Then you just need to quit fucking playing Thief then, dumb ass. I mean really, come the fuck on, do you really want someone to fucking explain it to you?
So, I should just accept that these are better because someone says "Hey, these are better...," with no resoning other than that. Wow, maybe you should quit playing altogether.
Here I can break it down for each individual WS for you if you would like. We will ignore TA, because, as I said in my original post, anything involving TA should have a final goal of Rogue's Armlets +1.
Heca +1
8 STR: on any mob outside of gods, this should be giving you +2 fSTR (that is +2 base damage to all 5/6/7/8 hits)
4 Atk: From the 8 str, notice, this is higher than the atk value that the augmented Dragon hands are giving you.
5 DEX: +1 WSC, or if you can work it out before hand, you have about a 25% chance of this giving +2. +5 Base damage on SA (first hit)
Crit Rate +x%: Not on DE, SB, MandStab, no crits, sorry. Literally x% on Evisceration, unless you have definitive information that I don't have.
2 or 3 Acc: From the DEX
+10 HP: No reason, just for completion
7% Slow: Not applicable on WS
Augmented Dragon Mittens
4 AGI: Useless if you have Rogue's Armlets +1, otherwise +4 Base Damage on TA
7 DEX: +1 WSC, or 75% chance of +2, +7 Base Damage on SA (First hit)
Crit Rate +y%: Same as above.
3 or 4 Acc: Will always be +1 over Heca +1, so added 0.5% hit rate
2 Atk: slight increase in cRatio, less than Heca +1
2 Subtle Blow: Mob gets 100 tp in 4.2 seconds instead of 4.
4 Evasion: Nope, doesn't help you on WS
-16 HP: Nope, doesn't help you on WS
+2 Enmity: WS gets more hate than same item with no enmity, no help on damage at all.
Solo WSs first:
DE:
Heca Wins: +1-2 base damage, -0.5% acc, +2 atk
EV:
Same as above, but you have y% crit. Based on currently known and chronicalled information (not fact, just no other data out there) if you are over about 120 DEX on normal mobs, x% crit and y% crit will be equal. I will call this a tie until crits are more well known. + base damage is actually worth more here than in DE, because you don't get the added damage from CHA too.
SB:
This one is a little more difficult, because the DEX mod on SB is 50% dex. Both pieces guarantee +2 WSC, Dragon mittens have a 90% chance of doing +3 WSC due to level correction. This means Heca +1 still wins, because of the +2fSTR.
MandStab:
Same DEX mod as DE or EV, so higher base damage is going to win here.
SAWS:
DE:
First hit - Heca still wins, 1.1875 fTP mod before factoring in DEX for SA, so, Heca is adding 2.35 base damage, instead of 2. So with the DEX on Dragon Mittens, the base damage difference on first hit is -0.35 to +0.65. Heca still gives +1-2 base damage on all other hits.
EV:
First hit - Heca looses on first hit by 0-1 base damage, All other hits Heca wins by +1-2 base damage, again, actual data on crit rates unknown. We will call this one a tie again.
SB: I would call this one a tie too. First hit will favor Dragon mittens, but only by a small amount. (0-1 base damage from SA, after fTP takes into account higher base damage increase from Heca), second hit, still in favor of Heca.
MandStab:
Same as SB really, lower dex mod favors heca more.
SATAWS:
Aim for Rogue's Armlets +1.
As a last comparison for completion, I looked at probably what motivated this discussion in the first place.
price of dragon mittens: 0k, getting it from ANNM
Avg Price of Cursed Mittens -1: 3.5M
Shamaya: I haven't seen one yet with +2 acc on it, that could potentially push the multihits in its favor. Thanks for your post.
Melos: Perhaps when someone asks a legitimate question in the future, you should probably think a bit before posting so that you don't look like an ass.
Edit: One situation that favors the Dragon Mittens is capped fSTR, which is possible. There are probably other equipment slots that would benefit more from switching though.