Killing Ifrit - a Final Fantasy community: new tp head? - Killing Ifrit - a Final Fantasy community

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new tp head?

#1
User is offline   rambus 

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http://www.playonline.com/ff11us/addon/

haste +3, snap +3
R acc +10, R attack +5

and ws in maats!

<3
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#2
User is offline   Villian 

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I think I'll go str+4/w.acc+15 and racc10/ratt5. If ACP snapshot bonus is 5%, we would have 30% total w/o the new hat. 33% is not too much of a gap from 30% and we rngs don't have auto attack like other melees do. So yea... I'll chose 4str/25racc/5ratt for my slugwinder hat. (Plus we always have that quadav hat)
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#3
User is offline   pathwriter 

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QUOTE (rambus @ Jun 29 2009, 08:44 AM) <{POST_SNAPBACK}>
and ws in maats!


Having that hat doesn't become any less pathetic by posting about it every few minutes.

Thinking about the same augments you mentioned, but Villian has a point with regards to 3% Snapshot on top of Velocity Shot, full merits, and Mirke Wardecors because this is Ranger and /ra has to be hit every time.
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#4
User is offline   Flokk 

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Yep, looks good, going with rng hat for sure.

Probably STR+4 & WS ACC +15 and RATT+10 & RACC+5. The snapshot mod is wonderful also, but I have a tendency to whiff...a lot. And no barbut.
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#5
User is offline   rambus 

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QUOTE (Villian @ Jun 29 2009, 01:52 PM) <{POST_SNAPBACK}>
I think I'll go str+4/w.acc+15 and racc10/ratt5. If ACP snapshot bonus is 5%, we would have 30% total w/o the new hat. 33% is not too much of a gap from 30% and we rngs don't have auto attack like other melees do. So yea... I'll chose 4str/25racc/5ratt for my slugwinder hat. (Plus we always have that quadav hat)


that is why i posted it path! it changes things what i might what to pick

I only post info about my self if it is relevant. stop being an ass for once -.-
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#6
User is offline   pathwriter 

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For those of us who do not have Maat's Cap, the best option for boosting damage is Wyvern Helm +1 followed closely by Zha'Gho's Barbut, correct? I'm not 100% on this.

The question I'd really want to ask is how much would 15 WS Accuracy improve on Sidewinder/Slug Shot landing? I know that I already gear to land them as much as possible and Pot-au-Feu helps immensely. In that case, 7 STR/7 AGI is a pretty substantial buff to Sidewinder and Slug Shot. What would you switch around on your Slugwinder gear if you had +25 Accuracy on your hat? Most likely you're already using Kirin's Osode. Would 10 Ranged Attack beat out 15 AGI in terms of damage done? Except for putting on an STR ring instead of retaining a Ranged Accuracy ring, I'm not seeing huge gains to be made from that particular augment combination for someone with Maat's Cap unless it's going to drastically improve Slugwinder accuracy over your current average. I'm level 63 now, so I cannot comment on hit rate at 75 yet.
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#7
User is offline   Flokk 

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Pretty much. Or for the whiff-prone...ohat. See a few AF1+1 heads too. And Barbut is a bitch to get. So this hat is a flat-out awesome whichever way you decide to go as far as the str/wsacc or snapshot mods. Just priceless......for everybody without a Barbut (and without the means to ever get one) who loves rng this thing is a god send.
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#8
User is offline   Gryffes 

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reposting my own shit from BG.

Rajas+ACP Body+ Moogle head = +13 STP if you take the racc+STP options.


On top of that setup:
rng/sam needs an additional 8 STP to get 5 hit vbow.
rng/sam needs an additional 18 STP to get 4 hit hellfire.
rng/sam needs an additional 19 STP to get 4 hit hellfire+1


Skadi legs + mekki shakki is +12 STP, +4 from cobra feet is +16 total, +2 from brutal/attila gets you to +18 w/o gimping your gear too much.

