Correct.
You want easy proof, go to Ballista. Have a naked BLM cast fire 1 on a naked person 20 times. Then have the same naked BLM cast 20 fire 1 spells on a person wearing BQ Ring. The damage will not increase, but you will see far less resist.
Avatar Specialties What each Summon does best
#82
Posted 06 May 2009 - 06:26 AM
QUOTE (rambus @ May 6 2009, 12:16 AM) <{POST_SNAPBACK}>
why should i spend 30k exp on a wasted or useless PB? or did people never actally test such things and just assume this bradly guide was out? im really just wondering
how do you know every listed weakness is correct? i found mistakes in meny other things, wrong listed ws for sc properties and so forth. thats why i want to know where all this comes from.
how do you know every listed weakness is correct? i found mistakes in meny other things, wrong listed ws for sc properties and so forth. thats why i want to know where all this comes from.
PB = Plood Bact ?!?! {I Don't Understand}
Actually I'm having alot of trouble understanding your whole post(s).
My bad please continue... /reads harder.
#83
Posted 06 May 2009 - 09:59 AM
QUOTE (dakpluto @ May 5 2009, 11:20 PM) <{POST_SNAPBACK}>
Correct.
You want easy proof, go to Ballista. Have a naked BLM cast fire 1 on a naked person 20 times. Then have the same naked BLM cast 20 fire 1 spells on a person wearing BQ Ring. The damage will not increase, but you will see far less resist.
You want easy proof, go to Ballista. Have a naked BLM cast fire 1 on a naked person 20 times. Then have the same naked BLM cast 20 fire 1 spells on a person wearing BQ Ring. The damage will not increase, but you will see far less resist.
no. efing. way.
Wow the misconceptions of -elemental resist floating around out there. It almost makes me want to wear BQ over Serket now. (im a taru)
#85
Posted 06 May 2009 - 10:34 AM
QUOTE (rambus @ May 6 2009, 04:13 PM) <{POST_SNAPBACK}>
don't everyone know you are a taru?
yes i suppose they do >.>
#86
Posted 06 May 2009 - 10:45 AM
i believe dak is correct on this one. However, it matters when you consider how much the max damage of the elemental spell you're receiving may be.
Take Astral Flow from Trial Avatars for example. Unresisted, they can easily hit 1000~dmg. And at Lv75, the likelihood of that happening is low, and I assume that is due to level correction (INT/MND probably?). And after that, elemental resistance. but I'm sure we've seen some full dmg astral flow dmg being taken from Lv75s.. and its more than likely to d with ele resistance at that point..
I think some misconceptions are out there about quite a number of things.. some of these I didn't really know myself either.
Like, Mijin Gakure, is supposedly non-elemental damage, so no amount of fire-resistance will actually help.
as for the point about Geocrush and stun. I have no proof on what i said about geocrush being an earth-based stun. I don't know and i guess its more of an assumption. and probably a wrong one. i havent really used it much at all to try to stun anything so I can't give a good account of its worth
the point im making with this is that although each status is usually tied to an individual element (ice with para, silence with wind, stun with thunder, virus and amnesia with fire.. etc), the attacks/abilities that deliver the statuses can differ in element. i don't know if im making sense here, but im saying that the element associated with the delivery of the attack is as crucial as the statuses element and both can be different.. and may affect the land rate of the status mentioned..
the best example i can probably come up with is Thunderspark, with it dealing Thunder dmg, but also Paralyze, which is traditionally associated with Ice. actually i dunno where im going with this... nvm
Take Astral Flow from Trial Avatars for example. Unresisted, they can easily hit 1000~dmg. And at Lv75, the likelihood of that happening is low, and I assume that is due to level correction (INT/MND probably?). And after that, elemental resistance. but I'm sure we've seen some full dmg astral flow dmg being taken from Lv75s.. and its more than likely to d with ele resistance at that point..
I think some misconceptions are out there about quite a number of things.. some of these I didn't really know myself either.
