Killing Ifrit - a Final Fantasy community: Things you do want to see in FF14 - Killing Ifrit - a Final Fantasy community

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Things you do want to see in FF14 Rate Topic: -----

#461
User is offline   Dantai 

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The one thing I want to see is to be able to use maces/hammers as a DD weapon and not becoming a mage.
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#462
User is offline   _Tarel_ 

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Most of what I wanted has already been said.. but I'm interested in the spawn animations. Expample:
Lion type mobs could be seen climbing down a mountain and onto the plains.
Undead enemies(bone boys) could be seen climbing from underground onto the surface.
Birds mobs would fly in and land on their spawn points.. You pretty much get the picture.

Also, would be nice if they had trains in 14, since it's a 'medieval, sci-fi, steam punk' type setting it wouldn't be surprising, and a very nice touch.
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#463
User is offline   Whitney 

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Maybe I missed it, but where are the 'steampunk' elements? Seems pretty high tech from the videos, more futuristic than anything lol

anyway, what I'd like to see is the same thing I've been wanting from XI all these years:

A Gold Saucer sort of area very similar to VII's (mini-games, even some virtual-reality types where your character can ski or do whatever, have a 1 vs npc monster battle arena, a theater so we could somehow put on 'plays' for other players at X time we reserve beforehand, real Chocobo racing, and of course, prizes we can earn).

Since there are no jobs, per say, I can't ask for Chocobo Knight, but I'd like to be able to raise my own pet choco and have more uses for it than simply calling it with a whistle once a day from the field- I think Chocobos should play a role in other areas, including (perhaps with the right armor/weapon) battle.

One final thing, of course, still the dream of having your own personal airship you can control...but not a very mmo friendly idea, that. Can't exactly have 300 airships in the air at any given time.
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#464
User is offline   Xiondas 

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I second the blunt weapons for variation, not mage status.

Bard? I'm pretty curious how they are, if at all, going to flush out the niche "jobs" in the ability-only system. 'Just make sure the awesome jobs make the cut!
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#465
User is offline   dabix 

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I don't know if this has been said or not... i'm a little cross-eyed after 24 pages of other peoples' suggestions. There's alot of good ideas here but there was one thing in FFXI that absolutely frustrated me.

Thus, for FFXIV i would like the ability to put up my flag for a job & level that I don't currently have equipped. I would hate that during some of the mid-levels when invites were slow, i would have to sit in town, on that specific job, and twiddle my thumbs while waiting for an invite. I would much rather have been out farming with one of my 75s, doing campaign with a 60-something job, or tele-whoring with my 38WHM all the while having people know that i was looking for a level 45 party on my BLM. Instead, i have to bypass those things and sit in Whitegate listening to random 13 year-olds argue who had the more uber endgame linkshell. Seriously?? Obviously under these circumstances, more times than not, i'm going to get bored and log off.

Just my 2 cents...
~DaBix
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#466
User is offline   draugo 

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^ Concur ^
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#467
User is offline   Elysa 

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1.) Hope they keep the auto-attack feature optional. This is useful when you bump into high network latency atleast your character will continue to attack.

2.) Hope they improve weapon skill styling, maybe tag team weapon skill of some sort with kickass animation. Must also be latency friendly.

3.) HNM pops... please keep the difficulty but remove the 24 hr pop system.

4.) Kindly implement a better bazaar system so that prices can be monitored even when hunting with PT.

5.) Solo play, hopefully the rate of gaining "xp" or skill ups are 3 times slower than with PT. Currently i think its like 10 times or more slower or simply unable to level.

6.) Geomancer, previous version of a geomancer would use the elementals of the terrain to fight the enemy, why not allow the geomancer to change to terrain element propertise to debuff enemy parties.

7.) Seamless worlds where enemies can be dragged into town and fights can be see from inside the town.

8.) Shipbuilding for trades and logistics to implement for crafter and gatherers.

9.) Please improve pvp dynamics.

