Killing Ifrit - a Final Fantasy community: Lets petition a summoner fix - Killing Ifrit - a Final Fantasy community

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Lets petition a summoner fix

#1
User is offline   StrungOut 

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This Is for anyone who has witnessed avatars in any games other then FFXI online and in this game as well
:O_o


currently this game has a NASTY issue :yes

Avatars are insane to beat have insane abilities and insane HP
But once they become yours they are bags of useless meat ready to be diced up by Decent Mobs soloing isnt even a WHIM of a option

Fire II does 12 damage to Thread leech :idiot


Thunder II does 22 damage to Clipper :crazy

:scream :wall
What is that ..... I MEAN COME ON Square :scream
first off the skill is refreshed once every minute and i have thiefs next to me breaking their swords in the mobs rears for 120 + Dmg while i make 22 if im lucky from Thunder 2 ?????


Please if anyone is good at say Word or Excel and wants to help make a Real Petition lets get this done because it has to be fixed

Summoners arent meant to be another Blink / Stoneskin Buffer Only and that is all that they are used for


The damage issue really needs to be addressed NOW before PS2 is released if not summoner should may as well be dropped altogether


Ifrit does 8 dmg at my lvl 23 :wall and if i spend 48 MP for flame strike i may get lucky and score 80 Dmg ohmy.gifw then wait another minute for a skill to refresh ohmy.gifw ........... and it is impossible to lvl up my summoning magic skill unless i want to spend sick amounts of time in just bringing them back and forth
This job is really useless right now all it can do is buff and heal and i worked soooo hard as did everyone else to kill these avatars id be happy with HALF the damage of a Black mage and half the healing of a whitemage but they dont even do as much damage as a paladin


:wall:wall:wall:scream
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#2
User is offline   Trekk 

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Blizard II 22damge
At the same time my friend is casting blizard1 for 68 damage
Axe kick is still the best move for me (30-68 damage) ,if it hits the target.
I think it gay that your only good for 1 attack every 1min.
That could miss or just do crappy damage.
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#3
User is offline   Discordian 

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Redmage is the only mage that doesn't get an Ancient Magic spell.

Examples of ancient magic
Quake
Flood
Flare
Teleport

The best we get is Refresh, Phalanx, and Erase if we sub whitemage at level 66. Those are all drops in bcnm40 as well. Not exactly a quested thing or high level either.

My point, you have stuff that looks cool and buffs the party. I just look cool, Refresh MP users, and enfeeble the mob into a crying shame of what it once was.
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#4
User is offline   Wickett 

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I don't understand why Square has made the SMN job mainly support (PT buffing.) Right now, there are 5 mage-type jobs: WHM, RDM, BLM, SMN, and BRD. WHM, RDM, and BRD are meant to be support casters, while BLMs are obviously offensively-minded. Now with 3 support mage classes and one damage mage class, why not add a second damage mage class!? That's what the SMN job has alway been primarily, and that's what people expect the job to be in FFXI considering the ridiculous amount of time and effort it takes to unlock the job and obtain all 6 avatars (and now the 7th is ungodly difficult.) Did they think the job would be overpowered? I just don't get it... my only hope is that they will fix SMN when they balance all of the classes right before PvP premiers. Until then, I continue with Aerial Armor, Cure, Cure, Cure... Burning Strike, oh wait, I'm out of mp; ;
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#5
User is offline   Dragonix 

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I agreed with you man! I am aiming to leveling up my summoner when I get avatars. I plan to sub my SMN to my main job, WHM. I think avatars are so cool but I don't like the idea of them being weaker. I agreed with you Strungout, they should update and make it more stronger than depend on its skill for blink, stoneskin, dispel, etc... Avatars are meant to be used for DAMAGE! :scream :wall
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#6
User is offline   Meiyu 

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QUOTE
Discordian :

My point, you have stuff that looks cool and buffs the party.


Yes, because looking-cool is MUCH better than being effective in a PT. Riiiight....for the amount of effort needed to GET the job, GET the summons...we're severly gimped.
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#7
User is offline   Discordian 

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You have the same argument that people that are playing ninja feel. Ninja feel like they should do good damage but they don't, however they are a super tank that makes a whm usless in a party. I think summoner was ment for group enhancments, all of the proof is in the arguments on how its played right here.

For instance I don't do melee damage past level 30 against anything except for an easy to decent challenge opponent. Best WS my job gets is Flat Blade followed by Spirits Within. My nuking is almost non-existant because of the ammount of MP I'll spend enfeebling and enhancing. Then I need to rest. I know partially where you are coming from.
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#8
User is offline   StrungOut 

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Discordian please..... if you knew how hard the avatar fights were you wouldnt be mocking how we as summoners complain about the job .....
the avatars are considered to be Uber strong but yet we cant keep them out in fights because they are useless in-game

We arent reviewing ninja (a easy job to get and master) we are talking about once u hunt down every avatar how Crappy they all fight for the parties that try to use them
we arent talking about how the Redmage Aka "jack of all trades" doesnt get ancient magic. We are talking about a job that once you play it you see its a waste other then another bard with blinkga and stonega which BY THE WAY we can only cast once every minute.
And your a Redmage not a black mage dont nuke :-(
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#9
User is offline   StrungOut 

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Back to the point lets spread the word try to lead this to other forums and Eventually to square it is unfair that the summoner job is just pretty and Neato to have around.