Like, Mijin Gakure, is supposedly non-elemental damage, so no amount of fire-resistance will actually help.
as for the point about Geocrush and stun. I have no proof on what i said about geocrush being an earth-based stun. I don't know and i guess its more of an assumption. and probably a wrong one. i havent really used it much at all to try to stun anything so I can't give a good account of its worth
the point im making with this is that although each status is usually tied to an individual element (ice with para, silence with wind, stun with thunder, virus and amnesia with fire.. etc), the attacks/abilities that deliver the statuses can differ in element. i don't know if im making sense here, but im saying that the element associated with the delivery of the attack is as crucial as the statuses element and both can be different.. and may affect the land rate of the status mentioned..
the best example i can probably come up with is Thunderspark, with it dealing Thunder dmg, but also Paralyze, which is traditionally associated with Ice. actually i dunno where im going with this... nvm
#87
Posted 06 May 2009 - 10:51 AM
QUOTE (spira @ May 6 2009, 05:45 PM) <{POST_SNAPBACK}>
i believe dak is correct on this one. However, it matters when you consider how much the max damage of the elemental spell you're receiving may be.
Take Astral Flow from Trial Avatars for example. Unresisted, they can easily hit 1000~dmg. And at Lv75, the likelihood of that happening is low, and I assume that is due to level correction (INT/MND probably?). And after that, elemental resistance. but I'm sure we've seen some full dmg astral flow dmg being taken from Lv75s.. and its more than likely to d with ele resistance at that point..
I think some misconceptions are out there about quite a number of things.. some of these I didn't really know myself either.
Like, Mijin Gakure, is supposedly non-elemental damage, so no amount of fire-resistance will actually help.
as for the point about Geocrush and stun. I have no proof on what i said about geocrush being an earth-based stun. I don't know and i guess its more of an assumption. and probably a wrong one. i havent really used it much at all to try to stun anything so I can't give a good account of its worth
the point im making with this is that although each status is usually tied to an individual element (ice with para, silence with wind, stun with thunder, virus and amnesia with fire.. etc), the attacks/abilities that deliver the statuses can differ in element. i don't know if im making sense here, but im saying that the element associated with the delivery of the attack is as crucial as the statuses element and both can be different.. and may affect the land rate of the status mentioned..
the best example i can probably come up with is Thunderspark, with it dealing Thunder dmg, but also Paralyze, which is traditionally associated with Ice. actually i dunno where im going with this... nvm
Take Astral Flow from Trial Avatars for example. Unresisted, they can easily hit 1000~dmg. And at Lv75, the likelihood of that happening is low, and I assume that is due to level correction (INT/MND probably?). And after that, elemental resistance. but I'm sure we've seen some full dmg astral flow dmg being taken from Lv75s.. and its more than likely to d with ele resistance at that point..
I think some misconceptions are out there about quite a number of things.. some of these I didn't really know myself either.
Like, Mijin Gakure, is supposedly non-elemental damage, so no amount of fire-resistance will actually help.
as for the point about Geocrush and stun. I have no proof on what i said about geocrush being an earth-based stun. I don't know and i guess its more of an assumption. and probably a wrong one. i havent really used it much at all to try to stun anything so I can't give a good account of its worth
the point im making with this is that although each status is usually tied to an individual element (ice with para, silence with wind, stun with thunder, virus and amnesia with fire.. etc), the attacks/abilities that deliver the statuses can differ in element. i don't know if im making sense here, but im saying that the element associated with the delivery of the attack is as crucial as the statuses element and both can be different.. and may affect the land rate of the status mentioned..
the best example i can probably come up with is Thunderspark, with it dealing Thunder dmg, but also Paralyze, which is traditionally associated with Ice. actually i dunno where im going with this... nvm
ya your right, there is a lot of blu spells like this , a frined of mine was looking into jettaura and correcting the wiki listing, the spell is a dark spell where it mbs on dark SC ( like compression) but the actual terror effect is stone.
http://wiki.ffxiclopedia.org/wiki/Jettatura
#88
Posted 06 May 2009 - 11:13 AM
QUOTE (spira @ May 6 2009, 04:45 PM) <{POST_SNAPBACK}>
as for the point about Geocrush and stun. I have no proof on what i said about geocrush being an earth-based stun. I don't know and i guess its more of an assumption. and probably a wrong one. i havent really used it much at all to try to stun anything so I can't give a good account of its worth
OMG thank you for the reminder. I will post this screenshot when i get home.
