Anyways! Sorry for the lengthly intro, the main point of this is now that I was wandering back onto these forums, I noticed there is a FFXIV forum now WOOHOOO!!!
** Please note all examples are just for the use of explaining... I am in no way saying each ability that I mention deserves to be in FFXIV etc. lol **
Theory/Intro:
Alright, so the main thing my theory/outlook is based upon is how FFXIV devs have announced that abilities/character growth are more-so based on the weapons that you equip which determine how your character grows. With that being said, in my mind using old FF systems (they will surely add their own new twists but for simplicity sake), filtering around with that leaves the ability based system through weapons in FFTactics, and mainly FFIX in my mind.
Speculations:
I believe that in order to make a character grow according to the weapons that they have equipped it will have to be like above noted FFT or FFIX, in the way that let's say I equip a basic rod it will have basic BLM spells, Fire, Blizzard, Thunder or, if I was to equip a basic sword it would have Power Break for example. With this being said, I believe that each weapon will be used much like a job class, in otherwords people learning many abilities from shields will be following the path of a Paladin for example.
In FFT we did have job classes which then learn different abilities from different weapons for example daggers would likely have Thief abilities, while fencing swords would likely have Red Mage abilities. So from here, I believe that this is how the weapons will grow your character into the "Path" so-to-speak of becoming that job class, even though there is no set job-classes.
The other thing that I would like to speak about would be how they say certain tier abilities would be used for each weapon as well, or to quote from Tanaka's interview, "Whatever weapon you equip will change the commands you have. For example, I have a sword equipped now, once I equip a staff the commands automatically changes to magic ones". I believe that along with the abilities contained in each piece of equipment, there will be a set type of skills per equipment as he notes here. Having a mace for example may activate the Green Magic and Geomancer Abilities, and then the individual maces will have their own uniques abilities which you would learn from.
FFXIV announced that as you learn different abilities and go along through however you grow your character, you will gain different titles which makes sense like this. If you are to learn 5+ abilities from great katanas and have one equipped, you will be given a title of "Samurai" for example. All that this truly shows is that you choose to favor in that ability tree therefore are considered to be following the path of the Samurai.
How Would It Play Out?:
Well, so let us do a quick summary here involving some FFXI character models, Paladin for example:
Headgear: A holy helm of some sort, may give Clear mind-like, healer traits.
Body: A thicker plated armor would give more tanking traits such as an HP+ xxx trait.
Main-Hand: 1-Handed Sword any basic war/pld/dd abilities
Off-Hand: Shields would likely contain abilities in them to learn such as Provoke, Cover, Rampart, Sentinel for example sake.
other slots for equipment may just be simple and not contain abilities, rings may contain Poison Resistance+ etc., or hell maybe to be 100% with what they have said so far (as of Alpha), ONLY weapons/offhands (shield being the exception) would contain abilities.
A Rough Outline Of My Thoughts:
1H/2H Swords -> Warrior/Gladiator job path
Daggers -> Thief job path
Rods/Staves -> BLM/WHM job path
Maces -> Geomancer/GreenMage job path
Fencing Swords -> Red Mage job path
Scythes -> DRK job path
Shields -> Paladin job path
Rings -> Open up status resistance options/other traits
Thats a quick outline, I am sure the rest of you can piece together what would be what for example Lances for DRG etc.
How Would Abilities Then Be Learned?:
This is why I mentioned FFIX along with FFTA, because I believe very strongly and ever since I have heard SE announce that character growth will be dependent based on what weapons you equip while you fight, I even placed a bet down with my friends that it will come down to this system.
Abilities if you ask me will be learned through the various weapons "/ equipment" (speculation) in the same manner as FFIX and FFTA where as you fight you would gain Ability Points which are then used towards learning the different abilities which you have active in your weapons and again "equipment".
Other Benefits Of This System?:
Many people say hmmm, I don't think that the sub-job system will make it into FFXIV, and to be honest I completely agree. Why? Because there is no need for a "sub-job" when you potentially have access to any/a large amount of abilities and spells from other classes due to your weapon " / equipment" being what limits you in FFXIV. What this will do is create an easy to equip subclass which we will maybe see even more variety that before since in FFXI, a subjob meant half of one other job's skills. Now it may be an even larger combination of skills from a bunch of different paths you have chosen to level up!
Another point also (one that I am not sure if SE has considered but I will sure lay it out for them) is that using a system like this will benefit crafters and the economy in general. There will no longer be a time when not many people care about crafting lowbie equips because even people of higher levels may need a basic sword or bow to learn a specific ability! Sure maybe there will be some weapon which isnt used often due to some not so needed ability being attached to the item but every item will always have at least a small demand for it. This will help the economy, while always making sure that a wide variety of crafted items are deemed useful instead of only shooting for certain equips. Eventually I understand someone of higher level will only spend time crafting higher level items but at least they know that there will always be a demand since every item will be useful in it's own way!
Random looting from mobs may all of a sudden bestow you with not only a new weapon to use but a new ability to learn that will benefit your class even more!
In Conclusion!
I know towards the last point I was almost sounding like someone who is just making up extra reasons to push his idea further and further like how pushy that damn Sham-Wow guy is on the tv infomercials... lols...
But anyways the main point here is that I hope FFXIV does stick to somewhat of a class oriented ability system/job system even though they have specified many times that there is no such "job-system" implemented.
I am eager to hear each new detail about FFXIV as I am super excited about it but at the same time I have this knot in my stomach about it as well because I don't want SE to go and pursue some idea which actually may ruin the hope for the title... this really is a gut-wrenching experience lol, and hopefully many of you know the feeling I have as well.
All in all I hope this is the system that carries through and that isn't only so I can win the bet with my friends, but so that we can all have one hell of an awesome time playing and enjoying FFXIV TOGETHERRRRRRRRR!!!!!!!
Thanks for reading all!!! Comments and Responses are encouraged
PS:
One last thought about FFXIV that I have to include is that I am not impressed (as far as alpha stage race art and graphics go) for Taru's as they have lost their little itty bittyness and cute values. They no longer look like you want to rough up their hair and pull on their cheeks... they aren't cute anymore ... *runs off and cries yelling "PLEASE FIX IT SE!"*
< / Demoncrest's Mind>
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