Stats all posted on the news section of KI, but i wanted to see what everyone thinks of this: str+4 WS acc +15 & dex+4 crit dmg +2% for a drakesbane piece? i dont own heca cap or orc helm,and coupled with cletine and crit grip, personally i really like the look of it to macro in.opinions?
A Moogle kupo d'etat head gears
#2
Posted 29 June 2009 - 08:10 AM
I really don't know.. STR+11 DEX+5 vs STR+4 DEX+4 WSAcc+15 CritDMG+2 I personally think Heca would win since most DRGs don't have WSAcc issues. :/
Also ace's/askar/turban would be better than Haste+3/sTP+4 head. I think I'm going with the mage one again.
Also ace's/askar/turban would be better than Haste+3/sTP+4 head. I think I'm going with the mage one again.
#3
Posted 29 June 2009 - 08:25 AM
Why bother looking at Crit damage+2% over weaponskill damage+2% if you'd be using it purely as a Drakesbane piece? I could maybe understand Crit rate+2% if it was there. Either way both look worse to me than having STR+4 weaponskill accuracy+15 & accuracy+10 and attack+5.
#4
Posted 29 June 2009 - 08:28 AM
I have a nice Critical setup and a Zahak's Mail. I'm thinking I'm going to go with str+4 WS acc +15 & dex+4 crit dmg +2%. I think if you already have a good Critical setup w/ merits included, you'll do some really nice Penta's and Drakesbanes.
#6
Posted 29 June 2009 - 08:50 AM
QUOTE (BurneTohell @ Jun 29 2009, 03:30 PM) <{POST_SNAPBACK}>
Hecatomb Cap
/sigh as i stated in my original post i dont own a heca cap, and nor will i see one,having left the hnm scene again.this just seems to be a nice alternative.
#7
Posted 29 June 2009 - 09:36 AM
I'm thinking of the Champion's galea as a multi-hit WS piece for DRK and DRG. My friend and I both agree on it.
It would really be a great alternative to Hecatomb Cap:
STR+4 / Weaponskill Accuracy +15
STR+2 / Haste +2%
===========================
Overall : STR+6 / Weaponskill Accuracy +15 / Haste +2%
Lose 5 STR more from the cap, but it can be added elsewhere.
Another possible combo would be:
STR+4 / Weaponskill Accuracy +15
AGI+4 / Increases Weaponskill Damage +2%
===========================
Overall : STR+4 / AGI+4 / Weaponskill Accuracy +15 / Increases Weaponskill Damage +2%
But, honestly, I'd go with the first suggestion.
It would really be a great alternative to Hecatomb Cap:
STR+4 / Weaponskill Accuracy +15
STR+2 / Haste +2%
===========================
Overall : STR+6 / Weaponskill Accuracy +15 / Haste +2%
Lose 5 STR more from the cap, but it can be added elsewhere.
Another possible combo would be:
STR+4 / Weaponskill Accuracy +15
AGI+4 / Increases Weaponskill Damage +2%
===========================
Overall : STR+4 / AGI+4 / Weaponskill Accuracy +15 / Increases Weaponskill Damage +2%
But, honestly, I'd go with the first suggestion.
#8
Posted 29 June 2009 - 12:20 PM
QUOTE (octoberasian @ Jun 29 2009, 05:36 PM) <{POST_SNAPBACK}>
Another possible combo would be:
STR+4 / Weaponskill Accuracy +15
AGI+4 / Increases Weaponskill Damage +2%
STR+4 / Weaponskill Accuracy +15
AGI+4 / Increases Weaponskill Damage +2%
AGI+4 / Increases Weaponskill Damage +2% is not a good option.
if you do 1K WS, 2 % is 20, so you do 1020 after
crit+3% will add a better average than +20 i think.
i have hecatomb cap, but i really think get a
STR+4 WSAcc+15
DEX+4 CritDMG+2%
for reach +15% crit ( 3 %cletine , 3 % strap , 3% body acp, 2% hat, 4 % merit) .
#9
Posted 29 June 2009 - 12:29 PM
If you are looking for a WS piece i would probably go with
+10 Acc +5 Attack
+15 WS Acc +4str
That would make +25 Acc +8 Attack +4str.... which to me sounds amazing... 25 acc ... cram every other slot with STR and DEX where its easier to get.
+10 Acc +5 Attack
+15 WS Acc +4str
That would make +25 Acc +8 Attack +4str.... which to me sounds amazing... 25 acc ... cram every other slot with STR and DEX where its easier to get.
