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War & end game Question.

#1
User is offline   Minaras 

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Hello wars!
I got a question about the "use" of warriors in end game scenario.
Is it "used"?
Im a bst,i had a bst/smn shell so all the end game i've done was as bst.
Now im moving to another server and id like to try to join a "common" endgame ls and im looking for a new job.
Being a bst,my axe skill is capped and merited,i got byakko's haidate,amir boots,hauberk +1,dusk stuff,swift belt,rajas,brutal & suppa and sam ( used to go as bst/sam with scythe lol) & nin @ 37.
All i need is to level war until lv 75 and skill g.axe.
But then, i noticed that most of my gear can be used on sam too,with some difference...
I thought that going for war should be the smartest thing but then i realized that i don't know much about this job in end game,so i don't know which job i should exp between war and sam.
So here i am!
Which is the use of Warrior in end game?
Ty



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#2
User is offline   Hyriu 

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I use my war at everything.

except the fights where it's not really practical, mainly JoFort/Prudence/Tiamat(We manaburn) etc.

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#3
User is offline   Kaparu 

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If samurai is on the table, head in that direction. Warrior has the advantage in merit-esque, non-piercing situations, while samurai is going to produce greater results out of anything of a higher caliber.

Regardless, if you do opt to stick with warrior, dismiss the fact that axes even exist. They're dramatically inferior in more lighthearted events, much less anything one would throw into the end-game category.

EDIT: I realized I had only half-answered your question. Both of the aforementioned jobs are fantastic for pretty much all end-game content, but unfortunately for most of the playerbase, most people still get up in arms over TP-feeding(which doesn't exist), and wouldn't let your warrior participate in quite a few events. Conversely, in the same situation, your samurai would be sitting on the sideline meditating for TP, and running in to use a 'Gekko every once in a while.
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#4
User is offline   Aragon 

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Depends on what type of end-game you're reffering too. War's great for events like Dyna/Einhejar/Limbus and imo is better then Sam in those situations. If you're reffering to HNM's then Sam will do you better, it's the better job for SC's and has the ability to gain TP without giving TP which is good for some LS's.

Both are fun to play but as I stated it just depends on what exactly you're reffering to as end-game. If it's an all incluse shell then Sam would probably be best, seeing as how it can be used in every situation I listed, it just might not excel in some as good as a War would. Either way both are fun and you should enjoy playing either of them.
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#5
User is offline   Byrthnoth 

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Strategically, I'd rather have SAM in just about every endgame event. Limbus and Dynamis are possible exceptions. They're like WARs with cheap physical damage -%. Meritting, I think the jobs are roughly equivalent because you need a Haster either way and if your DD are good then they just end up bored without anyone to MP sponge for them!

I leveled WAR and not SAM mostly because I was also leveling BST and DRK at the time and wanted to keep my equipment the same across jobs (not to mention that Sturmwind was totally hot at low levels).
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#6
User is offline   Yhelothur 

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You're going to get a very biased answer from the Warrior forums, the same as you would in the Samurai forums. Having them both levelled myself, I never use my WAR anymore, except the rare Nyzul Isle run we don't have a voker for, or for just screwing around skilling up. That's about it. I figure you'll make your own judgment though, because nobody else can tell you what you will have fun with.
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#7
User is offline   Celerin 

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Having both myself at 75, its more like what do I feel like playing today question really. Both have a place in endgame, but ultimately, like everyone else said, its all good if you are having fun. If you like both, gear em both and kick ass with both.
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#8
User is offline   Orson 

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QUOTE (Kaparu @ Jul 16 2009, 09:20 AM) <{POST_SNAPBACK}>
If samurai is on the table, head in that direction. Warrior has the advantage in merit-esque, non-piercing situations, while samurai is going to produce greater results out of anything of a higher caliber.

Regardless, if you do opt to stick with warrior, dismiss the fact that axes even exist. They're dramatically inferior in more lighthearted events, much less anything one would throw into the end-game category.

EDIT: I realized I had only half-answered your question. Both of the aforementioned jobs are fantastic for pretty much all end-game content, but unfortunately for most of the playerbase, most people still get up in arms over TP-feeding(which doesn't exist), and wouldn't let your warrior participate in quite a few events. Conversely, in the same situation, your samurai would be sitting on the sideline meditating for TP, and running in to use a 'Gekko every once in a while.


Just to sort of add to this. At the top end War and Sam are ridiculously close. Overall Wars tend to have an edge in multiple mob situations, softer HNMs, and zergs. Sams only really have an edge against HNMs that either you can't stay in melee the whole time or the odd fight like Odin where buffs are taken off. Again though I can't emphasis enough how close War and Sam are as DDs. All it takes is a few merits or pieces of gear to swing the edge to either job. Overall I think War is a bit harder to gear than Sam but again it's not that big of a difference.
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#9
User is offline   Solare 

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QUOTE (Kaparu @ Jul 16 2009, 07:20 PM) <{POST_SNAPBACK}>
If samurai is on the table, head in that direction. Warrior has the advantage in merit-esque, non-piercing situations, while samurai is going to produce greater results out of anything of a higher caliber.

Regardless, if you do opt to stick with warrior, dismiss the fact that axes even exist. They're dramatically inferior in more lighthearted events, much less anything one would throw into the end-game category.

