http://killingifrit.com/forums/index.php?showtopic=178949
anyone ever take note of stuff like this?
spehcal target elemental damage reduction I thoughti t was common knowalge
#2
Posted 06 July 2009 - 08:51 PM
Learn to fucking spell, seriously. Spellcheck exists for a reason.
#3
Posted 06 July 2009 - 09:44 PM
Fuckin idiots adding +1 to their post count and not adding anything relevant to the discussion...
Just finished reading that post and that PUP guy you were hanging out with is dumb. I'll admit I don't know anything about PUP and the puppet's nuking powers but yes these innate resistances, immunities, and weaknesses do exist.
Listing families only with percentage resistances:
Aerns - Resists Light -50%
Ahriman - Resists all -25%
Antica - Resists Earth/Dark -50% | Weak to wind
Apkallu - Resists Water -50%
Avatar (Prime Lv~60) - Immune/Resistant to all elements EXCEPT opposing | Absorb damage of allied element. (I still want to test by how much they resist (percentage wise) other elements)
Bat - Resists Dark -50% | Weak to wind/light
Bats - ^
Bomb - Resists all -50% EXCEPT Fire
Cardian - Resists all -25% EXCEPT Light | Tolerance to Light
Corse - Resists Earth/Water/Wind/Lightning -25% | Resists Dark -50% | Weak to Fire/Light | Tolerant to Ice
Promy mobs Craver/Seether/Wanderer etc - Weakness/Tolerance varies on element color
Demon - Resists all -25% EXCEPT Light | Weak to Light
Doomed - Resists Dark 50% | Weak to Fire/Light
Elemental - Weakness/Tolerance varies by type
Evil Weapon - Resists all -12.5% EXCEPT Fire/Light | Weak to Fire/Light
Fomor - Resists Dark/Ice -50% | Weak to Fire/Light
Fungar - Resists Dark/Water -50% | Weak to Light
Ghost - Resists Dark/Ice -50% | Weak to Fire/Light
Giant Bird - Resists Wind -50% | Weak to Ice
Gigas - Resists Lightning -50% | Tolerant to Ice
Hound - Tolerant to Ice/Dark | Weak to Fire/Light
Lamia - Resists Water -50% | Weak to Ice
Leech - Resists Water -50% | Weak to Light
Magic Pot - Resists all -50%
Mandragora - Tolerant to Light | Weak to Wind/Lightning/Ice/Fire/Dark
Manticore - Resists -50% Fire/Wind | Weak to Water
Memory Receptacle - Resists all -50%
Morbol - Resists Water -50% | Weak to Fire
Phuabo - Resists Water -50%
Pugil - Resists Water -50% | Weak to Lightning/Ice
Sabotender - Resists Water -50% | Tolerant to Light | Weak to Ice/Dark
Sahagin - Resists Water -50% | Weak to Lightning
Sea Monk - Resists Water -50% | Weak to Lightning/Ice
Skeleton - Resists Dark -50% | Tolerant to Ice | Weak to Fire/Light
Slime - Resists Water -50% | Weak to Fire
Soulflayer - Resists Dark -50% | Tolerant Fire/Ice | Weak to Lightning
Tonberry - Resists Light -50% | Weak to Ice
Wamoura - Resists Fire -50% | Weak to Ice
Wyrm - I'm getting tired so depends on color and other stuff....... ugh soo tired
PLEASE note any errors or mistakes I made. I'll fix the list if applicable. Thxs~
Just finished reading that post and that PUP guy you were hanging out with is dumb. I'll admit I don't know anything about PUP and the puppet's nuking powers but yes these innate resistances, immunities, and weaknesses do exist.
