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Black Mage Update? Cause there was a hint.

#1
User is offline   Sieb 

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QUOTE
Other magic and job abilities scheduled to be on the receiving end of improvements will be introduced in the very near future, so stay tuned!



If anything happens to Black Mage I bet it's gonna be like the WHM and NIN updates.



Light Affinity 1min Timer. Cannot be activated at the same time as Darkness Affinity, will cancel it out.
Strengthen's Thunder, Wind, Fire and Light Magic but weakens Ice, Water, Stone and Darkness Magic.





Dark Affinity 1min Timer. Cannot be activated at the same time as Light Affinity, will cancel it.
Stengthen's Ice, Water, Stone and Darkness Magic but weakens Thunder, Wind, Fire and Light magic.

It's gonna be that or something with a trade off of Magic Acc and MAB :x


Well, just a speculation.
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#2
User is offline   Terranova 

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I don't think a simple set of stances would fix Black Mage's lack of efficiency; our one main weak point and main reason Scholar is so very close to overtaking Black Mage in most all practical situations. (Well, a set of stances that don't blatantly copy the Arts and Stratagems...)
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#3
User is offline   rambus 

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what do you mean by almost?
http://killingifrit.com/forums/index.php?s...78838&st=60
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#4
User is offline   Shadax 

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Hell, it's gotta be over 2 years ago that I came up with a laundry list of job adjustments for BLM that would make them more desirable in party situations. One idea was a set of new elemental debuffs but instead of lowering a base stat, they would directly lower evasion, attack, defense, etc. and do a small amount of damage (~100 or so).

Honestly, I'd happily settle for anything that allows me to cast more than 4-5 spells without having to rest for 5 goddamn minuets afterward. I'm not holding my breath for Aspir II or an Osmose spell that would steal HP from an enemy and convert it to MP, but I would at the very least like to see maybe a JA that ensures Conserve MP proc on next spell cast or something along those lines so that we can maybe toss in a Burst II without it costing 25-30% of our MP pool. (I love how you get those 50% CMP procs on Stoneskin and Blink but you never seem to get them on AM II. dry.gif )
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#5
User is offline   rambus 

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QUOTE (Shadax @ Jul 7 2009, 05:29 AM) <{POST_SNAPBACK}>
Hell, it's gotta be over 2 years ago that I came up with a laundry list of job adjustments for BLM that would make them more desirable in party situations. One idea was a set of new elemental debuffs but instead of lowering a base stat, they would directly lower evasion, attack, defense, etc. and do a small amount of damage (~100 or so).

Honestly, I'd happily settle for anything that allows me to cast more than 4-5 spells without having to rest for 5 goddamn minuets afterward. I'm not holding my breath for Aspir II or an Osmose spell that would steal HP from an enemy and convert it to MP, but I would at the very least like to see maybe a JA that ensures Conserve MP proc on next spell cast or something along those lines so that we can maybe toss in a Burst II without it costing 25-30% of our MP pool. (I love how you get those 50% CMP procs on Stoneskin and Blink but you never seem to get them on AM II. dry.gif )


for exp pt SE needs to make mobs where mbing (esp AM II) does well (high HP / stats/ exp 600~ per mob like this and ya im sure ill trun melee heads)

I say asper II is the min we need, like drain II for drks pad max mp if we use it at max

there is no reasion to give blm stuff that makes them like a phsio ( word spelling don't know) brd

me > seeking on BLM for exp

random pt leader > hey wanna level your brd

me > brb slashing wrist
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#6
User is offline   Jinfire 

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QUOTE (rambus @ Jul 7 2009, 08:25 AM) <{POST_SNAPBACK}>
for exp pt SE needs to make mobs where mbing (esp AM II) does well (high HP / stats/ exp 600~ per mob like this and ya im sure ill trun melee heads)

I say asper II is the min we need, like drain II for drks pad max mp if we use it at max

there is no reasion to give blm stuff that makes them like a phsio ( word spelling don't know) brd

me > seeking on BLM for exp

random pt leader > hey wanna level your brd

me > brb slashing wrist



Looking for the word Pseudo? Also Im confused about what you are trying to say in the bold, Are you saying if we MB or kill a mob with a MB it should give more exp? I think actually that would be pretty cool. But we would surely need more. Idk what we need or whatever ideas I come up with doesnt matter, SE needs to do something though, we need a new toy.
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#7
User is offline   Nerull 

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He's saying create an exp camp full of mobs with high HP and high def, but low magic def, which also give a large amount of exp per kill. Such mobs would be easier to kill with blms and/or sc+MB than by standard TP spam.

I personally couldn't care less about getting exp invites on BLM. Improvements for BLM that would interest me would either be new useful elemental debuffs, aspir2, or JAs/JTs to improve magic accuracy and MP efficiency.
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#8
User is offline   rambus 

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QUOTE (Nerull @ Jul 7 2009, 10:25 AM) <{POST_SNAPBACK}>
He's saying create an exp camp full of mobs with high HP and high def, but low magic def, which also give a large amount of exp per kill. Such mobs would be easier to kill with blms and/or sc+MB than by standard TP spam.