So I was in limbus a few weeks ago doing elemental temenos floors. Ramuh spawned. We started to kill it, and I took out titan. The only other stun we had at the time (or at least that used the spell) was our Drk. Ramuh readies his 2hr. I just happened to hit Geocrush right at the perfect time. Stunned this bitches 2hr. Everything was like who the fuck stuned that?
/ F L E X ! woooot was a real cool moment.
ohh yeah and the drk stun was resisted, or he used it earlier i forget.
#89
Posted 06 May 2009 - 11:37 AM
avatars in limbus does not obey by the rules i stunned titan and ramuh many times on blm.
#90
Posted 06 May 2009 - 12:52 PM
QUOTE (rambus @ May 6 2009, 05:37 PM) <{POST_SNAPBACK}>
avatars in limbus does not obey by the rules i stunned titan and ramuh many times on blm.
no! your full of shit let me have my moment.
#91
Posted 06 May 2009 - 01:07 PM
QUOTE (DarkRift @ May 6 2009, 02:52 PM) <{POST_SNAPBACK}>
no! your full of shit let me have my moment.
pretty epic moment I'd say, considering you have to be a jedi and BP before the Astra flow BP!
p.s. Is it july yet?
#92
Posted 06 May 2009 - 05:38 PM
QUOTE (spira @ May 6 2009, 04:45 PM) <{POST_SNAPBACK}>
I think some misconceptions are out there about quite a number of things.. some of these I didn't really know myself either.
Like, Mijin Gakure, is supposedly non-elemental damage, so no amount of fire-resistance will actually help.
Like, Mijin Gakure, is supposedly non-elemental damage, so no amount of fire-resistance will actually help.
Mijin Gakure is non-elemental damage (as is the spell Meteor, by the way).
One easy way to test is to use Fealty, which seems to reduce the amount of damage one takes from non-elemental magic by about 90%.
Barring that, I believe only Shell, MDB and Magic Damage -% Received will effect how much damage you take from a Mijin Gakure.
People casting Barfire is mostly placebo to placate themselves (although, in Dynamis-Xarc, they should be casting Baraeros to reduce the damage on those ranged attacks demons use!)
QUOTE (spira @ May 6 2009, 04:45 PM) <{POST_SNAPBACK}>
the point im making with this is that although each status is usually tied to an individual element (ice with para, silence with wind, stun with thunder, virus and amnesia with fire.. etc), the attacks/abilities that deliver the statuses can differ in element. i don't know if im making sense here, but im saying that the element associated with the delivery of the attack is as crucial as the statuses element and both can be different.. and may affect the land rate of the status mentioned..
the best example i can probably come up with is Thunderspark, with it dealing Thunder dmg, but also Paralyze, which is traditionally associated with Ice. actually i dunno where im going with this... nvm
the best example i can probably come up with is Thunderspark, with it dealing Thunder dmg, but also Paralyze, which is traditionally associated with Ice. actually i dunno where im going with this... nvm
This is actually very true, physical or elemental damage can differ from the element of an attached status effect on any particular ability.
Examples: Head Butt, Jettatura, Thunderspark, Geocrush, Flat Blade, and countless others.
This is true also for Leviathan's Slowga and Shiva's Sleepga Bloodpacts. They are not true magic spells, but rather weaponskills which mimic the effects of those spells. However, while both abilities will have the elemental properties of their respective avatars, on top of those abilities magicbursting with those respective elements, the status effects they are associated with match their traditional elements.
In short, if you want to attempt to resist the spell entirely, you Bar against the element of the avatar using the ability, and if you want to reduce the duration of the status effect, you Bar against the element of the status effect. However, this is mostly conjecture with no surefire adequate way to test. Nor is it particularly important because the only time you'll really face these Bloodpacts being used against you is in PvP or the high-level avatar battles (where they'll likely be resisted or easily taken care of anyway.)