Listing families only with percentage resistances:
Aerns - Resists Light -50%
Ahriman - Resists all -25%
Antica - Resists Earth/Dark -50% | Weak to wind
Apkallu - Resists Water -50%
Avatar (Prime Lv~60) - Immune/Resistant to all elements EXCEPT opposing | Absorb damage of allied element. (I still want to test by how much they resist (percentage wise) other elements)
Bat - Resists Dark -50% | Weak to wind/light
Bats - ^
Bomb - Resists all -50% EXCEPT Fire
Cardian - Resists all -25% EXCEPT Light | Tolerance to Light
Corse - Resists Earth/Water/Wind/Lightning -25% | Resists Dark -50% | Weak to Fire/Light | Tolerant to Ice
Promy mobs Craver/Seether/Wanderer etc - Weakness/Tolerance varies on element color
Demon - Resists all -25% EXCEPT Light | Weak to Light
Doomed - Resists Dark 50% | Weak to Fire/Light
Elemental - Weakness/Tolerance varies by type
Evil Weapon - Resists all -12.5% EXCEPT Fire/Light | Weak to Fire/Light
Fomor - Resists Dark/Ice -50% | Weak to Fire/Light
Fungar - Resists Dark/Water -50% | Weak to Light
Ghost - Resists Dark/Ice -50% | Weak to Fire/Light
Giant Bird - Resists Wind -50% | Weak to Ice
Gigas - Resists Lightning -50% | Tolerant to Ice
Hound - Tolerant to Ice/Dark | Weak to Fire/Light
Lamia - Resists Water -50% | Weak to Ice
Leech - Resists Water -50% | Weak to Light
Magic Pot - Resists all -50%
Mandragora - Tolerant to Light | Weak to Wind/Lightning/Ice/Fire/Dark
Manticore - Resists -50% Fire/Wind | Weak to Water
Memory Receptacle - Resists all -50%
Morbol - Resists Water -50% | Weak to Fire
Phuabo - Resists Water -50%
Pugil - Resists Water -50% | Weak to Lightning/Ice
Sabotender - Resists Water -50% | Tolerant to Light | Weak to Ice/Dark
Sahagin - Resists Water -50% | Weak to Lightning
Sea Monk - Resists Water -50% | Weak to Lightning/Ice
Skeleton - Resists Dark -50% | Tolerant to Ice | Weak to Fire/Light
Slime - Resists Water -50% | Weak to Fire
Soulflayer - Resists Dark -50% | Tolerant Fire/Ice | Weak to Lightning
Tonberry - Resists Light -50% | Weak to Ice
Wamoura - Resists Fire -50% | Weak to Ice
Wyrm - I'm getting tired so depends on color and other stuff....... ugh soo tired
PLEASE note any errors or mistakes I made. I'll fix the list if applicable. Thxs~
#4
Posted 06 July 2009 - 10:11 PM
QUOTE (shigo @ Jul 7 2009, 04:44 AM) <{POST_SNAPBACK}>
Fuckin idiots adding +1 to their post count and not adding anything relevant to the discussion...
Just finished reading that post and that PUP guy you were hanging out with is dumb. I'll admit I don't know anything about PUP and the puppet's nuking powers but yes these innate resistances, immunities, and weaknesses do exist.
Listing families only with percentage resistances:
Aerns - Resists Light -50%
Ahriman - Resists all -25%
Antica - Resists Earth/Dark -50% | Weak to wind
Apkallu - Resists Water -50%
primeAvatars - Immune/Resistant to all elements EXCEPT opposing (I still want to test by how much they resist (percentage wise) other elements)
Bat - Resists Dark -50% | Weak to wind/light
Bats - ^
Bomb - Resists all -50% EXCEPT Fire
Cardian - Resists all -25% EXCEPT Light | Tolerance to Light
Corse - Resists Earth/Water/Wind/Lightning -25% | Resists Dark -50% | Weak to Fire/Light | Tolerant to Ice
Promy mobs Craver/Seether/Wanderer etc - Weakness/Tolerance varies on element color
Demon - Resists all -25% EXCEPT Light | Weak to Light
Doomed - Resists Dark 50% | Weak to Fire/Light
Elemental - Weakness/Tolerance varies by type
Evil Weapon - Resists all -10% EXCEPT Fire/Light | Weak to Fire/Light
Fomor - Resists Dark/Ice -50% | Weak to Fire/Light
Fungar - Resists Dark/Water -50% | Weak to Light
Ghost - Resists Dark/Ice -50% | Weak to Fire/Light
Giant Bird - Resists Wind -50% | Weak to Ice
Gigas - Resists Lightning -50% | Tolerant to Ice
Hound - Tolerant to Ice/Dark | Weak to Fire/Light
Lamia - Resists Water -50% | Weak to Ice
Leech - Resists Water -50% | Weak to Light
Magic Pot - Resists all -50%
Mandragora - Tolerant to Light | Weak to Wind/Lightning/Ice/Fire/Dark
Manticore - Resists -50% Fire/Wind | Weak to Water
Memory Receptacle - Resists all -50%
Morbol - Resists Water -50% | Weak to Fire
Phuabo - Resists Water -50%
Pugil - Resists Water -50% | Weak to Lightning/Ice
Sabotender - Resists Water -50% | Tolerant to Light | Weak to Ice/Dark
Sahagin - Resists Water -50% | Weak to Lightning
Sea Monk - Resists Water -50% | Weak to Lightning/Ice
Skeleton - Resists Dark -50% | Tolerant to Ice | Weak to Fire/Light
Slime - Resists Water -50% | Weak to Fire
Soulflayer - Resists Dark -50% | Tolerant Fire/Ice | Weak to Lightning
Tonberry - Resists Light -50% | Weak to Ice
Wamoura - Resists Fire -50% | Weak to Ice
Wyrm - I'm getting tired so depends on color and other stuff....... ugh soo tired
PLEASE note any errors or mistakes I made. I'll fix the list if applicable. Thxs~
Just finished reading that post and that PUP guy you were hanging out with is dumb. I'll admit I don't know anything about PUP and the puppet's nuking powers but yes these innate resistances, immunities, and weaknesses do exist.
