So, as a long time WHM75, i'm really happy with the auspice spell. It provides us with both a toy to play with, what with Enlight and bonus Accuracy, and an effective party tool in the Subtle blow.
I havent, however, found much testing on the spell. I am especially interested in the Accuracy bonus provided by the spell.
First, How much accuracy IS the bonus when we miss?
Second, if we miss a swing, does the accuracy bonus on the next swing apply to a double attack, or to an offhand swing?
Third, if dual wielding, does a mainhand miss give accuracy only to the mainhand? does it give it to both? can the offhand receive the accuracy bonus if it misses, if the mainhand misses, or not at all?
Fourth, if we miss a swing, can the Accuracy bonus be applied to Weapon Skill rather than the next melee swing?
Fifth, if we miss more than once, does the accuracy effect stack together or not?
If anyone has links to testing that answer an of these questions.. i would love to know. thank you!
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Auspice.. Testing?
#2
Posted 16 June 2009 - 06:09 PM
I wish I knew the answers to this. I can't even find a consensus on the amount of Subtle Blow granted (some claim 10, others 19, that's a huge discrepancy). BG had some preliminary testing when the spell was released that has apparently been abandoned. It's all rather irritating.
#3
Posted 16 June 2009 - 06:12 PM
Irritating is an understatement.. i like knowing the math behind all of my abilities, and i've tried doing what eyeballing i can, but i don't like relying on that. I'm heally hoping someone else has done the work so i can be lazy and not have to do it myself, but...
#4
Posted 18 June 2009 - 09:18 AM
QUOTE (Kleiner @ Jun 16 2009, 06:50 PM) <{POST_SNAPBACK}>
So, as a long time WHM75, i'm really happy with the auspice spell. It provides us with both a toy to play with, what with Enlight and bonus Accuracy, and an effective party tool in the Subtle blow.
I havent, however, found much testing on the spell. I am especially interested in the Accuracy bonus provided by the spell.
First, How much accuracy IS the bonus when we miss?
Second, if we miss a swing, does the accuracy bonus on the next swing apply to a double attack, or to an offhand swing?
Third, if dual wielding, does a mainhand miss give accuracy only to the mainhand? does it give it to both? can the offhand receive the accuracy bonus if it misses, if the mainhand misses, or not at all?
Fourth, if we miss a swing, can the Accuracy bonus be applied to Weapon Skill rather than the next melee swing?
Fifth, if we miss more than once, does the accuracy effect stack together or not?
If anyone has links to testing that answer an of these questions.. i would love to know. thank you!
I havent, however, found much testing on the spell. I am especially interested in the Accuracy bonus provided by the spell.
First, How much accuracy IS the bonus when we miss?
Second, if we miss a swing, does the accuracy bonus on the next swing apply to a double attack, or to an offhand swing?
Third, if dual wielding, does a mainhand miss give accuracy only to the mainhand? does it give it to both? can the offhand receive the accuracy bonus if it misses, if the mainhand misses, or not at all?
Fourth, if we miss a swing, can the Accuracy bonus be applied to Weapon Skill rather than the next melee swing?
Fifth, if we miss more than once, does the accuracy effect stack together or not?
If anyone has links to testing that answer an of these questions.. i would love to know. thank you!
My findings with a parser running for a meripo are as such:
1: Accuracy appears to be somewhere between 3 and 5 per miss. Accuracy is a little difficult to get an exact number when they're that close anyway due to the nature of probability.
2: No. Because attack rounds are calculated at the start of the round, both swings in a 2A or a dual wield are calculated with the same accuracy.
3: I haven't tested with /NIN yet, I cannot answer his question. Due to wording, however, I would lean toward saying that it will apply to boh hands.
4 & 5: Effect does indeed stack. It also does indeed effect weapon skills. Furthermore, so long as the statuses "Auspice" and "Afflatus: Misery" remain active at all times *by refreshing before it wears* the effect does not appear to diminish at all, or if it does, it happens at such a rate that it's barely worth mentioning. Losing either misery or auspice status at any time will completely reset the accuracy bonus.
My parse results showed me starting at 75% accuracy for 10 minutes before trying auspice. I purposely went with low accuracy gear and ate meat in order to test. After 10 minutes, I applied auspice. With each miss my accuracy rose fairly steadily. I let auspice wear then recast and restarted my parse. My parse returned to about 78% accuracy at the beginning and began rising again at the same steady rate. I switched to solace while auspice was still up. Accuracy dropped to ~76%. I switched back to misery and it began to rise but was clearly reset.
