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Because I been challanged to make this.

#1
User is offline   rambus 

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http://killingifrit.com/forums/index.php?s...p;#entry3775953

anyone SCH and BLM ever bother to go BLM anymore?

the only thing BLm really pulls a head is 2 hr, you can spam more damage with AM II

I been trying to hit the consistency on kirin on sch like my BLM was able to but i think i need to level SCH on my.

ATM as far as kirin goes SCH does out do BLM on aero IV but is less consistent.

in my experiences i want to point to skill, i am unable to hit 150 int and brake 300 skill on my sch alt.
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#2
User is offline   Nerull 

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Saying either job is better than the other is narrow-minded. There are some things BLM can do that SCH cannot, and vice versa. As with anything in this game, shit is situational.

Personally, I have yet to parse higher on SCH than on BLM, and I am pretty top geared on both. I typically parse somewhere close to the weaker BLMs, but lower than the top geared/merited ones. However, that is largely due to the fact that I don't spend all of my time on SCH doing nothing but nuking. Maybe if I just sat in Dark Arts the entire time and spent all my charges on Parsimony and Ebullience, I would do a lot more damage. But I swap back and forth, put up aoe stoneskin, weather, phalanx, klimaform, etc, cure, debuff, helix, and nuke whenever I have free time and MP. I will say this: the BLM party as a whole seems to do more damage with a SCH in the party than if that slot was filled by a blm. It's just the question of do I feel like sucking up my personal epeen to improve the alliance as a whole? Sometimes... sometimes not tongue.gif

I vastly prefer BLM for soloing, or doing anything lowman/dangerous. Simply due to the fact that I can react faster to unexpected shit better on BLM, without having to be in the right mode, or have the right charges ready. Ever been in light mode, putting up stoneskin or something, then something aggros, or a mob wakes up early, or something... don't have stun, can't sleep, and bind/grav is gimped. Have to hit Dark Arts, then Addendum, then cast slee... oops I'm dead dry.gif . I find myself instinctively wanting to stun all the time on SCH, but I can't; you may not realize how significant that is until you play SCH.

In conclusion: BLM and SCH both own. Stop arguing.
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#3
User is offline   NERV UK 

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BLM looks cooler.
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#4
User is offline   rambus 

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QUOTE (Nerull @ Jun 24 2009, 09:15 AM) <{POST_SNAPBACK}>
Saying either job is better than the other is narrow-minded. There are some things BLM can do that SCH cannot, and vice versa. As with anything in this game, shit is situational.

Personally, I have yet to parse higher on SCH than on BLM, and I am pretty top geared on both. I typically parse somewhere close to the weaker BLMs, but lower than the top geared/merited ones. However, that is largely due to the fact that I don't spend all of my time on SCH doing nothing but nuking. Maybe if I just sat in Dark Arts the entire time and spent all my charges on Parsimony and Ebullience, I would do a lot more damage. But I swap back and forth, put up aoe stoneskin, weather, phalanx, klimaform, etc, cure, debuff, helix, and nuke whenever I have free time and MP. I will say this: the BLM party as a whole seems to do more damage with a SCH in the party than if that slot was filled by a blm. It's just the question of do I feel like sucking up my personal epeen to improve the alliance as a whole? Sometimes... sometimes not tongue.gif

I vastly prefer BLM for soloing, or doing anything lowman/dangerous. Simply due to the fact that I can react faster to unexpected shit better on BLM, without having to be in the right mode, or have the right charges ready. Ever been in light mode, putting up stoneskin or something, then something aggros, or a mob wakes up early, or something... don't have stun, can't sleep, and bind/grav is gimped. Have to hit Dark Arts, then Addendum, then cast slee... oops I'm dead dry.gif . I find myself instinctively wanting to stun all the time on SCH, but I can't; you may not realize how significant that is until you play SCH.

In conclusion: BLM and SCH both own. Stop arguing.


for the soloing thing you can wair AF pants in light arts and use mah body ( this gives you more INT and skill vs being in dark arts) and cast sleep I or bind ( you have these anyway on /rdm) then pop dark arts and do w/e. if you don't have a steg up for sleep II you can use ebullience for that.

that or just cast sleep I just after using dark arts then pop elbullience if you are low in charges, i mean you don't need addendum for sleep I , bind or gravity.

If you mean needing to AOE when you are in light mode cuz something happends ( I/E sleepaga) then ya its a major pain in the ass. I try to limit that by trying to predict what is going to happen though. if say you are entering somewhere dangerous, do the AOE stoneskin thing and pop in dark rights right away.

for the most part I get what you mean with the "free casting" when you are in a tight spot, and the rest I will agree with but as you said you could do a lot more if you focused on nuking.

http://killingifrit.com/forums/index.php?s...6644&st=140

QUOTE (Crispleaf @ Mar 31 2009, 07:19 PM) <{POST_SNAPBACK}>
Now if black mages could be outnuked by other magic jobs, they may have a complaint to make. But right now they are #1 for magic damage. It sucks to be #1.

