Blazblue:Calamity Trigger
#22
Posted 13 July 2009 - 11:25 PM
QUOTE (motoh @ Jul 13 2009, 10:54 PM) <{POST_SNAPBACK}>
I play Litchi too. Her combos I just can't do. Noel's throw whiff loop makes me feel like I'm splitting my hand in half.
~M
~M
I agree I try to avoid abusing Neol's Chain Revolver combo and the throw I almost never do, I just enjoy her style. I tried Litchi and I enjoy her alot really then again I played as Jam in GGX2 so that might have something to do with it lol
#23
Posted 15 July 2009 - 10:28 AM
Velhart, damnit, accept my buddy invite. Anyone else on PSN, it's knk_motoh.
~M
~M
#25
Posted 16 July 2009 - 07:32 AM
QUOTE (motoh @ Jul 15 2009, 05:28 PM) <{POST_SNAPBACK}>
Velhart, damnit, accept my buddy invite. Anyone else on PSN, it's knk_motoh.
~M
~M
Havn't been on my PS3 for a little while, but congratulations you will be my first friend on there.
#26
Posted 17 July 2009 - 12:07 PM
I just got my copy. my account is Kleinersaphire if anyone wouldl ike a match. if you add me, just send a message that you're from KI, so i know lol and since your name is already here, Motoh, i'll add you.
Prepare for Taokaka beatdowns D:
Prepare for Taokaka beatdowns D:
#27
Posted 17 July 2009 - 01:17 PM
QUOTE (motoh @ Jul 15 2009, 10:28 AM) <{POST_SNAPBACK}>
Velhart, damnit, accept my buddy invite. Anyone else on PSN, it's knk_motoh.
~M
~M
I guess il add you but i need to wait all the way till the 29 till i can pick up BlazBlue since retailers released regular and collectors on different dates
#28
Posted 17 July 2009 - 01:38 PM
Some places still have collector's copies in stock. just look; i got a collector's from Bestbuy 2 days ago lol
#29
Posted 17 July 2009 - 01:58 PM
Anyone besides me hate fighting Jin in online mode?
Its like Ken in SF all over again.
Its like Ken in SF all over again.
#30
Posted 17 July 2009 - 02:21 PM
Jen online is worse than Ken, imo. Jin's Icecar>-slash>- rapidslash thingy combo is hard to punish. Even worse is it can be really hard to avoid his easy to spam Freeze attacks, which lead him perfectly into said combo. also, one grab on you and he can unleash his special ><
With ken.. maybe it's just easy for me, cause i play Viper, who's all about punishing. Any ken who spams against me is gonna be thunder knuckle juggled and then crossed up with an unblockable firekick. Oh, and one mistaken Shouryuken = my ultra up their ass.
With ken.. maybe it's just easy for me, cause i play Viper, who's all about punishing. Any ken who spams against me is gonna be thunder knuckle juggled and then crossed up with an unblockable firekick. Oh, and one mistaken Shouryuken = my ultra up their ass.
#31
Posted 17 July 2009 - 03:01 PM
I went to 4 different stores and all of em said they barely got enough copies to fill in preorders. I live in Canada too that means less copies like usual ...
#32
Posted 17 July 2009 - 03:15 PM
Maybe i just got really lucky, and god wanted to me spend money i dont have to spend. Dunno. i was just out shopping with a friend and we went buy BesT buy for her to grab a DVD, and i squealed when i i saw it on the shelf <.<
#33
Posted 17 July 2009 - 04:04 PM
Hunt on. There's the rare store that keeps a copy in hock. I called around gamestops till I discovered mine.
Jin's not so bad for me, but I 6B icecars to the face. It's online Noel that drives me berserk. I can't poke holes in sloppy chain revolver mashing like I can at home.
~M
Jin's not so bad for me, but I 6B icecars to the face. It's online Noel that drives me berserk. I can't poke holes in sloppy chain revolver mashing like I can at home.
~M
#34
Posted 17 July 2009 - 04:52 PM
Yeah, Noels can be really annoying. all they do is spam drive.. which gives her far too many invincibility frames. That, and her damage is sickeningly high. Tao is all about poking and light damage but confusing combos, it can be hard to keep up ._.
#35
Posted 17 July 2009 - 11:48 PM
Bah is everyone else here PS3?! That is lame ass tastic D: I find Hakuman to be a bitch to fight against... ok well my brothers anyway cuz he has his combo and counters down T.T
#36
Posted 18 July 2009 - 01:12 AM
Punish, punish punish. Whiffed sword ANYTHING is a free combo. Fake out counters and throw the sucker. Play nice and patient, and make them panic.
