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selenian cap choices Question on the "Regen" trait

#1
User is offline   DarkRift 

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I am curious if anyone has picked up this hat and made it into a smn thing....

Has anyone picked the "Regen" trait? I wonder because if its 5-10 hp a tic that might be worth it with the dmg-10%. I am considering a tanking headpiece, but also dont want to pass up the Crit3%. The haste looks cool, but only really for garuda to TP in. If you combine haste and her hastega that could be pretty cool, but then your passing up the karura hachigane.... so thats not going to happen.


So my choices are kinda dwindling down to..

Regen / dmg reduction or dmg reduction / crit

I am leaning towards dmg reduction / crit to idle in (unless weather bonus is around for smn horn)



Thoughts?


(also plz dont post stuff like how your getting whm cure potency stuff... i know there are better choices, but I am trying to just focus on avatars atm and going full smn stats, so please keep it to that)

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#2
User is offline   JudicatorAldaris 

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I'm having a hard about this. Without new avatars its really making things harder. As of now I'd really like to see how much the Regen is. Also I'm an endgame smn so I mainly do a lot of BP then release, odds are I'm going to be going the Crit damage way.
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#3
User is offline   Killataru 

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Ok so there's only 4 augments that directly affect an avatar, right? The order of importance I'd personally go with are:

Pet: Critical Hit Rate +3%
Pet: Damage taken -10%
Pet: Adds "Regen" effect (even +5 I think the -10% dmg would be better)
"Blood Pact" ability delay -3 (assuming you have the relic stuff)


One option I'm thinking might want to consider is Magic Accuracy+3 MP Recovered While Healing +3 , the MP Recovery might help too, although not directly. Assuming you have another job like SCH or BLM it's duel purpose.
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#4
User is offline   Lilsoulreaver 

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I'm going to definitely have to go with the crit. The defense 10%, well... to get that you'd have to full time it while you have an avatar out. Not sure about most of ya'll, but the one I keep out the most is garuda since she cost the least with Karura. Otherwise, they are usually going to get put right back. Unless you're a avatar magic user, and you want your avatar to stay alive long enough to gain enough TP to make the spell worthwhile. Over all I think it depends on your style of play and what situations you use. I know for Nyzul Isle I have ifrit out a lot, so the defense 10% would be quite usufel in there. I already get the BP dealy on my Austere hat. 1 more wont' make a difference I don't think. I don't have any other pieces of gear at the moment to support it. the REgen. I agree, even with a +5, I think the defense would be better seeing as Avatars aren't usually out that long to take advantage of it. The Defense + would also be great for all you carby kiters out there. He won't die as fast...lol So I concur. If I were to go with this hat, crit hit and defense would be the best options.
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#5
User is offline   DarkRift 

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Yeah maybe its best to do... (i know im breaking my own "rule " for this thread)


Crit+3% and Cure potency +3% >.>


i still might go for the dmg reduction though... on the fence atm.
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#6
User is offline   Rakshaka 

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Has anyone tested how the 10% damage reduction works with avatars?
Possibilities:
1. 50% damage reduction increased to 60% damage reduction
2. 10% damage reduction is applied to the damage after the normal 50% damage reduction, reducing damage overall by 55%
3. 50% damage reduction is as high as you can get on pets, and the 10% dmg reduction does nothing

Can anyone provide information about this if you've gotten the 10% dmg reduction stat? Cactuar's 1k needles would the way to go to test this.
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#7
User is offline   Pyitoechito 

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someone in my linkshell got the Pet: adds "Regen" effect and it came up on the hat like this:

"Pet: 'Regen'+1"

I'm away from my game at the moment but if you need proof I'll see about snapping a shot.
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#8
User is offline   JudicatorAldaris 

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+1 is blah! -10% damage or haste5% guuuu! I really happy with the haste though.
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#9
User is offline   Demireamer 

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saw a smn with it on today he told me the regen was 20 almost make me want to buy the mini ex some one tell me if this is true?
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#10
User is offline   DarkRift 

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its 20 HP/tic ?


damnit.... kinda makes me want to redo last mission...
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#11
User is offline   Demireamer 

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idk just what the guy told me. seems high but that be awsome for kiting mobs
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#12
User is offline   Pyitoechito 

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If "Regen"+1 = +1% that would be viable... is there a way to parse a regen rate? I've never used a parser so that's why I'm asking.
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#13
User is offline   Demireamer 

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QUOTE (Pyitoechito @ Jul 27 2009, 04:20 PM) <{POST_SNAPBACK}>
If "Regen"+1 = +1% that would be viable... is there a way to parse a regen rate? I've never used a parser so that's why I'm asking.


i dotn think it said regen +1 i think it just siad Pet: dmg taken -10% add 'Regen" effect i could be wrong thow
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#14
User is offline   DarkRift 

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you could parse it if you could read the HP regen ticks in the log....

from what I am to understand about parseing is you need to be able to read whatever it is in the log.