10.) Leveling up and skilling up, i'm sure even with the idea of leveling removed there will be some way to power up the character. Hopefully there is more variety of ways to skill up instead of constantly PTing x 100000 times.
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#468
User is offline   Silvra 

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1. No Spell lock
2. Faster castingf times
3. More "exp" rewarded quest lines(real exp, not 1kexp for an hour of work for example)
4. More dungeon based loot or battle systems.
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#469
User is offline   Silvra 

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Also since im feeling like random suggestions, how bout Dynamic vendors. By this I mean vendors that change their prices based on current trends IE A vendor selling a potion would adjust their price to be competitive with the local AH or bazaar based system. For example the vendors now sell potions for 800+gil when AH price is 200 or so do to drops. Meaning that even if people wish to inflate readily available items that the vendors stil have something comparable.
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#470
User is offline   rambus 

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View PostSilvra, on 06 October 2009 - 11:01 AM, said:

1. No Spell lock
2. Faster castingf times
3. More "exp" rewarded quest lines(real exp, not 1kexp for an hour of work for example)
4. More dungeon based loot or battle systems.

I reported spell lock to a GM after SE said they fixed it. the GM said working as intended so what did they fix? -.-
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#471
User is offline   Corrderio 

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This one might kinda be out of the way, but I'd love to see some Romancing SaGa like songs in XIV as well.






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#472
User is offline   Creelo 

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First and foremost thing I'd liketa shee in FFXIV is Brd or shome variation o' Brd. :mellow:

Anyways, I noticed a lot o' people dun wanna shee HNMs with crAzy arse shpawn times anymore, being in favor o' Pop Shpawns; howeva, while I'm totally for that, I'd like it for thereta be at least a FEW HNMs like that for ze Hardcore crowd. (Definitely not all by any means @.@)

Overall, I'm really torn bout vut I want to shee in FFXIV that's familiar o' FFXI. I got sho shick o' ze low drop rates on certain items/gear in FFXI (regarding mostly to Salvage...) but when j00 finally did receive that piece o' gear that j00 had been working sho hard for, ze gratification felt pretty frickin' aweshome. ;)

FFXI turned off many players dueta it's rather harsh grinding/difficulty, but I dun wanna shee FFXIV be too easy. One o' ze things that I loved most bout FFXI was just that pure feeling o' reward after finally finishing a long sheries o' missions/quests/leveling/farming/etc.

Now shomethin not relatedta FFXI lol... Me thinks they should try to include shomethin o' a combo shystem in FFXIV. I'm not talkin like ridiculous combos in certain regular RPGs where ze player would perform a 528 Hit-Combo for 52,380 points o' dmg. I guess I just mean a way o' varying up certain attacks. Like perhaps, a Gladiator could perform shomethin o' a "WS" with his shield (like a Shield Bash) and then bring that into another "WS" involving his shword. :unsure:

Another idea would be shomethin like "Shpell Fusion" like in ze opening movie o' FFXI, where ze Taru Blms come together to perform a Blizzaga XXV. :huh:

Just a few ideasta think bout. @.@
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#473
User is offline   Naroku 

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View PostCreelo, on 26 October 2009 - 04:45 PM, said:

Overall, I'm really torn bout vut I want to shee in FFXIV that's familiar o' FFXI. I got sho shick o' ze low drop rates on certain items/gear in FFXI (regarding mostly to Salvage...) but when j00 finally did receive that piece o' gear that j00 had been working sho hard for, ze gratification felt pretty frickin' aweshome. ;)

FFXI turned off many players dueta it's rather harsh grinding/difficulty, but I dun wanna shee FFXIV be too easy. One o' ze things that I loved most bout FFXI was just that pure feeling o' reward after finally finishing a long sheries o' missions/quests/leveling/farming/etc.


Yea i totally agree. I understand where SE is coming from and how they want to appeal more to the casual crowd, but at the same time I hope that they dont get too caught up and forget about the hardcore players as well

Creelo said:

Now shomethin not relatedta FFXI lol... Me thinks they should try to include shomethin o' a combo shystem in FFXIV. I'm not talkin like ridiculous combos in certain regular RPGs where ze player would perform a 528 Hit-Combo for 52,380 points o' dmg. I guess I just mean a way o' varying up certain attacks. Like perhaps, a Gladiator could perform shomethin o' a "WS" with his shield (like a Shield Bash) and then bring that into another "WS" involving his shword. :unsure:

Another idea would be shomethin like "Shpell Fusion" like in ze opening movie o' FFXI, where ze Taru Blms come together to perform a Blizzaga XXV. :huh:

Just a few ideasta think bout. @.@


Or even magic sword from FFIX? Im pretty sure they are going to have some kind of combo attacks like in FFXI though. We just haven't seen anything major yet^^
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#474
User is offline   Matheau 

