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The "Best" Sword Situational Sword Discussion

#41 User is offline   Hitoseijuro Icon

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Posted 04 November 2009 - 05:50 AM

View PostTresDuendes, on 03 November 2009 - 09:19 PM, said:

no piercing on justice, no berserk / warcry / atk bonus
average would be some where around 3 hits a round anyways depending on DA gear, not 4

The amount of ws you will pump out over the course of time will out do berserk/warcry/atk bonus. Warcry is only 5mins with 30 second duration with an increase of 22-25 att on pld. Atk bonus is only 10att nothing to write home about.
What it all comes down to is berserk(3min duration,25% att up) vs 1-2(~45%DA) extra swings per attack round.

It takes about 16-17 swings from joy to get 100% tp, thats about an average of 11~12 attack rounds for Joytoy to get 100Tp.

Now add Joy+Justice and that is 8-9 attack rounds to get 100tp. Which with 45% DA coming from Joy and ~55% coming from Justice, Lets assume and go by what you said, that with that, it averages to be 3 swings per attack round. Thats 6 attack rounds to get to 100tp. Which would average about 50% more WS coming from you.

Unless berserk is doubling your ws damage, and doubling your damage per hit, I dont see it beating out Joy/justice combo.
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#42 User is offline   TresDuendes Icon

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Posted 05 November 2009 - 12:55 PM

View PostHitoseijuro, on 04 November 2009 - 05:50 AM, said:

The amount of ws you will pump out over the course of time will out do berserk/warcry/atk bonus. Warcry is only 5mins with 30 second duration with an increase of 22-25 att on pld. Atk bonus is only 10att nothing to write home about.
What it all comes down to is berserk(3min duration,25% att up) vs 1-2(~45%DA) extra swings per attack round.

It takes about 16-17 swings from joy to get 100% tp, thats about an average of 11~12 attack rounds for Joytoy to get 100Tp.

Now add Joy+Justice and that is 8-9 attack rounds to get 100tp. Which with 45% DA coming from Joy and ~55% coming from Justice, Lets assume and go by what you said, that with that, it averages to be 3 swings per attack round. Thats 6 attack rounds to get to 100tp. Which would average about 50% more WS coming from you.

Unless berserk is doubling your ws damage, and doubling your damage per hit, I dont see it beating out Joy/justice combo.

first of all, wut

11 Joyeuse attack rounds is 2464 delay at 0 haste - bringing you to 100 tp

to get to 100 tp with justice+joyeuse combo and a suppa, you're going to need 20 landed attacks @ 5tp a hit (no stp etc)
going to need, on average, 7 attack rounds to get to 100tp
delay for joy + justice is 368 with a suppa

368 x 7 is 2576, actually slower than joyeuse for gaining tp - this is negating the fact that we could be using sentinels shield on sub, and something useful on the ammo - tiphia or whatever - where justice needs stones

throw in the fact that you only have piercing bonus on half of your hits, none of the good attack goodies from /war or the added double attack, and justice+joyeuse just starts to fall behind.. way behind

on non-piercing mobs, it would be a little different
the dot gain from DWing would probably out weigh the slight gain in ws frequency due to vorpal sucking
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#43 User is offline   TresDuendes Icon

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Posted 05 November 2009 - 12:55 PM

i feel retarded for posting that btw
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#44 User is offline   Hitoseijuro Icon

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Posted 05 November 2009 - 10:14 PM

View PostTresDuendes, on 05 November 2009 - 06:55 PM, said:

first of all, wut

11 Joyeuse attack rounds is 2464 delay at 0 haste - bringing you to 100 tp

to get to 100 tp with justice+joyeuse combo and a suppa, you're going to need 20 landed attacks @ 5tp a hit (no stp etc)
going to need, on average, 7 attack rounds to get to 100tp
delay for joy + justice is 368 with a suppa

368 x 7 is 2576, actually slower than joyeuse for gaining tp - this is negating the fact that we could be using sentinels shield on sub, and something useful on the ammo - tiphia or whatever - where justice needs stones

throw in the fact that you only have piercing bonus on half of your hits, none of the good attack goodies from /war or the added double attack, and justice+joyeuse just starts to fall behind.. way behind

on non-piercing mobs, it would be a little different
the dot gain from DWing would probably out weigh the slight gain in ws frequency due to vorpal sucking

Youre right , my mistake I didnt calculate delay from the equations, (5am its what I get for doing math that late). Good catch.
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#45 User is offline   artaxerxes Icon

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Posted 11 November 2009 - 05:29 PM

I still rock my templar mace for kiting kb.
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#46 User is offline   TresDuendes Icon

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Posted 11 November 2009 - 11:52 PM

if you're kiting and not idling in e.staff or iron ram lance, you're doing it wrong
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#47 User is offline   FurionStormRage Icon

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Posted 12 November 2009 - 05:14 AM

View PostTresDuendes, on 12 November 2009 - 12:52 AM, said:

if you're kiting and getting hit much, you're doing it wrong


Fixed
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#48 User is offline   Thelian Icon

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Posted 12 November 2009 - 08:50 AM

why would you idel in a staff you only need for his spells
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#49 User is offline   TresDuendes Icon

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Posted 12 November 2009 - 12:51 PM

View PostFurionStormRage, on 12 November 2009 - 05:14 AM, said:

Fixed

while this is true, on the off chance you do get hit, wouldnt you like something that will actually benefit you?
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#50 User is offline   FurionStormRage Icon

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Posted 12 November 2009 - 01:59 PM

View PostTresDuendes, on 12 November 2009 - 01:51 PM, said:

while this is true, on the off chance you do get hit, wouldnt you like something that will actually benefit you?


Yeah, I mean I only macro a Templar Mace in for Cures when kiting, so I guess we're both half wrong and half right :P
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#51 User is offline   TresDuendes Icon

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Posted 12 November 2009 - 10:45 PM

i'm not saying i dont macro in things for cures when i'm kiting (or not using atonement for that matter), just that i dont idle in worthless trash
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