A Moogle Kupo d'Etat , new Head
#21
Posted 24 July 2009 - 02:47 AM
The [Pet:"regen"+1] feel strange for me so i have get "Haste+5"
#22
Posted 24 July 2009 - 06:27 AM
the only problem i have with haste,
is sic is on a 2 minute timer. (which doesnt make sense really, being able to use sic whenever we want is not anywhere near overpowered..) which means you dont really gain much other than 5 more hits for every 100.
i guess it can be good. I just cant find the use in it.
is sic is on a 2 minute timer. (which doesnt make sense really, being able to use sic whenever we want is not anywhere near overpowered..) which means you dont really gain much other than 5 more hits for every 100.
i guess it can be good. I just cant find the use in it.
#23
Posted 24 July 2009 - 11:37 AM
On the duration of a fight Haste is much more useful than the "regen"+1 already I know nothing of the "regen" that it can be on a "pet" .
For the moment, of the fact that I noticed the bonus of pet:Double attack+ " and critcal +, coupled with the "haste" is not bad and I can directly melee with my pet without waiting for the 80 % (with my " earring pet:enmity 2)
Besides, I have pet:attack+15 and damage taken-10 and which helps to down mob hp , without loss a lot of "hp" of my pet
now maybe with your BST equipement , you ll get anothers augments but for me , it's a good boost
For the moment, of the fact that I noticed the bonus of pet:Double attack+ " and critcal +, coupled with the "haste" is not bad and I can directly melee with my pet without waiting for the 80 % (with my " earring pet:enmity 2)
Besides, I have pet:attack+15 and damage taken-10 and which helps to down mob hp , without loss a lot of "hp" of my pet
now maybe with your BST equipement , you ll get anothers augments but for me , it's a good boost
#25
Posted 25 July 2009 - 09:41 AM
QUOTE (Nattack @ Jul 24 2009, 01:27 PM) <{POST_SNAPBACK}>
the only problem i have with haste,
is sic is on a 2 minute timer. (which doesnt make sense really, being able to use sic whenever we want is not anywhere near overpowered..) which means you dont really gain much other than 5 more hits for every 100.
i guess it can be good. I just cant find the use in it.
is sic is on a 2 minute timer. (which doesnt make sense really, being able to use sic whenever we want is not anywhere near overpowered..) which means you dont really gain much other than 5 more hits for every 100.
i guess it can be good. I just cant find the use in it.
In all honesty, Sic is nigh worthless to me, most of my pet's damage comes from it's DoT unless I'm stupid lucky to pull off a 1k Needles or some other high-powered move in a very short fight. And even then you'll have to be lucky enough not to get the other moves that aren't so great.
#26
Posted 25 July 2009 - 05:30 PM
sics use is dependant on the pet, it can only help really unless what you do berserks your pet while soloing. defense up, stoneskin, evasion up. its all good.
its just the AoE's that are a problem (which as bsts we should be able to limit)
its just the AoE's that are a problem (which as bsts we should be able to limit)
#27
Posted 25 July 2009 - 11:26 PM
QUOTE (Nattack @ Jul 26 2009, 12:30 AM) <{POST_SNAPBACK}>
sics use is dependant on the pet, it can only help really unless what you do berserks your pet while soloing. defense up, stoneskin, evasion up. its all good.
its just the AoE's that are a problem (which as bsts we should be able to limit)
its just the AoE's that are a problem (which as bsts we should be able to limit)
lol wait u can limit the AOEs your pet does?
#29
Posted 26 July 2009 - 01:25 AM
QUOTE (Nattack @ Jul 26 2009, 07:13 AM) <{POST_SNAPBACK}>
no, well. you can just not use sic.
yea i havent use sic since lvl 50
after the 300th death i realized it got me into too much trouble
#30
Posted 26 July 2009 - 06:59 AM
or you can make a quick macro if your sic do a aoe
leave > equipement charm > charm > fight
or use "sic" only when your pet get less than 2-5% of his HP
leave > equipement charm > charm > fight
or use "sic" only when your pet get less than 2-5% of his HP
#31
Posted 06 August 2009 - 06:13 PM
I just finished Moogle add-on, was wondering other then -10% dmg, between crit rate+ or haste+ for me. Might come to me in a dream tonight. Will see.
#32
Posted 07 August 2009 - 10:38 PM
I took the Damage -10% and the Haste+5% enchantments; I am hoping more pet haste will be introduced.
#33
Posted 10 August 2009 - 12:30 PM
Can anyone confirm how potent the "regen" effect is for pets on this?
#34
Posted 10 August 2009 - 01:40 PM
QUOTE (Kendo @ Aug 10 2009, 11:30 PM) <{POST_SNAPBACK}>
Can anyone confirm how potent the "regen" effect is for pets on this?
There was some testing on Allakahzam in the SMN forums that showed it was 1/tick regen... Doesn't seem very usefull compared to the other choices.
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