Okay, other than being a pussy and running away, COR is very viable and prolly the most fun a job can be. I've been RDM (yawn easy), NIN/RNG (gimpy), SAM/RNG (pwning without Soboro bishes), and MNK a few times in under 60 caps. By far COR is the most versatile, deadly, fun job you can be.
Lets look at what COR can do:
Rolls- No shit. That's their job. They roll a lot. One thing, however, they DO NOT do is face roll two or three macros like a WAR or SAM does. (Ex: CTR+1 Meditate CTR+2 Penta Thrust lololol /sprint) It depends on the ever changing jobs in your party on what you can do. Yea if you have a few BLMs its obvious to give Evokers and Wizards rolls.. but ever think about Warlocks roll too? All melees a no brainer is to use fighter's roll and chaos.. but I switch that shiz up and with windower you can see most of the TP in your party so you can do Fighters roll and Samurais roll then add in a Chaos or Hunters. People also forget.. against those nubs that wanna use M.Kris do Gallants roll so they actually do more dmg per hit to themselves then they do to you.
Also keep in mind what you're up against. If the other team stacked BLMs please for GODs sake use Magus's Roll. (The times I use it are GOD. I got Blizzaga II'd for 80.. lmao and some of my PT for 0.)
There is so much use for COR its not funny, but if you're lazy you'll do absolutely crappy because its so squishy.
Subs: /NIN is an obvious. Dual wield racc knives and shadows. The extra AGI will help land shots but other than that, TP build is horrid assuming you don't have Samurais roll up and aren't shooting the noob who went DRK/WHM.. ftl.
/SAM well for the Store TP and Meditate. Throw an Earth Staff on that beast and you won't be 1shotted by Guillotine or Penta. I actually proc Slug Shot an average of 12 times a match(?) with that sub. Third Eye is pretty helpful especially when you're facing a nub Warrior like Oushi who does Aggressor and Retaliation and Berserk all at once before he hits with Rampage lol...
/RDM now this is interesting. Your Ele shots do assloads more maybe 80-100 more a shot. Throw on a Moldy Earring and you're talking 286+ a shot. You get gravity which if you have RDM actually leveled does stick 100% of the time (for me it did) and you'll be blasting away leeching kills in no time.
/BLM higher dmg than /RDM but you still don't have anyway to Cure or gravity. I mean yea shot dmg is nice, but I like some survivability
/Anything else not tested so I won't comment.
Gear: This is the interesting part for me. I stack Agi so I can still do max dmg with my shots while your booking it across the world. I love the scale down of things due to level sync and crap! Best gun, believe it or not: Peacemaker. The delay doesn't change so you're shooting faster than most people are hitting (other than maybe a THF) and you can crank down shadows fast without the use of Dia. Sleep Shot goes through shadows so there ya go. Sucky DMG with Slugshot. (Max 556 DMG Low 378) but you do slugshots A LOT more often. I mean if all you wanna do is be a leech then /RDM and keep Coffin maker up. Average COR should at least have your AF Hexagun. Its great, speedy and mediocre with ws.
Well thats all I can think of right now for Battle CORs. Comments just add them below I'll check I swear.
COR Ballista Yeah.. thats right sons.
#2
Posted 15 May 2009 - 10:08 AM
Versatile? Not really. The most versatile thing about COR are the rolls which are then limited to pretty much just three that are actually used.
Deadliest? Hardly. Sure you can cherry pick people, but RNG can do it better. You might have more of an argument for this in no cap but then again, a trueflight build RNG is far superior in terms of DoT than a COR.
Most fun? Eh, I'll pass on that one.
TL;DR
Waste of a thread.
Deadliest? Hardly. Sure you can cherry pick people, but RNG can do it better. You might have more of an argument for this in no cap but then again, a trueflight build RNG is far superior in terms of DoT than a COR.
Most fun? Eh, I'll pass on that one.
TL;DR
Waste of a thread.