Listing families only with percentage resistances:
Aerns - Resists Light -50%
Ahriman - Resists all -25%
Antica - Resists Earth/Dark -50% | Weak to wind
Apkallu - Resists Water -50%
primeAvatars - Immune/Resistant to all elements EXCEPT opposing (I still want to test by how much they resist (percentage wise) other elements)
Bat - Resists Dark -50% | Weak to wind/light
Bats - ^
Bomb - Resists all -50% EXCEPT Fire
Cardian - Resists all -25% EXCEPT Light | Tolerance to Light
Corse - Resists Earth/Water/Wind/Lightning -25% | Resists Dark -50% | Weak to Fire/Light | Tolerant to Ice
Promy mobs Craver/Seether/Wanderer etc - Weakness/Tolerance varies on element color
Demon - Resists all -25% EXCEPT Light | Weak to Light
Doomed - Resists Dark 50% | Weak to Fire/Light
Elemental - Weakness/Tolerance varies by type
Evil Weapon - Resists all -10% EXCEPT Fire/Light | Weak to Fire/Light
Fomor - Resists Dark/Ice -50% | Weak to Fire/Light
Fungar - Resists Dark/Water -50% | Weak to Light
Ghost - Resists Dark/Ice -50% | Weak to Fire/Light
Giant Bird - Resists Wind -50% | Weak to Ice
Gigas - Resists Lightning -50% | Tolerant to Ice
Hound - Tolerant to Ice/Dark | Weak to Fire/Light
Lamia - Resists Water -50% | Weak to Ice
Leech - Resists Water -50% | Weak to Light
Magic Pot - Resists all -50%
Mandragora - Tolerant to Light | Weak to Wind/Lightning/Ice/Fire/Dark
Manticore - Resists -50% Fire/Wind | Weak to Water
Memory Receptacle - Resists all -50%
Morbol - Resists Water -50% | Weak to Fire
Phuabo - Resists Water -50%
Pugil - Resists Water -50% | Weak to Lightning/Ice
Sabotender - Resists Water -50% | Tolerant to Light | Weak to Ice/Dark
Sahagin - Resists Water -50% | Weak to Lightning
Sea Monk - Resists Water -50% | Weak to Lightning/Ice
Skeleton - Resists Dark -50% | Tolerant to Ice | Weak to Fire/Light
Slime - Resists Water -50% | Weak to Fire
Soulflayer - Resists Dark -50% | Tolerant Fire/Ice | Weak to Lightning
Tonberry - Resists Light -50% | Weak to Ice
Wamoura - Resists Fire -50% | Weak to Ice
Wyrm - I'm getting tired so depends on color and other stuff....... ugh soo tired
PLEASE note any errors or mistakes I made. I'll fix the list if applicable. Thxs~
I think it is the max 1/8, the thread we had not to long ago on the "cap" of "resist"
http://killingifrit.com/forums/index.php?showtopic=173101
nuking elementals seems to mirror the damage outcome on the primes (from what i remember), if you like I can play with them and see if they are always 1/8thed
note use prime, limbus avatars act differently, not sure about walking the beast ones.
where is this list shio? this guy wanted "proof"
wind 50%/ carbri ant on there
other notes:
I think northland giants do ice 50% not thunder ( ill test aain to be sure Im not sure on this)
prety sure all limbus ginants follow 50% thunder.
hound is "tollance to ice" I do not remember my past incounters
the evil weapon note is interesting as well something i want to prove.
