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Post your solo Drg gear here!
#3
Posted 15 July 2009 - 05:52 PM
normal TP setup kinda... lol.
only for spells i'm macroing my whole HP+ set from DRK, AF Hat, fast cast earring, and switch to af v2 helm with a /wait in my macro. how much, depending on the spell.
HP+ gear, so i can trigger HB earlier. with HP gear i get around.. 1750~ HP as drg/blu, so i can trigger HB at 874 HP or so.
only for spells i'm macroing my whole HP+ set from DRK, AF Hat, fast cast earring, and switch to af v2 helm with a /wait in my macro. how much, depending on the spell.
HP+ gear, so i can trigger HB earlier. with HP gear i get around.. 1750~ HP as drg/blu, so i can trigger HB at 874 HP or so.
#4
Posted 20 August 2009 - 02:44 AM
Not gonna post a new thread since this involves the subject sorta, but I can't seem to figure out healing breath macros. Current situation:
<set name="Healing Breath">
<head>Drachen Armet</head>
<legs>Drachen Brais</legs>
</set>
<if Spell="Foot Kick">
<action type="equip" when="Precast" delay="0" set="Healing Breath" />
<action type="equip" when="Aftercast" delay=".5" set="TP" />
</if>
Now, herein lies the problem, I know I'm not getting the 10% wyvern HP boost on my healing breaths, and I'm obviously doing it wrong. Halp?
<set name="Healing Breath">
<head>Drachen Armet</head>
<legs>Drachen Brais</legs>
</set>
<if Spell="Foot Kick">
<action type="equip" when="Precast" delay="0" set="Healing Breath" />
<action type="equip" when="Aftercast" delay=".5" set="TP" />
</if>
Now, herein lies the problem, I know I'm not getting the 10% wyvern HP boost on my healing breaths, and I'm obviously doing it wrong. Halp?
#5
Posted 20 August 2009 - 05:17 AM
Here is my pertinent xml for Healing Breath.
<group Name="Multipurpose" Inherit="DRG">
<set Name="Fast Cast" BaseSet="Engaged">
<ammo>Smart Grenade</ammo>
<head>Walahra Turban</head>
<neck>Evasion Torque</neck>
<lear>Ethereal Earring</lear>
<rear>Loquac. Earring</rear>
<body>Nuevo Coselete</body>
<back>Boxer's Mantle</back>
</set>
<set Name="Healing Breath Pre" BaseSet="Engaged">
<head>Drn. Armet +1</head>
<neck>Chanoix's Gorget</neck>
<lear>Ethereal Earring</lear>
<rear>Loquac. Earring</rear>
<body>Wyvern Mail</body>
<hands>Alkyoneus's Brc.</hands>
<lring>Bomb Queen Ring</lring>
<legs>Drn. Brais +1</legs>
</set>
<set Name="Healing Breath Mid" BaseSet="Healing Breath Pre">
<head>Wym. Armet +1</head>
</set>
</group>
<group Name="Defensive" inherit="Multipurpose">
<set Name="Engaged">
<ammo>Smart Grenade</ammo>
<lear>Ethereal Earring</lear>
<body>Ares's Cuirass</body>
</set>
<set Name="Stoneskin" BaseSet="Fast Cast">
<head>Drn. Armet +1</head>
</set>
<set Name="Idle" BaseSet="Engaged" />
</group>
.............................
<if CommandPrefix="/magic|/ninjutsu">
<if Group="Hybrid">
<if HPPLT="33">
<action Type="CastDelay" Delay=".4" />
<action Type="MidCastDelay" Delay="2.5" />
<action Type="AfterCastDelay" Delay="5" />
<equip Set="Healing Breath Pre" />
<equip When="MidCast" Set="Healing Breath Mid" />
</if>
<else>
<equip Set="Fast Cast" />
</else>
</if>
<elseif Group="Defensive">
<if Spell="Stoneskin">
<equip Set="Stoneskin" />
</if>
<elseif Spell="*na|Bar*|Erase|Foot Kick|Cocoon" PartyCountGT="1">
<action Type="CastDelay" Delay=".4" />
<action Type="MidCastDelay" Delay="2.5" />
<action Type="AfterCastDelay" Delay="5" />
<equip Set="Healing Breath Pre" />
<equip When="MidCast" Set="Healing Breath Mid" />
</elseif>
<elseif NotSpell="*raise" PartyCount="1" HPPLT="33">
<action Type="CastDelay" Delay=".4" />
<action Type="MidCastDelay" Delay="2.5" />
<action Type="AfterCastDelay" Delay="5" />
<equip Set="Healing Breath Pre" />
<equip When="MidCast" Set="Healing Breath Mid" />
</elseif>
</elseif>
</if>
You need a little bit of a cast delay, and a lot more aftercast delay otherwise the HP won't be in effect when the breath goes off. You don't want to swap back to TP gear until after the breath goes off. I've found that an aftercast delay of 5 seconds works best.