#3
Posted 15 May 2009 - 11:38 AM
COR in an actual Ballista match is nothing more than a target. You can cherry pick pretty effectively with QD/gun WS, and Leaden Salute uses the same build as QD, so that's handy, and you can be a big pain in everyone's arse with Light Shot, but that's about it.
COR is best used in Ballista for challenging people using typically great Ballista jobs (PLD, MNK, BLU etc) to 1on1, and when they accept with the tradition "lolCOR mentality", lock them in place with Light Shot, only waking them up to hit them with a shot/WS/dmg QD, then putting them right back to sleep and repeating until they're dead. It's hilarious to do, and it's great to watch the usual arrogant ballista BLU rage out and start spamming you with /tells about how much of a pussy you are, etc.
Best SJ for this would probably be SAM, so you can use an ele staff for your QD of choice and take advantage of Seigan for the rare occassions when Light Shot misses/your enemy wakes up sooner than you imagined, and Meditate is as helpful as ever. /RDM is also great for the boosts to QD/Leaden Salute, and for Stoneskin, Blink and Cures, which can all easily be cast while your oponent sleeps. You could even switch your gear around a little if you wanted, Light Shot lasts a while.
But yeah, for actual matches, COR's just easy points for the other team.
COR is best used in Ballista for challenging people using typically great Ballista jobs (PLD, MNK, BLU etc) to 1on1, and when they accept with the tradition "lolCOR mentality", lock them in place with Light Shot, only waking them up to hit them with a shot/WS/dmg QD, then putting them right back to sleep and repeating until they're dead. It's hilarious to do, and it's great to watch the usual arrogant ballista BLU rage out and start spamming you with /tells about how much of a pussy you are, etc.
Best SJ for this would probably be SAM, so you can use an ele staff for your QD of choice and take advantage of Seigan for the rare occassions when Light Shot misses/your enemy wakes up sooner than you imagined, and Meditate is as helpful as ever. /RDM is also great for the boosts to QD/Leaden Salute, and for Stoneskin, Blink and Cures, which can all easily be cast while your oponent sleeps. You could even switch your gear around a little if you wanted, Light Shot lasts a while.
But yeah, for actual matches, COR's just easy points for the other team.
#4
Posted 15 May 2009 - 12:15 PM
I can tell you why you're wrong Arkley
Resist sleep build
Wild Oats
Shadow Ring
Shining Finger
I laugh at the idea of COR 1v1 working about as much as PUP 1v1.
Resist sleep build
Wild Oats
Shadow Ring
Shining Finger
I laugh at the idea of COR 1v1 working about as much as PUP 1v1.
#5
Posted 15 May 2009 - 12:38 PM
Resist Sleep build is all very well and could certainly mess up a COR's plans, but the occassional Wild Oats getting through isn't enough to stop that particular strategy, nor does Shadow Ring proc enough for it to be a serious threat.
On the topic of Shadow Ring though, that would only stop magic damage, correct? Light Shot is just Sleep, it doesn't deal any damage. If you're refering to it stopping magic damage from QD/Leaden Salute then that's fine, but it won't stop Slug Shot/Detonator, and most QD charges should be saved for Light Shot anyway. Furthermore, the only time you attack your enemy with that strategy is if they're asleep, before immediately putting them back to sleep. 0 damage will not wake a sleeping enemy, so if you do lose a Leaden Salute here and there, it's not a big deal. They'll still be asleep and you'll just have to suffer through building TP again.
A really good Resist Sleep build would seem to be the only defense against that strategy (and I can count the number of people I know that have one on a single hand), but I'm curious as to how Resist Sleep would effect it in the first place. Light Shot is remarkably different from other Sleeps, it goes through shadows, it doesn't get resisted - it just misses, and it's far more accurate than conventional Sleeps even without a hardcore AGI build. Has any testing been done of the subject of Light Shot vs Resist Sleep?