#5
Posted 07 July 2009 - 06:10 AM
QUOTE
Cardian - Resists all -25% EXCEPT Light | Tolerance to Light
What does tolerant mean?
That its likely to resist?
#6
Posted 07 July 2009 - 06:32 AM
It likely means it has no positive or negative attributes, Like Light based spells would land like a "neutral" element would on other mobs? Just taking a stab in the dark.
#7
Posted 07 July 2009 - 06:44 AM
This would be more interesting if elemental weaknesses were ever exploited or if Light resistance (which seems shockingly common) meant a damned thing beyond "You better have Apollo's Staff before casting Lullaby."
Oh, wait, sorry...
tihs wuod be moer ntirersttring if lamental waeknesess war ---
Oh, wait, sorry...
tihs wuod be moer ntirersttring if lamental waeknesess war ---
#8
Posted 07 July 2009 - 11:52 AM
QUOTE (Gyth @ Jul 7 2009, 05:10 AM) <{POST_SNAPBACK}>
QUOTE
Cardian - Resists all -25% EXCEPT Light | Tolerance to Light
What does tolerant mean?
That its likely to resist?
Yeah
QUOTE ('Rambus')
I think it is the max 1/8, the thread we had not to long ago on the "cap" of "resist"
http://killingifrit.com/forums/index.php?showtopic=173101
nuking elementals seems to mirror the damage outcome on the primes (from what i remember), if you like I can play with them and see if they are always 1/8thed
note use prime, limbus avatars act differently, not sure about walking the beast ones.
http://killingifrit.com/forums/index.php?showtopic=173101
nuking elementals seems to mirror the damage outcome on the primes (from what i remember), if you like I can play with them and see if they are always 1/8thed
note use prime, limbus avatars act differently, not sure about walking the beast ones.
Yes, it seems like it but I wasn't sure so left it out, and I would greatly appreciate it if you tested it out ^^
Oh and thanks for pointing that out. I'll fix original.
Also something I wanted to add but didn't know how best to state it, but Avatars don't take low damage or 0 from nukes of their element. They get cured. What's the best way to write that? Resists xxx -200% lol?
QUOTE
where is this list shio? this guy wanted "proof"
This list doesn't exist. I compiled it that's why I didn't list anything for Wyrm (got tired, should've just put "varies"). Some of the mobs were listed off of memory most were collected from this site which got it off of this JP site (which doesn't exist anymore lol).
QUOTE
wind 50%/ carbri ant on there
Are they really? I always thought they just tolerated it, but you may be right.
If you go to that site I linked above and check data on ToAU mobs some of them are incomplete or have conflicting data. I believe that JP site shut down around ToAU release reason why their mob data for ToAU and WotG is iffy. Mobs in comparison to the wiki (I'm not even sure if that thing's accurate) like
Imp - is wrong. I'm certain they have Dark resistance
Porrogo - tolerant to water weak to ice/lightning (bestiary) | resists water -50% immune to light? (wiki)
Puk - tolerant to wind weak to ice (bestiary) | immune to wind enfeebles healed by wind weak to ice (wiki) (really healed by wind? didn't know that)
Qutrub - tolerant to dark/ice weak to fire/light (bestiary) | resists ice/dark -50% (wiki) (they're undead so I thought it also applied)
Soulflayers - resists dark -50% tolerant to ice/fire weak to lightning (bestiary) | immune to dark weak to light/lightning +50%
Wamoura - resists fire -50% weak to ice (bestiary) | immune to fire (wiki) (really?)
Flans - weak to water/wind (bestiary) | blank lol (wiki) oh wait that have listed under traits: "Elemental Magic Attack Bonus +25%" (lol wtf, doesn't make sense. I would say they take +25% damage from all elements even water although they tolerate it. As for dark I know they have resist sleep or something like that but no tolerance. I've used Bio II a lot on them during meriting to finish them off, and sometimes I do get a resist but it's just as much as when I get a nuke resisted cause of their high level.)
other ToAU mobs like chigoe, colibri, lamia, and marid are conflicting.
