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Campaign Newb

#1 User is offline   Jyon Icon

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Posted 27 May 2009 - 03:19 PM

Ok so i know how to access WOTG and i'll follow the wiki to get the Campaign battles available or w/e.

What I want to know is a quick rundown on leveling through Campaign, level ranges and sync bait levels... help me out thanks
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#2 User is offline   lorzy Icon

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Posted 29 May 2009 - 03:31 AM

what? sorry, i don't understand exactly what you're asking for.
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#3 User is offline   Xani Icon

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Posted 29 May 2009 - 07:01 AM

Ohai Lorzy
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#4 User is offline   Phlow Icon

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Posted 29 May 2009 - 07:13 AM

QUOTE (Jyon @ May 27 2009, 10:19 PM) <{POST_SNAPBACK}>
Ok so i know how to access WOTG and i'll follow the wiki to get the Campaign battles available or w/e.

What I want to know is a quick rundown on leveling through Campaign, level ranges and sync bait levels... help me out thanks


http://wiki.ffxiclop...g/wiki/Campaign

ಠ_ಠ
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#5 User is offline   Nanako Icon

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Posted 29 May 2009 - 10:15 AM

Campaign is pretty much 60 (maybe even 65)+ with certain exceptions. If you can cure, you can participate earlier, but curing was never that great for earning xp. If you can find a good battle in a Beastman owned zone, you may be able to fight the imps there in the 50's, but it's generally not worth it.

Below 60, stick with either Fields of Valor stuff, normal parties, or level sync parties.
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#6 User is offline   Deo2 Icon

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Posted 09 July 2009 - 01:24 PM

Bored at work, necrobump!

Check /cmap or your campaign map. Any swords over a region mean there's a battle currently active. They pop up quickly enough, but they are very slow to vanish after a battle has ended.

If you haven't heard, Fortifications give crap xp if they are the only thing you attack.

To avoid ending up at a 'Wall Festival' avoid any beastmen owned areas with a high allied influence. Only visit such places as a last resort as the beastmen will show up occationally, but give up easily in said situation (leaving an unprotected, and poorly rewarding wall).

To pet classes* in addition to the Fort nerf, you can no longer send a pet at an unprotected wall (ex. Crawler's Nest [s]) and proceed to pick up a safe tag elsewhere (ex2. sending a pet to fight while you're weakened and running off to pick up another reraise scroll from the npc). Your pet will immediately quit what it's doing and run to your side.


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#7 User is offline   Sunshine Icon

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Posted 09 July 2009 - 03:47 PM

QUOTE (Deo2 @ Jul 9 2009, 01:24 PM) <{POST_SNAPBACK}>
Bored at work, necrobump!

Check /cmap or your campaign map. Any swords over a region mean there's a battle currently active. They pop up quickly enough, but they are very slow to vanish after a battle has ended.

If you haven't heard, Fortifications give crap xp if they are the only thing you attack.

To avoid ending up at a 'Wall Festival' avoid any beastmen owned areas with a high allied influence. Only visit such places as a last resort as the beastmen will show up occationally, but give up easily in said situation (leaving an unprotected, and poorly rewarding wall).

To pet classes* in addition to the Fort nerf, you can no longer send a pet at an unprotected wall (ex. Crawler's Nest [s]) and proceed to pick up a safe tag elsewhere (ex2. sending a pet to fight while you're weakened and running off to pick up another reraise scroll from the npc). Your pet will immediately quit what it's doing and run to your side.


Thats not just in campaign, thats a general thing about pet classes, if you talk to an NPC your pet stops doing and comes to you, doesnt matter if yoru in campaign and talk to the CA, or in any other area.
I had this happen in Newtown Movopolis, as smn i set carby on a moblin and then tried to talk to the gamblin goblin, but every time carby would come to me and stop attacking.
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#8 User is offline   GageArthur Icon

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Posted 11 July 2009 - 06:12 AM

I've been on my 68thf with different subjobs including /nin, /drk, /rdm, /war all 34 and my exp still sits low around the 700's although I have achieved 1300 exp "once" as my thief I've never been able to find the niche to do it again.

So this follows up with, how exactly does the fundamentals work for a melee class in Campaign battle? rolleyes.gif
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#9 User is offline   draugo Icon

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Posted 08 August 2009 - 03:20 PM

Spam is key to good campaign, use everything you got to help, cures/ra/attack/tank/enfeeb/ja's.... The more you do the more your reward.
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#10 User is offline   Deo2 Icon

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Posted 10 August 2009 - 01:58 PM

Sub dnc on melee jobs. If your health is full, stand next to a fort/occupied NM and take an AoE and start waltzing. If your health is low, find a low level xp monster and build tp for waltzing. Spam those steps and desperate flourish. Enfeebling status and enfeebling removal is additive to your xp calculation.

Curing Waltz 2 heals for about 150-170 for 35tp. That's equivalent to dealing 450-510 dmg with a 105tp ws in terms of xp. If your ws cannot exceed this, you're better off waltzing next to AoE spam or fighting orcish counterstance from the front.

Sub bst if you can grab a 60+ pet, otherwise, you can feel free to send weaker mobs on AoE suicide missions or /stay them in front of an oncoming wave (they aggro pet, but will not link to you after killing pet).
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