#10
Posted 29 June 2009 - 12:59 PM
can't claim fafnir?
never seen a sheep in einherjar?

get a mage head piece, or acc piece 1 hand/h2h ws
never seen a sheep in einherjar?

get a mage head piece, or acc piece 1 hand/h2h ws
#11
Posted 29 June 2009 - 02:10 PM
I'm pretty close to Maat's cap and I don't touch HNM so heca is out of the picture... would this even be worth getting as a WS piece for Drakes if I got a DEX/crit build for it? I'm thinking STR+4 WS acc and DEX+4 Crit damage +2%, but... I dunno if that'll be better than STR+7 DEX+7. >.> Unless 10 acc 5 att and dex/crit? I dunno.. I want this one either way cause it looks cooler than the others. xD And the others don't offer much for the jobs I have that can use them..
#12
Posted 29 June 2009 - 03:06 PM
QUOTE (Bilgetz @ Jun 29 2009, 02:20 PM) <{POST_SNAPBACK}>
AGI+4 / Increases Weaponskill Damage +2% is not a good option.
Geirskogul build maybe?
*runs away*
#13
Posted 29 June 2009 - 03:09 PM
If you get this for "multi hit" WS and not pick the +25 acc combo, something wrong with you....
I see alot of ppl are thinking 2% critical hit damage and 2% WS damage. None of that are going to top 10 acc....
2% critical hit damage is only going to help you when you critical, so even if you have an incredible critical hit rate at 50% during ws, you are looking at 1% increase in overall damage....
So basically it comes down to 10 acc and 5 att vs 4 agi (blah) and 2% ws damage.
Assuming you have 500 attack during WS, mob lvl 80 with defense 300. So you got a cratio of 1.42, and let's say pdif of the same amount since it is not over 1.75. So 1.42 * 1.02 = 1.45. So (1.45+0.25) * 300 = 510. An equivalent of 10 attack. And should decrease or increase as your base attack goes.
So why would you pick a net of 5 att over 10 acc?
Edit: added "multi hit"
I see alot of ppl are thinking 2% critical hit damage and 2% WS damage. None of that are going to top 10 acc....
2% critical hit damage is only going to help you when you critical, so even if you have an incredible critical hit rate at 50% during ws, you are looking at 1% increase in overall damage....
So basically it comes down to 10 acc and 5 att vs 4 agi (blah) and 2% ws damage.
Assuming you have 500 attack during WS, mob lvl 80 with defense 300. So you got a cratio of 1.42, and let's say pdif of the same amount since it is not over 1.75. So 1.42 * 1.02 = 1.45. So (1.45+0.25) * 300 = 510. An equivalent of 10 attack. And should decrease or increase as your base attack goes.
So why would you pick a net of 5 att over 10 acc?
Edit: added "multi hit"
#14
Posted 29 June 2009 - 03:24 PM
I think it's because if you are having acc issues that badly, you're already doing something really REALLY wrong.
#15
Posted 29 June 2009 - 03:39 PM
Having that much Acc easily frees up other slots, its insane being able to get +25 in one slot. Also i find a lot of people overestimate just how much Acc they have, it can be rather depressing when you add it all up and look at the figures you need to hit caps on certain mobs.
#16
Posted 29 June 2009 - 08:58 PM
Has anyone considered Store TP+4 along with Haste +3%? That would allow you to tp in Ares's using an E. Ring to maintain a 6 hit. How do you feel this would work?
Personally, I don't see Heca Cap being replaced by this. But, for people with say Gae Assail... +4 on head would grant a 6 hit without the use of Askar or White Tathlum. However, White Tathlum would take Gae Assail to 6 hit. But not a 492 delay weapon.
Personally, I don't see Heca Cap being replaced by this. But, for people with say Gae Assail... +4 on head would grant a 6 hit without the use of Askar or White Tathlum. However, White Tathlum would take Gae Assail to 6 hit. But not a 492 delay weapon.
#17
Posted 30 June 2009 - 11:45 AM
No one is curious about the Regen for pets?
If it's relatively high, I would take that over another weapon skill helm.
If it's relatively high, I would take that over another weapon skill helm.
#19
Posted 30 June 2009 - 11:33 PM
QUOTE (MrReinhardt @ Jul 1 2009, 12:24 AM) <{POST_SNAPBACK}>
might do the 2 str augments for nin but not for drg
4 str wsacc 15/4 dex 2% crit dmg would better than 6 str 15 wsacc 2% haste for ninja. seeing as blade: jin like drakesbane is a crit ws.
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