracy and 1 STR 1 DEX > 3% critical hit rate?

Guess it would be situational.
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#43
User is offline   pathwriter 

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How the hell are you getting "2.5" Attack? That's 12.5 Attack, which is going to make Blade: Jin more consistent in the low end and more damaging in the high end. The thing with Mirke Wardecors, though, is that you can put stats on it that you cannot get anywhere else. Why would you bother making a sad Haubergeon clone?
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#44
User is offline   Tailsness 

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Would acc+10 and fast cast be dumb?
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#45
User is offline   pathwriter 

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It wouldn't really make a lot of sense. You don't need Accuracy and Fast Cast at the same time. If you want Accuracy without taking a hit to your Evasion, either Scorpion Harness or Koga Chainmail are ideal. If you want Fast Cast, you'd want to think about what you'd be doing with it. If it'd mostly be for casting Utsusemi, I'd probably go with Evasion and Fast Cast for when you're putting Ichi up. If it is for casting Stun as well as Utsusemi, Fast Cast and Enmity would make a better mix.
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#46
User is offline   Cosmos 

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oh I forgot there it doesn't have 10 attack also, but seriously if it's not better than haub+1 why do people wanna use Zahak's Mail>Aurum Cuirass on Drakesbane?
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#47
User is offline   pathwriter 

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Dragoon is a two-handed weapon job with A+ skill, two Accuracy Bonus traits, and a superior STR > Attack conversion ratio. They don't benefit from Attack remotely as much as a one-handed weapon job with A- skill does. Even so, they're banking on achieving a (marginally lower) top-end slightly more often. You can do the same thing with Mirke Wardecors if you like, but with the second weakest weapon type in the game, most players I've met try to aim for consistent weaponskills rather than ones that look good in screenshots.
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#48
User is offline   Ashokan 

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dex+1, str+1, atk+12 vs 3% crit

But the crit rate is deceiving, because really you're realistically hoping for 1 extra crit on Jin coming from that 3%, meaning 3% is actually around 10% after all the variables are added such as accuracy, how often you da, how often you'd crit regardless of the 3% addition, etc.

Since good Blade Jins are usually the ones that get a crit(s), I can see the dilema. Is the damage and consistancy worth giving up for the crit rate, my honest opinion is no. My opinion is over time, you'd find the consistency and higher average damage per individual hit/crit will add up to more damage over a large number of weapon skills than the extra damage from the crit spikes.

Nonetheless, you'd probably need a very long and controlled parse to find the details.
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#49
User is offline   Amastacia 

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No, 3% Crit Rate is 3%.
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#50
User is offline   pathwriter 

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While I see the logic of what he's saying, I do have a rather "duh" kind of question to ask.

I've never really paid attention when using Evisceration or Hexa Strike, but is "Chance of critical hit varies with TP" an all-or-nothing thing? I notice when I do lousy damage and I notice when I've certainly hit critically, but I don't watch closely enough to see if there's a range in between the two. Essentially, I'm asking if the chance for a critical hit is for each individual strike, for all strikes as a whole, or even just for the first strike (as that is how the fTP modifier of "Damage varies with TP" weaponskills works).
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#51
User is offline   Ashokan 

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QUOTE (pathwriter @ Apr 23 2009, 10:50 AM) <{POST_SNAPBACK}>
is "Chance of critical hit varies with TP" an all-or-nothing thing?

Fairly certain it is not all-or-nothing, but rather on a hit per hit basis. I looked around and couldn't find a reliable source that says it straight forward one way or another.

The best information I can provide as reasoning is:

1.) Calculators, such as the native KI damage calculator, which require you to enter the number of crits.
2.) Rampage numbers jump dramatically when someone turns on Mighty Strikes, even though it's a "Chance of critical varies with TP".
3.) Sneak Attack, Trick Attack and Gorget fTP applies only to the first swing, meaning hits are calculated separate.
4.) I've always seen reliable sources of information say stuff like, "...highest 700 Vorpal on Sea Puk(only once) on Mamool Ja Stagging Point (mostly pop between 500-600 on good vorpal, that is full hit and 1~2 crits)". That quote is from VZX on BG.

Just to be sure, I started a thread on BG regarding it: Critical on WS Questions

QUOTE (Amastacia @ Apr 23 2009, 10:24 AM) <{POST_SNAPBACK}>
No, 3% Crit Rate is 3%.

I never said 3% crit was anything other than 3% crit rate. I said the probability of getting 1 critical hit that is attributed to a 3% enhancement during the course of approximately 4 hits is going to be substantially higher than 3%.

This post was ninja edited Friday, May 24th, 2009 around 10am edt.
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#52
User is offline   Amastacia 

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Not worded well to convey what you meant, but I get what you mean.

People tend not to have realistic expectations about these things, when the reality is that before you account for things like Acc, DA, and crit rate without the Mirke augment, it's less than 1 extra crit per 8 WSs. And it's not even going to be that often in the real world.
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