I kept both effects active for the remainder of the meripo. Over the next 15 minutes, my accuracy began to rise bit by bit until it finally reached 95%. I actually managed to stay at 95% accuracy with no accuracy gear whatsoever and with meat. I had a few melee's actually quite impressed with the fact that there was a WHM sporting a full haste build with capped accuracy on greater colibri.
On the subtle blow side, I have no information whatsoever, except that it's fairly effective. *definitely worth keeping up on melee's*
#5
Posted 18 June 2009 - 11:23 AM
QUOTE
I kept both effects active for the remainder of the meripo. Over the next 15 minutes, my accuracy began to rise bit by bit until it finally reached 95%. I actually managed to stay at 95% accuracy with no accuracy gear whatsoever and with meat. I had a few melee's actually quite impressed with the fact that there was a WHM sporting a full haste build with capped accuracy on greater colibri.
that actually surprises me quite a bit. If the effect is cumulative, and If you can just Refresh auspice before the spell drops (resulting in capped accuracy after a time) then that's.. extremely powerful. So far in my eyeballing i've never thought to prevent Auspice from dropping and see the effects; I assumed that, missing would give us a base +ACC, then hitting the mob would remove that +ACC. If this is not true and the +ACC stays and continues to build, Auspice is alot stronger than i originally thought.
i'm going to try playing with this thought today and see what I come up with, if i can just get my parser working..
Did some tests with my parser and from what i can tell, Banggugyangu is right. As long as you keep Auspice from dropping, or dropping Misery, the ACC bonus from Auspice will continue to build and stack very, very potently. I didn't save anything because it was only around an hours worth of testing on steelshells in the Tree, but as long as i kept Auspice up my accuracy continually climbed on the parser (while wearing no ACC gear or food, i was hitting over 92-95% per mob after about 20-30 minutes of auspice, compared to the 75-80 i started out at, fighting 4 mobs with no auspice)
#6
Posted 19 June 2009 - 07:37 AM
QUOTE (Kleiner @ Jun 18 2009, 12:23 PM) <{POST_SNAPBACK}>
Did some tests with my parser and from what i can tell, Banggugyangu is right. As long as you keep Auspice from dropping, or dropping Misery, the ACC bonus from Auspice will continue to build and stack very, very potently. I didn't save anything because it was only around an hours worth of testing on steelshells in the Tree, but as long as i kept Auspice up my accuracy continually climbed on the parser (while wearing no ACC gear or food, i was hitting over 92-95% per mob after about 20-30 minutes of auspice, compared to the 75-80 i started out at, fighting 4 mobs with no auspice)
It's <3 isn't it? Can you say, "WHM is now a viable option for meripo DD!"? XD
#7
Posted 19 June 2009 - 08:00 AM
Does the acc bonus effect stack on melee's, or do we only get the subtle blow
#8
Posted 19 June 2009 - 01:03 PM
Melees only get Suble blow, unless you happen to be a WHM who has Misery active lol
#9
Posted 29 June 2009 - 02:20 AM
I went from 66% to ~75% melee acc on EM steelshells, maybe 30 minutes
#10
Posted 29 June 2009 - 12:09 PM
QUOTE (shaddix @ Jun 29 2009, 12:20 AM) <{POST_SNAPBACK}>
I went from 66% to ~75% melee acc on EM steelshells, maybe 30 minutes
Did you keep Misery & Auspice up the entire time without letting it drop? If so, did you notice the accuracy rise and then level off at a certain point, or did it continue to rise until you stopped?
#11
Posted 20 August 2009 - 03:07 AM
I tried auspice and didnt let it fall for 30 mins in a merit PT on colibri. When I started I had around 60% acc, it went to 63% by the end, but I felt like the acc never got beyond a certain point. Perhaps there is a cap..
With what people state here, the colibris should eventually con low eva to me, they were neither high/low eva the entire time.
With what people state here, the colibris should eventually con low eva to me, they were neither high/low eva the entire time.
#13
Posted 21 August 2009 - 11:59 AM
QUOTE (lorzy @ Aug 21 2009, 06:03 PM) <{POST_SNAPBACK}>
(did you have misery up?)
