Killing Ifrit - a Final Fantasy community: lets beat a dead horse some more - Killing Ifrit - a Final Fantasy community

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lets beat a dead horse some more nin update QQ

#61
User is offline   synthetic 

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QUOTE (Havok @ Jul 16 2009, 02:11 AM) <{POST_SNAPBACK}>
I'd be satisfied if they just made Collaborator and Accomplice able to target any alliance member.


maybe give them their own seperate timers...
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#62
User is offline   Sephie 

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i think that one of the main things that needs to be balanced for thf to be a viable DD choice in HNM/Jailers/Salvage bosses/Dynamis scenario is for mob TP-gain to be readjusted, and here's why:

on drk, i get 14.4 base TP/hit. let's say i don't have any sTP, so it takes 7 hits to get to 100.8%. mobs receive 3 more TP than your base TP gain from every attack, which means that when i get to 100% on drk, the mob will gain 121.8% TP

now on thf, i get 4.9 TP/hit (dual wielding blau/misericorde +1) on each hand, then dual wield II and suppanomimi lowers that number to 4.1 TP/hit. now assuming i still have no sTP gear on, it'll take me 25 hits to reach 102.5% TP, adding 3 to the 4.1 TP i get per hit, multiplying that by 25, that means the mob gets 177.5 TP every time i get 100% TP, meaning the mob will get roughly 45.7% more TP per 100% from my thf than my drk


this is one of the bigger reasons i've come across (besides the perpetual misconception that thf only ever hits for 0 on big mobs) is that people don't want a thf on endgame stuff because they just feed the mobs TP at insane rates, causing them to use TP moves more often, creating an MP sink and putting a greater strain on an already-dangerous situation. if squeenix were to modify how much additional TP the mob gained from you hitting it (i.e. instead of adding 3 TP, add 30% of your base TP), then thf would be a much more viable endgame DD choice, given the ability to put out considerable DPS, fairly high WS #s coupled with the fact that these WS numbers can be posted on the main tank, or ditributed between multiple tanks if need be, and also the ability to collaborator any party members who might acrue too much hate. all of these traits, couple with possibly some sort of accuracy+%, crit+%, or haste+% job ability with duration/recast similar to that of hasso/seigan or velocity shot, and an alternate JA that would give the fulltime effect of evasion+% and also the effect of taking 10% of the enmity they generate, and pulling that amount of enmity from all other party members, thf would be a very lucrative DD option

not trying to "fix thf" or w/e, but this is just my suggestion :/
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#63
User is offline   Arcsol 

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holy fking necroposts batman! lol
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#64
User is offline   Aliadim 

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A necro post with a good point. Egad.
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#65
User is offline   Arcsol 

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View PostAliadim, on 17 January 2010 - 10:39 PM, said:

A necro post with a good point. Egad.

necro posts are still necro posts. they make me laugh whether they are good info or not. which admittedly this one was decent
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#66
User is offline   Subadai 

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Don't forget Subtle Blow II from NIN subjob, 10% reduction there.
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#67
User is offline   treelo 

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Posted Image

And still you continue.
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#68
User is offline   Kenja 

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There's still some meaty goodness to be had on the head and ass areas.
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#69
User is offline   treelo 

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I dunno if meaty or goodness quite sums it up. Something is there, but I wouldn't hit it. Ohohohohoho!
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#70
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View Posttreelo, on 19 January 2010 - 10:16 PM, said:

I dunno if meaty or goodness quite sums it up. Something is there, but I wouldn't hit it. Ohohohohoho!


Snap!
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#71
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View Posttreelo, on 19 January 2010 - 10:16 PM, said:

but I wouldn't hit it. Ohohohohoho!


liar
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#72
User is offline   TresDuendes 

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you guys bitch about being unwanted for hnm and shit? try bringing mnk to that when you have a 2handed DD

at least people want th4
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#73
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View PostTresDuendes, on 28 January 2010 - 01:14 AM, said:

you guys bitch about being unwanted for hnm and shit? try bringing mnk to that when you have a 2handed DD

at least people want th4


Second. :\ My MNK has a rather thick layer of dust.
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#74
User is offline   Corrderio 

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MNK is only good for Salvage now it seems.
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#75
User is offline   Kenja 

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View PostTresDuendes, on 28 January 2010 - 01:14 AM, said:

you guys bitch about being unwanted for hnm and shit? try bringing mnk to that when you have a 2handed DD


LolMnk @ HNM.

Honestly besides the reaaaaalllly early days of my Sky exploits and Chi Blasting Kirins, I don't recall Monk ever being wanted for HNM besides maybe Xolo and fighting off pops at Vrtra? Monk was generally always understood to keep out of HNM activities in my LSs regardless what year it was.
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#76
User is offline   Thelian 

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one night we had mnk's scing nidhogg bc we had no other DD's, went pretty well considering
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#77
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Once upon a time THIS WAS THE THIEF FORUM AND NOBODY GAVE TWO SHITS ABOUT A BUNCH OF USELESS FISTING FANATICS.
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#78
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View Posttreelo, on 29 January 2010 - 12:29 PM, said:

Once upon a time THIS WAS THE THIEF FORUM AND NOBODY GAVE TWO SHITS ABOUT A BUNCH OF USELESS FISTING FANATICS.


B-but...

We cared about you guys!

/betrayed
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#79
User is offline   TresDuendes 

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once upon a time treelo wasnt sitting on his testicles
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