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I actually don't want to see NM at all. I don't consider the people that will camp a level 8 NM for 20 hours with a level 75 character the "hardcore" crowd. There are better ways to implement better gear for hardcore players. Of all the things that should determine whether or not you can get those sorts of items, ability to be the first one to target it (which is pure luck for most NM's due to the size of the spawn zones) and random luck with the drop should not be it. If the developers forced you to play through a difficult 10 hour level capped dungeon with a final boss that wipes out 75% of the parties that fought it because it required very good teamwork from all members, that in my opinion is fine. I'd rather gear like that be a reward for good playing, teamwork, and competency. There is some stuff where that is the case, but not the overwhelming majority of it in FFXI.
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#475
User is offline   Creelo 

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View PostMatheau, on 27 October 2009 - 12:32 PM, said:

I actually don't want to see NM at all. I don't consider the people that will camp a level 8 NM for 20 hours with a level 75 character the "hardcore" crowd. There are better ways to implement better gear for hardcore players. Of all the things that should determine whether or not you can get those sorts of items, ability to be the first one to target it (which is pure luck for most NM's due to the size of the spawn zones) and random luck with the drop should not be it. If the developers forced you to play through a difficult 10 hour level capped dungeon with a final boss that wipes out 75% of the parties that fought it because it required very good teamwork from all members, that in my opinion is fine. I'd rather gear like that be a reward for good playing, teamwork, and competency. There is some stuff where that is the case, but not the overwhelming majority of it in FFXI.


First, I never referredta lvl 75 Characters hunting weak, regular NMs as ze "Hardcore" crowd. :mellow:

Shecondly, imo luck is essentialta any MMORPG, even regular RPGs. Anyone can play a video game well. Does that mean that everyone should be rewarded with ze best gear available? Not exactly.

Would it be nice? Yesh, definitely. But then ze "Rarity" factor of any piece o' gear j00 obtain would disappear shimply because... everyone else that plays as well as j00 will most likely have it too lol. :huh:

I also dun think we'll be sheein regular NMs disappear at all. They add too much excitement and variety of items to FFXI to not be included in FFXIV. They do add tons o' frustration as well, but... come on. J00 dun always get your way in Reality, sho why should j00 always get your way in Virtual Reality? :unsure:

I completely agree with ya though that there should be a large focus o' gear bein obtainable through gewd playing/teamwork/etc. Howeva, FFXI already requires that in most o' its endgame events. Unlike shome MMOs, SE really wants its players to really work (And I mean like ze Shupermodel kinda Work @.@ Shashay, shante! ) for ze top notch pieces o' equip. (Wow, I just realized this but... It's shad to shay, but in a business shense, I'm shure SE has made it shuch a pain for players to obtain certain items sho that they can keep players shucked into ze game longer... :( Luck = Longevity I guess :( *sigh*)


If anything, I just expect a large increase o' Pop NMs to replace many regular types of NMs. I'm also shure SE won't fall back into their original mistake o' makin sho many NM's drops shellable... (Although, ya never know bout SE :( )
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#476
User is offline   Corrderio 

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The main problem with endgame in XI is you hardly work towards anything, it's mostly luck.
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#477
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View PostCorrderio, on 27 October 2009 - 06:28 PM, said:

The main problem with endgame in XI is you hardly work towards anything, it's mostly luck.



I camp HNMs for 20hours -.- im hardcore!

NEEDZ MAGIC SWORDZ IN FOURTEEN!
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#478
User is offline   Matheau 

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View PostCreelo, on 27 October 2009 - 03:22 PM, said:

Shecondly, imo luck is essentialta any MMORPG, even regular RPGs. Anyone can play a video game well. Does that mean that everyone should be rewarded with ze best gear available? Not exactly.


I disagree. A lot of players in FFXI, even some with several level 75 jobs, were terrible. Grinding parties do not require much competence from anyone except the puller, and even that depends on where you are leveling. It is so formulaic that you really do not need to proficient with your characters or the game to do so, especially will level sync (I'm not knocking it, I love that feature, but it can allow you to avoid the more dangerous leveling areas).

I think of it as the inverse, anyone can get lucky, not a lot of people completely understand how their character works.