QUOTE
I think northland giants do ice 50% not thunder ( ill test aain to be sure Im not sure on this)
prety sure all limbus ginants follow 50% thunder.
prety sure all limbus ginants follow 50% thunder.
Yeah I noticed that too when I was killing a lot of them for lumber for multiple ugga pendant pop items. I left that out hoping someone else would also point that out.
QUOTE
hound is "tollance to ice" I do not remember my past incounters
I put that there cause they are considered undead but don't share resistances like other undead (drain/aspir aside).
#9
Posted 07 July 2009 - 11:56 AM
QUOTE (shigo @ Jul 7 2009, 01:52 PM) <{POST_SNAPBACK}>
but Avatars don't take low damage or 0 from nukes of their element. They get cured. What's the best way to write that? Resists xxx -200% lol?
Standard procedure is to say that Garuda absorbs wind damage.
#10
Posted 07 July 2009 - 12:23 PM
a puk is like prime garuda, i did not note that cuz i thought you knew
they get healed by wind damage, en spell, sc deto, etc ( oh buy did my pt ever love me when i hit 72 there)
i also have this theory about SCs and it depends if this claim is correct.
I was told ifirt is healed by the skillchain light, meaning the sc damage picks the element that the mob is weakest too to deal damage. gardua is not "resistent" to wind, they are cured by it with being immue to all others (1/8th cap i guess) where puks take damage from frag/ light because they do not resist thunder or fire or "holy"
and shio they never state potency right, it is +25% it is not a fucking mab
http://wiki.ffxiclopedia.org/wiki/Ebony_Pudding
where is that stated? needs changing
pre- dyna xar i was doing weapon tests, I could not see anything so i need to math it out somehow, im a bit werry about that claim
they get healed by wind damage, en spell, sc deto, etc ( oh buy did my pt ever love me when i hit 72 there)
i also have this theory about SCs and it depends if this claim is correct.
I was told ifirt is healed by the skillchain light, meaning the sc damage picks the element that the mob is weakest too to deal damage. gardua is not "resistent" to wind, they are cured by it with being immue to all others (1/8th cap i guess) where puks take damage from frag/ light because they do not resist thunder or fire or "holy"
and shio they never state potency right, it is +25% it is not a fucking mab
http://wiki.ffxiclopedia.org/wiki/Ebony_Pudding
where is that stated? needs changing
pre- dyna xar i was doing weapon tests, I could not see anything so i need to math it out somehow, im a bit werry about that claim
#11
Posted 07 July 2009 - 12:56 PM
Maybe it cast Blizzard4 because he probably had like 3 ice maneuvers, an ice maker (converts ice to MAB), Loudspeakers 1&2, and a Mana Booster. This totals 7 ice stats, which is the maximum of a spirit/storm. To fit a scanner, he would have to take off one of these 4 components. Otherwise, without the scanner, it would just cast it's highest spell, regardless of resistances.
By what you say about skillchains, it would stand that garuda absorbing of wind element in a light skillchain is greater than the other 3 elements in that sc.
Also, that a puk's wind absorbtion being weaker, is less than the other 3 elements resulting in a somewhat reduced total damage.
Endnote: stop trying to spell 'special'. I first thought this was about AoEs hitting targets on stairs and different floors (spherical).
By what you say about skillchains, it would stand that garuda absorbing of wind element in a light skillchain is greater than the other 3 elements in that sc.
Also, that a puk's wind absorbtion being weaker, is less than the other 3 elements resulting in a somewhat reduced total damage.
Endnote: stop trying to spell 'special'. I first thought this was about AoEs hitting targets on stairs and different floors (spherical).
#12
Posted 07 July 2009 - 01:12 PM
QUOTE (Deo2 @ Jul 7 2009, 07:56 PM) <{POST_SNAPBACK}>
Maybe it cast Blizzard4 because he probably had like 3 ice maneuvers, an ice maker (converts ice to MAB), Loudspeakers 1&2, and a Mana Booster. This totals 7 ice stats, which is the maximum of a spirit/storm. To fit a scanner, he would have to take off one of these 4 components. Otherwise, without the scanner, it would just cast it's highest spell, regardless of resistances.
By what you say about skillchains, it would stand that garuda absorbing of wind element in a light skillchain is greater than the other 3 elements in that sc.
