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Yonin/Innin New JA for Ninjas!

#41
User is offline   Thetone 

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QUOTE (Ark33 @ Jul 6 2009, 04:39 AM) <{POST_SNAPBACK}>
Looking at the Yonin ability, I think it's somehow useful for the same level of mobs. Imagine your tanks Dc, a DD nin/war in Innin can pop Yonin and start tanking better and more safely than any DD/nin.


Actually I think Yonin is geared more toward Nin/Drk tanking and not just some shitty back up tank. Well after all the pld buffs I guess thats all Nin is unless they are really skilled.

Of course Nin would not get abilities that worked with timers like Hasso and Seigan, Sam of course would be the favored job of the jp, why else would they give it abilities that can make it tank or deal better dmg and a mini 2hr. I will of course welcome these additions to Nin even though /drk it doesn't really have enmity issues but who knows maybe SE will finally give us Jubaku: Ni

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#42
User is offline   Ashokan 

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Yonin looks pretty sweet for nin/drk.

When I first read these abilities, I wasn't sure what to think b/c I saw two circumstances arising:
  • If Innin's offensive attributes aren't substantial and the accuracy down on Yonin isn't too bad, I could see people full timing Yonin in almost all situations.
  • If the accuracy down is bad on Yonin and the offensive attributes on Innin aren't too good, I could see ninjas not using either ability in many circumstances, which would be lame considering how other jobs' use toggle abilities.


QUOTE (Amastacia @ Jul 5 2009, 10:39 AM) <{POST_SNAPBACK}>
Position-based buffs are always lame.
QFT. Reading that part really turned my excitement to hopeful uncertainty.

My hope is that Innin's additional offensive is greater than enmity lost when you're behind a mob creating situations where the mob spins back and forth a lot, which would be nice. Obviously it would be less useful for short fights like Colibri.

Hopefully this isn't another case of SE being out of touch with contemporary gameplay.
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#43
User is offline   firefeng 

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"Effects decrease gradually over time" is Squenix's way of taking a good idea, and then distending that idea's colon with a flagpole and firing lemon-soaked salt-grenades squarely into its lower digestive tract until it chomps off its own tongue to end its pathetic, painful existence.

Ask a DRK how their absorb spells are workin' out for 'em.
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#44
User is offline   Follow 

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Cool stuff.

For fun kills.
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#45
User is offline   Griss 

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the main thing that makes these both aborted at birth

QUOTE
*Notes
The effects of both Yonin and Innin are mutually exclusive. Activating one while the other is in effect will result in the nullification of the one originally in effect.
Yonin and Innin have a shared ability delay. For example, a ninja who uses Yonin must wait for five minutes to elapse before either ability becomes usable again.



if these were the hasso/seigan for nin then that would be wicked, but congratulations you just got berserk and defender on the same 5 minute timer
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#46
User is offline   Teissa 

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Can anyone confirm on the other update notes that Innin/Yonin no longer have that crap decay effect tagged along with their use? I'm translating the JP notes right now, but in the NA version it no longer has irritation. Still has shared timer, but knowing SE something is better than nothing.

Still no Jubaku: Ni, lol
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#47
User is offline   Rikkitikkitavi 

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Why did they make it only buff accuracy/crits from behind? How is that gonna help me solo things sad.gif. If I am in a party, usually the monster is facing me and that makes my DD buff lower my emnity, which sucks.

Only thing I see here is nin/drk tanking buff. They didn't help us melee Nin's very much.
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#48
User is offline   Rhayve 

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Innin is "supposed" to make NINs viable DDs, i.e. up-to-par with WAR, SAM, MNK etc. and not just tanks, I suppose. At least I think that was SE's intention.
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#49
User is offline   pathwriter 

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If that was SE's intention, the Enmity reduction is going to have to be massive. Blade: Jin is still a strong weapon, Ninja still does tolerable damage, and increasing critical hit rate and accuracy are only going to assist in that... if you can stay behind the mob, which won't be easy without a huge Enmity reduction.
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#50
User is offline   Nudecke 

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100% ninja tool expertise with Yonin! I cast at least 30 spells, not a single tool used, and it doesnt decrease over time.

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#51
User is offline   Amastacia 

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Acc penalty on Yonin degrades.

It begins at -30 the moment the ability is triggered, hits -15 at exactly the 3.5 minute mark, and is more than -5 when the ability times out.

Edit: Nin. Tool Exp. is indeed 100%. Also did about 30 casts with 0 tools used on a single Yonin.
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#52
User is offline   evilpaul 

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Are you guys using Relic Hands? And merits? I haven't gotten to mess around with it yet.

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#53
User is offline   Amastacia 

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Relic hands no, 2 merits.
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#54
User is offline   Symbios 

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Pessimist in me says this is a mistake on their part. tongue.gif

-30 acc. is pretty ew though. Even eating sushi that's a pretty painful hit to take.
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#55
User is offline   Amastacia 

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Yep, pretty sucky hit, but I don't mind.

In fact, if you do have to be engaged (which I haven't tested yet) for the +Eva/-Enemy Crit on Yonin to work, it's a boon for Sainti users. Not landing hits is a good thing, especially on anything that counters.

Outside of HNM-style tanking, I don't know when I'd use Yonin, other than maybe soloing certain things, and pizza is cheap enough to be economical on anything important.

Still need a chance to test Innin, but that means having a tank friend around, and I don't have one currently.
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#56
User is offline   Nudecke 

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I'm only 63 so don't have access to either. My friends also tested and I tested it some more. Its definitely 100% and doesnt seem to go down after 5 minutes either. Of course, percentages are harder to find out if the percentage changes during the 5 minutes! But even at he last minute, worked 100% of the time so far.
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#57
User is offline   evilpaul 

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No need to ever use Spectral Jig as /DNC until Yonin is nerfed it seems.
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#58
User is offline   Symbios 

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QUOTE
I'm only 63 so don't have access to either.


Arn't they level 40 JAs, like most new JAs that have been added? Forgot myself.

Since Yonin is obviously designed for tanking, getting -accuracy kinda sucks for the mid-level ninjas, especially ones going up against colibri. Enemy critical hit rate -% sounds good, but it better be a pretty high percentage given that you shouldn't be getting hit too often anyway- actually I think some of us would have preferred magic interruption rate.
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#59
User is offline   Amastacia 

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QUOTE (Symbios @ Jul 20 2009, 08:17 PM) <{POST_SNAPBACK}>
Arn't they level 40 JAs, like most new JAs that have been added? Forgot myself.

Since Yonin is obviously designed for tanking, getting -accuracy kinda sucks for the mid-level ninjas, especially ones going up against colibri. Enemy critical hit rate -% sounds good, but it better be a pretty high percentage given that you shouldn't be getting hit too often anyway- actually I think some of us would have preferred magic interruption rate.


They are, but neither NIN hands nor merits are tongue.gif
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#60
User is offline   evilpaul 

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According to a friend who just tested it (Brutala, Hades) Yonin appears to give Enmity+24.

Which is kind of crazy awesome if you ask me.

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