Did you even bother reading what I said?
Most failed Jobs in FFXI
#82
Posted 19 June 2009 - 06:37 PM
Yeah they still suck sorry, just because they can wear what a WAR can doesn't mean they do better at what a WAR can do.
#83
Posted 19 June 2009 - 06:41 PM
Can 18 WARs beat Kirin? No.
And BLU isn't exactly a much needed job anyway. I sure in the hell don't use them since just like BST. They can get out DDed easy. Only thing BLU has that makes them worthwhile for endgame is CB.
And BLU isn't exactly a much needed job anyway. I sure in the hell don't use them since just like BST. They can get out DDed easy. Only thing BLU has that makes them worthwhile for endgame is CB.
#84
Posted 19 June 2009 - 06:45 PM
Yeah but unlike BST they have a huge range of things they can do and they can push a lot of damage in end game. Can a BST give healing support? Can a BST tank high end mobs solo? ( as in not 18 bst vs kirin) Can a BST provide strong DD in end game, cannonball anyone? Yeah you just added CB, but you have a lot to learn about the job if you think that is all they can add for endgame.... a lot more than BST
#85
Posted 19 June 2009 - 06:57 PM
I know BLU very well and I wouldn't act like BLU is an end all to be all job, you say BST sucks since other jobs can outdo them, well lets put your logic to the test...
White Mage > BLU
PLD and NIN > BLU
Most 2 handed jobs subbing THF can do just as well. Only time BLU has an advantage is on Tiamat since she can't use spike flail while in the sky.
And lets face it, most shells will have thoes jobs on hand already.
QUOTE
Can a BST give healing support?
White Mage > BLU
QUOTE
Can a BST tank high end mobs solo?
PLD and NIN > BLU
QUOTE
Can a BST provide strong DD in end game, cannonball anyone? Yeah you just added CB
Most 2 handed jobs subbing THF can do just as well. Only time BLU has an advantage is on Tiamat since she can't use spike flail while in the sky.
And lets face it, most shells will have thoes jobs on hand already.
#86
Posted 19 June 2009 - 06:59 PM
I never said it was you were the one who brought it up. I was listing those points as things BLU CAN do reliably where BST cannot do those things which means blu has more versatility than lolBST who can only do what? DD? maybe hold a mob that aggro or kite something? useless job. Also saying that other jobs can MATCH blu isnt the same as what im stating for BST... BST CAN'T match those jobs endgame.
#87
Posted 19 June 2009 - 07:02 PM
So just because BLU can do more it's somewhat better when other jobs can pretty much put them to shame? Sorry BLU is just as useless as a BST is.
#88
Posted 19 June 2009 - 07:05 PM
No far from it, BST is useless period BLU has many different uses. Oh and to edit, you are admitting BST is useless then?
#89
Posted 19 June 2009 - 08:25 PM
I've been a BST 75 for a couple years, I really loved the job but I have to admit: it sucked in every party situation.
It's true that a BST can wear the same gear a WAR can, but they lack the stats, such as STR (elvaan BST and WAR STRs at 75 are respectively 68 and 72) and more importantly, job traits. A BST is actually a pretty good DD until the 50s, then it starts to lose ground behind the other jobs.
It also can be decent in merit situations, but you have to really have top notch absolute best gear to be on par with an average WAR. Also, some might say that the pet makes up for the DD abilities the job lacks, which is partially true. Jug pets do shit damage and have piss poor accuracy, it's like tossing a DC mob to an IT prey: the result is stupid. Although, a charmed pet is much, much stronger and if the BST is pimped out and a charmed pet is available, then you'll start seeing some good numbers on the parse.
Too bad the camps where you can actually find dc-em mobs to charm are very few, and there is no such spot for merits, unless you only merit in Caedarva Mire with a sheep or slime pet, but if you're amnesia'd and it uncharms, that's gonna be fun.
BST strenght lies in the soloing and in all BST situations: there is nothing you can't kill as long as the area is full of charmable pets, just keep tossing mobs at it till it dies.
Pets are also pretty strong vs HNMs, too bad that (again) there is usually nothing charmable around them, just flamingos in sky and probably some other HNM I forget right now.
For all that is EXP/Merit tho, I have to say that even a melee RDM could outperform a BST ;\ (again, I'm not hating, I've been BST for 2 years myself).
It's true that a BST can wear the same gear a WAR can, but they lack the stats, such as STR (elvaan BST and WAR STRs at 75 are respectively 68 and 72) and more importantly, job traits. A BST is actually a pretty good DD until the 50s, then it starts to lose ground behind the other jobs.
It also can be decent in merit situations, but you have to really have top notch absolute best gear to be on par with an average WAR. Also, some might say that the pet makes up for the DD abilities the job lacks, which is partially true. Jug pets do shit damage and have piss poor accuracy, it's like tossing a DC mob to an IT prey: the result is stupid. Although, a charmed pet is much, much stronger and if the BST is pimped out and a charmed pet is available, then you'll start seeing some good numbers on the parse.
Too bad the camps where you can actually find dc-em mobs to charm are very few, and there is no such spot for merits, unless you only merit in Caedarva Mire with a sheep or slime pet, but if you're amnesia'd and it uncharms, that's gonna be fun.
BST strenght lies in the soloing and in all BST situations: there is nothing you can't kill as long as the area is full of charmable pets, just keep tossing mobs at it till it dies.
For all that is EXP/Merit tho, I have to say that even a melee RDM could outperform a BST ;\ (again, I'm not hating, I've been BST for 2 years myself).
#90
Posted 19 June 2009 - 08:30 PM
I won't say that BST is the worst job since I believe every job has its uses one way or another.