I personally couldn't care less about getting exp invites on BLM. Improvements for BLM that would interest me would either be new useful elemental debuffs, aspir2, or JAs/JTs to improve magic accuracy and MP efficiency.


you do not need "low magic def", it could be normal magic damage scales differently then melee

but basiclly ya, you could add mb to give some bonus too but uhh you have to link it with damage or something cuz a lot of jobs can mb -.- or even sub blm or nin if the bonus is broken
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#9
User is offline   Gyth 

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(Well, a set of stances that don't blatantly copy the Arts and Stratagems...)

Thats a pretty close summation of what I don't like about sch.
They got the spells blm uses most Tier4/sleepga and made them better at it in most practical situations.
Stun is about the only thing they're missing and they have an ungodly slew of things blm doesn't.

SE painted themselves into a corner by making sch so good at blm instead of making sch good at doing magical damage in their own way.

I think the simplest solution would be to lower AM2 costs to 200mp.
Maybe raise MAB from 20,24,28,32 to 20,30,40,50

We'll probably get some pathologically inefficient tier5 spells.
But regardless, your LS would still probably rather have you come sam/thf.
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#10
User is offline   lupus 

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remember this?
http://wiki.ffxiclopedia.org/wiki/Fan_Fest..._2007_Live_Blog

it just stinks that blm's will be the last job to receive theirs after 2 years of waiting.

when se said they would give nin's sneak and ability to play with enmity, they actually did it. here is what they said about blm.
QUOTE
Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains in order to promote magic bursts. Also additions to transportations.


additions to transportation probably means "retrace," but i'm really interested to see what blms get because se didn't say anything specific like the others.
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#11
User is offline   rambus 

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QUOTE (lupus @ Jul 8 2009, 12:20 AM) <{POST_SNAPBACK}>
remember this?
http://wiki.ffxiclopedia.org/wiki/Fan_Fest..._2007_Live_Blog

it just stinks that blm's will be the last job to receive theirs after 2 years of waiting.

when se said they would give nin's sneak and ability to play with enmity, they actually did it. here is what they said about blm.


additions to transportation probably means "retrace," but i'm really interested to see what blms get because se didn't say anything specific like the others.


not sure what your trying to get across with that interview ( i know im missing something but I found this irrtating)

Any possibility of allowing linkshells to be transferable so that whole linkshells do not need to be reformed if a leader quits the game?

* Tanaka: There are no plans for this. In part the linkshells are cheap so that they can be formed easily. They would be worried about misuse where the leader could transfer the linkshell without permission to someone else who would not run the linkshell in the same manner.

this happens even when the physical LS is not moved

that's it , that's the final straw im convinced SE has no clue what goes on in game or magic formulas.

if they knew about what goes on game:

QUOTE
Black Mage

Recognize that skill chains are not happening and then no bursts. They are looking at lowering the resistance rate of skill chains in order to promote magic bursts. Also additions to transportations.


when in the fuck did you ever hear of " I do not want to do SC because the skillchain damage is not worth it" I would always get " holding tp is not worth the extra damage you get when mbing, just free nuke"
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#12
User is offline   Rikkitikkitavi 

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Blm should get an ability that turns a single-target offensive spell into an AOE, kind of like SCH get an ability that turns a single-target party spell into a group spell (phalanxga).

I'd really love me some Aspir-ga and Drain-ga. And some Burst II-ga wouldn't hurt either ^^.

Another neat thing could be a JA that combines your blm power with another near-by blm. Kind of like in old video games where it took 2-3 sorcerer's to complete a big spell. Could be like Burst III or Burst IV etc depending on how many blms you have tongue.gif. We could drop some 10k Magic Bursts NP.

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#13
User is offline   Deo2 

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Rather than reducing the resistance rate, I'd rather they increase (preferably double) the time limit/window to land a ws to make the skillchain as well as make back-to-back ws that are even a tenth(1/10) or even a hundredth(1/100) of a second apart activate a skillchain if they meet the element requirements.

The only thing that's screwing up magic bursts is the timing of everything. If someone misses, there's barely enough time for a second dd to fill in the gap. Then there's also the horrible result of interrupting the SC with a third ws that doesn't even change it to a different sc.

As for a new spell for blm, I'd like to be able to Drain a monster and have the HP given to all party members. Think of it as a reverse-Blood Saber or reverse-Grave Reel.
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#14
User is offline   Hyanmensire 

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QUOTE (Deo2 @ Jul 8 2009, 08:32 PM) <{POST_SNAPBACK}>
Rather than reducing the resistance rate, I'd rather they increase (preferably double) the time limit/window to land a ws to make the skillchain as well as make back-to-back ws that are even a tenth(1/10) or even a hundredth(1/100) of a second apart activate a skillchain if they meet the element requirements.


Not good. Right now, if somebody does ws before those supposed to SC, they have to wait like 5+ secs to be able to SC without the first ws messing it up. With your suggestion they'd have to wait 10+ secs to be able to SC =/.

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#15
User is offline   evilpaul 

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Both parts of that 2007 Fanfest thing are already implemented. Retrace and SCs not being resisted as much are done.

I'm guessing BLM isn't getting jack (again) this time around.

Although, if they do add something for BLM, my bet is it will be like this.
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