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Final Fantasy XIV Races scan (8/4/09) Rate Topic: -----

#41
User is offline   Jinfire 

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QUOTE (Alkar @ Aug 5 2009, 11:17 AM) <{POST_SNAPBACK}>
Well considering this scan is also about jobs I'll point this out here.
Now crafting seems implemented into the job system so I'm going to guess we'll be able to go into battles as Blacksmiths or Chefs.. does this mean we'll finally see Chemist/Alchemist back as a job class? I think this is going to be great lol. Now I don't know how a Fisherman can fight... maybe they're going to let them "fish" mobs back to camp? lol.
This is really interesting and probably means that with each new job addition we'll see new weapons added.
Also I'm quite sure Illusionist is Summoner. In some FF games summons are referred to as illusions and the Summoner is the one calling these "illusions". Then again I think somewhere in the Final Fantasy Tactics series there is an Illusionist job. Iirc it's basically a nerfed BLM with additional effects to each elemental spells (like their Fire based spell also had Disable as an added effect, etc.).


In FFTA2 Illusionist did AoE damage iirc. And I think it was an added effect. As far as combat with craf jobs I highly doubt it. But it will be cool to level up the crafting / gathering job via crafting and gathering. remember no exp, no levels(I think no levels but not 100% memory is fading). So it is completely possible to progress in that job buy just crafting im sure. More you craft more progression the more you can craft ect ect. Now if this seems most likely with the crafting jobs then we can assume the other jobs a bit as well. If this is true anyway. You fight you are a WAR so your shield skill goes up and sword ect ect the higher the skill you unlock abilities / spells. Or maybe like in FF9 you equip weapons to learn abilities then you master those although I dont like that system its to... materialistic?

Anyway it will prolly be, you change your job at your mog house or something (I DOUBT they will allow job changing on the fly) And that job can only use X weapons / armor and the more you fight with said weapon and armor you gain skills which unlock abilities. (crafting can be the same) You cook / smith whatever, gain skill, more skill more recipes.

Now tbh this method doesnt seem new or innovative or anything. I think (and hope) SE is planing something good and something not so grind-y.....If they do take above method im sure they will throw a curve ball in it.
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#42
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Elmer:
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I tried to get what I could from all the shots. Here's the write up. You can check it out with the pictures and everything here or just read the text below.

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According to the article, character creation will go much further beyond slapping together race and face. Players will be able to customize a wide range of features, such as hair color & style. Exactly what else will be adjustable is unknown at this time.

The Hyuran are said to be the most prolific race of all Eorzea. This is pretty much in line with Vana'diel, as they again appear to take the role of "default race." The article says that they migrated to Eorzea in large numbers from neighboring islands and continents. They brought with them great technology and innovation that raised the civilization of Eorzea to new heights (quite literally, judging from the trailer). Amongst the Hyuran, there is much variety in terms of language and culture. The two main classifications of Hyuran are "Midlanders" who migrated to lower areas and the "Highlanders" who migrated into the hills and mountains.

The "Elvaan" of Final Fantasy XIV, for whom there appears to be no information yet. It is said they will be called "Elzen," but this is not confirmed.

Lalafell are short, munchkin-looking creatures not unlike the TaruTaru of Final Fantasy XI. There is no information regarding them at this time.

The Roegadyn are a muscular race that live near the Northern Sea. It appears that some work as hired mercenaries or bodyguards, but others lead a less noble life as pirates. A portion of their explanation is cut off, so I will get into more detail about them upon the magazine's release.

Miqo'te are cat-like people who are again known as fierce hunters. They are mainly separated into "Sunseekers" and "Moonkeepers." They are a minority race in the land of Eorzea. More information to come once the full blurb is visible.

Judging from what we can see, the player can change their path by equipping different weapons, and within each path are a set of classes. Again, there may be better details available on Friday, but we can still see a couple of the professions from which we will have to choose.

The path of the Fighter is for those wishing to be adept at wielding great weapons of battle. Classes that represent the way of the Fighter include Fencer and Archer.

The path of the Sorcerer is open to those who possess magical weapons imbued with fantastic power. The picture shows a staff, but it is possible there will be other weapon types available. Classes representative of the way of the Sorcerer include 呪術士 (ju-jutsu-shi), which may be a first for Final Fantasy, excluding the upcoming Final Fantasy Gaiden on the Nintendo DS. It can translate to a couple things, such as witch, shaman or warlock. The second class has been Conjurer in Final Fantasy III, and Caller in Final Fantasy IV.

Now this is interesting. The article says that equipping crafting tools will put you on the path of the Crafter. This would suggest that crafting has been absorbed into the job system itself. No more mid-battle juice? Anyway, by taking a tool, such as a Blacksmith's Hammer, in hand, you are on the path of the Crafter, which contains classes such as Blacksmith and Chef (probably sans hammer).