~M
~M
#37
Posted 18 July 2009 - 04:12 AM
Mmmk I see Ill give it a try I play as Taokaka Litchi and Noel... what would you suggest against Ragna cuz that is my brothers best
#38
Posted 18 July 2009 - 08:15 AM
Abuse Taokaka's airdash skills to trick the enemy and go in. Airdash forward, then airdash back. if they tried to counter an incoming attack when you went forward, suprise them with a Dancing Edge dash with your drive, and open a combo.
Are you using Taokaka's pokes properly? She's very effective at opening her combos with her standing light punches (a), then following into low medium punch (b, where she slides along the ground), or neutral medium punch (where she kind of just hits the enemy with her hip). These attacks chain very fast and if the enemy tries to attack back at all, they get punished. you can also follow up a low medium punch with a grab quite safely, and using forward medium punch (where she does a small flip forward then attacks with her ass) is an overhead, and will punish anyone who is blocking low, or anyone who tries to jab low and hit you out of the combo. It's really funny to look at, actually, because some players won't think to Barrier Burst you off, or to watch what you're doing to see how to break out. I've had matches where the entire fight consisted of me locking my opponent into that combo. Open with standing or low A, then just constantly use Low B, neutral B, and forward B with the occasional low A in for good measure, and ending the combo with her Kitty Special 1 (slashy slashy!)
If you manage to land one of her combos, if you can hit a forward jab (she turns backwards and does two kitty-looking attacks upwards) then instantly follow up with a Down-forward jab. The forward jab knocks the enemy in the air, and guarantees the special to hit. You should be able to get in 5-8 hits from this based on your distance, and then hit them with a Dancing Edge drive after.
As for taking on Hakuman, trick and punish. Perfect counter block an attack then take out his face. his jabs and counters are slow; once you get in, it's hard for him to get taokaka off. As for Ragna, avoid his drives. Perfect block and you can follow up with punishment. His aerials are slow; follow him in the air with your double airdash while spamming light jabs (forward or neutral a) and then try to open into a combo if you hit him in the air. Don't bother with Tao's projectile, the startup is very slow and Ragnas Drives are deceptively quick.
Are you using Taokaka's pokes properly? She's very effective at opening her combos with her standing light punches (a), then following into low medium punch (b, where she slides along the ground), or neutral medium punch (where she kind of just hits the enemy with her hip). These attacks chain very fast and if the enemy tries to attack back at all, they get punished. you can also follow up a low medium punch with a grab quite safely, and using forward medium punch (where she does a small flip forward then attacks with her ass) is an overhead, and will punish anyone who is blocking low, or anyone who tries to jab low and hit you out of the combo. It's really funny to look at, actually, because some players won't think to Barrier Burst you off, or to watch what you're doing to see how to break out. I've had matches where the entire fight consisted of me locking my opponent into that combo. Open with standing or low A, then just constantly use Low B, neutral B, and forward B with the occasional low A in for good measure, and ending the combo with her Kitty Special 1 (slashy slashy!)
If you manage to land one of her combos, if you can hit a forward jab (she turns backwards and does two kitty-looking attacks upwards) then instantly follow up with a Down-forward jab. The forward jab knocks the enemy in the air, and guarantees the special to hit. You should be able to get in 5-8 hits from this based on your distance, and then hit them with a Dancing Edge drive after.
As for taking on Hakuman, trick and punish. Perfect counter block an attack then take out his face. his jabs and counters are slow; once you get in, it's hard for him to get taokaka off. As for Ragna, avoid his drives. Perfect block and you can follow up with punishment. His aerials are slow; follow him in the air with your double airdash while spamming light jabs (forward or neutral a) and then try to open into a combo if you hit him in the air. Don't bother with Tao's projectile, the startup is very slow and Ragnas Drives are deceptively quick.
#39
Posted 18 July 2009 - 01:58 PM
Yea Im having the biggest issue with Ragna now Im doing ok against Hakuman but then he does that bullshit infinite drive thing (Infinity Justice) and just combos my ass to death, Ragna he plays defensivally against Taokaka with counters via Inferno Divider cuz of the fact he is invincable for a second when he does it, that and the drive he loves doing the most is the one that is the grab from Blood Kain, um not sure its name but its the 70 hitter and he combos into it so Im just having some issues my Noel is now on terms with his Hakuman however so Im happy ^^
#40
Posted 18 July 2009 - 08:20 PM
Infinite Justice is just an excuse to punish the hell out of a masher. Just be patient and block, then jack them up. Then you can also safely assume they'll be mashing on wakeup, so either block or wait for a counter at your choice.
~M
~M
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