View PostCreelo, on 27 October 2009 - 03:22 PM, said:

I also dun think we'll be sheein regular NMs disappear at all. They add too much excitement and variety of items to FFXI to not be included in FFXIV. They do add tons o' frustration as well, but... come on. J00 dun always get your way in Reality, sho why should j00 always get your way in Virtual Reality? :unsure:


In reality, you don't usually get handed expensive items for standing around for 20 hours doing something that virtually everyone else can easily do. Usually you are expected to work for them, often in a manner that most people are not capable of doing so.
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#479
User is offline   Naroku 

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View PostMatheau, on 28 October 2009 - 05:05 AM, said:

I disagree. A lot of players in FFXI, even some with several level 75 jobs, were terrible. Grinding parties do not require much competence from anyone except the puller, and even that depends on where you are leveling. It is so formulaic that you really do not need to proficient with your characters or the game to do so, especially will level sync (I'm not knocking it, I love that feature, but it can allow you to avoid the more dangerous leveling areas).

I think of it as the inverse, anyone can get lucky, not a lot of people completely understand how their character works.


Agreed. I blame ToAU to start. God I hope they don't make FFXIV turn out like the parties after that expansion. Level sync wasn't bad for sure, but I mean leveling on Collibri's for like 45 levels? As easy as something like this was, I'm starting to miss the old camps and fighting different mobs and what not even if some were extremely annoying at times. Labrynth of Onzozo, and Lufaise Meadows anyone?


Matheau said:

In reality, you don't usually get handed expensive items for standing around for 20 hours doing something that virtually everyone else can easily do. Usually you are expected to work for them, often in a manner that most people are not capable of doing so.


I like what Math said earlier about being in a dungeon where the final boss wipes 75% of players. I would not care at all lol. If you keep losing, just means you and friends need to tweak your strategy a bit and try again.
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#480
User is offline   Creelo 

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View PostMatheau, on 28 October 2009 - 05:05 AM, said:

I disagree. A lot of players in FFXI, even some with several level 75 jobs, were terrible. Grinding parties do not require much competence from anyone except the puller, and even that depends on where you are leveling. It is so formulaic that you really do not need to proficient with your characters or the game to do so, especially will level sync (I'm not knocking it, I love that feature, but it can allow you to avoid the more dangerous leveling areas).

I think of it as the inverse, anyone can get lucky, not a lot of people completely understand how their character works.



In reality, you don't usually get handed expensive items for standing around for 20 hours doing something that virtually everyone else can easily do. Usually you are expected to work for them, often in a manner that most people are not capable of doing so.


kk, I've hadta retype mah post a few times to tryta make my message be as clear as I can be lol

I do agree with ya that SE should implement moar events that require shkill/teamwork to complete them.

I know j00 shaid there were events like this in FFXI; however, I believe there are already a ton o' events like this. Einherjar, Nyzul Isle, Salvage, Dynamis, Limbus, etc. They all demand at least shome degree o' Teamwork/shkill (shome definitely moar than others. Shadly though, I feel like Zergin is really vut has taken away most o' ze actual work from most o' these events...)

But how could we prevent this in FFXIV (Zergin, and how events get easier and easier)? I mean, all o' these events at first were definitely not as easy as they are now. We developed our own shtrats and shuch to get past these challenges (not to mention new gear/abilities have come out to make past challenges not nearly as hard). But now that we know ze shtrats and have ze new gear, everything that was once a challenge has become rather easy.

Perhaps SE continually adds new challenges for us to try to conquer in FFXIV, well didnt SE kinda do this for FFXI? I feel like this is kinda ze fate for all MMOs. Old challenges become easier, while newer challenges become less and less implemented as ze game ages. :(

Now let's shay that SE gets rid o' ze terrible dorp rate on certain items. Then vut would happen? People would eventually shtop doin those events (unless o' course their group would require them to for other members). But eventually, a large majority o' people would obtain this gear and move on. Wouldn't this kinda turn away newer players? I mean, do ya think events like Dynamis/Salvage/Etc. would've lasted as long as they have if it wasn't as hard as it is to obtain ze gear from them? (I mean in terms o' Luck) I feel like FFXIV is shtill gonna need to have a Luck factor on much o' its events sho it makes people continually do them. It adds a shense o' rarity and longevity, which SE would definitely want for business. (Even though it can be extremely frustratin. Enlil's Brayettes, I'm talkinta j00 <.<) But I feel like this frustration is just shomethin we'll haveta live with. :unsure:

Atm, I'm mostly curious bout how this whole "Worn down armor" is gonna be implemented into FFXIV. Would we "restore" our armor through craftin (which is vut I'm leanin towards) or would we have to reobtain it. I'm wonderin how this would work with rarer pieces o' armor mostly... :huh:
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