But I will say this, I do feel that BST is the most ignored job by SE, its rare I see SE do anything for them.
But I will say this, I do feel that BST is the most ignored job by SE, its rare I see SE do anything for them.
#91
Posted 19 June 2009 - 08:31 PM
QUOTE (Forgotten_Memory @ Jun 19 2009, 09:05 PM) <{POST_SNAPBACK}>
No far from it, BST is useless period BLU has many different uses. Oh and to edit, you are admitting BST is useless then? 
I don't think Beastmasters are as useless as you might think...
Their pets can play the role of tank in a pet job alliance against HNMs. That's no small feat. They can manipulate links through well placed Charms so that they all lose interest and go away. And they can actually do really good damage in xp when you combine their melee damage and add it with their pet's (time and again, no one remembers to add the pet damage). Oh yeah, and they're the best at soloing, too.
Their job could use some improvement, but it's far from a completely lost cause.
Toe-to-toe, a BLU might get an early lead on a BST in a contest of long-term damage, but after the BLU's mp runs out (Auto-Refresh, GO!), I'm pretty sure the BST will carry the day quite handily.
#92
Posted 20 June 2009 - 08:06 AM
The most useless jobs in FFXI :
1) Customer Service Operative
2) GM
3) That job where you always die and can't solo for shit even on EP mobs.
1) Customer Service Operative
2) GM
3) That job where you always die and can't solo for shit even on EP mobs.
#93
Posted 20 June 2009 - 08:10 AM
QUOTE
BST can be out dd'd and out specialzed by a TON of jobs.
The same can be said for any DD in the game.
#94
Posted 20 June 2009 - 08:35 AM
I skimed though this and a lot of what sotek said here i will side with esp this ^ post.
I do not know if there is a truley failed job but there are some jobs harder to make compable.
like sam and war anyone with a 1/2 of a brain can make these jobs do decent damage.
THF and BLU need more maintenance then most.
BLM has not got an update in forever.
SCH can nuke like a BLM ( beat it in MP/ damage effecnticy) and have that whm side to it as well, I have no idea why that is even on the list
DNC is fun but lacks nitche and endgame versistly.
PUP lacks control, too many fixes gimp here, overpowered there, I say this was the most failed by design job long with DNC and SMN.
SMN depended too much on /whm
NIN is... meh could of change the mythic and 2 hr i don't think it is that bad.
I do not know if there is a truley failed job but there are some jobs harder to make compable.
like sam and war anyone with a 1/2 of a brain can make these jobs do decent damage.
THF and BLU need more maintenance then most.
BLM has not got an update in forever.
SCH can nuke like a BLM ( beat it in MP/ damage effecnticy) and have that whm side to it as well, I have no idea why that is even on the list
DNC is fun but lacks nitche and endgame versistly.
PUP lacks control, too many fixes gimp here, overpowered there, I say this was the most failed by design job long with DNC and SMN.
SMN depended too much on /whm
NIN is... meh could of change the mythic and 2 hr i don't think it is that bad.
#96
Posted 20 June 2009 - 01:30 PM
The other thing to remember is a lot of jobs are designed with a lot of versatility in mind.
For those of us who played way back near NA release, No one ever considered taking war past 37, it was consigned as a sub because people thought it sucked. Everyone said "well its supposed to tank but it cant tank well".. then some brave soul said "im gonna try it this way" slapped on a ninja sub and got rampage, and when people saw that, it caught on.
Were so stuck in a "this job has to use this sub" mentality, which i dont think is what SE ever really intended to happen.
The other problem, like has been mentioned, spisificly with smn, is some jobs just dont fit into a party situation, and its only through their sub that they are useful.
Other times it doesnt matter what the main is, as long as they have a certain sub. Sky comes to mind here, where it doesnt so much matter if your a War Drk Sam or Drg, as long as you got /thf.
So i dont think its ultimatly the job that fails, but the design of the job system and the implementation of what you can do with it.
For those of us who played way back near NA release, No one ever considered taking war past 37, it was consigned as a sub because people thought it sucked. Everyone said "well its supposed to tank but it cant tank well".. then some brave soul said "im gonna try it this way" slapped on a ninja sub and got rampage, and when people saw that, it caught on.
Were so stuck in a "this job has to use this sub" mentality, which i dont think is what SE ever really intended to happen.
The other problem, like has been mentioned, spisificly with smn, is some jobs just dont fit into a party situation, and its only through their sub that they are useful.
Other times it doesnt matter what the main is, as long as they have a certain sub. Sky comes to mind here, where it doesnt so much matter if your a War Drk Sam or Drg, as long as you got /thf.
So i dont think its ultimatly the job that fails, but the design of the job system and the implementation of what you can do with it.
#97
Posted 20 June 2009 - 01:50 PM
Yes but you can't say it about other jobs in the game FOR EVERY SINGLE EVENT like you can w/BST the useless job
#98
Posted 20 June 2009 - 02:08 PM
QUOTE
3) That job where you always die and can't solo for shit even on EP mobs.
that last part sounds like my COR .....
#99
Posted 20 June 2009 - 03:18 PM
QUOTE (Forgotten_Memory @ Jun 20 2009, 07:56 PM) <{POST_SNAPBACK}>
Why? BLU are doing just fine...
not when you gear MP and shit, a monkey can figure out how to gear a WAR/SAM to DD though.
thats what i ment by needs more maintenance to do well i put thf in that same category, but im not sure if your post was to replay to me or the blu bashing in general.
#100
Posted 20 June 2009 - 03:42 PM
Oh ok I thought you meant they needed to be fixed by SE.
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