The path of the Gatherer is activated by equipping harvesting tools. In the example picture, the horned mystery man is holding a hatchet. Classes included under Gatherer are Gardener and Fisherman.


Other interesting post;

luciferu:
QUOTE
*** RACES ***

Hyuran
Most prolific race in Eorzea. They migrated from nearest islands and continents, taken with them their technology. The Hyurans are split up into two big groups according to their geographic localisation: inhabitants from low-lands and high-lands. Their cultures and languages are numerous.

Elzen
This race is native from Eorzea. They clashed with the Hyuran after the latter's massive migration. Their auditory ability is noteworthy.

Roegadyn
Most live in the northern sea on fishing. Some of them are hired as mercenaries or bodyguards by other races, but the other ones prefer to go towards the sea and choose to become pirates.

Lalafell
This race of farmers is above all settled near the southern sea. The Lalafells may appear to be small but their intelligence is superior to the other races. It seems there aren't many women.

Miqo'te
This minority race in Eorzea splits up into two big groups: sun seekers and moon guardians. Most of them are dreadful hunters. Men are extremely rare.


Differences between races is rather minor but differences between genders will be more important.

Character Customization will be more complete: possibility to change face, skin, color of eyes and hair, etc




*** AREAS ***

In the region of Eorzea, there're three big towns: Uldaha in the desert, Gridania in the forest, and Rimsa-Rominsa in the seaside. There're pirates in the latter one. Developers promise to give a story to each inhabitant of these towns. Money is gils.




*** TIME/WEATHER ***

Weather changes.
Day-Night cycle.
1 day Eorzea = 1 hour Earth



*** GAME SYSTEM ***

Game system is named "Armory System", it depends on character's equipment. To change play style, you need to change equipment parts: this modification is executed in real time.

For example, if you're invited to join a team of warriors to fight the enemies, you only need to wear the corresponding equipment to be ready. Once the party disbanded, you only need to change equipment to come back as a crafter, fisherman, etc.

This freedom will make the solo play easier since a warrior who wants to be cured can change into a healer himself. Thereof the number of inventory's slots is more important than FFXI. The developers thought about an easier way to change equipment.

To get more powerful in each specifications, it is advised to balance out the equipment parts between them. In FFXIV, the equipment's level is essential, even more than the character's level itself. The developers insist once again on the huge freedom of this system wherer change can be made whenever. That's probably why the name of the jobs are more neutral than FFXI. The game's team has deliberately chosen to avoid the usual job class.





*** BATTLE ***

Fights are in real-time although te developers point out they won't be the "action" type.
In FFXIV, fights won't be only target and engage the enemy! You'll need to think to other parameters but no more details yet. (the magical barrier in the trailer?)

The items' resistance will be reduced through their use.






*** GUILDS & MISSIONS ***

In FFXIV, guilds delivers licences/permits to players. These illustrated (and beautiful?) cards match with the missions the character has to fulfill. The players will be able to share these permits (having the card or not) and even decide on the number of persons who can participate to the mission.

The game will be irrevelant to the level of each players but some permits can't be obtained before a definite level. These tasks would take 30min~ to be fulfilled, even if some of them will be shorter. Of course, you can carry several permits at the same time.

Those missions will have different and various goals: monster hunting, enemies' raid, skill ups... These operations are called "etherites" (?) and will allow you to be instantly teleported to the specified area.

More info to come.

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#43
User is offline   Velhart 

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Geesh no kidding when they said this won't be anything like FFXI.
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#44
User is offline   Alkar 

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I really don't like items degrading over use... it's such a pointless feature. But I suppose it won't be that annoying if you can switch to a crafting job on the fly.
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#45
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Like I posted on another site:

1. I'm disappointed at how there will be no set-in-stone job system. I know SE said weapons would play a huge feature in the game but I was on the same boat as everyone else thinking it'd work like FFIX/FFTA.

2. Races won't have much of a difference but genders will? That has got to be the most retarded thing I have EVER heard happen in an MMO.

3. Weapons degrading is kinda meh. I can see the point in it so there isn't a shitload of items in circulation. Though if you can repair your items all the time that could defeat the prupose. I'll have to wait to hear more on this.
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#46
User is offline   Twolves 

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August 5, 2009 - Square Enix has been pretty quiet on Final Fantasy XIV since its big surprise E3 announcement. But the silence came to an end today via Famitsu, whose latest issue has a huge update on the game.

The big reveal in the magazine are the game's character races. FFXIV will feature the following five:

Hyuran: The race with the highest population in Eorzea. They're split into midlanders and highlanders, depending on where they reside.