Also, Mystic Avatars in Limbus don't follow the traditional rules of avatars, and it is indeed possible to stun Titans or Ramuhs encountered in Limbus. However, if you're doing it right, you should only be facing Ifrit in that particular Temenos area anyway.
Also, its okay to wear a Bomb Queen Ring on something you're likely to take full fire damage from anyway, since it only effects fire elemental resistance. Tiamat is a good example of a fight like this. However, if there's a chance you can reduce incoming fire damage received through resistance, BQ Ring is a bad thing to be wearing, like when fighting Ifrit Prime.
It's all about level correction! ^-')b
#93
Posted 06 May 2009 - 05:45 PM
QUOTE (Jeryhn @ May 6 2009, 11:38 PM) <{POST_SNAPBACK}>
Mijin Gakure is non-elemental damage (as is the spell Meteor, by the way).
One easy way to test is to use Fealty, which seems to reduce the amount of damage one takes from non-elemental magic by about 90%.
Barring that, I believe only Shell, MDB and Magic Damage -% Received will effect how much damage you take from a Mijin Gakure.
People casting Barfire is mostly placebo to placate themselves (although, in Dynamis-Xarc, they should be casting Baraeros to reduce the damage on those ranged attacks demons use!)
This is actually very true, physical or elemental damage can differ from the element of an attached status effect on any particular ability.
Examples: Head Butt, Jettatura, Thunderspark, Geocrush, Flat Blade, and countless others.
This is true also for Leviathan's Slowga and Shiva's Sleepga Bloodpacts. They are not true magic spells, but rather weaponskills which mimic the effects of those spells. However, while both abilities will have the elemental properties of their respective avatars, on top of those abilities magicbursting with those respective elements, the status effects they are associated with match their traditional elements.
In short, if you want to attempt to resist the spell entirely, you Bar against the element of the avatar using the ability, and if you want to reduce the duration of the status effect, you Bar against the element of the status effect. However, this is mostly conjecture with no surefire adequate way to test. Nor is it particularly important because the only time you'll really face these Bloodpacts being used against you is in PvP or the high-level avatar battles (where they'll likely be resisted or easily taken care of anyway.)
Also, Mystic Avatars in Limbus don't follow the traditional rules of avatars, and it is indeed possible to stun Titans or Ramuhs encountered in Limbus. However, if you're doing it right, you should only be facing Ifrit in that particular Temenos area anyway.
Also, its okay to wear a Bomb Queen Ring on something you're likely to take full fire damage from anyway, since it only effects fire elemental resistance. Tiamat is a good example of a fight like this. However, if there's a chance you can reduce incoming fire damage received through resistance, BQ Ring is a bad thing to be wearing, like when fighting Ifrit Prime.
It's all about level correction! ^-')b
One easy way to test is to use Fealty, which seems to reduce the amount of damage one takes from non-elemental magic by about 90%.
Barring that, I believe only Shell, MDB and Magic Damage -% Received will effect how much damage you take from a Mijin Gakure.
People casting Barfire is mostly placebo to placate themselves (although, in Dynamis-Xarc, they should be casting Baraeros to reduce the damage on those ranged attacks demons use!)
This is actually very true, physical or elemental damage can differ from the element of an attached status effect on any particular ability.
Examples: Head Butt, Jettatura, Thunderspark, Geocrush, Flat Blade, and countless others.
This is true also for Leviathan's Slowga and Shiva's Sleepga Bloodpacts. They are not true magic spells, but rather weaponskills which mimic the effects of those spells. However, while both abilities will have the elemental properties of their respective avatars, on top of those abilities magicbursting with those respective elements, the status effects they are associated with match their traditional elements.
In short, if you want to attempt to resist the spell entirely, you Bar against the element of the avatar using the ability, and if you want to reduce the duration of the status effect, you Bar against the element of the status effect. However, this is mostly conjecture with no surefire adequate way to test. Nor is it particularly important because the only time you'll really face these Bloodpacts being used against you is in PvP or the high-level avatar battles (where they'll likely be resisted or easily taken care of anyway.)
Also, Mystic Avatars in Limbus don't follow the traditional rules of avatars, and it is indeed possible to stun Titans or Ramuhs encountered in Limbus. However, if you're doing it right, you should only be facing Ifrit in that particular Temenos area anyway.
