Autonomee, on 26 July 2011 - 04:15 AM, said:
Well, since notorious part a. of patch 1.18 I do have a suggestion... PLEASE UN-NERF CONJURER! Ahem, thanks.
If I'd wanted to be a WHM I'd have done that. I stopped playing rdm in XI because of the autonomy SE promised would be in FFXIV for all jobs, even mages. We were at the very least to have a choice between a whm and blm path if not the total customization package promised but even that has been taken from us with this nerf. Now that the team change has taken place and everything has started falling apart and the whole grand new beautiful vision and promise of something truly outstanding and worthy of the FF name was abandoned in the quest.. pun intended ..to be an inferior clone of EQ, well, once again my job has been pigeon holed into a hand-maiden role ...despite what was promised. I find that morally very troubling, and as a player I find it quite frustrating.
I read where another conjurer, VERY upset, called it a massive bait and switch. I guess that is really what it amounts to.
I was happily, steadily and self sufficiently soloing along for a couple reasons.
1. Because real life reasons do not allow me to commit to static party or LS responsibilities and
2. I quickly found myself being expected to heal, even before the 30's when I got the aoe heal spells, even though THMs had better debuffs and I had the nuking spells...wth?
...and now after months of hard soloing and the inevitable grinding (and time I would NOT have wasted on crafting had I known my job was about to be nerfed), an accepted part of FF games, were all for naught. I can either accept being a weapon swinger or play what a consider to be a broken mage, because THM has always been a disappointment and now with NO aoe plus the nerfed mp it's basically useless. I can hope SE will adjust the massive mp cost increase which makes even one "at level" solo fight impossible without resorting to staff swinging (and no, auto attack will NOT make up for the mp draw) even for someone used to playing solo very well and with great success in the game. So I guess my message is this. Please, please, please reconsider forcing an entire group of players into unwilling servitude against your promises to us and allow those of us who wish to play solo the means to do so.
It doesn't have to be easy...I don't need it to be easy. It just has to be DOABLE, without the ridiculous amounts of time waiting for mp refresh or the nerfing that forced us out of XI and without going broke buying massive amounts of food and without losing our autonomy. Conjurer was finally a non-codependent REAL mage. That was really special. Please don't destroy that. Thank you.
~~~ Ignorance may be bliss, but the bite in the ass that follows rarely is. ~~~
Balance does not mean nerf. Just because you may have enjoyed the broken aspect of being a mage in XIV don't mean that you were nerfed. Having almost infinite MP and never having to worry about it definitely wasn't part of the game, at least it wasn't meant to be but since we all know how broken the game was released, everyone was used to it and now automatically equate the mage balance with a nerf.
Also this was just the beginning of the game balance. In one of the producer letters he said that in patch 1.19 mages will be able to cast without drawing out their weapons. So you know what that means? Mages will have the benefit of mp refresh while in passive mode while in battle. That will fix all your mp management woes, not to mention mages have mp management abilities already.
I apologize if this came off a bit aggressive. I'm not trying to start a fight or anything, but after reading so many of the QQ threads on the official forums it gets a bit old and redundant, and was hoping not to see it here lol. Archers were also QQ about being "nerfed", but then a day later they realized that they were anything but and are now top tier DD in the game thanks to class balancing. They too jumped to conclusions just like many mages did and still are.