On the topic of Shadow Ring though, that would only stop magic damage, correct? Light Shot is just Sleep, it doesn't deal any damage. If you're refering to it stopping magic damage from QD/Leaden Salute then that's fine, but it won't stop Slug Shot/Detonator, and most QD charges should be saved for Light Shot anyway. Furthermore, the only time you attack your enemy with that strategy is if they're asleep, before immediately putting them back to sleep. 0 damage will not wake a sleeping enemy, so if you do lose a Leaden Salute here and there, it's not a big deal. They'll still be asleep and you'll just have to suffer through building TP again.
A really good Resist Sleep build would seem to be the only defense against that strategy (and I can count the number of people I know that have one on a single hand), but I'm curious as to how Resist Sleep would effect it in the first place. Light Shot is remarkably different from other Sleeps, it goes through shadows, it doesn't get resisted - it just misses, and it's far more accurate than conventional Sleeps even without a hardcore AGI build. Has any testing been done of the subject of Light Shot vs Resist Sleep?
#6
Posted 15 May 2009 - 12:45 PM
I just target COR's in any 60 cap from a SAM/RNG perspective. Especially if they aren't subbing NIN it's a great whipping post for TP from barrage and tossing a sidewinder off at them after which will usually get the job done. Uncapped and /NIN it's got decent potential if you have a good DD to protect you while you buff them. Moral of the story is leave COR at home because it's not too effective by itself but it can work.
#7
Posted 15 May 2009 - 02:20 PM
QUOTE (Arkley @ May 15 2009, 12:38 PM) <{POST_SNAPBACK}>
Resist Sleep build is all very well and could certainly mess up a COR's plans, but the occassional Wild Oats getting through isn't enough to stop that particular strategy, nor does Shadow Ring proc enough for it to be a serious threat.
On the topic of Shadow Ring though, that would only stop magic damage, correct? Light Shot is just Sleep, it doesn't deal any damage. If you're refering to it stopping magic damage from QD/Leaden Salute then that's fine, but it won't stop Slug Shot/Detonator, and most QD charges should be saved for Light Shot anyway. Furthermore, the only time you attack your enemy with that strategy is if they're asleep, before immediately putting them back to sleep. 0 damage will not wake a sleeping enemy, so if you do lose a Leaden Salute here and there, it's not a big deal. They'll still be asleep and you'll just have to suffer through building TP again.
A really good Resist Sleep build would seem to be the only defense against that strategy (and I can count the number of people I know that have one on a single hand), but I'm curious as to how Resist Sleep would effect it in the first place. Light Shot is remarkably different from other Sleeps, it goes through shadows, it doesn't get resisted - it just misses, and it's far more accurate than conventional Sleeps even without a hardcore AGI build. Has any testing been done of the subject of Light Shot vs Resist Sleep?
On the topic of Shadow Ring though, that would only stop magic damage, correct? Light Shot is just Sleep, it doesn't deal any damage. If you're refering to it stopping magic damage from QD/Leaden Salute then that's fine, but it won't stop Slug Shot/Detonator, and most QD charges should be saved for Light Shot anyway. Furthermore, the only time you attack your enemy with that strategy is if they're asleep, before immediately putting them back to sleep. 0 damage will not wake a sleeping enemy, so if you do lose a Leaden Salute here and there, it's not a big deal. They'll still be asleep and you'll just have to suffer through building TP again.
A really good Resist Sleep build would seem to be the only defense against that strategy (and I can count the number of people I know that have one on a single hand), but I'm curious as to how Resist Sleep would effect it in the first place. Light Shot is remarkably different from other Sleeps, it goes through shadows, it doesn't get resisted - it just misses, and it's far more accurate than conventional Sleeps even without a hardcore AGI build. Has any testing been done of the subject of Light Shot vs Resist Sleep?
even a half assed resist sleep build will work. cause after about sleep #2 or 3, they start getting pretty resisty. And on a PLD? just... don't even go there.