Miqo'te: A race of hunters that's split into day and night clans, referred to respectively as Sun Seekers and Moon Keepers.

Lalafell: A small-framed, highly intelligent farming people that originates from islands in the southern seas. They've now spread throughout the land, although there aren't too many of them in cold environments.

Elezen: This ancient race once ruled over Eorzea. They have excellent hearing abilities thanks to their ears, which stick out. While they once fought with the invading Hyuran, the two races now coexist almost completely peacefully.

Roegadyn: A large-framed sea going people based in the northern seas.

These races correspond, respectively, to FFXI's Hume, Mithra, Tarutaru, Elvaan, and Galka races. FFXI fans will probably recognize them instantly once Square Enix shares official artwork.

As detailed above, the Huyran and Miqo'te races are split into sub types. In an interview with the magazine, director Nobuaki Komoto wouldn't disclose if this character setting will play a part in the game.

Also introduced in the magazine are four job categories: fighter, sorcerer, gatherer, and crafter. These have sub jobs beneath them. Fighter includes swordsman and archer, for instance. Crafter includes blacksmith and cook. Traditional FF classes like Black Mage and Warrior are being avoided, said producer Hiromichi Tanaka to the magazine.

Using the game's Armory System, you can instantly change your character's class by making equipment and accessory changes. Your character earns experience in individual classes, learning new skills along the way. Based off your equipment changes, you can create a specialist in a certain job, or make your character into a jack of all trades.

Komoto noted that this system could be used by players who sometimes feel like adventuring on their own. They'd probably want a character who can both fight and heal.

FFXIV also features the Guild Leave system, which is basically like the quests you see in other online RPGs. Guild Leaves are special plates (in the artwork shown in the magazine, they look like cards) that adventurers can get through guilds. The plates direct you to perform quests based off your current level and status. Clear the quest, return to the guild, and you'll receive rewards.

It appears that Square Enix wants players to team up to clear these quests. The magazine suggests that players could get a bunch of quests together and plan a week of adventuring in advance. Only one player in your party needs to have a given Guild Leave in order to take on the quest. In fact, only the person hosting the quest gets the rewards at the end. The other players are in it just to build up their characters. Square Enix is considering making it so that it's easier to build up your skills when you're out on a quest.

To help out on your adventure, the game features something called Etelites. These are special stones located in major cities and areas. Play the person who manages a given Etelite, and you'll be able to use the device to warp to other areas of the FFXIV world.

The magazine also shared details on FFXIV's world setting. As detailed at E3 and in subsequent interviews, your adventure in Final Fantasy XIV begins in Eorzea, although this is just a part of the larger world known as Hydelin. Eorzea is split into city states, of which the magazine introduces three: the sand city of Urudan, the forest city of Guridania, and the sea city of Ramusa Rumansa.

If you're big on MMORPGs, you'll probably be expecting a dynamic world, with time and weather changes. FFXIV has just that. One day in Eorzea passes in about an hour of real world time.

Kawamoto mentioned one goal with the time aspect of the game. He wants the game to be enjoyed by people who play just a little bit every day. If, for example, you end up logging in at the same time every day, he hopes the game's time schedule works out so that you'll end up playing at a different time each time you log in.

Final Fantasy XIV is still due for release some time in 2010.

http://ps3.ign.com/articles/101/1010864p1.html
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#47
User is offline   Twinblades 

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QUOTE (Corrderio @ Aug 5 2009, 02:09 PM) <{POST_SNAPBACK}>
Like I posted on another site:

1. I'm disappointed at how there will be no set-in-stone job system. I know SE said weapons would play a huge feature in the game but I was on the same boat as everyone else thinking it'd work like FFIX/FFTA.

2. Races won't have much of a difference but genders will? That has got to be the most retarded thing I have EVER heard happen in an MMO.

3. Weapons degrading is kinda meh. I can see the point in it so there isn't a shitload of items in circulation. Though if you can repair your items all the time that could defeat the prupose. I'll have to wait to hear more on this.


1. Hopefully they introduce a kind of subclass system, like if you were to wear warrior and mage armour you'd get a class that can use both but not as strong as the two individually (Red Mage/Blue Mage). This can lead to all sorts of character customization. For example, I want to create a monk that can hit hard and moderately fast like in FFXI. I'll probably wear 3/4 armour enhancing strength and the rest in speed or delay reduction. Its an interesting concept that they can ruin easily but we still don't know enough about it.

2. I agree, but hopefully this will only enter the equation for certain quests and armours. And more likely then not, they'll make male and female versions of the quests/armour.