CODE
<group Name="Multipurpose" Inherit="DRG">
<set Name="Fast Cast" BaseSet="Engaged">
<ammo>Smart Grenade</ammo>
<head>Walahra Turban</head>
<neck>Evasion Torque</neck>
<lear>Ethereal Earring</lear>
<rear>Loquac. Earring</rear>
<body>Nuevo Coselete</body>
<back>Boxer's Mantle</back>
</set>
<set Name="Healing Breath Pre" BaseSet="Engaged">
<head>Drn. Armet +1</head>
<neck>Chanoix's Gorget</neck>
<lear>Ethereal Earring</lear>
<rear>Loquac. Earring</rear>
<body>Wyvern Mail</body>
<hands>Alkyoneus's Brc.</hands>
<lring>Bomb Queen Ring</lring>
<legs>Drn. Brais +1</legs>
</set>
<set Name="Healing Breath Mid" BaseSet="Healing Breath Pre">
<head>Wym. Armet +1</head>
</set>
</group>
<group Name="Defensive" inherit="Multipurpose">
<set Name="Engaged">
<ammo>Smart Grenade</ammo>
<lear>Ethereal Earring</lear>
<body>Ares's Cuirass</body>
</set>
<set Name="Stoneskin" BaseSet="Fast Cast">
<head>Drn. Armet +1</head>
</set>
<set Name="Idle" BaseSet="Engaged" />
</group>
.............................
<if CommandPrefix="/magic|/ninjutsu">
<if Group="Hybrid">
<if HPPLT="33">
<action Type="CastDelay" Delay=".4" />
<action Type="MidCastDelay" Delay="2.5" />
<action Type="AfterCastDelay" Delay="5" />
<equip Set="Healing Breath Pre" />
<equip When="MidCast" Set="Healing Breath Mid" />
</if>
<else>
<equip Set="Fast Cast" />
</else>
</if>
<elseif Group="Defensive">
<if Spell="Stoneskin">
<equip Set="Stoneskin" />
</if>
<elseif Spell="*na|Bar*|Erase|Foot Kick|Cocoon" PartyCountGT="1">
<action Type="CastDelay" Delay=".4" />
<action Type="MidCastDelay" Delay="2.5" />
<action Type="AfterCastDelay" Delay="5" />
<equip Set="Healing Breath Pre" />
<equip When="MidCast" Set="Healing Breath Mid" />
</elseif>
<elseif NotSpell="*raise" PartyCount="1" HPPLT="33">
<action Type="CastDelay" Delay=".4" />
<action Type="MidCastDelay" Delay="2.5" />
<action Type="AfterCastDelay" Delay="5" />
<equip Set="Healing Breath Pre" />
<equip When="MidCast" Set="Healing Breath Mid" />
</elseif>
</elseif>
</if>
You need a little bit of a cast delay, and a lot more aftercast delay otherwise the HP won't be in effect when the breath goes off. You don't want to swap back to TP gear until after the breath goes off. I've found that an aftercast delay of 5 seconds works best.
#7
Posted 22 February 2010 - 07:32 AM
I just go with DD gear and use this macro for healing breaths.
/equip head "Drachen Armet"
/ma "Foot Kick" <t>
/wait 1.5 sec
/equip head "Wyrm Armet"
Works really well and about 350+ healed.
/equip head "Drachen Armet"
/ma "Foot Kick" <t>
/wait 1.5 sec
/equip head "Wyrm Armet"
Works really well and about 350+ healed.
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