#8
Posted 15 May 2009 - 03:31 PM
COR/RDM with max MAB build, pop Quick Draws and stay in the back while shooting for TP. Leaden Salute, 2 Quick Draw shots, bam dead. Random Deal, 2x shot again.
Had a PLD/RDM that thought he was tough shit cause he had Body Boost Cor I know Leaden Saluted his ass, 2 QD shots, Random Deal, 2 QD shots, Revit, Wild Card, and repeated. I never fucking LOL'd so hard before in my entire life. Yeah if a COR wants you dead and he isn't brain dead, he can get the job done.
But I'd rather bring my Blue Mage than my Corsair.
Had a PLD/RDM that thought he was tough shit cause he had Body Boost Cor I know Leaden Saluted his ass, 2 QD shots, Random Deal, 2 QD shots, Revit, Wild Card, and repeated. I never fucking LOL'd so hard before in my entire life. Yeah if a COR wants you dead and he isn't brain dead, he can get the job done.
But I'd rather bring my Blue Mage than my Corsair.
#9
Posted 15 May 2009 - 05:06 PM
QUOTE (Arkley @ May 15 2009, 07:38 PM) <{POST_SNAPBACK}>
Resist Sleep build is all very well and could certainly mess up a COR's plans, but the occassional Wild Oats getting through isn't enough to stop that particular strategy, nor does Shadow Ring proc enough for it to be a serious threat.
On the topic of Shadow Ring though, that would only stop magic damage, correct? Light Shot is just Sleep, it doesn't deal any damage. If you're refering to it stopping magic damage from QD/Leaden Salute then that's fine, but it won't stop Slug Shot/Detonator, and most QD charges should be saved for Light Shot anyway. Furthermore, the only time you attack your enemy with that strategy is if they're asleep, before immediately putting them back to sleep. 0 damage will not wake a sleeping enemy, so if you do lose a Leaden Salute here and there, it's not a big deal. They'll still be asleep and you'll just have to suffer through building TP again.
A really good Resist Sleep build would seem to be the only defense against that strategy (and I can count the number of people I know that have one on a single hand), but I'm curious as to how Resist Sleep would effect it in the first place. Light Shot is remarkably different from other Sleeps, it goes through shadows, it doesn't get resisted - it just misses, and it's far more accurate than conventional Sleeps even without a hardcore AGI build. Has any testing been done of the subject of Light Shot vs Resist Sleep?
On the topic of Shadow Ring though, that would only stop magic damage, correct? Light Shot is just Sleep, it doesn't deal any damage. If you're refering to it stopping magic damage from QD/Leaden Salute then that's fine, but it won't stop Slug Shot/Detonator, and most QD charges should be saved for Light Shot anyway. Furthermore, the only time you attack your enemy with that strategy is if they're asleep, before immediately putting them back to sleep. 0 damage will not wake a sleeping enemy, so if you do lose a Leaden Salute here and there, it's not a big deal. They'll still be asleep and you'll just have to suffer through building TP again.
A really good Resist Sleep build would seem to be the only defense against that strategy (and I can count the number of people I know that have one on a single hand), but I'm curious as to how Resist Sleep would effect it in the first place. Light Shot is remarkably different from other Sleeps, it goes through shadows, it doesn't get resisted - it just misses, and it's far more accurate than conventional Sleeps even without a hardcore AGI build. Has any testing been done of the subject of Light Shot vs Resist Sleep?
For slug shot and detonator I have shadow mantle, but why would you be using those in a 1v1 is beyond me. Either way, their damage would be so pitiful that even using immortal's cape for the resist sleep will really change the outcome in either way.
I have a pretty potent resist sleep(resist all actually) to beat the shit out of RDMs. By the time you get off the third Light Shot sleep will only last a few seconds if that. And that after well, you're pretty much screwed.
But here's what will happen.
While you try to break away at my 1.7k HP, or closer to 3k if you count the amount of times I can wild carrot and my chakra overall recovers about 500~600 HP, you have a long way to go. There is no circumstance where you will be able to deal enough damage to overcome curing capability and max HP.
