I still do not get melee formula and i kind of want to know STR vs DEX off set for ws
1 dex vs 4 str? on SA or SATA?>< even though its only for assult/ nyzuel still cerous on the compaersions
or how does that 3 dex/ 3 agi ring perform on sata? and does anyone know about any possable aguemented alt gear for earings / rings?
back 3 str/ attack 15 vs thf cape.
and maats vs heca for head... if str dont matter much maats is better? the answer to this should give me a better idea on stats for thf SA / TA / SATA ws
Ulthalam's ring earing / ring questions, and afew other conserns
#2
Posted 26 April 2009 - 07:35 AM
QUOTE
I still do not get melee formula and i kind of want to know STR vs DEX off set for ws
http://wiki.ffxiclopedia.org/wiki/Calculat...on_Skill_Damage
1dex > 5str
#3
Posted 26 April 2009 - 09:09 AM
Kind of slips my mind if there's any better DEX rings, but wouldn't Ulthalam's be better than Thunder Ring during assault?
#4
Posted 26 April 2009 - 01:10 PM
QUOTE
Kind of slips my mind if there's any better DEX rings, but wouldn't Ulthalam's be better than Thunder Ring during assault?
Dex would be better for SA sharkbite.
The acc on ult would make it better for DE/evis.
The atk might make ult better for stab, that ones probably close and mob dependent.
QUOTE
or how does that 3 dex/ 3 agi ring perform on sata?
No fair wrapping a hairpin around your finger.
#5
Posted 26 April 2009 - 03:42 PM
ulthalam's is garbage, maats cap is better than heca, back depends on ws.
#6
Posted 26 April 2009 - 05:52 PM
I think Uthalam's ring is the gimpest shit ever, unless you're in salvage, or assaults.
#7
Posted 26 April 2009 - 06:51 PM
It looks purty though.
And it's probably okay for TPing. I know some people who would take 4 attack over 1 accuracy, assuming you arn't a rich ass that can afford a Toreador's.
And it's probably okay for TPing. I know some people who would take 4 attack over 1 accuracy, assuming you arn't a rich ass that can afford a Toreador's.
#8
Posted 26 April 2009 - 07:28 PM
QUOTE (Symbios @ Apr 27 2009, 01:51 AM) <{POST_SNAPBACK}>
It looks purty though.
And it's probably okay for TPing. I know some people who would take 4 attack over 1 accuracy, assuming you arn't a rich ass that can afford a Toreador's.
And it's probably okay for TPing. I know some people who would take 4 attack over 1 accuracy, assuming you arn't a rich ass that can afford a Toreador's.
sniper +1 same acc , lower level.
#9
Posted 26 April 2009 - 07:33 PM
QUOTE (rambus @ Apr 26 2009, 09:28 PM) <{POST_SNAPBACK}>
sniper +1 same acc , lower level.
Toreador's is cheaper, ahs better stats overall(+hp > minus defense, plus can get better racc rings for 10k). Don't really see the reason to pay extra once you get to lv 57 unless you do nothing but capped events all day.
#10
Posted 27 April 2009 - 06:08 AM
QUOTE (Symbios @ Apr 26 2009, 08:51 PM) <{POST_SNAPBACK}>
It looks purty though.
It doesn't even look purrty. I rage out every time I see one. Especially on someone else with otherwise decent gear in other slots.
#11
Posted 27 April 2009 - 10:25 AM
4 attack seems like a decent trade off for 1 accuracy considering it has no negatives on it, which is convenient if you have pld and nin and don't want to have 2 extra rings. It beats jaeger ring. 1 acc won't make a difference if your acc is really hurting [as in if you're at 35-50% hitrate you need more than switching a ring]. For two-handers acc isn't often a problem, and when it is you should have a bard/corsair or at least something bigger than a 1 acc increase. For some of the single handers, 4 attack is worth more than 1 accuracy, like jobs that need to eat sushi regardless. Plus, what ring would you pick if you just play melee jobs?
Sniper's +1 and Torrs are better, but not affordable to everyone.
For Assaults 4str/dex 4atk/acc seems like it would always outdo a 5 dex ring on anything besides a lone SA since the accuracy would play a role (Shark Bite is still has 2 other hits w/nin that need to land). Not sure on the max damages, but for more than single hit WS I would think that 3.5 acc (5dex(2.5) vs 4acc/4dex(6)) (and to a lesser degree str/atk) would pull out better averages.
Sniper's +1 and Torrs are better, but not affordable to everyone.
For Assaults 4str/dex 4atk/acc seems like it would always outdo a 5 dex ring on anything besides a lone SA since the accuracy would play a role (Shark Bite is still has 2 other hits w/nin that need to land). Not sure on the max damages, but for more than single hit WS I would think that 3.5 acc (5dex(2.5) vs 4acc/4dex(6)) (and to a lesser degree str/atk) would pull out better averages.
#12
Posted 27 April 2009 - 10:39 AM
QUOTE (Requim @ Apr 27 2009, 10:25 PM) <{POST_SNAPBACK}>
4str/dex 4atk/acc seems like it would always outdo a 5 dex ring on anything besides a lone SA since the accuracy would play a role (Shark Bite is still has 2 other hits that need to land). Not sure on the max damages, but for more than single hit WS I would think that 3.5 acc (and to a lesser degree str/atk) would pull out better averages.