...yes. As I was esuna'ing the PT often from wivre atk down.
#14
Posted 22 August 2009 - 12:43 AM
Quite possible SE has ninja-nerfed the uncapped ACC gain from auspice.
#15
Posted 22 August 2009 - 07:10 AM
QUOTE (Kleiner @ Aug 22 2009, 01:43 AM) <{POST_SNAPBACK}>
Quite possible SE has ninja-nerfed the uncapped ACC gain from auspice.
While it wouldn't surprise me, this would upset me greatly.... because if they did, what's the point of the acc bonus anyway then?
#16
Posted 22 August 2009 - 07:20 AM
QUOTE (Banggugyangu @ Aug 22 2009, 03:10 PM) <{POST_SNAPBACK}>
While it wouldn't surprise me, this would upset me greatly.... because if they did, what's the point of the acc bonus anyway then?
Eyecandy?
#17
Posted 22 August 2009 - 09:18 PM
No idea about the Subtle blow before I start.
I now regularly go to meripos as WHM/NIN (Mystic Boon does about 300 average so it's a good option)
From parses with and without and with the help of some FFXI math nerd friends the acc bonus from Auspice appears to be around +30 when capped. And yes, it's cumulative every time you miss, the only problem is you have to keep it on all the time. If it wears off you start again.
Tbh, I don't use it out of pure laziness. Bad enough having to haste 4 people and throw cures about in a meripo without panicking about Auspice wearing off. With 8/8 club and sushi I'm over 85% accuracy anyway.
Personally I use Solace, it's hard to run out of MP when you're spamming boons for 300+ MP a time, the cureskin effect helps a lot, and when I have TP but good MP I throw out a 600+ dmg holy, rather than wasting TP on Hexa Strike.
I now regularly go to meripos as WHM/NIN (Mystic Boon does about 300 average so it's a good option)
From parses with and without and with the help of some FFXI math nerd friends the acc bonus from Auspice appears to be around +30 when capped. And yes, it's cumulative every time you miss, the only problem is you have to keep it on all the time. If it wears off you start again.
Tbh, I don't use it out of pure laziness. Bad enough having to haste 4 people and throw cures about in a meripo without panicking about Auspice wearing off. With 8/8 club and sushi I'm over 85% accuracy anyway.
Personally I use Solace, it's hard to run out of MP when you're spamming boons for 300+ MP a time, the cureskin effect helps a lot, and when I have TP but good MP I throw out a 600+ dmg holy, rather than wasting TP on Hexa Strike.
#18
Posted 24 August 2009 - 07:30 AM
QUOTE (Alkimi @ Aug 23 2009, 04:18 AM) <{POST_SNAPBACK}>
No idea about the Subtle blow before I start.
I now regularly go to meripos as WHM/NIN (Mystic Boon does about 300 average so it's a good option)
From parses with and without and with the help of some FFXI math nerd friends the acc bonus from Auspice appears to be around +30 when capped. And yes, it's cumulative every time you miss, the only problem is you have to keep it on all the time. If it wears off you start again.
Tbh, I don't use it out of pure laziness. Bad enough having to haste 4 people and throw cures about in a meripo without panicking about Auspice wearing off. With 8/8 club and sushi I'm over 85% accuracy anyway.
Personally I use Solace, it's hard to run out of MP when you're spamming boons for 300+ MP a time, the cureskin effect helps a lot, and when I have TP but good MP I throw out a 600+ dmg holy, rather than wasting TP on Hexa Strike.
I now regularly go to meripos as WHM/NIN (Mystic Boon does about 300 average so it's a good option)
From parses with and without and with the help of some FFXI math nerd friends the acc bonus from Auspice appears to be around +30 when capped. And yes, it's cumulative every time you miss, the only problem is you have to keep it on all the time. If it wears off you start again.
Tbh, I don't use it out of pure laziness. Bad enough having to haste 4 people and throw cures about in a meripo without panicking about Auspice wearing off. With 8/8 club and sushi I'm over 85% accuracy anyway.
Personally I use Solace, it's hard to run out of MP when you're spamming boons for 300+ MP a time, the cureskin effect helps a lot, and when I have TP but good MP I throw out a 600+ dmg holy, rather than wasting TP on Hexa Strike.
Nice to know there is a cap. 300 boon in merit? Can you please tell me what gear you WS in etc. I always go /sch since I am fairly busy with spell casting.
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