If you go /SAM, then you're fucked. Wild Oats is going to take down your only means of protection. Even with Earth Staff my Shining Finger is still going to deal 300~400 damage, and a COR in a build to try and deal damage, the only possible way you'll defeat me since it is impossible for you to simply endure longer than me, is going to drop after the simple get TP phase and a single WS.
If you go /RDM then I just treat you like a RDM and sleep you while you try and cast stoneskin or something, because sheep song is by far the most effective sleep in ballista. You then lose your only opportunity to buff after I break your stoneskin while you're asleep, and though it may take a few more hits due to phalanx, you're pretty much screwed. I then just proceed to laugh at you while you try to spam light shot in your panic and you feel the wrath of the Shining Finger.
This is how a COR 1v1 should go against almost all DD jobs. They can simply zerg COR faster than COR can try to spam shots, and they utilize the same resist sleep build.
Shadow ring is simply just insult to injury. And trust me when I say it procs a lot more often than you'd imagine.
#10
Posted 15 May 2009 - 06:07 PM
Consider the source, Tainted. Not everyone is as big a gear/ballista whore as you. Whereas you may whip the average COR, the average ballista'r won't be so lucky.
Q.E.D.
Q.E.D.
#11
Posted 15 May 2009 - 10:07 PM
I came up with a generalized resistance build for RDM's myself. Specializes mostly in dark resistance though, so no drain/aspir/sleep. Which leaves me free to toss up a barspell of my choice (probably baraero or blizzard.) Good times.
As for the whole Light Shot strategy...

sup?
add a few pieces from basic resist builds (num. shield +1, flawless ribbon) and that's more than enough light resist to give you a hell of a time sleeping a job with natural sleep resistance and barsleep (could toss on koenig hands for an overkill effect. but ewwww koenig, maybe Gallant Gauntlets...) And that's not even bringing Fealty into the mix.
Sorry but if you land light shot, and I stress if, it will not last nearly long enough for you to get the job done. And every attempt after that only makes it weaker. Sooner or later, you're gonna have to answer to an Atonement to the face.
As for the whole Light Shot strategy...

sup?
add a few pieces from basic resist builds (num. shield +1, flawless ribbon) and that's more than enough light resist to give you a hell of a time sleeping a job with natural sleep resistance and barsleep (could toss on koenig hands for an overkill effect. but ewwww koenig, maybe Gallant Gauntlets...) And that's not even bringing Fealty into the mix.
Sorry but if you land light shot, and I stress if, it will not last nearly long enough for you to get the job done. And every attempt after that only makes it weaker. Sooner or later, you're gonna have to answer to an Atonement to the face.
#12
Posted 19 May 2009 - 04:48 PM
Lol you all are talking about lolunfairuncaps, which COR could STILL pwn, but I was talking 60s. Please read before you go onto convos. Anyways, why I didnt mention uncaps is simple: Anyone with a decent sky/sea LS or got all the way to Nyzul floor 100 would be the best here. It won't matter what job you are, get that done it will outmatch anyone. 60s is probally the fairest since there are not GODLY gear there and everyone nowadays can afford Hauby lols. Please read thread before going on and on about your builds and lolblu.
#13
Posted 19 May 2009 - 05:32 PM
I'd probably land a 700 vorpal blade on a COR in 60 cap. Not much of a challenge there.
#14
Posted 19 May 2009 - 06:59 PM
well when a certain COR mentions combos like PLD/RDM, you insinuate they're talking uncapped since that is an uncapped combo. Doesn't have phalanx or dispel in a 60 cap so has no business being used there.
#15
Posted 19 May 2009 - 07:34 PM
QUOTE (Tainted @ May 15 2009, 11:15 AM) <{POST_SNAPBACK}>
I can tell you why you're wrong Arkley
Resist sleep build
Wild Oats
Shadow Ring
Shining Finger
I laugh at the idea of COR 1v1 working about as much as PUP 1v1.
