Killing Ifrit - a Final Fantasy community: Job Adjustments and Additions Part I (07/03/2009) - Killing Ifrit - a Final Fantasy community

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Job Adjustments and Additions Part I (07/03/2009)

#21
User is offline   Evenal 

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yay i know a lot of people have posted their theory abilities that are very similar to these new abilites smile.gif excitement.
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#22
User is offline   TehRealTaruwaru 

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So basically you'll even out on threat with the +enmity and the - evasion. There's a mix up on the crit portion and you'll gain 5-10 evasion. All while gimping your damage. Ground breaking stuff right here, thanks SE. Take these retarded minus effects off. I have a 60 something ninja with a SH+1, two woodsman rings, PCC, etc. etc. and I miss a good bit at times.

-enmity while being a DD? Great, because I know how often Ninjas just randomly got hate. Needed change. Don't you hate it when there's a ninja DD and he starts off tanking not taking any real damage? /end sarcasm


All these pluses and minuses are going to be at most +10 (Except the +crit chance which will be like 3%). It's trivial crap.
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#23
User is offline   rambus 

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QUOTE (Aeonknight @ Jul 3 2009, 07:14 PM) <{POST_SNAPBACK}>
Needs more Atonement.

^
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#24
User is offline   Biiru 

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QUOTE (Aeonknight @ Jul 3 2009, 08:14 PM) <{POST_SNAPBACK}>
Needs more Atonement.


I have Atonement, I just miss tanking on NIN
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#25
User is offline   PLDExander 

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Yay.. great.. Now give Paladin "Divine Shield" from WoW and i'll be happy.
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#26
User is offline   pathwriter 

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Sorry, are you suggesting you're not happy with Paladin in FFXI as it is now? Because, if so, go drown yourself in tears.
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#27
User is offline   Kleiner 

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I hated the fact that WoW paladins were Captain America ripoffs. i would rather not see that happen in FFXI, too.

Not to mention they're probably the only job in the game that's truly complete..
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#28
User is offline   Hyanmensire 

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They're trying hard to not to overbuff jobs this time around so yeah, don't expect to see anything groundbreaking.

I guess they might try to 'fix' nin completely with some adjustment that applies to all 1 handers.. like 1 dex = 0.8 acc or something.
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#29
User is offline   Corrderio 

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QUOTE (Kleiner @ Jul 3 2009, 07:49 PM) <{POST_SNAPBACK}>
I hated the fact that WoW paladins were Captain America ripoffs. i would rather not see that happen in FFXI, too.

Not to mention they're probably the only job in the game that's truly complete..

But I want to be able to throw my shield! D:
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#30
User is offline   Kleiner 

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Fine, throw your shield. i just don't want to see some magical "returning shield boomerang" attack. dry.gif
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#31
User is offline   Corrderio 

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But I was gonna tie it to a string D:
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#32
User is offline   fyreus 

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QUOTE (Silvra @ Jul 3 2009, 03:36 PM) <{POST_SNAPBACK}>
his sounds an awful like the Shadowy Veil and Striking Veil abilities that I posed long ago >.> Basically the idea was that
Shadowy Veil: Decreased Enmity generated by casting Ninjitsu and increased evasion
Striking Veil: Increased Enmity generated by casting Ninjitsu and increased attack power


Holy crap maybe SE reads the forums lol



I also remember discussing enmity+evasion up in Q1 of 2005. What year is this now? : / They said they'd do something a long long time ago. Now i'm going to check the pally forums and install this game once again.
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