Pretty sure having 4 hit hellfire/hellfire+1 trumps all other options.
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#9
User is offline   pathwriter 

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What are you giving up to get that Store TP, though, referring specifically to Vali's Bow? On Mirke Wardecors, you're giving up Snapshot or Ranged Attack/Accuracy. On Anwig Salade, you could give up the STR/WS Accuracy for it. You'd need three pieces of Hachiryu to get 10 Store TP, which is pointless because the gote aren't doing anything for a /ra Ranger. If you're lucky enough to have Skadi's Chausses, then you'd be in the clear with just a Brutal Earring, which is a small sacrifice to make. Without Skadi, Mekki Shakki would be a possibility along with two pieces of Hachiryu. Along the way, though, you're losing a fair amount of Ranged Accuracy, Ranged Attack, and possibly Snapshot. Seems like a lot of work to miss Sidewinder slightly more often, especially given how much damage comes per arrow/bolt/bullet from a /ra Ranger.
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#10
User is offline   Zikan 

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str +4
ws acc +15
racc +10
ratt +5

Vs.

Haste +3
Snap +3
Acc +10
Attack +5

Both options look viable considering I have a KC, I am more inclined for the first one however.
I am thinking probably keep turban and swap to this for much more acc slugshots even though 10 acc looks appealing.

Any advice?
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#11
User is offline   Greeber 

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now i was reading that the stats u choose would be cumulative. If so would +4 str/+15 ws acc and +2 str (='s +6 str +15 ws acc, pure slugwinder piece) be better then the already mentioned combo of +4str/+15 ws acc and +10 rng acc +5 rng att? Mind u thats if the str can be combined.
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#12
User is offline   octoberasian 

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According to the website, the stats are cumulative, meaning they will be added together.

For example, you get 2 augments with Haste+3% and a second augment for Haste+2%, combined Haste is 5%.

So, if you get one with STR+4 and another with STR+2, that's STR+6 right there.

Awesome, huh? ^^
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#13
User is offline   Greeber 

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yea thats the orignal setup i was going to put, but i dident notice the +10 rng acc/+5 rng att as an augment. I was mainly looking at this as a replacement to the wyvern's helm as a slugwinder piece
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#14
User is offline   Sairasu2 

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QUOTE (Villian @ Jun 29 2009, 08:52 AM) <{POST_SNAPBACK}>
I think I'll go str+4/w.acc+15 and racc10/ratt5. If ACP snapshot bonus is 5%, we would have 30% total w/o the new hat. 33% is not too much of a gap from 30% and we rngs don't have auto attack like other melees do. So yea... I'll chose 4str/25racc/5ratt for my slugwinder hat. (Plus we always have that quadav hat)

I agree with you i may just do the =4 str and 15 WS acc
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#15
User is offline   Spider-Dan 

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STR+4/WSACC+15
AGI+4/WSDMG+2%

Why am I the first person mentioning this in this thread?
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#16
User is offline   Jiyo 

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QUOTE (Spider-Dan @ Jun 29 2009, 06:27 PM) <{POST_SNAPBACK}>
STR+4/WSACC+15
AGI+4/WSDMG+2%

Why am I the first person mentioning this in this thread?

Because everyone else needs the r.acc lulz. The only thing I can't decide is to get this for my Sam and make my Sam/rng Zerg set even more sweet, or get it for rng and either go for the max damage set or try for a sTP set to make my 5-hit yoichi work D:
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#17
User is offline   Greeber 

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well its only 2% ws dmg, its not a huge improvement. 2% of 1500 dmg slugwinder is only 30 extra dmg (just giving a rough figure), that really isent gonna be a big improvement over +5 rng att or +2 str to ur slugwinder
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#18
User is offline   rambus 

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QUOTE (Spider-Dan @ Jun 29 2009, 06:27 PM) <{POST_SNAPBACK}>
STR+4/WSACC+15
AGI+4/WSDMG+2%

Why am I the first person mentioning this in this thread?


eh? anther reason why i said I have maat't and would this be better used as ws or tp piece?

other thread was like you should have enough acc and gear up str for ws etc etc ( lol o hat) now we need acc? -.-
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#19
User is offline   V3C1AN 

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QUOTE (Spider-Dan @ Jun 29 2009, 01:27 PM) <{POST_SNAPBACK}>
STR+4/WSACC+15
AGI+4/WSDMG+2%

Why am I the first person mentioning this in this thread?


Because even w/ a slugwinder of 3k dmg, you're only going to see a diff. of 60 dmg. Not to mention less of a chance to hit the intended target as opposed to going w/ racc +10 ratt +5 aug. Needless to say the STR+4/WSACC+15 aug. is a f'in given.

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#20
User is offline   rambus 

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intersting people want the acc for ws, before people say you are going to have enough acc anyway when you do not need shushi and on mobs you need shushi the acc sount matter anyways

so why ws over tp piece?
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