With white mages, however, they were easily outperformed by several other jobs in the realm of healing to the point where the relevance of the job was in question. They needed this boost because they should, by the nature of the job, be the best healing job in the game, and quite often they are too far from it.

So now they have a boost that improves healing and status removal to an extent that they once again have a seat at the table.

Now you can go ahead and tell me how I'm completely wrong about what I just said tongue.gif


basically it came from me saying blm needs an update because they can get outnuked by SCH more so then SCH outdoing whm when they got an update.

and she thinks they only reason i never posted this here because i be chewed out.

whatever =/
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#5
User is offline   Calzonia 

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The only people that say BLM don't need an update are people that don't actually have the job leveled or never play it.

I have both SCH and BLM leveled and agree that BLM is just more convienient to play compared to SCH... if I'm being lazy.
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#6
User is offline   evilpaul 

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I still get asked to come BLM to a lot of stuff mostly because I don't think people know what SCH is capable of.

And why does it matter what BLM or SCH can do to Kirin? Melees or SMNs are far superior at it (and don't take 90 minutes).
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#7
User is offline   Ellatrix 

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My BLM kills my SCH if I actually have proper support, in terms of just doing damage. The other parts of it.. then I pick which one is more needed. But if my function is just blowing the fuck out of something, I go BLM.
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#8
User is offline   Fredjan 

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QUOTE (Nerull @ Jun 24 2009, 04:15 AM) <{POST_SNAPBACK}>
Saying either job is better than the other is narrow-minded. There are some things BLM can do that SCH cannot, and vice versa. As with anything in this game, shit is situational.

Personally, I have yet to parse higher on SCH than on BLM, and I am pretty top geared on both. I typically parse somewhere close to the weaker BLMs, but lower than the top geared/merited ones. However, that is largely due to the fact that I don't spend all of my time on SCH doing nothing but nuking. Maybe if I just sat in Dark Arts the entire time and spent all my charges on Parsimony and Ebullience, I would do a lot more damage. But I swap back and forth, put up aoe stoneskin, weather, phalanx, klimaform, etc, cure, debuff, helix, and nuke whenever I have free time and MP. I will say this: the BLM party as a whole seems to do more damage with a SCH in the party than if that slot was filled by a blm. It's just the question of do I feel like sucking up my personal epeen to improve the alliance as a whole? Sometimes... sometimes not tongue.gif

I vastly prefer BLM for soloing, or doing anything lowman/dangerous. Simply due to the fact that I can react faster to unexpected shit better on BLM, without having to be in the right mode, or have the right charges ready. Ever been in light mode, putting up stoneskin or something, then something aggros, or a mob wakes up early, or something... don't have stun, can't sleep, and bind/grav is gimped. Have to hit Dark Arts, then Addendum, then cast slee... oops I'm dead dry.gif . I find myself instinctively wanting to stun all the time on SCH, but I can't; you may not realize how significant that is until you play SCH.

In conclusion: BLM and SCH both own. Stop arguing.


Completely agree with this post.

Don't have SCH75, but I know people that do, and they, too, prefer BLM soloing and for general use. SCH is fun though.
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#9
User is offline   evilpaul 

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For soloing Puddings and crap like that I prefer BLM simply because they die faster. For group events I like SCH for things like free RR2. tongue.gif
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#10
User is offline   rambus 

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pudding forumla:

QUOTE (rambus @ Jul 1 2009, 06:51 AM) <{POST_SNAPBACK}>
mrga/ int4 mab 2 head/ 5 mab hand:

http://ffxigear.com/?ref=12522#

[((82+33)-89)*2+541]*1.15*1.10*1.25*1.20*1.57=1763

mrga/ int 7 head/ 5 mab hand:
http://ffxigear.com/?ref=12522

[((82+36)-89)*2+541]*1.15*1.10*1.25*1.20*1.55=1757

int 11/ int4 mab 2 head/ 5 mab hand
http://ffxigear.com/?ref=12524

[((82+44)-89)*2+541]*1.15*1.10*1.25*1.20*1.49=1735

int 11/ int 7 / 5 mab hand
http://ffxigear.com/?ref=12526

[((82+47)-89)*2+541]*1.15*1.10*1.25*1.20*1.47=1730


that is for taru 5/5 int merit on sch.

blm:

QUOTE (rambus @ Jul 1 2009, 02:37 AM) <{POST_SNAPBACK}>
INT 7 head/ my mix agurment:
http://ffxigear.com/?ref=12519#

[((84+47)-89)*2+541]*1.15*1.85*1.25 = 1660

http://ffxigear.com/?ref=12470

morr set:

[((84+44)-89)*2+541]*1.15*1.87*1.25=1661

http://ffxigear.com/?ref=12519

note there be a bigger difference on ice spells due to stormsurge. this is for thunder iv

this is assuming blm is not buffed by sch but im trying to look at jobs in self so no day factor and such.