Resist sleep build
Wild Oats
Shadow Ring
Shining Finger
I laugh at the idea of COR 1v1 working about as much as PUP 1v1.
What's wrong with Pup 1 v 1?
#16
Posted 19 May 2009 - 07:40 PM
Because any frame besides the WAR frame dies almost instantly. The WAR frame is pretty much useless. Evasion build for PUP does not work for the same reason evasion THF does not work. PUP dies before MNK can even use TP.
#17
Posted 19 May 2009 - 08:51 PM
QUOTE (Tainted @ May 20 2009, 12:32 AM) <{POST_SNAPBACK}>
I'd probably land a 700 vorpal blade on a COR in 60 cap. Not much of a challenge there.
/doubt cause the most I've ever gotten was a 200 from a PLD so idk what you're smoking. Especially w/ an Earth Staff lol..
And I said COR/RDM not PLD/RDM tyvm Aeonknight~ :3 I saw you came to Ballista btw on DRG, how'd you do?
#18
Posted 20 May 2009 - 07:26 PM
Back in my day there were a few COR running about, though I never did see one really 'Wow' me. After about 1-2 years of seeing decent ones here and there, I've never had one impact a ballista match enough to be noticed for it. I hold high hopes however.
Area buffs on everyone, at all times, is a bit harder than most people care to realize. After all, everyone can't be sitting still in a group or it's more than likely they'll get their shit wrecked. Anyone under the impression that having a COR in your ballista match means you'll have rolls on 24/7 is in for a shocking surprise. At the very least you should never rely on rolls (or to a lesser extent songs) to be on.
The Light Shot to WS assumption is humorous, I'll leave it at that.
That kind of damage on a balanced Corsair, or even a defensive Corsair isn't really as far fetched as one might believe. I've honestly seen more surprising things pulled off in my time. Pre and Post WS nerf.
You'd be astonished at what could come up around avid, talented, well geared, theory-crafting ballista players. (If those still exist.)
Area buffs on everyone, at all times, is a bit harder than most people care to realize. After all, everyone can't be sitting still in a group or it's more than likely they'll get their shit wrecked. Anyone under the impression that having a COR in your ballista match means you'll have rolls on 24/7 is in for a shocking surprise. At the very least you should never rely on rolls (or to a lesser extent songs) to be on.
The Light Shot to WS assumption is humorous, I'll leave it at that.
That kind of damage on a balanced Corsair, or even a defensive Corsair isn't really as far fetched as one might believe. I've honestly seen more surprising things pulled off in my time. Pre and Post WS nerf.
You'd be astonished at what could come up around avid, talented, well geared, theory-crafting ballista players. (If those still exist.)
#19
Posted 20 May 2009 - 07:31 PM
Im with Tainted... COR CAN cherry pick but RNG can do it better. plus i have yet to be downed by a single cor. 1v1 cor, i welcome the yawn.
#20
Posted 20 May 2009 - 08:10 PM
QUOTE (Akiomaru @ May 19 2009, 08:51 PM) <{POST_SNAPBACK}>
/doubt cause the most I've ever gotten was a 200 from a PLD so idk what you're smoking. Especially w/ an Earth Staff lol..
And I said COR/RDM not PLD/RDM tyvm Aeonknight~ :3 I saw you came to Ballista btw on DRG, how'd you do?
And I said COR/RDM not PLD/RDM tyvm Aeonknight~ :3 I saw you came to Ballista btw on DRG, how'd you do?
Not too bad considering I was in a pt practically by myself (we were 4 + 4... but the JP in other pt managed to convince the others to leave me and Sizer alone.)
DRG/SAM was interesting. definately a different playstyle than PLD or even BLU. might try out /WAR. (or go back to PLD. <3 the shield)
Best part was bitch slapping a NIN not once, but twice in a row. He stopped coming after me after that.
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