Job Adjustments and Additions Part I (07/03/2009)
#21
Posted 03 July 2009 - 01:47 PM
yay i know a lot of people have posted their theory abilities that are very similar to these new abilites
excitement.
#22
Posted 03 July 2009 - 04:06 PM
So basically you'll even out on threat with the +enmity and the - evasion. There's a mix up on the crit portion and you'll gain 5-10 evasion. All while gimping your damage. Ground breaking stuff right here, thanks SE. Take these retarded minus effects off. I have a 60 something ninja with a SH+1, two woodsman rings, PCC, etc. etc. and I miss a good bit at times.
-enmity while being a DD? Great, because I know how often Ninjas just randomly got hate. Needed change. Don't you hate it when there's a ninja DD and he starts off tanking not taking any real damage? /end sarcasm
All these pluses and minuses are going to be at most +10 (Except the +crit chance which will be like 3%). It's trivial crap.
-enmity while being a DD? Great, because I know how often Ninjas just randomly got hate. Needed change. Don't you hate it when there's a ninja DD and he starts off tanking not taking any real damage? /end sarcasm
All these pluses and minuses are going to be at most +10 (Except the +crit chance which will be like 3%). It's trivial crap.
#23
Posted 03 July 2009 - 04:09 PM
#24
Posted 03 July 2009 - 05:12 PM
QUOTE (Aeonknight @ Jul 3 2009, 08:14 PM) <{POST_SNAPBACK}>
Needs more Atonement.
I have Atonement, I just miss tanking on NIN
#25
Posted 03 July 2009 - 05:13 PM
Yay.. great.. Now give Paladin "Divine Shield" from WoW and i'll be happy.
#26
Posted 03 July 2009 - 05:38 PM
Sorry, are you suggesting you're not happy with Paladin in FFXI as it is now? Because, if so, go drown yourself in tears.
#27
Posted 03 July 2009 - 06:49 PM
I hated the fact that WoW paladins were Captain America ripoffs. i would rather not see that happen in FFXI, too.
Not to mention they're probably the only job in the game that's truly complete..
Not to mention they're probably the only job in the game that's truly complete..
#28
Posted 04 July 2009 - 03:31 AM
They're trying hard to not to overbuff jobs this time around so yeah, don't expect to see anything groundbreaking.
I guess they might try to 'fix' nin completely with some adjustment that applies to all 1 handers.. like 1 dex = 0.8 acc or something.
I guess they might try to 'fix' nin completely with some adjustment that applies to all 1 handers.. like 1 dex = 0.8 acc or something.
#29
Posted 04 July 2009 - 09:21 AM
QUOTE (Kleiner @ Jul 3 2009, 07:49 PM) <{POST_SNAPBACK}>
I hated the fact that WoW paladins were Captain America ripoffs. i would rather not see that happen in FFXI, too.
Not to mention they're probably the only job in the game that's truly complete..
Not to mention they're probably the only job in the game that's truly complete..
But I want to be able to throw my shield! D:
#30
Posted 04 July 2009 - 01:52 PM
Fine, throw your shield. i just don't want to see some magical "returning shield boomerang" attack.
#32
Posted 06 July 2009 - 05:58 PM
QUOTE (Silvra @ Jul 3 2009, 03:36 PM) <{POST_SNAPBACK}>
his sounds an awful like the Shadowy Veil and Striking Veil abilities that I posed long ago >.> Basically the idea was that
Shadowy Veil: Decreased Enmity generated by casting Ninjitsu and increased evasion
Striking Veil: Increased Enmity generated by casting Ninjitsu and increased attack power
Holy crap maybe SE reads the forums lol
Shadowy Veil: Decreased Enmity generated by casting Ninjitsu and increased evasion
Striking Veil: Increased Enmity generated by casting Ninjitsu and increased attack power
Holy crap maybe SE reads the forums lol
I also remember discussing enmity+evasion up in Q1 of 2005. What year is this now? : / They said they'd do something a long long time ago. Now i'm going to check the pally forums and install this game once again.
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