I already get blm can "zerg" better then sch due to the AM II and 2 hr but I do not see how a blm outdoes sch over time.

for those that do not know sch, that formula is under a JA called elbunace, it adds 20% damage to spells. when you use this you still get the 10% mp cast down though dark arts so not only can sch have comparable damage, it does so with less mp.

or you can do a ja that takes 50% off the mp cast but you do not get the dark arts bonus (mp cost) with it
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#11
User is offline   evilpaul 

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SCH is much better than BLM on Puddings with Maat's Cap.
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#12
User is offline   rambus 

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QUOTE (evilpaul @ Jul 1 2009, 07:42 PM) <{POST_SNAPBACK}>
SCH is much better than BLM on Puddings with Maat's Cap.


maats cap is in and in not those calculations.

it was originally to compare the 4 int and 2 mab hat ( witch leans more for SCH then it does for blm)

maats should win for helix that is about it, i would go as far as saying this is an ignorant statement based what i calculated.

I even put in a mah happl. calc since that is what i use i do not like that coterhided at all and still pulls a head from a morr set blm

I almost oneshoted a statue with B IV in sandy as sch without day being a factor, i remember trying to push AM II to do that.
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#13
User is offline   Rikkitikkitavi 

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I almost thought rambus made a post without the word "Maat's Cap" in it.


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#14
User is offline   rambus 

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QUOTE (Rikkitikkitavi @ Jul 1 2009, 09:08 PM) <{POST_SNAPBACK}>
I almost thought rambus made a post without the word "Maat's Cap" in it.


what is your point? he made a comment about that i was not going for.
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#15
User is offline   rambus 

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Edited formulas due to gear mis calculation if anyone sees an error please let me know.

by formula SCH is capable of outdoing BLM on IV nukes.
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#16
User is offline   Gyth 

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QUOTE
this is assuming blm is not buffed by sch but im trying to look at jobs in self so no day factor and such.


Did you include burn in your calculations for blm?
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#17
User is offline   rambus 

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QUOTE (Gyth @ Jul 3 2009, 03:53 PM) <{POST_SNAPBACK}>
Did you include burn in your calculations for blm?

no because I do not even use that to solo anyway.

and if you include that, it would make the damage / mp higher for blm anyway (for soloing puddings anyway. i think because it would since you only get 3 spells off on a pudding if you are a good blm), using weather for sch does this too but you can use it more then one mob ( I/E minimal impact on overall mp cost of spells and it would be hard to gauge since the number of spells you use with it varies)
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#18
User is offline   Antithesis 

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Don't forget Hailstorm + Stormsuge (7 Intelligence ) Rambus.
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#19
User is offline   Gyth 

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using weather for sch does this too but you can use it more then one mob

How does sch manage to get off more than one nuke that matches weather?
Don't they have recast timers??
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#20
User is offline   rambus 

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QUOTE (Gyth @ Jul 3 2009, 08:44 PM) <{POST_SNAPBACK}>
How does sch manage to get off more than one nuke that matches weather?
Don't they have recast timers??


its called using ice weather and not bothering with others, the only time I use a different storm is to target a mob weakness while ice is not reasonable to cast I/e wind weather on kirin.

anti i left that out cuz all i was doing is a simple comparsion with thunder IV under thunder strom, if i took my logic i would have 7 int for thunder IV (but not the 10% bonus) and get both for bliz IV.

hailstorm before both

T IV
[((82+45)-89)*2+541]*1.15*1.25*1.20*1.57=1668

then:

B IV
[((82+45)-89)*2+506]*1.15*1.10*1.25*1.20*1.57=1736

BLM:

T IV
[((84+44)-89)*2+541]*1.15*1.87*1.25=1661

B IV

[((84+49)-89)*2+506]*1.15*1.87*1.25=1533

it should be noted when you take hailstorm + Ice HQ staff that adds a total of 12 int to BV this makes B V's "base" to 530 witch is only 11 shy from thunder IV when Dint = or > 0

in other words if I'm playing practical in a pudding praze a blm may out do me on thunder IV, but i would do more on bliz IV.

and if Mp was an issue i would get better damage / mp using that 50% mp ja, in more of a zerg rush i can do elbnace the 20% damage ja + a ja that cuts recast and cast time by 50, and when you use 2 hr you can spam these.

on 2 hr vs 2 hr though blm wins easy.

edit : need pin rope for T IV making B IV and T IV INT + the same for sch, BLM is ussmed to use sorcs belt witch sees no adjustment past Ice HQ

ref:

http://ffxigear.com/?ref=12623

have to add 9 INT to this due to hailstorm and new hat coming out.

those stat totals should be correct.
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