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Summoner's Rejoice! for we have a .... bad news srsly. clicky clicky

#41
User is offline   spira 

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QUOTE (Yoona @ Jul 30 2009, 01:08 AM) <{POST_SNAPBACK}>
I hope you're not trying to say that 5 astral flow blood pacts would be overpowered. Because when I use astral flow, I'm pretty sure i'm not using it to get access to the blood pacts. I'm using it to save MP.


That is indeed what I am trying to say. We all know SMN don't normally use astral flow BPs in endgame situation as the main reason for even using the 2hr. but if you're trying to imply that there is some unwritten rule against Astral Flow BPs (at 75) at all, you are mistaken in believing I don't know how to use my Astral Flows, because they actually do have situations of good applicable use.

QUOTE ('Shalafi')
If you're resting 3 ticks between BPs you are losing out on DoT; it takes a few second to stand, 7 secs to cast and a few more to actually get your BP off.

At Tiamat I can usually get it off in 10-12 secs cause I stare him in his face, however on other mobs like Odin I have to send my avatar in which adds even more time cause of pathing, etc.


It's pretty much the point of my statement. I'd rather be resting up on my 3 tics than 'fire off BPs just because I can'. Just because melees have TP doesn't mean they have to WS immediately, its a similar principle. Haste can make waste, and so I'd never fully utilize the BP timer reductions cos I wouldn't go immediately. In other words, if I only rested for 2 tics, then stood up and did my BP thing and repeated, I'd be progressively losing that additional tics worth of MP over and over. I'd still run out faster, and would need to do a long rest sooner or later.

Also, say for example I'm BPing 5seconds off my maximum potential each turn, that makes like 9 BPs before I will actually benefit from the 5 seconds each round. But if I get up 1 tic earlier so that I can ready myself for BPing, due to the interval nature of hMP, its 33++mp each round. In the 9 rounds it takes for me to 'accumulate' the time difference of 1 BP, I would have lost out on 297++ mp. If you're using any decent 5 piece hMP set, you can easily get 20hMP, which in those 9 rounds would have easily gained you 180mp more. More MP to get by BPing or doing anything else.


Tiamat however, is a different ballgame, because your stategy has to shape around his behavior. Back when I did Tiamats (no longer in HNM), I'd be doing 3 rage BPs when on land, followed by resting during the flying interval, during which I'd possibly throw on 1 ward as well, depending on which SMN in the PT is taking stoneskin duty, or carbyheal duty. In the case of the 3 rage BPs, i'd usually not be resting at all, or using the in between time to buff or siphon.
It depends on how your LS decides to work the fight, obviously. Later on when they preferred BLMs I found myself mainly using Dream Shroud and nuking in the air... boring, but it worked.
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#42
User is offline   Tikki 

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I personally rest 2 ticks between pacts. Sure I may not be getting as much damage in the short run but I'm stretching my mp for a longer fight. Any fight I'm doing this on was already a long fight anyway. Let's say an Einherjar teir boss however, I'll just let the damn pet perpetuate and melee so I CAN get another one off as soon as it's ready.

Situational shit is situational.

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#43
User is offline   Ezekial 

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I doubt you would be able to get off a 4th Astral Flow's without being cut off half way through the animation on the 4th. That is really sad about the 45 second cap.

It's too bad if you could pull out 5 Astral Flow's in the 2h duration it might actually be useful for a 75.

The maximum amount that recast time can be reduced by is 50% reduction with Haste.
The maximum amount that recast time can be reduced on Blood Pacts is 25% reduction...

Next we're gonna find out +Pet MAB caps out at 7 and +pet attack caps out at 15 only for SMN not for any other pet job.

I always wondered do:

Evoker's Spats and Summoner's Bracers
"Enhances avatar accuracy"

Do they Stack with each other? I guess there is no actual solid way to test it sad.gif
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#44
User is offline   Jeryhn 

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QUOTE (Ezekial @ Jul 31 2009, 09:42 PM) <{POST_SNAPBACK}>
Evoker's Spats and Summoner's Bracers
"Enhances avatar accuracy"

Do they Stack with each other? I guess there is no actual solid way to test it sad.gif


There's no other piece of gear that enhances a trait (besides Movement Speed) that doesn't stack with another. This is not to say that caps cannot be reached, of course, but the likelihood that wearing two pieces of gear with Enhances Avatar Accuracy will cap the effect you can receive.

Also, it can be demonstrated that Enhances Avatar Attack can stack amongst several pieces of equipment.

They stack. Period.
What we don't know is the individual amounts of accuracy each piece gives our avatars, since we can't measure avatar accuracy using check messages like we can player accuracy.
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#45
User is offline   DarkRift 

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Dear Jeryhn,

If I had a parser could i just parse my avatar as it melees? That would give us a good idea on its acc? Then add acc pieces until i hit the 95% mark?

thoughts?

Love,

Darkrift.
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#46
User is offline   Ezekial 

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Hmm, only reason I brought it up or asked was because a few times I have been told that they do not stack and I have yet to find anything that stats otherwise for or against.


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#47
User is offline   dakpluto 

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The #1 argument on why they do stack is simply this....why would SE decide to make these 2 pieces the ONLY accuracy pieces in the entire game that do not stack?


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#48
User is offline   Jeryhn 

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QUOTE (DarkRift @ Jul 31 2009, 10:13 PM) <{POST_SNAPBACK}>
If I had a parser could i just parse my avatar as it melees? That would give us a good idea on its acc? Then add acc pieces until i hit the 95% mark?