3. What I was thinking that it would kind of be like Diablo in a sense. A blacksmith would be able to repair heavy armour and weapons, however they can only do so to AN EXTENT. Whereas taking the weapon/armour to a NPC blacksmith will repair it fully without durability reduction and other negative side effects. This kind of thing would have a large effect on gameplay, as people would need to make sure they had their equipment patched up so they wouldn't be left naked during the middle of an important fight.

What I'm saying is all speculative, we won't know until SE releases more information so we can guesstimate more accurately.


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#48
User is offline   Corrderio 

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1. Hopefully they introduce a kind of subclass system, like if you were to wear warrior and mage armour you'd get a class that can use both but not as strong as the two individually (Red Mage/Blue Mage). This can lead to all sorts of character customization. For example, I want to create a monk that can hit hard and moderately fast like in FFXI. I'll probably wear 3/4 armour enhancing strength and the rest in speed or delay reduction. Its an interesting concept that they can ruin easily but we still don't know enough about it.

We'll have to see I guess. Since I don't want a shitload of gear on me again like I needed in XI for some jobs.
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#49
User is offline   Twinblades 

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What I would really like to see is two separate inventories for both items and armour. Since they've pretty much said that armour plays a huge role in how we would play the game, I would think that it would have an expansive inventory that would allow for at least two or three job classes. Hell, they can go even farther and make inventories for certain pieces of armour, like the body and the head. The only turnoff to that is having to navigate through menu after menu to switch gear if they don't implement a gear macro system like in FFXI.
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#50
User is offline   Papoose 

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QUOTE (Corrderio @ Aug 5 2009, 10:09 AM) <{POST_SNAPBACK}>
3. Weapons degrading is kinda meh. I can see the point in it so there isn't a shitload of items in circulation. Though if you can repair your items all the time that could defeat the prupose. I'll have to wait to hear more on this.


I don't think it would be as easy as just whipping out your hammer and repairing your sword when ever you feel like it.

They did say that your character earns experience in each class, learning new skills along the way. What I'm trying to say is that if you need to repair your sword and you switch to your Blacksmith, you may or may not have a certain skill to repair swords, or be at a certain point to repair weapons at all, but someone else who focuses more on their Blacksmith may be.

And yeah, weapon degradation is meh, but I'm pretty sure that's going to help the crafters out a lot. I guess crafting in this game isn't going to be a huge waste and gil sink.

I'm pretty excited. It all sounds good to me so far. =D
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#51
User is offline   Velhart 

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I think of weapon degrading as the same as in losing exp when I die in FFXI. More than likely to make a consequence to dying in 14 will be the durability in your armor decreases a certain amount and have to go get it fixed.
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#52
User is offline   Griss 

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i know weapon degradation/breaking sucks. but it does keep items going in and out of the market preventing what happened to crafting in xi.

i really like the idea of crafting/gathering being rolled into actual jobs and not just skills/supporting activities you work on independently.
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#53
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Would suck if they brought back crafting guild holidays.

RE: Fighting fishermen ~ gladiator with a trident and a net

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#54
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Wow... this really -does- sound like monster hunter after reading those summaries.. apologies to the person I corrected on that before. >_>
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#55
User is offline   kowen 

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Environments!







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#56
User is offline   Eldarias 

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WOW! It looks amazing
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#57
User is offline   Aratin 

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*rubs eyes* ohmy.gif That world looks amazing. Hopefully the console versions look that good.
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#58
User is offline   Auronius 

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QUOTE (Velhart @ Aug 4 2009, 05:33 PM) <{POST_SNAPBACK}>
Is it me or do the Taru's look taller now?

Btw awesome images, i'm still going to be a human. smile.gif


...Lalafell...?


Western focus groups. Do you need it?



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#59
User is offline   Tavinami 

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These are some really impressive gaphics. I cannot wait for this game to come out... T- T
The trees, the grass, the flowers, it all looks so beautiful. I wonder what that crystal structure is for (?)
I'm glad they've made Tarus look more realistic, and not so handicapped tongue.gif -And they also look like Precious Moments now-
As for the names, I am all over them. <333 Lalafell is just great! And Miqo'te is so ellegant for the Mithras. I'm not exactly sure how to pronounce Miqo'te (Mie-Quo-Teh?) or Roegadyn (Roh-Gai-Din?) but they fit in well with the whole "futuristic" look for the game. XI now seems as the mini version for XIV to me.

I'm wondering if it's going to be a tree-like job system almost, kinda like, dare I say, Maplestory?
Who knows, it's interesting to think about though.

Can't wait til Friday ^ ^
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#60
User is offline   WolfwoodOfTrigunMax 

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QUOTE (kowen @ Aug 5 2009, 04:09 PM) <{POST_SNAPBACK}>
Environments!







;_; So beautiful...
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