EDIT: I realized I had only half-answered your question. Both of the aforementioned jobs are fantastic for pretty much all end-game content, but unfortunately for most of the playerbase, most people still get up in arms over TP-feeding(which doesn't exist), and wouldn't let your warrior participate in quite a few events. Conversely, in the same situation, your samurai would be sitting on the sideline meditating for TP, and running in to use a 'Gekko every once in a while.


Why are single handed axes inferior? Maybe for gimp, cheap WAR's that can't afford half decent melee gear. I parse higher with my man/jug then I do with my Efiking* And most other WAR's for that mater.
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#10
User is offline   Saxonian 

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QUOTE (Solare @ Aug 4 2009, 05:23 AM) <{POST_SNAPBACK}>
Why are single handed axes inferior? Maybe for gimp, cheap WAR's that can't afford half decent melee gear. I parse higher with my man/jug then I do with my Efiking* And most other WAR's for that mater.


No you don't.
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#11
User is offline   Calcifer 

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loljugg
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#12
User is offline   Corrderio 

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QUOTE (Solare @ Aug 3 2009, 11:23 PM) <{POST_SNAPBACK}>
Why are single handed axes inferior? Maybe for gimp, cheap WAR's that can't afford half decent melee gear. I parse higher with my man/jug then I do with my Efiking* And most other WAR's for that mater.

Maybe on lolibri but lolibri don't counth towards shit.
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#13
User is offline   Daggermaster 

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QUOTE (Solare @ Aug 4 2009, 04:23 AM) <{POST_SNAPBACK}>
Why are single handed axes inferior? Maybe for gimp, cheap WAR's that can't afford half decent melee gear. I parse higher with my man/jug then I do with my Efiking* And most other WAR's for that mater.

x button. g.axe>1h any day of the week
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#14
User is offline   Ture 

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nowai vs colibri.
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#15
User is offline   Saxonian 

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He was probably in Campaign and parsing against Lv68 Wars.
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#16
User is offline   Daggermaster 

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I only use ridill in merit pt/ein(i usually change my weapons around time to time because iget bored of spamming KJ, and vice versa ohmy.gif )
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#17
User is offline   Inquisitor 

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QUOTE (Solare @ Aug 3 2009, 10:23 PM) <{POST_SNAPBACK}>
Why are single handed axes inferior? Maybe for gimp, cheap WAR's that can't afford half decent melee gear. I parse higher with my man/jug then I do with my Efiking* And most other WAR's for that mater.



Wut.

Dual wielding has been generally inferior since 2H got its boost. It's just way more effective to 2H on everything even remotely worthwhile, which excludes Colibri. Oh, and get a Perdu.
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#18
User is offline   Yhelothur 

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QUOTE (Solare @ Aug 3 2009, 09:23 PM) <{POST_SNAPBACK}>
Why are single handed axes inferior? Maybe for gimp, cheap WAR's that can't afford half decent melee gear. I parse higher with my man/jug then I do with my Efiking* And most other WAR's for that mater.



Or you might be that cheap, gimp ass WAR since you clearly have no idea how to use GAX, or might be trying to party with it at about 200 skill.

On anything that matters, Dual Wielding is crap. It's fun to play with sometimes, but then again so are those nice things we call Raging Rush and King's Justice.
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#19
User is offline   Argettio 

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View PostMinaras, on 16 July 2009 - 03:06 AM, said:

Hello wars!
I got a question about the "use" of warriors in end game scenario.
Is it "used"?
Im a bst,i had a bst/smn shell so all the end game i've done was as bst.
Now im moving to another server and id like to try to join a "common" endgame ls and im looking for a new job.
Being a bst,my axe skill is capped and merited,i got byakko's haidate,amir boots,hauberk +1,dusk stuff,swift belt,rajas,brutal & suppa and sam ( used to go as bst/sam with scythe lol) & nin @ 37.
All i need is to level war until lv 75 and skill g.axe.
But then, i noticed that most of my gear can be used on sam too,with some difference...
I thought that going for war should be the smartest thing but then i realized that i don't know much about this job in end game,so i don't know which job i should exp between war and sam.
So here i am!
Which is the use of Warrior in end game?
Ty


WAR (with SAM) make the 'best general purpose DD' on most mobs in the game.

SAM has better single hit WS so is arguably better suited to HNM / high def / high eva mobs
WAR has better Mulit hit WS so is arguably better suited to merit / ein / nyzul mobs

WAR should be /SAM (90% of the time) and using GA (Perdu Voulge is about as good as it gets before relic/mythic), their primary role is DD but they are some times asked to act as main assist or first voke in dynamis or einherjar.

DRK, DRG, MNK etc are all more 'specialist' DD, which can do decent damage, but are often over looked in favour of WAR and SAM (which is sad as they can all get close to SAMs and WARs)

(assuming all the jobs are equally well geared)
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#20
User is offline   Dartalion 

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well it depends. for t1/t2 einherjar we like all dd to sub ninja due to some nasty aoes. Thats when i dual and use manny/ridill. We have some very competent dd's but i always always always beat everyone even gaxe wars, during t1,t2 and when we're all /nin. Ridill is extremely situational in this regard. Otherwise its dualwhyaren'tyousubbingsamandusinggaxe wield.
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