The way you could figure this out would be...

1. damage your avatar until it dies, and record how much HP it is.

2. resummon damage it until its got like 1 hp left.

3. let it regen to 100% , and record how long it took.

4. do some math equation and figure out its regen rate?


lol would that work? is my theory right?
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#15
User is offline   Demireamer 

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QUOTE (DarkRift @ Jul 27 2009, 06:48 PM) <{POST_SNAPBACK}>
you could parse it if you could read the HP regen ticks in the log....

from what I am to understand about parseing is you need to be able to read whatever it is in the log.

The way you could figure this out would be...

1. damage your avatar until it dies, and record how much HP it is.

2. resummon damage it until its got like 1 hp left.

3. let it regen to 100% , and record how long it took.

4. do some math equation and figure out its regen rate?


lol would that work? is my theory right?


im not 100% sure every time you cast your avatar it has the same max hp and you have to do the math for over dmg cuz i drought the mobs going to hit it right no the nose

so you could have avatar take x dmg, /eq head then clock how long it take to get back to 100%

1) have a friend in pt fight Sabotender with your none carby avatar out
2) get hit by 1000 needle
3) /eq head
4) see how long it take for avatar to get to 100%
5) dmg take/time regen = x/1tick (1tick = 3sec) (x=~Regen effect)
6) repeat 2-4 time then you should know
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#16
User is offline   framerate 

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So what did you guys end up going with?
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#17
User is offline   DarkRift 

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ME?

I went with Dmg -10% and crit +3
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#18
User is offline   Pergatory 

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The regen is 1hp/tick.
Source: http://ffxi.allakhaz...1&num=14&page=1
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#19
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I'm going to finish this soon, just been putting it off because I'm no sure what to get.

On one hand, the SMN augments don't seem "amazing". Just "unique". So I may just go with Cure Potency hat for WHM.

But if I go the SMN route, I'm thinking:

(for soloing with Carbuncle:)
Pet: Attack +6, Regen, Dmg Taken -10%

For those moments where I need to kite something, or get a few ticks of MP to finish off a mob or need to get out of range to recast another avatar. Carbuncle already has auto-regen, so this would be 2hp/tick + damage reduction. May be a nice little helper dude.

Or I could go with some cobination of Haste +5%, critical + 3% for getting TP for Group II magic pacts and crit rate for lvl 70 pacts.

If you assume a SMN to have all the best gear offered in the game, is there any spot this hat can fill that noone else can? The "carbuncle tank" above is one... what else?
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#20
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View Postframerate, on 15 September 2009 - 01:42 PM, said:

I'm going to finish this soon, just been putting it off because I'm no sure what to get.

On one hand, the SMN augments don't seem "amazing". Just "unique". So I may just go with Cure Potency hat for WHM.

But if I go the SMN route, I'm thinking:

(for soloing with Carbuncle:)
Attack +6 Pet: Regen, Dmg Taken -10%


For those moments where I need to kite something, or get a few ticks of MP to finish off a mob or need to get out of range to recast another avatar. Carbuncle already has auto-regen, so this would be 2hp/tick + damage reduction. May be a nice little helper dude.

Or I could go with some cobination of Haste +5%, critical + 3% for getting TP for Group II magic pacts and crit rate for lvl 70 pacts.

If you assume a SMN to have all the best gear offered in the game, is there any spot this hat can fill that noone else can? The "carbuncle tank" above is one... what else?


Fixed


um the tanking one be "nice" i guess, this hat isnt realy a smn dream at all, i have seen smn use it for a cureing macro, so it come down to a solo item (i would use for more then just carby kiting my self) vs a tp gain / dmg item but nothing mid blowing
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