4 str/dex in assault only... shark bite is 2 hit not 3 so it doesn't have "2 other hits" and i have no idea where you're coming up with 3.5 acc. gj at making no sense
#13
Posted 27 April 2009 - 10:48 AM
Uthalam's ring is the best all around ring for TP, for the typical player that does not have
gil gushing out there ass. Sure there are better such as Toreador's and Sniper +1
but considering the cost, not everyone can afford to buy them. Spiers + Uthalam's
should take care of your ring acc needs till you can spend 2.8mil for 1 Tore or Snipers +1.
gil gushing out there ass. Sure there are better such as Toreador's and Sniper +1
but considering the cost, not everyone can afford to buy them. Spiers + Uthalam's
should take care of your ring acc needs till you can spend 2.8mil for 1 Tore or Snipers +1.
#15
Posted 27 April 2009 - 11:32 AM
QUOTE (Ture @ Apr 27 2009, 11:11 PM) <{POST_SNAPBACK}>
/nin adds a hit synthetic.
wasn't thinking about that. i stand corrected
#16
Posted 27 April 2009 - 01:01 PM
QUOTE (Requim @ Apr 27 2009, 05:25 PM) <{POST_SNAPBACK}>
1 acc won't make a difference if your acc is really hurting.
incorrect.
accuracy is pretty liniar gains, so 1 acc is worth about the same no matter what.
@snipers+1 vs tor ring: whitebox is cool... especially if you have signed
#17
Posted 27 April 2009 - 01:23 PM
QUOTE (Konda @ Apr 28 2009, 12:01 AM) <{POST_SNAPBACK}>
incorrect.
accuracy is pretty liniar gains, so 1 acc is worth about the same no matter what.
@snipers+1 vs tor ring: whitebox is cool... especially if you have signed
accuracy is pretty liniar gains, so 1 acc is worth about the same no matter what.
@snipers+1 vs tor ring: whitebox is cool... especially if you have signed
i used both for awhile, but snipers +1 jumped up in price while tor ring didn't, so made 600k doing nothing. now i has 2x tor ring
#18
Posted 27 April 2009 - 07:19 PM
I'm not sure if it's the case for THF, but some jobs TP in Rajas so they can get away from that irritating 99% TP message (Like NIN, depending on what other gear you have).
Does Rajas take THF over any kind of threshold in sTP if you have Skadi Legs?
Does Rajas take THF over any kind of threshold in sTP if you have Skadi Legs?
#19
Posted 27 April 2009 - 07:40 PM
with x's/blau and skadi legs i'm 5tp per swing. rajas will give me an occassiona 11 per round but 7 acc is hotter
#20
Posted 28 April 2009 - 10:07 AM
Store Tp doesn't really matter for thief (or one handers in general) once you get by 5 tp per hit and even then, landing 1 more hit for less tp usually negates dropping a required hit, say from having 4.5 acc more (sniper's +1/tor vs. rajas). A thief missing once with a 5 tp dagger isn't a big deal, a samurai missing once with 18 tp is more of a problem. In the situations you have capped hit rate, then yes STP/atk/str/dex/etc become more relevant. In the situations where you don't have capped hitrate then sniper's +1/tor are typically the best TP rings (followed by Ulth/Woods/Sniper's).
Also, Konda
isn't really accurate. Yes, adding a constant bonus will be linear for your hitrate, but it's not comparing 4 acc to 5 acc. It's comparing 4 acc/atk to 5 acc, both of which have different returns. Most thieves are hovering around what? 350 attack? Ulth is giving ~1% atk. So the question is whether or not 1~1.5% atk will give you better returns than +0.5% hit rate, which is dependent upon other gear options.
Synthetic, ya I added a /nin hit, though if you're using Shark Bite the other hits landing aren't really important (or possibly aren't /nin). Weird rounded acc was comparing Ulth in assault to +5 dex ring
As far as calling Ulth garbage, that's a bit extreme. It's inferior to a +7 acc ring, sure, but I would say it's easily comparable to a 5 acc ring. On the plus side, with the augments out, it is possible to get cheaper improved versions (seen a +1-2dex woods, +2atk sniper's so far)
Also, Konda
QUOTE
accuracy is pretty linar gains, so 1 acc is worth about the same no matter what.
isn't really accurate. Yes, adding a constant bonus will be linear for your hitrate, but it's not comparing 4 acc to 5 acc. It's comparing 4 acc/atk to 5 acc, both of which have different returns. Most thieves are hovering around what? 350 attack? Ulth is giving ~1% atk. So the question is whether or not 1~1.5% atk will give you better returns than +0.5% hit rate, which is dependent upon other gear options.
Synthetic, ya I added a /nin hit, though if you're using Shark Bite the other hits landing aren't really important (or possibly aren't /nin). Weird rounded acc was comparing Ulth in assault to +5 dex ring
As far as calling Ulth garbage, that's a bit extreme. It's inferior to a +7 acc ring, sure, but I would say it's easily comparable to a 5 acc ring. On the plus side, with the augments out, it is possible to get cheaper improved versions (seen a +1-2dex woods, +2atk sniper's so far)
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