Likely not, seeing as we have no way of measuring an avatar's base accuracy for a control group.
Any information you'd find would be merely anecdotal, overall.


QUOTE (dakpluto @ Aug 1 2009, 01:37 PM) <{POST_SNAPBACK}>
The #1 argument on why they do stack is simply this....why would SE decide to make these 2 pieces the ONLY accuracy pieces in the entire game that do not stack?


^ This, a million times.

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#49
User is offline   Demireamer 

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QUOTE (Jeryhn @ Aug 3 2009, 01:28 AM) <{POST_SNAPBACK}>
Likely not, seeing as we have no way of measuring an avatar's base accuracy for a control group.
Any information you'd find would be merely anecdotal, overall.


sure there is

a) join a skill up pt
cool.gif call carby fight w/parse
c) after say 1hr w/ same carby wright down acc%
d) reset phaser and equip acc equpment
e) after say 1hr w/ same carby wright down acc%
f) reset phaser and equip other acc equpment
g) after say 1hr w/ same carby wright down acc%
h) reset phaser and equip both acc equpment
i) after say 1hr w/ same carby wright down acc%
j) reset phaser unequip acc equpment
k) 1 more hr get acc%

note: i would keep the same carby up the hole time if i could, try to have no jobs doing eva down moves as well and avoid mobs with eva+ moves, dosnt need to be 5hr just seem the longer the phase and the more times you phase the more acc the test will be.

c and k should be you carbys base acc%
so if C+(C-E)+(C-G) =~I then they stack Iff I<95%


ninja edit:i know how it would be to keep carby up for 2hrs with no mits
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#50
User is offline   DarkRift 

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I think its spelled "Parser" but maybe im wrong?


and thats a lot of hours ><;
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#51
User is offline   Jeryhn 

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QUOTE (Demireamer @ Aug 4 2009, 03:43 PM) <{POST_SNAPBACK}>
whole bunch of stuff


At the most, this test would give you a percentage accuracy increase on the gear... but only on the monster you've selected, and also for Carbuncle alone, who has a demonstrated lower accuracy than the other avatars. You suggest a skillup party, which doesn't account for any other player using methods to decreases the mob's evasion rating to make skillup easier, but not only that, "skillup parties" can occur on a wide variety of mobs. This test also doesn't account for any merits in physical avatar accuracy, nor would this test take into account if avatar increases to accuracy are any different from player increases to accuracy since avatars are treated by the game structure as allied NPCs, and not player characters.

By measuring an avatar's base accuracy, I mean, find a definitive integer that we can start with.
From there, perhaps your testing idea would work. But since we cannot use a /check command from the avatar's perspective, nor can we measure our avatar's accuracy value from the client side, determining both the values of base accuracy and the associated accuracy increases through these pieces of gear sounds pretty impossible.

Not to mention, the literally thousands of manhours needed to tabulate enough data to reduce margin of error.
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#52
User is offline   dakpluto 

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Also you would need somebody that doesn't have any merits in summoning magic, otherwise your base is off also. I could do my testing, but with capping summoning magic merits, my results are already skewed from producing an accurate basis.
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#53
User is offline   DarkRift 

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Well what are we parseing. Smn magic only effects BP's. Not melee acc.

I thought we were talking about our Melee acc?
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#54
User is offline   Demireamer 

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QUOTE (Jeryhn @ Aug 4 2009, 11:10 PM) <{POST_SNAPBACK}>
At the most, this test would give you a percentage accuracy increase on the gear... but only on the monster you've selected, and also for Carbuncle alone, who has a demonstrated lower accuracy than the other avatars. You suggest a skillup party, which doesn't account for any other player using methods to decreases the mob's evasion rating to make skillup easier, but not only that, "skillup parties" can occur on a wide variety of mobs. This test also doesn't account for any merits in physical avatar accuracy, nor would this test take into account if avatar increases to accuracy are any different from player increases to accuracy since avatars are treated by the game structure as allied NPCs, and not player characters.


QUOTE (Demireamer @ Aug 4 2009, 03:43 PM) <{POST_SNAPBACK}>
try to have no jobs doing eva down moves as well and avoid mobs with eva+ moves,


umm who cares if it you have merits? the question is "do the 2 stack?"
i picked still up pt cuz it would be safe no one would care if you had carby out and about 98% of the ones i been in we just kill 1 type of mobs
if you realy wanted to you could go solo some mob, but carby might die and im not ready to say every craby you cast has the same acc
i picked carby cuz you can have him out for free, and the fact he has lower acc dosnt really matter


QUOTE (Jeryhn @ Aug 4 2009, 11:10 PM) <{POST_SNAPBACK}>
By measuring an avatar's base accuracy, I mean, find a definitive integer that we can start with.
From there, perhaps your testing idea would work. But since we cannot use a /check command from the avatar's perspective, nor can we measure our avatar's accuracy value from the client side, determining both the values of base accuracy and the associated accuracy increases through these pieces of gear sounds pretty impossible.

Not to mention, the literally thousands of manhours needed to tabulate enough data to reduce margin of error.


le sigh my test would show if the 2 armor will stack even if we dont know what carbys acc=

if you wanted to find what it is you would just have to

go fight a Greater Colibri

if x = carbys hit rate%
y = carby acc

x = (75% + [(y-334)*.05%]) + [(-60) * 0.5%] Level 81
x = (75% + [(y-339)*.05%]) + [(-70) * 0.5%] Level 82

find x then you can get y
if wikis right you should be able to have a small range in a matter of hrs, retack after every mob to match it to the level, and rember it be best to have carby fight 1 mob for 3 hrs tongue.gif have fun if you realy want this
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