Also, that a puk's wind absorbtion being weaker, is less than the other 3 elements resulting in a somewhat reduced total damage.
Endnote: stop trying to spell 'special'. I first thought this was about AoEs hitting targets on stairs and different floors (spherical).
By what you say about skillchains, it would stand that garuda absorbing of wind element in a light skillchain is greater than the other 3 elements in that sc.
Also, that a puk's wind absorbtion being weaker, is less than the other 3 elements resulting in a somewhat reduced total damage.
Endnote: stop trying to spell 'special'. I first thought this was about AoEs hitting targets on stairs and different floors (spherical).
that is the idea cuz it it has cap resist on everything "1/8"
thats assuming they do and reports are correct, i never did it.
that is not what im saying, its element selective, not element total
#13
Posted 07 July 2009 - 04:08 PM
That flan reference can be found here Rambus:
http://wiki.ffxiclopedia.org/wiki/Flan
added absorption effect of avatars.
http://wiki.ffxiclopedia.org/wiki/Flan
added absorption effect of avatars.
#14
Posted 07 July 2009 - 05:17 PM
Is there a place for wiki to diserbie potency or how to diseribe outside MAB effects? there is a link in that and I do not know what word to use
stuff i like to see on that list:
cabrio ( 50% wind damage)
puk ( heals by wind/ uses tp move when casting element matches day, oh the fun one has with a SCH trying to mach EN spell to the day for 10% bonus)
if you want proof of any of this before adding let me know ill pull up SS with ES casts and such
what i want to know if healing by ele skill is still solved by int difference and such
it seems like it is just 100% of normal damage that would of bent delt > healed so 100% absorbsion
I question the rule though because how VIII and IX delt with this issue
in VIII you could absorb damage that would of been delt after factoring some raw stat ( like say you have 255 INT with 100% absorb you would only heal 400 damage or something where if you have 1 int you would heal for 8000 damage or w/e it would of been ) * forget the exact name of stat that effected that though. it should also be noted you could have any verent possable of 1% damage down - 100% damage down to 1% absorb to 100% absorb, it depended how you equip spells
*on that note i loved the structure of custiomation you got with VIII's system. if you where 50% resist to silance but someone hits you that has 100% affilation do you resist it 50% of the time or never because his land rate is higher? i remember if you have 100% reisist that was the end of it, even if the other guy was 100% land rate it would not matter. equiping drain on your weapon was fun but buy did it suck when you incountered undead! there was a anther fun spell called pain that had poison , silance and blind. you put that on the weapon with 100 stock you get 100% in all 3, could only equip one status effect on a weapon, same with one spell but you could have a multi element spell, what if you attacked a mob that was weak to one element but healed from the other? VIII's element structe is close to pokemon's structure (complexity/ invoement I/E the the uncompable customization you get in VIII that I incouded)in how weakness and resist works esp if you thow in the status effects. I do not think I seen a game that came close to this kind of invovement.
sorry for derail but now you know why i like blm. i just like the element structures ( same with SC chart)
in IX if you used a gear that 50% an element then absorbed on anther it would deal 50% damage to you ( the 50% damage overrides the absorb)
stuff i like to see on that list:
cabrio ( 50% wind damage)
puk ( heals by wind/ uses tp move when casting element matches day, oh the fun one has with a SCH trying to mach EN spell to the day for 10% bonus)
if you want proof of any of this before adding let me know ill pull up SS with ES casts and such
what i want to know if healing by ele skill is still solved by int difference and such
it seems like it is just 100% of normal damage that would of bent delt > healed so 100% absorbsion
I question the rule though because how VIII and IX delt with this issue
in VIII you could absorb damage that would of been delt after factoring some raw stat ( like say you have 255 INT with 100% absorb you would only heal 400 damage or something where if you have 1 int you would heal for 8000 damage or w/e it would of been ) * forget the exact name of stat that effected that though. it should also be noted you could have any verent possable of 1% damage down - 100% damage down to 1% absorb to 100% absorb, it depended how you equip spells
*on that note i loved the structure of custiomation you got with VIII's system. if you where 50% resist to silance but someone hits you that has 100% affilation do you resist it 50% of the time or never because his land rate is higher? i remember if you have 100% reisist that was the end of it, even if the other guy was 100% land rate it would not matter. equiping drain on your weapon was fun but buy did it suck when you incountered undead! there was a anther fun spell called pain that had poison , silance and blind. you put that on the weapon with 100 stock you get 100% in all 3, could only equip one status effect on a weapon, same with one spell but you could have a multi element spell, what if you attacked a mob that was weak to one element but healed from the other? VIII's element structe is close to pokemon's structure (complexity/ invoement I/E the the uncompable customization you get in VIII that I incouded)in how weakness and resist works esp if you thow in the status effects. I do not think I seen a game that came close to this kind of invovement.