Also, its okay to wear a Bomb Queen Ring on something you're likely to take full fire damage from anyway, since it only effects fire elemental resistance. Tiamat is a good example of a fight like this. However, if there's a chance you can reduce incoming fire damage received through resistance, BQ Ring is a bad thing to be wearing, like when fighting Ifrit Prime.
It's all about level correction! ^-')b
not that limbus where you can select the avatar im pretty sure he was talking about the one that pops them randomly when you pick a chest as so as I.
I have nothing to debate in anything you said here, only to confirm it.
#94
Posted 08 May 2009 - 01:15 AM
QUOTE (Acturus @ Apr 27 2009, 07:00 AM) <{POST_SNAPBACK}>
Shiva is the best avatar to ignore.
Not exactly, at least I found two situations that shiva's Rush works well:
1st one was the NPC lv65-70 cap fight, I tried Predator Claws and Rush and found that Rush outdamaged Predator Claws.
I didn't believe that and tried that multiple times, since I don't loose exp in that BC, Predator Claws kept doing 600ish dmg and Rush doing 800ish dmg.
2nd one was ToAU Kings fight, at least the Mamool Ja and Hillthroll king, (didn't get to fight Medusa, when we entered that room and found that she wasn't there, no one even widescaned before entering, LMAO)
On the Mamool Ja and Hillthroll King, Predator Claws and Spinning Dive hit very low, I guess they have some resistance against slashing.
We had like 5 SMNs as DD on the boss, and we tested all the avatars, finally found out that Rush was the best Damage dealing BP.
Rush > Chaotic Strike > Mountain Buster > Flaming Crush > Predator Claws > Spinning Dive from my experience.
I had 317 SMN skill and most of the physical atk/acc gears/merits, for a new SMN without merit / equipment maybe Mountain Buster works best.
Hope someone could test that more.
#95
Posted 08 May 2009 - 01:47 AM
Actually, I use Shiva a lot.
Once you get a few merits into accuracy and build up a little bit of skill Rush goes from meh to pretty decent actually.
Of course it also depends on the mob you're fighting, but I agree with Orta that Rush on some mobs outdamages the other pacts.
Add in a capped Heavenly strike and there's a good incentive to keep her out to melee and charge the pact up for a nice MB or pretty decent nuke.
Once you get a few merits into accuracy and build up a little bit of skill Rush goes from meh to pretty decent actually.
Of course it also depends on the mob you're fighting, but I agree with Orta that Rush on some mobs outdamages the other pacts.
Add in a capped Heavenly strike and there's a good incentive to keep her out to melee and charge the pact up for a nice MB or pretty decent nuke.
#96
Posted 17 May 2009 - 09:50 PM
I'm still trying to figure out how shiva work.
Was my favorite Avatar before I hit 70, but meh
um... Shirai? I think i've seen u on Quetzalcoatl, migrated to Titan?
Was my favorite Avatar before I hit 70, but meh
um... Shirai? I think i've seen u on Quetzalcoatl, migrated to Titan?
#97
Posted 19 October 2009 - 10:30 AM
no weaknesses in this game? no weaknesses?!
I know you are speaking about elemental weaknesses but in an attempt to help you learn better typing english (and becuz i feel like a dick today), lets roll with the "weaknesses" in general.
Here is a test for you: Get 2 DRG's equal in gear/merits/polearm skill. But have one with a standard lance, and another with a bourdonasse. Begin test. Have them go whack at skele's for a bit. Compare their melee dmg's. End test.
There are weaknesses in this game. Hell, anything that gives a negative status effect is considered a weakness "my attack is weakened, my defense, etc."
My sch maybe only lvl 3, and my blm only lvl 39, but I still know the difference between direct magic dmg and a DoT. Hell, go do Apollyon Southeast.
4th floor, evil weapons.
DIRECT damage immunity (aka your beloved Thunder 4), yet surprise surprise Bio/Dia/Burn, Shock, Choke/etc still land damage, in the cases of Dia/Bio, (or might be 0, i dont pay attention), AND inflict damage over time. The sch's Helix spells work the same way. Just because the initial spell dmg is resisted, or negated to 0, has really no affect on the EFFECT of the spell, which is to induce a "damage over time" effect. Oh, and please don't argue that damage = effect. Damage is damage, effects are effects. Your a BLU for fucks sake, you should know that.