When i used any avatars in all the other games the damage was insane and this job should be geared to as a special job with heavy duty pets not a washed out old man avatar :wall:wall:wall:crazy:idiot
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#10
User is offline   Tristram 

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Have any of you considered exactly why the Summons aren't stronger. If they were the summoner would be a solo class. Because unlike the video games where summoners were easily offensive this game casts them pretty quickly. Make a summon take five rounds to summon and I'll say it can be stronger. Make its moves take more mana, it can be stronger. Make them disappear after using one move, and I'll say make them stronger.

If you're only going to argue one side of the point don't argue it. In no other Final Fantasy game has the summon stayed out with the party for combat. They're used as black magic, brought out for a spell then lost. If you want to do things both ways, make a valid point of compromise, not some childish rant that you just want to be stronger.
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#11
User is offline   Discordian 

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Exactly however it is what it is and I don't see it changing. You are missing the point, the avatars are powerful in their enviornment, not in the world. If they suddenly changed avatars to be all around powerful the whole server would grind to a halt as 30% of the people suddenly took up summoner. Its underpowered sure but there's no way to make it more powerful without having everyone other mage be a summoner. I thought about doing rdm/smn for more MP and I dicarded it.

If a summoner's Lightning II did as much or near as much as a blm or rdm's lightning II nobody would play blm, they would be summoners almost like how warriors hit level 30-37 and go paladin, drk, dragoon.

If you want to make summoner better figure out something that doesn't knock over rdm, blm, and whm. Thats going to be hard. My best bet would be looking into a summoner ability for enfeebles, by means of enfeebles I mean elemental enfeebles like ninjutsu where a summon like Leviathan can lower a creatures resistance to water to extreme ammounts. Otherwise everyone will be a summoner.
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#12
User is offline   StrungOut 

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no it is really bad damage wise heres the Argument


a thief stabs a Clipper for 10-15 damage a hit and lands a Crit for 50 dmg
and does sneak attack once a minute for about 100 dmg



now my Strongest Avatar that is the opposite element of the clipper being Ramuh lands about 8 Damage per hit misses very often
Crits for 20 dmg and i cannot directly buff my avatar with food or equipment i.e. Dex gear or INT Gear
and then does a shock strike for about 35 dmg once every minute like sneak attack's 100+ dmg strike
:wall



thats not unbalanced ?????? they are not even strong enough to compete with a thief therefore im forced to buff. Please no more post's Unless you have tried out the job and have a few avatars if not then i guess you just do NOT understand :wall:wall:wall
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#13
User is offline   StrungOut 

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this is turning out to be combat and not a helpful forum please guys and gals lol
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#14
User is offline   wigglestyx 

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Being that the games been out for over a year I thingy SE would have addressed this if they thought it was a problem. I haven’t played summoner but from the sounds of it they do seem kind of gimped.

It would be nice if SE made it more of a solo job like BST.
Maybe up the affects of the avatars but lower the amount of exp a part would get, if a avatar was summoned. There has to be some kind of a trade off.
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#15
User is offline   Smurv 

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in other ff games, summoning was way overpowered and made the game too easy because all you had to do was use summons.

they made the right choice toning down summons in this game imo.... they made it so summoners need groups (why play mmo game if you want solo?) to really use their skills, ie:hastega etc, instead of in previous _single_ player (key word single) ff games where summons were the key to beat alot of stuff, because they were insanely strong.

that's just my opinion nad i bet every summoner here will flame me sleep.gif;;

you guys have some of the coolest looking spells in the game, and most helpful for groups, i don't see wtf you would have to complain about. imo if you have the avatars, smn is one of the best support classes in the game.

this game isn't built for soloing with _any_ class at any sort of speed to make good xp. besides maybe bst.
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#16
User is offline   StrungOut 

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this isnt a soloing issue its a Damage vs Class issue guys .....

summoners are not meant to be soloed yes but they are WAYYYYY underpowered. they have NO use except blinkga and stoneskin. What kind of heavy advanced job is that. Its whitemage part 2 with worse heals IF you sub whm. So basically now a summoner is 100 % dependent on his subjob.
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#17
User is offline   Cyprus 

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Here, I have an idea. Don't be a Summoner. Cut your losses. Be a Dark Knight, Dragoon, Samurai, or Black Mage if you want to deal heavy damage.

That was pretty easy. I'm going to reward myself with a nice pat on the back.
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#18
User is offline   the jp 

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Let's face it, summoners are basically used for two spells Aerial Armor which is used clear up to the mid 50s and group stoneskin(I forgot the name)which is used after that. The job has no other purpose but to cast these two spells.

I call that extremly gimped. Who would want to do that for 75 levels?
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#19
User is offline   Cyprus 

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Summoners, much like the Tarutaru, exist only for our entertainment and/or consumption. Little more.
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#20
User is offline   Nohmaan 

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summoner/bard works well.

Ahhhh trenody.
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