sorry for derail but now you know why i like blm. i just like the element structures ( same with SC chart)
in IX if you used a gear that 50% an element then absorbed on anther it would deal 50% damage to you ( the 50% damage overrides the absorb)
#15
Posted 09 July 2009 - 05:59 PM
QUOTE (shigo @ Jul 7 2009, 10:52 AM) <{POST_SNAPBACK}>
Wamoura - resists fire -50% weak to ice (bestiary) | immune to fire (wiki) (really?)
I'd say that both claims regarding fire element above are incorrect.
From my experience, full-fledged Wamouras (moths) definitely have a resist of much higher than 50%, but are NOT immune to fire.
I recall seeing a manaburn party of 5BLM 1BRD (all around level 65) fight a Wamoura when ToAU was fairly new. All 5 blms cast flare (3 of which did so with Elemental Seal) and every one of them did double digit damage.
I have also seen various lvl 75 BLMS cast fire spells on Wamoura doing double digit damage.
Lastly, I have personally done Elemental Seal with Flare on one as a test and, if I recall correctly, did just around 100 damage.
#16
Posted 10 July 2009 - 11:38 AM
Should I find this sentence funny?
"Somewhat highly resistant to Sleep, and Silence."
I just woke up a few minutes ago.
"Somewhat highly resistant to Sleep, and Silence."
I just woke up a few minutes ago.
#17
Posted 10 July 2009 - 06:21 PM
QUOTE (Eowen @ Jul 9 2009, 04:59 PM) <{POST_SNAPBACK}>
I'd say that both claims regarding fire element above are incorrect.
From my experience, full-fledged Wamouras (moths) definitely have a resist of much higher than 50%, but are NOT immune to fire.
I recall seeing a manaburn party of 5BLM 1BRD (all around level 65) fight a Wamoura when ToAU was fairly new. All 5 blms cast flare (3 of which did so with Elemental Seal) and every one of them did double digit damage.
I have also seen various lvl 75 BLMS cast fire spells on Wamoura doing double digit damage.
Lastly, I have personally done Elemental Seal with Flare on one as a test and, if I recall correctly, did just around 100 damage.
From my experience, full-fledged Wamouras (moths) definitely have a resist of much higher than 50%, but are NOT immune to fire.
I recall seeing a manaburn party of 5BLM 1BRD (all around level 65) fight a Wamoura when ToAU was fairly new. All 5 blms cast flare (3 of which did so with Elemental Seal) and every one of them did double digit damage.
I have also seen various lvl 75 BLMS cast fire spells on Wamoura doing double digit damage.
Lastly, I have personally done Elemental Seal with Flare on one as a test and, if I recall correctly, did just around 100 damage.
Actually I was questioning Wiki's description of using the term Immune, because they still take damage from fire (although low but still). Maybe he's immune to fire in other ways like Burn and Blaze Spikes damage and.... that's it lol. Oh and also Elemental Seal + Flare on Wamoura for 100 damage is not -50% lol maybe it's more? if that's even possible ?_? -75% doesn't exist ?_?
QUOTE (evilpaul @ Jul 10 2009, 10:38 AM) <{POST_SNAPBACK}>
Should I find this sentence funny?
"Somewhat highly resistant to Sleep, and Silence."
I just woke up a few minutes ago.
"Somewhat highly resistant to Sleep, and Silence."
I just woke up a few minutes ago.
First time I read it... yes.
QUOTE ('Rambus')
the evil weapon note is interesting as well something i want to prove.
OMG Rambus sorry for missing this out on your first post and thanks for pointing it out. 10% seems pretty out of place in that list if you notice. 50% > 25% > 12.5% > 6.25% (doesn't exist). I'm pretty sure that "10%" is not 10 but one-eighth.
Oh and also, seeing Evilpauls sig reminded me of that Rambus sig thread. Where everyone made their own version lol
So... I brought mine back!