Also, doesnt Burst 2 merits have a thing in their description about reducing the targets elemental resistance to thunder? I dont remember.
Anywho, back on topic. This topic isnt pointless, the first 2 pages were very informing. Esp. the list by Spira and Crisp. I compiled those into a single list and saved it to my harddrive in case I need a refresher course. So thanks you two.
Got some info on merits from this topic too, tho not as much as others.
Im thinking of going:
5/5 phys atk
5/5 mab
5/5 heavenly strike
4/5 wind blade
1/5 geocrush
screw the whole jedi thing with geo's stun. Just pop Titan, geocrush, then earthen ward. wether or not the mob was in the middle of a move dont matter, as long as the stun lasts long enough for stoneskin buff, you have possibly saved some poor taru's life.
Yes this is a necrobump from hell, but the info is worth it IMO.
I know you are speaking about elemental weaknesses but in an attempt to help you learn better typing english (and becuz i feel like a dick today), lets roll with the "weaknesses" in general.
Here is a test for you: Get 2 DRG's equal in gear/merits/polearm skill. But have one with a standard lance, and another with a bourdonasse. Begin test. Have them go whack at skele's for a bit. Compare their melee dmg's. End test.
There are weaknesses in this game. Hell, anything that gives a negative status effect is considered a weakness "my attack is weakened, my defense, etc."
My sch maybe only lvl 3, and my blm only lvl 39, but I still know the difference between direct magic dmg and a DoT. Hell, go do Apollyon Southeast.
4th floor, evil weapons.
DIRECT damage immunity (aka your beloved Thunder 4), yet surprise surprise Bio/Dia/Burn, Shock, Choke/etc still land damage, in the cases of Dia/Bio, (or might be 0, i dont pay attention), AND inflict damage over time. The sch's Helix spells work the same way. Just because the initial spell dmg is resisted, or negated to 0, has really no affect on the EFFECT of the spell, which is to induce a "damage over time" effect. Oh, and please don't argue that damage = effect. Damage is damage, effects are effects. Your a BLU for fucks sake, you should know that.
Also, doesnt Burst 2 merits have a thing in their description about reducing the targets elemental resistance to thunder? I dont remember.
Anywho, back on topic. This topic isnt pointless, the first 2 pages were very informing. Esp. the list by Spira and Crisp. I compiled those into a single list and saved it to my harddrive in case I need a refresher course. So thanks you two.
Got some info on merits from this topic too, tho not as much as others.
Im thinking of going:
5/5 phys atk
5/5 mab
5/5 heavenly strike
4/5 wind blade
1/5 geocrush
screw the whole jedi thing with geo's stun. Just pop Titan, geocrush, then earthen ward. wether or not the mob was in the middle of a move dont matter, as long as the stun lasts long enough for stoneskin buff, you have possibly saved some poor taru's life.
Yes this is a necrobump from hell, but the info is worth it IMO.
#98
Posted 21 October 2009 - 06:05 PM
I think Physical Accuracy might be a better choice than Attack; +10 attack seems kind of lame to me.
Side note: Necro-thread states that Geocrush is an earth-based stun; out of curiosity, does it land on Thunder Elementals? I want to say it wouldn't; I think they are not only resistant to Thunder, but the status effect itself.
Side note: Necro-thread states that Geocrush is an earth-based stun; out of curiosity, does it land on Thunder Elementals? I want to say it wouldn't; I think they are not only resistant to Thunder, but the status effect itself.
#99
Posted 21 October 2009 - 11:47 PM
Every stun in game is thunder based, even the one from geocrush, it won't stun anything resistant to thunder.
#100
Posted 22 October 2009 - 12:22 AM
You wrong about helix it will do 0 damage over time lol if it lands for 0.
Eh nvm I see you meant just having the DOT on and not just the dmg.
Eh nvm I see you meant just having the DOT on and not just the dmg.
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