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And versus a good sam? You believe that a DRK, DRG, MNK, WAR or any other DD job can keep up with the TP gain and damage output of a SAM who does his/her job well?
Nice of you to abruptly change your approach when confronted with the obvious fallacy of your original point. Given the correct situation, yes, I'm confident that a good DD can match a good SAM. Especially DRK. I mean really...
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That's crazy. 6 years and I've never met a NIN than can hold hate as well as me. I'll agree with you on a few pages back, they're good as support tanks at higher levels.
Of course, I haven't PTed with enough NINs since their update to see a difference but so far, they still have issues holding tanks in party situations.
Of course, I haven't PTed with enough NINs since their update to see a difference but so far, they still have issues holding tanks in party situations.
That's funny. In the years that I've had both PLD and NIN levelled, I was capable of holding hate just fine, even when stood alongside some great PLDs. I didn't say anything about NIN being a co-tank, that was someone else. I view both jobs fairly evenly in most situations, which is about the truth of the matter. PLD only wins through in most people's eyes because of their self-reliance when it comes to healing. Your points about EXP are semi-valid, while it may be more difficult for a NIN to hold hate effectively, a good one will slash your down time in half. Just because you've never seen it, doesn't mean it doesn't happen.
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Not alot of Linkshells that lowman these days. I've seen very little practical use in HNM situations, however they have their place in Salvage.
I had to laugh at your first comment. I said myself their applications are limited, that doesn't mean they aren't a good job. Personally, I'm not a fan, but given a good DNC I'm sure I could work something out.
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I'm told this by many thfs but much like pup... i dont see good ones running around.
You're talking to one now, and a number of others post here regularly. I said it myself, and someone else was kind enough to warn you, that really isn't an argument you want to find yourself in. For now, see my earlier comment about not seeing things happen.
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Considering AM is useless I can see them doing the job of a blm, I dont see SCH getting the potency and effect gear WHM gets though. the stoneskin buff is damned useful too
With AoE Stoneskin and Phalanx, the amount of damage your entire party is taking is so drastically reduced that the additional power behind a WHM's cures, not to mention their added effect of stoneskin, are merely a nice addition, rather than the making or breaking of the comparison. Being in the only party to contain a SCH through an Einherjar run with a fuckton of Skeletons, it was flagrantly obvious that we were taking substantially less damage from the constant AoEs than anyone else, and didn't once come close to dropping far below 50% HP. A quick glance at the rest of our alliance showed most DDs remaining around the 50% or lower mark for the entire run, with things getting incredibly dicey as MP became an increasing problem.
In the end, no job fails on it's own. The players make of each one what they will, and the majority will fail regardless of how great or bad their chosen job is.
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I dunno, this part I have problems with. Mostly because I find it hard to believe SE made a job that was designed to solo in a game that's 95% teamwork.
I'm not sure what the original purpose of the job was supposed to be, but certainly by the time I began playing it had already been billed as the solo job. Almost every game has one.
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I think this guy is a troll too... Basing his very little experience vs what really goes on seems a bit one sided. Anyone who has actually partied with the jobs we've discussed will pretty much agree that's Failbait.
Curious whom you're actually referring to here.
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