#19
Posted 12 July 2009 - 11:19 PM
QUOTE (evilpaul @ Jul 12 2009, 12:54 PM) <{POST_SNAPBACK}>
I'm pretty sure Rambus stole it from Darkrift.
lol yeah. I think Rambus said it was made for him. I originally stole it.
Oh here we go I found the thread:
http://killingifrit.com/forums/index.php?s...t=0&start=0
Good times...
#20
Posted 16 July 2009 - 11:04 AM
QUOTE (shigo @ Jul 11 2009, 01:21 AM) <{POST_SNAPBACK}>
Actually I was questioning Wiki's description of using the term Immune, because they still take damage from fire (although low but still). Maybe he's immune to fire in other ways like Burn and Blaze Spikes damage and.... that's it lol. Oh and also Elemental Seal + Flare on Wamoura for 100 damage is not -50% lol maybe it's more? if that's even possible ?_? -75% doesn't exist ?_?
First time I read it... yes.
OMG Rambus sorry for missing this out on your first post and thanks for pointing it out. 10% seems pretty out of place in that list if you notice. 50% > 25% > 12.5% > 6.25% (doesn't exist). I'm pretty sure that "10%" is not 10 but one-eighth.
Oh and also, seeing Evilpauls sig reminded me of that Rambus sig thread. Where everyone made their own version lol
So... I brought mine back!
First time I read it... yes.
OMG Rambus sorry for missing this out on your first post and thanks for pointing it out. 10% seems pretty out of place in that list if you notice. 50% > 25% > 12.5% > 6.25% (doesn't exist). I'm pretty sure that "10%" is not 10 but one-eighth.
Oh and also, seeing Evilpauls sig reminded me of that Rambus sig thread. Where everyone made their own version lol
So... I brought mine back!
I seen better data on weapons, they where more viewed of reducing damage as a verent of xxx/256 witch = ~ 12% 1/8 = 12.5% so you are prob right on that still odd though since that is the only way i can think of to get damage reduced like that, you get reduced by 1/8 NOT doing 1/8 damage
regardless of the small error i am VERY interested on seeing if that applayes to fire spells
btw i use "immunity" word in the same matter, it refers to of getting cap resist damage ( 1/8 i think) as your max and only damage, like how thunder elementals are immune to thunder and water. or how primes are immune to everything but what they are "weak" too
with that said:
QUOTE (Eowen @ Jul 10 2009, 12:59 AM) <{POST_SNAPBACK}>
I'd say that both claims regarding fire element above are incorrect.
From my experience, full-fledged Wamouras (moths) definitely have a resist of much higher than 50%, but are NOT immune to fire.
I recall seeing a manaburn party of 5BLM 1BRD (all around level 65) fight a Wamoura when ToAU was fairly new. All 5 blms cast flare (3 of which did so with Elemental Seal) and every one of them did double digit damage.
I have also seen various lvl 75 BLMS cast fire spells on Wamoura doing double digit damage.
Lastly, I have personally done Elemental Seal with Flare on one as a test and, if I recall correctly, did just around 100 damage.
From my experience, full-fledged Wamouras (moths) definitely have a resist of much higher than 50%, but are NOT immune to fire.
I recall seeing a manaburn party of 5BLM 1BRD (all around level 65) fight a Wamoura when ToAU was fairly new. All 5 blms cast flare (3 of which did so with Elemental Seal) and every one of them did double digit damage.
I have also seen various lvl 75 BLMS cast fire spells on Wamoura doing double digit damage.
Lastly, I have personally done Elemental Seal with Flare on one as a test and, if I recall correctly, did just around 100 damage.
I would classify them as being immune to fire, can you burn them? if you can land an ES burn on them then i would not use this word for them
mobs that heal from an element also has immunity, i never seen choke land on a puk for example.
the reason this word is used even though you can deal some damage is this, you get the cap resist damage as your damage and they will never get hit by the enfeebling magic that has that same element.
the only exception i can think of that this rule will not apply too ( and it is a stretch because they do not get the cap resist in nuke damage and enfeeebling immunity: i need both to call it immune) is prime titan and prime levi, the reason is you can not land silence or stun even though they are weak to the elements, they are still immune to the enfeebling.
evilpaul i did not steal anything, he made it for me.
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