QUOTE (Yoona @ Jul 30 2009, 01:08 AM) <{POST_SNAPBACK}>
I hope you're not trying to say that 5 astral flow blood pacts would be overpowered. Because when I use astral flow, I'm pretty sure i'm not using it to get access to the blood pacts. I'm using it to save MP.
That is indeed what I am trying to say. We all know SMN don't normally use astral flow BPs in endgame situation as the main reason for even using the 2hr. but if you're trying to imply that there is some unwritten rule against Astral Flow BPs (at 75) at all, you are mistaken in believing I don't know how to use my Astral Flows, because they actually do have situations of good applicable use.
QUOTE ('Shalafi')
If you're resting 3 ticks between BPs you are losing out on DoT; it takes a few second to stand, 7 secs to cast and a few more to actually get your BP off.
At Tiamat I can usually get it off in 10-12 secs cause I stare him in his face, however on other mobs like Odin I have to send my avatar in which adds even more time cause of pathing, etc.
At Tiamat I can usually get it off in 10-12 secs cause I stare him in his face, however on other mobs like Odin I have to send my avatar in which adds even more time cause of pathing, etc.
It's pretty much the point of my statement. I'd rather be resting up on my 3 tics than 'fire off BPs just because I can'. Just because melees have TP doesn't mean they have to WS immediately, its a similar principle. Haste can make waste, and so I'd never fully utilize the BP timer reductions cos I wouldn't go immediately. In other words, if I only rested for 2 tics, then stood up and did my BP thing and repeated, I'd be progressively losing that additional tics worth of MP over and over. I'd still run out faster, and would need to do a long rest sooner or later.
Also, say for example I'm BPing 5seconds off my maximum potential each turn, that makes like 9 BPs before I will actually benefit from the 5 seconds each round. But if I get up 1 tic earlier so that I can ready myself for BPing, due to the interval nature of hMP, its 33++mp each round. In the 9 rounds it takes for me to 'accumulate' the time difference of 1 BP, I would have lost out on 297++ mp. If you're using any decent 5 piece hMP set, you can easily get 20hMP, which in those 9 rounds would have easily gained you 180mp more. More MP to get by BPing or doing anything else.
Tiamat however, is a different ballgame, because your stategy has to shape around his behavior. Back when I did Tiamats (no longer in HNM), I'd be doing 3 rage BPs when on land, followed by resting during the flying interval, during which I'd possibly throw on 1 ward as well, depending on which SMN in the PT is taking stoneskin duty, or carbyheal duty. In the case of the 3 rage BPs, i'd usually not be resting at all, or using the in between time to buff or siphon.
It depends on how your LS decides to work the fight, obviously. Later on when they preferred BLMs I found myself mainly using Dream Shroud and nuking in the air... boring, but it worked.
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